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  1. Compiling with Crowbar 0.74: "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\PTCOMP\pm compile.qc" ...
  2.  
  3. Compiling "pm compile.qc" ...
  4. Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
  5. StudioMDL.exe (Feb 24 2025) - Garry's Mod Edition
  6. qdir: "c:\users\usuarie\documents\modelos\modelos propios\detective\exportado\gmod\fbi\compile folder template\ptcomp\"
  7. gamedir: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\"
  8. g_path: "pm compile.qc"
  9. Building binary model files...
  10. Working on "pm compile.qc"
  11. SMD MODEL Head.smd
  12. VTA MODEL Head.vta
  13. SMD MODEL body.smd
  14. SMD MODEL glasses.smd
  15. SMD MODEL anims/reference_male.smd
  16. SMD MODEL anims/proportions.smd
  17. SMD MODEL DetectiveFBI_physics.smd
  18. Processing LOD for material: DetectiveFBI_Head
  19. Processing LOD for material: DetectiveFBI_Body
  20. Processing LOD for material: DetectiveFBI_Glasses
  21. Max flex verts 484
  22. Model has 1 convex sub-parts
  23. Collision model completed.
  24. ---------------------
  25. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.mdl:
  26. bones 5084 bytes (20)
  27. animation x y ips angle
  28. @reference 0.00 0.00 : 0.00 ( 0.00) 100.0
  29. a_proportions 0.00 0.00 : 0.00 ( 0.00) 0.0
  30. @ragdoll 0.00 0.00 : 0.00 ( 0.00) 0.0
  31. animations 2432 bytes (3 anims) (105 frames) [1:41]
  32. sequences 728 bytes (3 seq)
  33. ik/pose 2732 bytes
  34. eyeballs 0 bytes (0 eyeballs)
  35. flexes 50476 bytes (30 flexes)
  36. eyeballs 0 bytes (0 eyeballs)
  37. flexes 0 bytes (30 flexes)
  38. eyeballs 0 bytes (0 eyeballs)
  39. flexes 0 bytes (30 flexes)
  40. eyeballs 0 bytes (0 eyeballs)
  41. flexes 0 bytes (30 flexes)
  42. textures 204 bytes
  43. keyvalues 0 bytes
  44. bone transforms 2784 bytes
  45. bone flex driver 0 bytes
  46. Collision model volume 42533.39 in^3
  47. collision 0 bytes
  48. total 66328
  49. ---------------------
  50. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.vvd:
  51. vertices 88368 bytes (1841 vertices)
  52. vertices 65952 bytes (1374 vertices)
  53. vertices 8832 bytes (184 vertices)
  54. tangents 29456 bytes (1841 vertices)
  55. tangents 21984 bytes (1374 vertices)
  56. tangents 2944 bytes (184 vertices)
  57. total 217600 bytes
  58. ---------------------
  59. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.dx80.vtx":
  60. body parts: 24 bytes
  61. models: 80 bytes
  62. model LODs: 48 bytes
  63. meshes: 27 bytes
  64. strip groups: 100 bytes
  65. strips: 108 bytes
  66. verts: 30591 bytes
  67. indices: 35574 bytes
  68. bone changes: 40 bytes
  69. everything: 66580 bytes
  70. ---------------------
  71. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.dx90.vtx":
  72. body parts: 24 bytes
  73. models: 80 bytes
  74. model LODs: 48 bytes
  75. meshes: 27 bytes
  76. strip groups: 100 bytes
  77. strips: 108 bytes
  78. verts: 30591 bytes
  79. indices: 35574 bytes
  80. bone changes: 40 bytes
  81. everything: 66580 bytes
  82.  
  83. Completed "pm compile.qc"
  84. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.dx80.vtx" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
  85. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.dx90.vtx" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
  86. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.mdl" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
  87. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.phy" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
  88. CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.vvd" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
  89. CROWBAR: Deleted empty temporary compile folder "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models".
  90. ... Compiling "pm compile.qc" finished. Check above for any errors.
  91.  
  92. ... Compiling with Crowbar 0.74: "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\PTCOMP\pm compile.qc" finished.
  93.  
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