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- repeat wait() until game:IsLoaded() and game.Players and game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
- local Window = OrionLib:MakeWindow({Name = "H2K Reborn Hub| Southwest Florida", HidePremium = true, IntroText = "H2K Reborn Hub", SaveConfig = false, ConfigFolder = "SWFL"})
- local Home = Window:MakeTab({
- Name = "Main",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- })
- local HomeSection = Home:AddSection({
- Name = "Main"
- })
- wait()
- function CheckKick()
- warn("Watching the client for Kick Message... (is auto watching for Kick Message)")
- end
- wait()
- game:GetService("GuiService").ErrorMessageChanged:Connect(function(msg)
- if game.GuiService:GetErrorCode() == Enum.ConnectionError.DisconnectLuaKick then
- _G.CheckKick = false
- wait(0.2)
- warn("Detected Kick, Rejoining...")
- wait()
- local TeleportService = game:GetService("TeleportService")
- TeleportService:Teleport(game.PlaceId, game.Players.LocalPlayer)
- wait()
- TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer)
- end
- end)
- wait()
- Home:AddButton({
- Name = "Mod Car",
- Callback = function()
- function getCar()
- for i, v in pairs(game:GetService("Workspace")["Cars"]:GetChildren()) do
- if v.PlayerLoc.Value == game:GetService("Players").LocalPlayer then
- return v
- end
- end
- end
- for i,v in pairs(game:GetService("Workspace").Cars:GetDescendants()) do
- if v:IsA("ModuleScript") and v.Name == "A-Chassis Tune" then
- local a = require(v)
- a.Weight = 1250
- a.SpeedEngage = 200000
- a.BrakeForce = 100000
- a.Turbochargers = 10
- a.Superchargers = 10
- a.RevAccel = 5000
- a.SteeerMaxTorque = 1000001
- for i,v in pairs(a) do print(i,v) end end end
- if not getCar() or getCar() == nil then
- function Callback(answer)
- if answer == "Ok" then
- game.StarterGui:SetCore("SendNotification", {
- Title = "RETURNED RESPONSE __Ok__";
- Text = "__Ok__";
- Duration = 10;
- })
- elseif answer == "Nevermind" then
- game.StarterGui:SetCore("SendNotification", {
- Title = "RETURNED RESPONSE __Nevermind__";
- Text = "__Nevermind__";
- Duration = 10;
- })
- end
- end
- local Bindable = Instance.new("BindableFunction")
- Bindable.OnInvoke = Callback
- game.StarterGui:SetCore("SendNotification", {
- Title = "Spawn a car first";
- Text = "Please spawn a car before pressing this!";
- Duration = "30";
- Button1 = "Ok";
- Button2 = "Nevermind";
- Callback = Bindable
- })
- end
- end})
- Home:AddButton({
- Name = "Inf Yield",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- end})
- Home:AddButton({
- Name = "Full Anti-Cheat Bypass (gun mods, might break damage?)",
- Callback = function()
- if game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SecureSettings") then
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SecureSettings"):Destroy()
- wait()
- if game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("SecureSettings") == nil then
- return print("game.ReplicatedStorage.Remotes.SecureSettings | RemoteEvent = nil")
- end
- end
- wait()
- if game:GetService("ReplicatedStorage"):WaitForChild("ExploitService") then
- game:GetService("ReplicatedStorage"):WaitForChild("ExploitService"):Destroy()
- wait()
- if game:GetService("ReplicatedStorage"):WaitForChild("ExploitService") == nil then
- return print("game.ReplicatedStorage.ExploitService | RemoteEvent = nil")
- end
- end
- wait()
- if game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("RemoteHandler") then -- Only reason I have put this here is because SecureSettings fires from this Module
- game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("RemoteHandler"):Destroy()
- wait()
- if game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("RemoteHandler") == nil then
- return print("game.ReplicatedStorage.Modules.RemoteHandler | Module = nil")
- end
- end
- end})
- Home:AddToggle({
- Name = "Break apartment when touched (break on touch)",
- Default = false,
- Callback = function(breaking)
- if breaking then
- getgenv().looping = true
- while getgenv().looping == true do
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type3Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type3Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type4Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type4Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type5Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type5Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type6Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type6Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type7Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type7Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type8Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type8Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- wait()
- for _,v in pairs(game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type9Lot"):WaitForChild("fDoor"):GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"), v.Parent, 1)
- wait()
- game:GetService("Workspace"):WaitForChild("HouseSystem"):WaitForChild("HouseLots"):WaitForChild("type9Lot"):WaitForChild("homeOwnerEvent"):FireServer(false)
- end
- end
- end
- else
- getgenv().looping = false
- end
- end})
- Home:AddButton({
- Name = "Mod G17 (Police Gun)",
- Callback = function()
- local Team = game:GetService("Teams")["Police"]
- function ChangeTeam()
- game:GetService("ReplicatedStorage"):WaitForChild("changeTeam"):FireServer(BrickColor.new(23))
- wait(0.2)
- for i = 1, 5 do
- game:GetService("ReplicatedStorage"):WaitForChild("loadCharRemote"):FireServer()
- end
- wait(1)
- function Callback(answer)
- if answer == "Ok" then
- game.StarterGui:SetCore("SendNotification", {
- Title = "RETURNED RESPONSE __Ok__";
- Text = "__Ok__";
- Duration = 10;
- })
- elseif answer == "Alright" then
- game.StarterGui:SetCore("SendNotification", {
- Title = "RETURNED RESPONSE __Alright__";
- Text = "__Alright__";
- Duration = 10;
- })
- end
- end
- local Bindable = Instance.new("BindableFunction")
- Bindable.OnInvoke = Callback
- game.StarterGui:SetCore("SendNotification", {
- Title = "Alert:";
- Text = "Press Mod G17 again to mod the G17";
- Duration = "30";
- Button1 = "Ok";
- Button2 = "Alright";
- Callback = Bindable
- })
- end
- if game.Players.LocalPlayer.Team ~= Team then
- ChangeTeam()
- end
- wait()
- local Team = game.Players.LocalPlayer.Team
- local Tool = game.Players.LocalPlayer.Backpack:FindFirstChild("G17")
- if game.Players.LocalPlayer.Team == Team then
- Tool.Parent = game.Players.LocalPlayer.Character
- wait(0.2)
- local sus = require(Tool.Setting)
- sus.AutoFire = true
- sus.FireRate = 0.00001
- sus.MaxAmmo = 9e9
- sus.Recoil = 0.00001
- sus.Ammo = 9e9
- sus.AmmoPerMag = 9e9
- sus.FlamingBullet = true
- sus.ExplosiveEnabled = true
- sus.LimitedAmmoEnabled = false
- wait()
- local function pressKey(key)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, key, false, game.Players.LocalPlayer.Character:FindFirstChild("G17"))
- end
- wait()
- pressKey(Enum.KeyCode.R)
- end
- end})
- Home:AddButton({
- Name = "Mod M9 (Criminal Gun)",
- Callback = function()
- local TeamCrim = game:GetService("Teams")["Criminal"]
- function ChangeTeam()
- game:GetService("ReplicatedStorage"):WaitForChild("changeTeam"):FireServer(BrickColor.new(21))
- wait(0.2)
- for i = 1, 5 do
- game:GetService("ReplicatedStorage"):WaitForChild("loadCharRemote"):FireServer()
- end
- wait(1)
- function Callback(answer)
- if answer == "Ok" then
- game.StarterGui:SetCore("SendNotification", {
- Title = "RETURNED RESPONSE __Ok__";
- Text = "__Ok__";
- Duration = 10;
- })
- elseif answer == "Alright" then
- game.StarterGui:SetCore("SendNotification", {
- Title = "RETURNED RESPONSE __Nevermind__";
- Text = "__Nevermind__";
- Duration = 10;
- })
- end
- end
- local Bindable = Instance.new("BindableFunction")
- Bindable.OnInvoke = Callback
- game.StarterGui:SetCore("SendNotification", {
- Title = "Alert:";
- Text = "Press Mod M9 again to mod the M9";
- Duration = "30";
- Button1 = "Ok";
- Button2 = "Alright";
- Callback = Bindable
- })
- end
- if game.Players.LocalPlayer.Team ~= TeamCrim then
- ChangeTeam()
- end
- wait()
- local Tool = game.Players.LocalPlayer.Backpack:FindFirstChild("M9")
- if game.Players.LocalPlayer.Team == TeamCrim then
- Tool.Parent = game.Players.LocalPlayer.Character
- wait(0.2)
- local sus = require(Tool.Setting)
- sus.AutoFire = true
- sus.FireRate = 0.00001
- sus.MaxAmmo = 9e9
- sus.Recoil = 0.00001
- sus.Ammo = 9e9
- sus.AmmoPerMag = 9e9
- sus.FlamingBullet = true
- sus.ExplosiveEnabled = true
- sus.LimitedAmmoEnabled = false
- wait()
- local function pressKey(key)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, key, false, game.Players.LocalPlayer.Character:FindFirstChild("M9"))
- end
- wait()
- pressKey(Enum.KeyCode.R)
- end
- end})
- CheckKick()
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