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Dansg08 Pbirdman Mod Part 8 Notes

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  1. READ FIRST!
  2. Please bear in mind that I have only fleetingly glanced at this document to confirm predictions I made about the mod (e.g. Sphere Grid modifications) and annotate them in the video. My personal recommendation is to NOT read this until you’ve already seen me progress through the relevant part, because not knowing what to expect from the mod is part of the entertainment. I have included the document up until the enemies I have fought in that episode, so for example for part 1 you won’t see any of the enemies AI/modifications from Kilika onwards.
  3.  
  4. Pbirdman has not yet publicly released the mod and I am considering this as a bit of a Beta test, once I am done with the playthrough I would have relayed all my thoughts to pbirdman and based on that he may want to tweak certain things. Once the LP is done, I will talk to Pbirdman about sharing the mod publicly for you guys to enjoy too. If you see pbirdman around in the comments please show him some love, a HUGE amount of work went into making this mod, and all the other incredible resources he has made available for us FFX fans, free of charge.
  5.  
  6. v2.5a/b Mod changes
  7. GENERAL
  8. ===============================================================================================================================================================================================================
  9.  
  10. ONLY Standard Sphere Grid can be used at current time (Expert is disabled)
  11.  
  12. SPHERE GRID ALTERATIONS
  13. All MP+20 Nodes have been replaced with MP +10 nodes
  14. All Character Grids seperated by Lvl 3 Locks (sans Tidus and Lulu entrance for early Kimahri access - these have Lvl 2 Locks)
  15. Tidus - Flee moved behind Lvl 2 Lock / Minor Alterations
  16. Wakka - Alterations to some Str + Acc nodes
  17. Lulu -- Alterations to some Mag + Eva nodes (Doublecast swapped with Quick Pockets)
  18. Yuna -- Alterations to some Mag + Agil + Eva nodes
  19. Auron - Ejector Shot and some other nodes replaces the row of empty nodes later in his grid + Minor Alterations
  20. Rikku - Some Alterations (Spare Change swapped with Nab Gil) (Nab Gil swapped with Pilfer Gil)
  21. >
  22. It would appear when the game adds this information to the files for an unknown reason it creates duplicates of the following nodes:
  23. Thunder, Pilfer Gil, Curaga
  24. These replace 3x Lvl 3 Lock Spheres on the same path (it doesn't spoil the Mod but sadly as there Ability Spheres they cannot be deleted so the max number of uesable spheres has now been reduced by 3)
  25.  
  26. GENERAL STUFF
  27. Character OD Bar now takes twice as long to fill up
  28. MP Limit ======= 200
  29. Break MP Limit = 999
  30.  
  31. 4 New attacks that originally replaced the 4 Extract abilites have been PERMANENTLY removed
  32. 1 new Skill has been added as a last resort in randoms for later levels (but it does cost both MP + OD)
  33.  
  34. Provoke has been debuffed so it's not a gamebreaker anymore
  35. Some Item/Attack Dps have been altered to mimic changes made to them
  36.  
  37. New status duration system applies to Protect/Shell/Reflect/Regen/Haste (Mainly affects Protect/Shell - the others are affected to a lesser degree)
  38. Status Drop values listed with appropriate enemy
  39.  
  40. Over 80 new attacks have been added (also some existing attacks have been altered)
  41.  
  42. This mod encourages you to use all the characters and use their strengths to aid each other to overcome the upcoming challenges
  43. This games plays best levelling char up normally (not hang around grinding etc)
  44.  
  45.  
  46. SCAN INFO
  47. Updated Scan info for lots of enemies
  48.  
  49. Red names at the bottom of edited Scan Data bxoes refer to the enemy name said in Al Bhed (if they were to use Al Bhed for Proper Nouns)
  50. These are only included on the entries that are updated (well on most)
  51.  
  52. CHEAP STRATEGY
  53. Although I have tried to counter cheapness wherever possible I cannot do anything about players who either:
  54. 1) Overlevel
  55. 2) Abuse Ods
  56. In these cases shame on you lol - but it's your game and either way hope you ENJOY!!!
  57.  
  58. GAME DIFFICULTY SPIKES
  59. During the early stages you probably won't notice many changes (???? / Oblitzerator battles will probably be first noticable changes along with Ragora HP)
  60. I call them spikes as once you reach the new spike you'll see changes in Damage output etc
  61. Random Battles:
  62. 1st Spike --- Mi'ihen Highroad ~ Moonflow
  63. 2nd Spike --- Thunder Plains ~ Highbridge
  64. 3rd Spike --- Calm Lands ~ Zanarkand
  65. 4th Spike --- Sin / Omega Ruins
  66.  
  67. Story Bosses:
  68. 1st Spike --- Mushroom Rk Rd ~ Sunken Cave (These Bosses should be alot more fun/challenging)
  69. 2nd Spike --- Mt Gagazet till Sin/Omega (These bosses will be alot tougher than previous)
  70. NOTE: These comments are all based on average levelling up and not overlevelling.
  71.  
  72. ENEMY CHANGES
  73. ====================================================================================================================================================================
  74. You may see entries such as Attack 90, Attack 120, Attack X - The number after these attacks just mean the Accuracy of the attack, The X after means Attack cannot miss
  75.  
  76. DREAM ZANARKAND / BAAJ / UNKNOWN SEA
  77. Sahagin : Luck 17 / Gravity (Weak)
  78. Sinspawn Ammes : Luck 17
  79. Tanker : Luck 17
  80. Klikk : Luck 17 / CTB Icon changed to Boss
  81. Pirahnas : Luck 17
  82. Tros : Luck 17 / Sleep (20%)
  83.  
  84. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  85. BESAID
  86. Tut Dingo : Luck 17
  87. Tut Condor : Luck 17
  88. Tut Water Flan : Luck 17
  89. ???? : Mag 11 / Luck 17 / Auto Normal (Battle Start)
  90. : AI: Seed Cannon > Seed Cannon > Seed Cannon > Aqua Breath>Seed Cannon / Forced Attack (Fire Breath)
  91. Garuda A : Luck 17
  92.  
  93. Dingo : HP 187 / Str 14 / Def 4 / Luck 17 / Dark (25%) / Slow (10%) / OK: 280
  94. : Secondary Item (3%) (Common) Potion, (Rare) Power Sphere
  95. : AI: 66% Attack 90 / 33% Strong Wolf Attack / Forced Attack (Uses Strong Wolve Attack)
  96. Strong WA: !Change! Crit +3
  97.  
  98.  
  99. Condor : HP 144 / Str 11 / Mag 20 / [Mag] Def 15 / Eva 12 / Acc 100 / Luck 18 / Elementproof / Gravity (Weak) / Slow (25%) / OK: 216
  100. : Secondary Item (3%) (Common) Potion, (Rare) Speed Sphere
  101. : AI: 66% Nor Char Attack / 33% Water / Forced Attack (Attack X)
  102. Status Drop: Attack X (Pro -2)
  103.  
  104. Water Flan : HP 378 / Str 10 / Mag 16 / Luck 17 / Dark (Immune) / Silence (25%) / OK: 567
  105. : Secondary Item (3%) (Common) Potion, (Rare) Mana Sphere
  106. : Forced Attack (Attack 90)
  107. Status Down: Attack 90 (Pro -2)
  108.  
  109. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  110.  
  111. SS LIKI
  112. Sin Fin : Luck 17 / Sensor/Scan (Immune)
  113. : Move: Formula 5 / Pwr 3 / Magical / Gravity / Critical +5 / Confuse (5%)
  114.  
  115. Sinscale (B) : Agil 17 / Luck 17 / Distillerproof / Drop Rate (50%)
  116. : AI: Potion on self (when not using Spines)
  117.  
  118.  
  119. Sinspawn Ech : Str 11 / Mag 16 / Luck 17 / Dark (30%) / Slow (20%) / Sensor/Scan (Immune)
  120.  
  121. Sinscale (W) : Luck 17 / Distillerproof / Drop Rate (80%)
  122.  
  123.  
  124. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  125.  
  126.  
  127. KILIKA
  128. Kilika Fayth Treasure - 25,000 Gil, 10,000 Gil, 10,000 Gil, 5,000 Gil
  129.  
  130. Tut Ragora : Luck 17
  131.  
  132. Ragora : HP 1,170 / Luck 17 / Provoke (25%) / OK: 1,755
  133. : Secondary Item (3%) (Common) Potion, (Rare) Mana Sphere
  134. Status Drop: Seed Cannon: Pro -3
  135.  
  136.  
  137. Dinonix : HP 210 / Def 4 / Agil 15 / Luck 18 / Dark (25%) / Slow (20%) / OK: 315
  138. : Secondary Item (3%) (Common) Potion, (Rare) Power Sphere
  139. : AI: Forced Attack (Uses Strong Lizard Attack)
  140. Weak LA : !Change! Silence (20%), Petrify (10%)
  141. Strong LA: !Change! Silence (40%), Petrify (30%), Shatter (10%)
  142.  
  143.  
  144. Killer Bee : HP 165 / Str 9 / Mag Def 80 / Eva 11 / Luck 17 / Sleep (25%) / Slow (15%) / Poison% 15% / First Strike / OK: 247
  145. : Secondary Item (3%) (Common) Potion, (Rare) Speed Sphere
  146. : AI: Forced Attack (Attack (Poison 80%))
  147.  
  148.  
  149. Yellow Element : HP 360 / Mag Def 15 / Luck 17 / Silence (25%) / Fire/Ice (Immune) / Water (Strong) / OK: 540
  150. : Secondary Item (3%) (Common) Potion, (Rare) Mana Sphere
  151. : AI: Forced Attack (Thundara)
  152.  
  153.  
  154.  
  155. Sinspawn Gen : Str 16 / Mag 11 / Agil 17 (Out Shell) / Luck 16/21 (In/Out) / Silence (25%) / Sensor/Scan (Immune)
  156. : Secondary Item (50%) (Common) 1x/2x Hi Potion, (Rare) Ability Sphere
  157. : AI: Venom + Water target Random
  158.  
  159. Tentacles : HP 999 / Str 15 / Def 20 / Mag Def 30 / Agil 14 / Luck 17 / Sensor/Scan (Immune)
  160.  
  161. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  162.  
  163. LUCA
  164. Story Blitzball win --- 1x Magic Def Sphere
  165.  
  166.  
  167. Worker : Luck 17
  168.  
  169. Oblitzerator : Str 17 / [Mag]Def 10 / Luck 17 / Slow (20%) / Sensor/Scan (Immune)
  170. : Secondary Item (50%) (Common) 1x/2x Hi Potion, (Rare) Ability Sphere
  171. : AI: Counter - Doze Ball (20%) (Counters ANY action)
  172. Crane : Crane Activated Counter = 20
  173.  
  174. Note: Originally Doze Ball did not work as a counter, hence Pbirdman has included a possibility of Doze ball being used for any counter situation. It's also the reason why you might see 2 counters.
  175.  
  176. Sahagin : Luck 17 / Gravity (Weak)
  177. Voiuvre A : Luck 17
  178.  
  179. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  180.  
  181.  
  182. MI'IHEN HIGHROAD
  183. Mi'ihen Guard 100 Gil --- Phoenix Down (New Text from guard to go with it)
  184. " " 1000 Gil -- Mega Potion (New text from Guard to go with it)
  185. " " 10000 Gil - 3x Star Grenade (New text from Guard to go with with it)
  186.  
  187.  
  188. Tut Raldo : Luck 17
  189.  
  190. Mi'ihen Fang : HP 240 / Str 17 / Def 8 / Eva 7 / Luck 17 / Dark (25%) / Slow (10%) / OK: 360
  191. : Secondary Item (3%) (Common) Potion, (Rare) Power Sphere
  192. : AI: 80% Wolf Attack / 20% Fantasy Potion / Forced Attack (Uses Wolf Attack)
  193. : AI: Fantasized: Eva 16 > Uses Fantasy Fang
  194. Wolf Attack-: !Change! Crit +3
  195. Fantasy Fang: For 1 / Pwr 16 / Physical / Rank 3 / No Miss / Crit +5 / Dark/Silence (Always (3))
  196.  
  197.  
  198. Raldo : HP 360 / Str 20 / Def 10 / Luck 17 / Provoke (30%) / Dark (25%) / OK: 540
  199. : AI: 75% Weak Helm Attack / 25% Provoke Attack A / Forced Attack (Uses Strong Helm Attack)
  200. : Secondary Item (3%) (Common) Phoenix Down, (Rare) Power Sphere
  201. Strong HA: !Change! Crit +3
  202. Provoke A: Pwr 16, Acc 100, Provoke (30%), Magical Damage, Crit +2
  203.  
  204.  
  205. Floating Eye : HP 210 / Def 10 / Mag 19 / Luck 23 / All Statuses (exc Threaten) (10%) / Water/Gravity Ward / OK: 346
  206. : Secondary Item (3%) (Common) Potion, (Rare) Speed Sphere
  207. : AI: Forced Attack (Strong Eyeball Attack)
  208. Strong EA: !Change! Confuse 30%, Berserk 10%
  209.  
  210.  
  211. White Element : HP 468 / Mag Def 23 / Agil 9 / Luck 17 / Silence (30%) / Threaten (10%) / Thunder/Water (Immune) / Fire (Strong) / OK: 702
  212. : Secondary Item (2%) (Common) Ether, (Rare) Mana Sphere
  213. : AI: Forced Attack (Blizzara)
  214.  
  215.  
  216. Dual Horn A : HP 2,000 / Str 23 / Luck 17 / Dark (25%) / Sleep (20%) / OK: 2,000
  217. : Primary Item% (80%) / Secondary Item (3%) (Common) Echo Screen, (Rare) Echo Screen
  218. : AI: 66% Attack A / 33% Gore / Forced Attack (Gore)
  219. Attack A:!Change! Acc 90, Death (10%)
  220.  
  221.  
  222. Bomb A : HP 1,020 / Str 21 / Mag 22 / Luck 17 / Sleep (100%) / Dark/Silence (30%) / Poison/Provoke (20%) / OK: 1,530
  223. : Secondary Item (3%) (Common) Mana Sphere, (Rare) Speed Sphere
  224. : AI: Provoke (Rush) / Berserk/Confuse (Cannonblast)
  225. Grow2 -----: !Change! Cheer/Focus +3
  226. Grow3 -----: !Change! NulFrost (2 Turns) / Berserk (30%)
  227. Cannonblast: Formula 4, Pwr 22, Magical, Fire Elemental, Rank 2, Piercing
  228. Status Drop: Attack (Pro -2) / Cannonblast (Shl -4)
  229.  
  230. Chocobo Eater - THIS WILL BE CHANGED IN THE UPDATED PUBLIC RELEASE OF THE MOD - this is the version I battled against (Pbirdman decided to make some tweaks after I spoke to him about this Boss):
  231.  
  232. : Str 27 / Mag 22 / Luck 17 / Slow (20%) / Dark/Provoke (20%) / Sensor/Scan (Immune) / OK: 1,000
  233. : Secondary Item (50%) (Common) 1x/2x Hi Potion, (Rare) Ability Sphere
  234. : AI: On Back (Counters with Blizzard all the time)
  235. Get Up: !Change! Dispels Breaks / Poison / Zombie / Dark / Slow
  236. Thwack: !Change! Name Displayed
  237. Status Drop: Thwack A (Pro -4) / Fist of Fury (Pro -5)
  238.  
  239. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  240.  
  241.  
  242. MUSHROOM ROCK RD
  243. Shelinda healing mid Mushroom Rock Rd disabled
  244.  
  245.  
  246. Raptor : HP 450 / Def 12 / Agil 17 / Luck 19 / Dark (30%) / Slow (20%) / OK: 675
  247. : Secondary Item (3%) (Common) Hi Potion, (Rare) Speed Sphere
  248. : AI: Forced Attack (Uses Strong Lizard Attack)
  249. Weak LA -: !Change! Silence (20%), Petrify (10%)
  250. Strong LA: !Change! Silence (40%), Petrify (30%), Shatter (10%)
  251.  
  252.  
  253. Lamashtu : HP 412 / Str 24 / Def 16 / Mag 22 / Luck 17 / Provoke (Immune) / Dark/Silence (33%) / Berserk (30%) / Sleep (22%) / Fire Ward / OK: 618
  254. : Secondary Item (3%) (Common) Grenade, (Rare) Power Sphere
  255. : AI: 37.5% Dragon Attack / 37.5% Ice Breath / 25% Fantasy Potion / Forced Attack (Ice Breath)
  256. : AI: (Fantasized) Size Change / Agility > 12 / 83.5% Wicked Bash / 16.5% Unnatural State
  257. : AI: (Unnatural) Magic > 30 / Nul Damage / Ice Breath
  258. Dragon Attack: Acc 122 / Shatter 40% / Slow (55% (3))
  259. Wicked Bash: For 1 / Pwr 16 / Physical / No Miss / HP Transfer / Critical +44 / Rank 2 / Delay (Infinite% (Strong)
  260. Status Drop: Breath (Shl -2)
  261.  
  262.  
  263. Red Element : HP 540 / Mag Def 30 / Agil 10 / Luck 17 / Silence (30%) / Threaten (20%) / Thunder/Water (Immune) / Ice (Strong) / OK: 810
  264. : Secondary Item (2%) (Common) Ether, (Rare) Mana Sphere
  265. : AI: Forced Attack (Fira)
  266.  
  267.  
  268. Funguar : HP 810 / Mag 27 / Luck 17 / Silence (25%) / OK: 1,215
  269. : Secondary Item (3%) (Common) Potion, (Rare) 2x Potion
  270. : AI: Blizzard / Counter Anything (Pollen (50%)) / Forced Attack (Drain)
  271.  
  272.  
  273. Gandarewa : HP 522 / Def 9 / Eva 14 / Luck 19 / Provoke (100%) / Thunder Ward / OK: 783
  274. : Secondary Item (3%) (Common) Phoenix Down, (Rare) Mana Sphere
  275.  
  276.  
  277. Garuda C : Str 22 / Def 25 / Mag 30 / Eva 3 / Luck 17 / Dark/Confuse (25%) / Poison (10%) / Poison% 15% / OK: 2,500
  278. : Secondary Item (3%) (Common) Hi Potion, (Rare) Hi Potion
  279. : AI: 37.5% Attack / 37.5% Sonic Boom / 25% Sonic Wall / Forced Attack (Sonic Wall)
  280. Sonic Wall: Formula 3 / Pwr 8 / Always Hit / Magical
  281. Status Drop: Sonic Wall (Shl -3)
  282.  
  283.  
  284. V2.5a version:
  285. Sinspawn Gui A : Str 29 / Def 20 / Mag Def 40 / Luck 17 / Provoke (20%) / Sensor/Scan (Immune) / OK: 1,200
  286. Sinspawn Gui B : Str 30 / Def 20 / Mag Def 30 / Luck 17 / Provoke (20%) / Sensor/Scan (Immune)
  287. : Secondary Item (50%) (Common) 1x/x2 Hi Potion, (Rare) Ability Sphere
  288. : Armour Drop: Rune Veil (1/7)
  289. : Head: Untargetable
  290. : Arms: Counter Attack/Magic Counter (Counters with Attack 90)
  291. : AI: Guarding: Def 156 / Defend (Off), Head Dispel Power Break + Thunder / Twitch / Venom repeat
  292. Status Drop: Attack 90 (Pro -2)
  293.  
  294. V2.5b version:
  295. Sinspawn Gui A : Str 29 / Def 20 / Mag 25 / Mag Def 40 / Luck 17 / Provoke (20%) / Sensor/Scan (Immune) / OK: 1,200
  296. Sinspawn Gui B : Str 30 / Def 20 / Mag Def 30 / Luck 17 / Provoke (20%) / Sensor/Scan (Immune)
  297. Arms : Str 14
  298. : Secondary Item (50%) (Common) 1x/x2 Hi Potion, (Rare) Ability Sphere
  299. : Armour Drop: Rune Veil (1/7)
  300. : Head: Untargetable
  301. : Arms: Counter Attack/Magic Counter (Counters with Attack 90)
  302. : AI: Guarding: Def 156 / Defend (Off), Head Dispel Power Break + Thunder / Twitch / Venom repeat
  303. Venom: !Change! Slow (50% (3))
  304. Status Drop: Attack 90 (Pro -2)
  305.  
  306. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  307.  
  308.  
  309. DJOSE HIGHROAD/MOONFLOW
  310. Djose Chest: Lulu Bright Shield replaced with Lvl 2 Key Sphere
  311. Monnflow Chests: 3x Lvl 1 KS replaced with 1x Lvl 1 KS
  312.  
  313. Djose Destruction Reward - 1x Defence Sphere
  314. Djose Fayth Treasures ---- 25,000 Gil, 12,500 Gil, 12,500 Gil
  315.  
  316.  
  317. Garm : HP 360 / Str 18 / Def 12 / Eva 8 / Luck 17 / Dark (30%) / Slow (10%) / OK: 540
  318. : Secondary Item (3%) (Common) Hi Potion, (Rare) Power Sphere
  319. : AI: 75% Strong Wolf Attack / 25% Fantasy Potion / Forced Attack (Uses Strong Wolf Attack)
  320. : AI: Fantasized: Agil 30 > Size Change (Tiny) > Uses Fantasy Fang
  321. Strong WA --: !Change! Crit +3
  322. Fantasy Fang: For 1 / Pwr 16 / Physical / Rank 3 / No Miss / Crit +5 / Dark/Silence (Always (3))
  323.  
  324.  
  325. Bunyip : HP 600 / Str 23 / Def 20 / Luck 17 / Provoke (35%) / Dark/Sleep (25%) / OK: 900
  326. : Secondary Item (3%) (Common) Phoenix Down, (Rare) Power Sphere
  327. : AI: 66% Weak Helm Attack / 33% Provoke Attack A / Forced Attack (Uses Strong Helm Attack)
  328. Provoke A: Pwr 16, Acc 100, Provoke (30%), Magical Damage, Crit +2
  329.  
  330.  
  331. Snow Flan : HP 720 / Mag 23 / Mag Def 25 / Luck 17 / Silence (25%) / OK: 1,080
  332. : Secondary Item (2%) (Common) Ether, (Rare) Mana Sphere
  333.  
  334.  
  335. Simurgh : HP 300 / Str 14 / Mag 21 / [Mag] Def 30 / Acc 150 / Eva 14 / Luck 18 / Elementproof / Gravity (Weak) / Slow (45%) / OK: 450
  336. : Secondary Item (3%) (Common) Eye Drops, (Rare) Eye Drops
  337. : AI: 66% Nor Char Attack / 33% Watera / Forced Attack (Attack X)
  338. Status Drop: Attack X (Pro -2)
  339.  
  340.  
  341. Bite Bug : HP 310 / Str 14 / Mag Def 110 / Eva 13 / Luck 17 / Sleep (25%) / Poison% 15% / First Strike / OK: 465
  342. : Secondary Item (3%) (Common) Potion, (Rare) Speed Sphere
  343. : AI: Forced Attack (Attack (Poison 80%))
  344.  
  345.  
  346. Basilisk : HP 2,500 / Str 15 / Def 20 / Mag Def 40 / Agil 10 / Luck 17 / Confuse (Immune) / Provoke (75%) / OK: 2,250 / Counter Attack (Attack 120)
  347. : Primary Item: (80%), Secondary Item (3%) (Common) Soft, (Rare) Soft
  348. : AI: >1 char 1st Attack Stone Gaze B / Attack will now target pet chars
  349. Status Drop Attack 90/120 (Pro -2)
  350.  
  351.  
  352. Ochu - Will be modified for the public release, 2.5b (not shown in the LP) gave it petrification immunity which we later discussed to be a bad idea. Modifications to 2.5c + version of Ochu currently unknown
  353. : Str 24 / Def 20 / Mag Def 40 / Agil 9 / Luck 17 / Confuse (30%)
  354. : Secondary Item (2%) (Common) Holy Water, (Rare) Speed Sphere
  355. : AI: >50% HP - Attack // 15 / 83.5% Wicked Bash / 16.5% Unnatural State
  356. : AI: (Unnatural) Magic > 40 / Nul Damage / Thunder Breath
  357. Dragon Attack: Acc 122 / Shatter 40% / Slow (55% (3))
  358. Wicked Bash: For 1 / Pwr 16 / Physical / No Miss / HP Transfer / Critical +44 / Rank 2 / Delay (Infinite% (Strong)
  359. Status Drop: Breath (Shl -2)
  360.  
  361.  
  362. Gold Element : HP 1,440 / Mag Def 40 / Agil 12 / Luck 17 / Silence (40%) / Threaten (30%) / Death (10%) / Fire/Ice (Immune) / Water (Strong) / OK: 2,160
  363. : Secondary Item (2%) (Common/Rare) Ether
  364. : Item Drop (Sec) Rate (3%) / Item Drop (Sec): Mana Drop x1/x1
  365.  
  366.  
  367. Larva : HP 2,247 / Def 80 / Luck 17 / Provoke/Reflect/NulSpells (Immune) / Silence (40%) / Death/Petrify (20%) / Water (Normal) / OK: 2,500
  368. : Primary Item Chance: (80%), : Secondary Item (2%) (Common/Rare) Map
  369. : AI: Thundara Enhance: 3 Times Max - Mag +6 (+18 Max), M Def +20 (+60 Max), Agil +8 (+24 Max)
  370.  
  371.  
  372. Iron Giant : Str 31 / [Mag]Def 15 / Agil 11 / Luck 17 / Confuse (20%) / Death/Petrify (25%) / Berserk (0%) / Poison% 12%
  373. : Secondary Item (1%) (Common/Rare) Star Grenade
  374. : AI: Normal Attack targets Random
  375. Status Drop: Attack (Pro -2) / Reaper (Pro -3) / Leaping Swing (Pro -6)
  376.  
  377.  
  378. Qactuar : HP 1,111 / Str 20 / Def 10 / Eva 20 / Luck 20 / Slow (60%) / Threaten (50%) / Provoke (40%) / Confuse (30%) / Berserk (0%) / Doom = 10 Trs / ZL 3 / Element/Gravity Ward / Item Ward /
  379. : OK: 3,000
  380. : Secondary Item (3%) (Common/Rare) Chocobo Feather
  381. : AI: 50% Attack 120 / 25% 1,000 Needles / 25% Shadow Gem (Everyone)
  382. : AI: HP
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