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- Compiling with Crowbar 0.74: "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\PTCOMP\pm compile.qc" ...
- Compiling "pm compile.qc" ...
- Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":
- StudioMDL.exe (Feb 24 2025) - Garry's Mod Edition
- qdir: "c:\users\usuarie\documents\modelos\modelos propios\detective\exportado\gmod\fbi\compile folder template\ptcomp\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\"
- g_path: "pm compile.qc"
- Building binary model files...
- Working on "pm compile.qc"
- SMD MODEL Head.smd
- VTA MODEL Head.vta
- SMD MODEL body.smd
- SMD MODEL glasses.smd
- SMD MODEL anims/reference_male.smd
- SMD MODEL anims/proportions.smd
- SMD MODEL DetectiveFBI_physics.smd
- Processing LOD for material: DetectiveFBI_Head
- Processing LOD for material: DetectiveFBI_Body
- Processing LOD for material: DetectiveFBI_Glasses
- Max flex verts 484
- Model has 1 convex sub-parts
- Collision model completed.
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.mdl:
- bones 5084 bytes (20)
- animation x y ips angle
- @reference 0.00 0.00 : 0.00 ( 0.00) 100.0
- a_proportions 0.00 0.00 : 0.00 ( 0.00) 0.0
- @ragdoll 0.00 0.00 : 0.00 ( 0.00) 0.0
- animations 2432 bytes (3 anims) (105 frames) [1:41]
- sequences 728 bytes (3 seq)
- ik/pose 2732 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 50476 bytes (30 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (30 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (30 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (30 flexes)
- textures 204 bytes
- keyvalues 0 bytes
- bone transforms 2784 bytes
- bone flex driver 0 bytes
- Collision model volume 42533.39 in^3
- collision 0 bytes
- total 66328
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.vvd:
- vertices 88368 bytes (1841 vertices)
- vertices 65952 bytes (1374 vertices)
- vertices 8832 bytes (184 vertices)
- tangents 29456 bytes (1841 vertices)
- tangents 21984 bytes (1374 vertices)
- tangents 2944 bytes (184 vertices)
- total 217600 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.dx80.vtx":
- body parts: 24 bytes
- models: 80 bytes
- model LODs: 48 bytes
- meshes: 27 bytes
- strip groups: 100 bytes
- strips: 108 bytes
- verts: 30591 bytes
- indices: 35574 bytes
- bone changes: 40 bytes
- everything: 66580 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models/radiogosha/detective/detectiveFBI.dx90.vtx":
- body parts: 24 bytes
- models: 80 bytes
- model LODs: 48 bytes
- meshes: 27 bytes
- strip groups: 100 bytes
- strips: 108 bytes
- verts: 30591 bytes
- indices: 35574 bytes
- bone changes: 40 bytes
- everything: 66580 bytes
- Completed "pm compile.qc"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.dx80.vtx" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.dx90.vtx" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.mdl" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.phy" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
- CROWBAR: Moved compiled model file "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models\radiogosha\detective\detectiveFBI.vvd" to "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\output\models\radiogosha\detective"
- CROWBAR: Deleted empty temporary compile folder "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\models".
- ... Compiling "pm compile.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.74: "C:\Users\Usuarie\Documents\MODELOS\MODELOS PROPIOS\Detective\exportado\GMOD\FBI\compile folder template\PTCOMP\pm compile.qc" finished.
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