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WOW 335 GAMESV GM COMMANDS

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  1. 'account create', 4, 'Правило написания: .account create $account $password\r\n\r\nCreate account and set password to it.',
  2. 'account delete', 4, 'Правило написания: .account delete $account\r\n\r\nDelete account with all characters.',
  3. 'account lock', 0, 'Правило написания: .account lock [on|off]\r\n\r\nAllow login from account only from current used IP or remove this requirement.',
  4. 'account onlinelist', 4, 'Правило написания: .account onlinelist\r\n\r\nShow list of online accounts.',
  5. 'account password', 0, 'Правило написания: .account password $old_password $new_password $new_password\r\n\r\nChange your account password.',
  6. 'account set addon', 3, 'Правило написания: .account set addon [$account] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.',
  7. 'account set gmlevel', 4, 'Правило написания: .account set gmlevel [$account] #level [#realmid]\r\n\r\nSet the security level for targeted player (can''t be used at self) or for account $name to a level of #level on the realm #realmID.\r\n\r\n#level may range from 0 to 3.\r\n\r\n#reamID may be -1 for all realms.',
  8. 'account set password', 4, 'Правило написания: .account set password $account $password $password\r\n\r\nSet password for account.',
  9. 'account set', 3, 'Правило написания: .account set $subcommand\nType .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands',
  10. 'account', 0, 'Правило написания: .account\r\n\r\nDisplay the access level of your account.',
  11. 'additem', 3, 'Правило написания: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.',
  12. 'additemset', 3, 'Правило написания: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.',
  13. 'announce', 1, 'Правило написания: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.',
  14. 'aura', 3, 'Правило написания: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.',
  15. 'ban account', 3, 'Правило написания: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".',
  16. 'ban character', 3, 'Правило написания: .ban character $Name $bantime $reason\nBan character and kick player.\n$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".',
  17. 'ban ip', 3, 'Правило написания: .ban ip $Ip $bantime $reason\r\nBan IP.\r\n$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".',
  18. 'ban', 3, 'Правило написания: .ban $subcommand\nType .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands',
  19. 'baninfo account', 3, 'Правило написания: .baninfo account $accountid\r\nWatch full information about a specific ban.',
  20. 'baninfo character', 3, 'Правило написания: .baninfo character $charactername \r\nWatch full information about a specific ban.',
  21. 'baninfo ip', 3, 'Правило написания: .baninfo ip $ip\r\nWatch full information about a specific ban.',
  22. 'baninfo', 3, 'Правило написания: .baninfo $subcommand\nType .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands',
  23. 'bank', 3, 'Правило написания: .bank\r\n\r\nShow your bank inventory.',
  24. 'banlist account', 3, 'Правило написания: .banlist account [$Name]\r\nSearches the banlist for a account name pattern or show full list account bans.',
  25. 'banlist character', 3, 'Правило написания: .banlist character $Name\r\nSearches the banlist for a character name pattern. Pattern required.',
  26. 'banlist ip', 3, 'Правило написания: .banlist ip [$Ip]\r\nSearches the banlist for a IP pattern or show full list of IP bans.',
  27. 'banlist', 3, 'Правило написания: .banlist $subcommand\nType .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands',
  28. 'bindsight', 3, 'Правило написания: .bindsight\r\n\r\nBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.',
  29. 'cast back', 3, 'Правило написания: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If ''trigered'' or part provided then spell casted with triggered flag.',
  30. 'cast dist', 3, 'Правило написания: .cast dist #spellid [#dist [triggered]]\r\n You will cast spell to pint at distance #dist. If ''trigered'' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.',
  31. 'cast self', 3, 'Правило написания: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If ''trigered'' or part provided then spell casted with triggered flag.',
  32. 'cast target', 3, 'Правило написания: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If ''trigered'' or part provided then spell casted with triggered flag.',
  33. 'cast', 3, 'Правило написания: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If ''trigered'' or part provided then spell casted with triggered flag.',
  34. 'character customize', 2, 'Правило написания: .character customize [$name]\r\n\r\nMark selected in game or by $name in command character for customize at next login.',
  35. 'character erase', 4, 'Правило написания: .character erase $name\r\n\r\nDelete character $name. Character finally deleted in case any deleting options.',
  36. 'character level', 3, 'Правило написания: .character level [$playername] [#level]\r\n\r\nSet the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.',
  37. 'character rename', 2, 'Правило написания: .character rename [$name]\r\n\r\nMark selected in game or by $name in command character for rename at next login.',
  38. 'character reputation', 2, 'Правило написания: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.',
  39. 'combatstop', 2, 'Правило написания: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.',
  40. 'cometome', 3, 'Правило написания: .cometome $parameter\nMake selected creature come to your current location (new position not saved to DB).',
  41. 'commands', 0, 'Правило написания: .commands\r\n\r\nDisplay a list of available commands for your account level.',
  42. 'cooldown', 3, 'Правило написания: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).',
  43. 'damage', 3, 'Правило написания: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.',
  44. 'debug arena', 3, 'Правило написания: .debug arena\r\n\r\nToggle debug mode for arenas. In debug mode GM can start arena with single player.',
  45. 'debug bg', 3, 'Правило написания: .debug bg\r\n\r\nToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.',
  46. 'debug Mod32Value', 3, 'Правило написания: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.',
  47. 'debug play cinematic', 1, 'Правило написания: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n',
  48. 'debug play movie', 1, 'Правило написания: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.',
  49. 'debug play sound', 1, 'Правило написания: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...',
  50. 'debug', 1, 'Правило написания: .debug $subcommand\nType .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands',
  51. 'demorph', 2, 'Правило написания: .demorph\r\n\r\nDemorph the selected player.',
  52. 'die', 3, 'Правило написания: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.',
  53. 'dismount', 0, 'Правило написания: .dismount\r\n\r\nDismount you, if you are mounted.',
  54. 'distance', 3, 'Правило написания: .distance\r\n\r\nDisplay the distance from your character to the selected creature.',
  55. 'event activelist', 2, 'Правило написания: .event activelist\r\nShow list of currently active events.',
  56. 'event start', 2, 'Правило написания: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).',
  57. 'event stop', 2, 'Правило написания: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).',
  58. 'event', 2, 'Правило написания: .event #event_id\r\nShow details about event with #event_id.',
  59. 'explorecheat', 3, 'Правило написания: .explorecheat #flag\r\n\r\nReveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.',
  60. 'flusharenapoints', 3, 'Правило написания: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.',
  61. 'freeze', 1, 'Правило написания: .freeze (#player)\r\n"Freezes" #player and disables his chat. When using this without #name it will freeze your target.',
  62. 'gm chat', 1, 'Правило написания: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.',
  63. 'gm fly', 3, 'Правило написания: .gm fly [on/off]\r\nEnable/disable gm fly mode.',
  64. 'gm ingame', 0, 'Правило написания: .gm ingame\r\n\r\nDisplay a list of available in game Game Masters.',
  65. 'gm list', 3, 'Правило написания: .gm list\r\n\r\nDisplay a list of all Game Masters accounts and security levels.',
  66. 'gm visible', 1, 'Правило написания: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.',
  67. 'gm', 1, 'Правило написания: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.',
  68. 'gmannounce', 1, 'Правило написания: .gmannounce $announcement\r\nSend an announcement to online Gamemasters.',
  69. 'gmnameannounce', 1, 'Правило написания: .gmnameannounce $announcement.\r\nSend an announcement to all online GM''s, displaying the name of the sender.',
  70. 'gmnotify', 1, 'Правило написания: .gmnotify $notification\r\nDisplays a notification on the screen of all online GM''s.',
  71. 'go creature', 1, 'Правило написания: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.',
  72. 'go graveyard', 1, 'Правило написания: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.',
  73. 'go grid', 1, 'Правило написания: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).',
  74. 'go object', 1, 'Правило написания: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid',
  75. 'go taxinode', 1, 'Правило написания: .go taxinode #taxinode\r\n\r\nTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart',
  76. 'go ticket', 1, 'Правило написания: .go ticket #ticketid\r\nTeleports the user to the location where $ticketid was created.',
  77. 'go trigger', 1, 'Правило написания: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.',
  78. 'go xyz', 1, 'Правило написания: .go xyz #x #y [#z [#mapid [#orientation]]]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.',
  79. 'go zonexy', 1, 'Правило написания: .go zonexy #x #y [#zone]\r\n\r\nTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart',
  80. 'go', 1, 'Правило написания: .go $subcommand\nType .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands',
  81. 'gobject activate', 2, 'Правило написания: .gobject activate #guid\r\n\r\nActivates an object like a door or a button.',
  82. 'gobject add', 2, 'Правило написания: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.',
  83. 'gobject delete', 2, 'Правило написания: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.',
  84. 'gobject move', 2, 'Правило написания: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).',
  85. 'gobject near', 2, 'Правило написания: .gobject near [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.',
  86. 'gobject add temp', 2, 'Adds a temporary gameobject that is not saved to DB.',
  87. 'gobject target', 2, 'Правило написания: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.',
  88. 'gobject set phase', 2, 'Правило написания: .gobject set phase #guid #phasemask\r\n\r\nGameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.',
  89. 'gobject turn', 2, 'Правило написания: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.',
  90. 'gobject', 2, 'Правило написания: .gobject $subcommand\nType .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands',
  91. 'groupsummon', 1, 'Правило написания: .groupsummon [$charactername]\r\n\r\nTeleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.',
  92. 'gps', 1, 'Правило написания: .gps [$name|$shift-link]\r\n\r\nDisplay the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id',
  93. 'guid', 2, 'Правило написания: .guid\r\n\r\nDisplay the GUID for the selected character.',
  94. 'guild create', 2, 'Правило написания: .guild create [$GuildLeaderName] "$GuildName"\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.',
  95. 'guild delete', 2, 'Правило написания: .guild delete "$GuildName"\r\n\r\nDelete guild $GuildName. Guild name must in quotes.',
  96. 'guild invite', 2, 'Правило написания: .guild invite [$CharacterName] "$GuildName"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.',
  97. 'guild rank', 2, 'Правило написания: .guild rank [$CharacterName] #Rank\r\n\r\nSet for player $CharacterName (or selected) rank #Rank in a guild.',
  98. 'guild uninvite', 2, 'Правило написания: .guild uninvite [$CharacterName]\r\n\r\nRemove player $CharacterName (or selected) from a guild.',
  99. 'guild', 3, 'Правило написания: .guild $subcommand\nType .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands',
  100. 'help', 0, 'Правило написания: .help [$command]\r\n\r\nDisplay usage instructions for the given $command. If no $command provided show list available commands.',
  101. 'hidearea', 3, 'Правило написания: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.',
  102. 'honor add', 2, 'Правило написания: .honor add $amount\r\n\r\nAdd a certain amount of honor (gained today) to the selected player.',
  103. 'honor add kill', 2, 'Правило написания: .honor add kill\r\n\r\nAdd the targeted unit as one of your pvp kills today (you only get honor if it''s a racial leader or a player)',
  104. 'honor update', 2, 'Правило написания: .honor update\r\n\r\nForce the yesterday''s honor fields to be updated with today''s data, which will get reset for the selected player.',
  105. 'honor', 2, 'Правило написания: .honor $subcommand\nType .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands',
  106. 'hover', 3, 'Правило написания: .hover #flag\r\n\r\nEnable or disable hover mode for your character.\r\n\r\nUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.',
  107. 'instance listbinds', 3, 'Правило написания: .instance listbinds\r\n Lists the binds of the selected player.',
  108. 'instance savedata', 3, 'Правило написания: .instance savedata\r\n Save the InstanceData for the current player''s map to the DB.',
  109. 'instance stats', 3, 'Правило написания: .instance stats\r\n Shows statistics about instances.',
  110. 'instance unbind', 3, 'Правило написания: .instance unbind <mapid|all> [difficulty]\r\n Clear all/some of player''s binds',
  111. 'instance', 3, 'Правило написания: .instance $subcommand\nType .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands',
  112. 'itemmove', 2, 'Правило написания: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented',
  113. 'kick', 2, 'Правило написания: .kick [$charactername] [$reason]\r\n\r\nKick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".',
  114. 'learn all my talents', 3, 'Правило написания: .learn all my talents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.',
  115. 'learn all my spells', 3, 'Правило написания: .learn all my spells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.',
  116. 'learn all my pettalents', 3, 'Правило написания: .learn all my pettalents\r\n\r\nLearn all talents for your pet available for his creature type (only for hunter pets).',
  117. 'learn all my class', 3, 'Правило написания: .learn all my class\r\n\r\nLearn all spells and talents available for his class.',
  118. 'learn all gm', 2, 'Правило написания: .learn all gm\r\n\r\nLearn all default spells for Game Masters.',
  119. 'learn all lang', 1, 'Правило написания: .learn all lang\r\n\r\nLearn all languages',
  120. 'learn all default', 1, 'Правило написания: .learn all default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.',
  121. 'learn', 3, 'Правило написания: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If ''all'' provided then all ranks learned.',
  122. 'learn all crafts', 2, 'Правило написания: .learn crafts\r\n\r\nLearn all professions and recipes.',
  123. 'levelup', 3, 'Правило написания: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.',
  124. 'linkgrave', 3, 'Правило написания: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).',
  125. 'list auras', 3, 'Правило написания: .list auras\nList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.',
  126. 'list creature', 3, 'Правило написания: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.',
  127. 'list item', 3, 'Правило написания: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.',
  128. 'list object', 3, 'Правило написания: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.',
  129. 'list', 3, 'Правило написания: .list $subcommand\nType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands',
  130. 'listfreeze', 1, 'Правило написания: .listfreeze\r\n\r\nSearch and output all frozen players.',
  131. 'wp reload', 3, 'Правило написания: .wp reload $pathid\nLoad path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid ',
  132. 'reload spell_group', 3, 'Правило написания: .reload spell_group\nReload spell_group table.',
  133. 'lookup area', 1, 'Правило написания: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID''s.',
  134. 'lookup creature', 3, 'Правило написания: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID''s.',
  135. 'lookup event', 2, 'Правило написания: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.',
  136. 'lookup faction', 3, 'Правило написания: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.',
  137. 'lookup item', 3, 'Правило написания: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID''s.',
  138. 'lookup itemset', 3, 'Правило написания: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID''s.',
  139. 'lookup map', 3, 'Правило написания: .lookup map $namepart\r\n\r\nLooks up a map by $namepart, and returns all matches with their map ID''s.',
  140. 'lookup object', 3, 'Правило написания: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID''s.',
  141. 'lookup player account', 2, 'Правило написания: .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.',
  142. 'lookup player email', 2, 'Правило написания: .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.',
  143. 'lookup player ip', 2, 'Правило написания: .lookup player ip $ip ($limit) \r\n\r\n Searchs players, which account ast_ip is $ip with optional parametr $limit of results.',
  144. 'lookup quest', 3, 'Правило написания: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID''s.',
  145. 'lookup skill', 3, 'Правило написания: .lookup skill $$namepart\r\n\r\nLooks up a skill by $namepart, and returns all matches with their skill ID''s.',
  146. 'lookup spell', 3, 'Правило написания: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID''s.',
  147. 'lookup taxinode', 3, 'Правило написания: .lookup taxinode $substring\r\n\r\nSearch and output all taxinodes with provide $substring in name.',
  148. 'lookup tele', 1, 'Правило написания: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.',
  149. 'lookup', 3, 'Правило написания: .lookup $subcommand\nType .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands',
  150. 'maxskill', 3, 'Правило написания: .maxskill\r\nSets all skills of the targeted player to their maximum values for its current level.',
  151. 'modify arena', 1, 'Правило написания: .modify arena #value\r\nAdd $amount arena points to the selected player.',
  152. 'modify aspeed', 1, 'Правило написания: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 50.',
  153. 'modify bit', 1, 'Правило написания: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.',
  154. 'modify bwalk', 1, 'Правило написания: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 50.',
  155. 'modify drunk', 1, 'Правило написания: .modify drunk #value\r\n Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.',
  156. 'modify energy', 1, 'Правило написания: .modify energy #energy\r\n\r\nModify the energy of the selected player. If no player is selected, modify your energy.',
  157. 'modify faction', 1, 'Правило написания: .modify faction #factionid #flagid #npcflagid #dynamicflagid\r\n\r\nModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.',
  158. 'modify fly', 1, '.modify fly $parameter\nModify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed.\n #rate may range from 0.1 to 50.',
  159. 'modify gender', 2, 'Правило написания: .modify gender male/female\r\n\r\nChange gender of selected player.',
  160. 'modify honor', 1, 'Правило написания: .modify honor $amount\r\n\r\nAdd $amount honor points to the selected player.',
  161. 'modify hp', 1, 'Правило написания: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.',
  162. 'modify mana', 1, 'Правило написания: .modify mana #newmana\r\n\r\nModify the mana of the selected player. If no player is selected, modify your mana.',
  163. 'modify money', 1, 'Правило написания: .modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.',
  164. 'modify morph', 2, 'Правило написания: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.',
  165. 'modify mount', 1, 'Правило написания: .modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.',
  166. 'modify phase', 3, 'Правило написания: .modify phase #phasemask\r\n\r\nSelected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.',
  167. 'modify rage', 1, 'Правило написания: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.',
  168. 'modify rep', 2, 'Правило написания: .modify rep #repId (#repvalue | $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use ''.pinfo rep'' to list all known reputation ids, or use ''.lookup faction $name'' to locate a specific faction id.',
  169. 'modify runicpower', 1, 'Правило написания: .modify runicpower #newrunicpower\r\n\r\nModify the runic power of the selected player. If no player is selected, modify your runic power.',
  170. 'modify scale', 1, '.modify scale #scale\nModify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size.\n#rate may range from 0.1 to 10.',
  171. 'modify speed', 1, 'Правило написания: .modify speed #rate\r\n.speed #rate\r\n\r\nModify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 50.',
  172. 'modify spell', 1, 'TODO',
  173. 'modify standstate', 2, 'Правило написания: .modify standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.',
  174. 'modify swim', 1, 'Правило написания: .modify swim #rate\r\n\r\nModify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 50.',
  175. 'character titles', 2, 'Правило написания: .character titles [$player_name]\r\n\r\nShow known titles list for selected player or player find by $player_name.',
  176. 'modify tp', 1, 'Правило написания: .modify tp #amount\r\n\r\nSet free talent pointes for selected character or character''s pet. It will be reset to default expected at next levelup/login/quest reward.',
  177. 'modify', 1, 'Правило написания: .modify $subcommand\nType .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands',
  178. 'movegens', 3, 'Правило написания: .movegens\r\n Show movement generators stack for selected creature or player.',
  179. 'mute', 1, 'Правило написания: .mute [$playerName] $timeInMinutes [$reason]\r\n\r\nDisible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.',
  180. 'nameannounce', 1, 'Правило написания: .nameannounce $announcement.\nSend an announcement to all online players, displaying the name of the sender.',
  181. 'summon', 1, 'Правило написания: .summon [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.',
  182. 'neargrave', 3, 'Правило написания: .neargrave [alliance|horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).',
  183. 'notify', 1, 'Правило написания: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.',
  184. 'npc set phase', 2, 'Правило написания: .npc set phase #phasemask\r\n\r\nSelected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..',
  185. 'npc set movetype', 2, 'Правило написания: .npc set movetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.',
  186. 'npc set model', 2, 'Правило написания: .npc set model #displayid\r\n\r\nChange the model id of the selected creature to #displayid.',
  187. 'npc set link', 2, 'Правило написания: .npc set link $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.',
  188. 'wpgps', 3, 'Правило написания: .wpgps\n\nOutput current position to sql developer log as partial SQL query to be used in pathing',
  189. 'npc say', 1, 'Правило написания: .npc say $message\nMake selected creature say specified message.',
  190. 'npc move', 2, 'Правило написания: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.',
  191. 'npc playemote', 3, 'Правило написания: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.',
  192. 'npc follow stop', 2, 'Правило написания: .npc follow stop\r\n\r\nSelected creature (non pet) stop follow you.',
  193. 'npc info', 3, 'Правило написания: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.',
  194. 'npc follow', 2, 'Правило написания: .npc follow start\r\n\r\nSelected creature start follow you until death/fight/etc.',
  195. 'npc set flag', 2, 'Правило написания: .npc set flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.',
  196. 'npc set factionid', 2, 'Правило написания: .npc set factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.',
  197. 'npc set level', 2, 'Правило написания: .npc set level #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to (CONFIG_MAX_PLAYER_LEVEL) + 3.',
  198. 'npc delete', 2, 'Правило написания: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)',
  199. 'npc delete item', 2, 'Правило написания: .npc delete item #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.',
  200. 'npc set allowmove', 3, 'Правило написания: .npc set allowmove\r\n\r\nEnable or disable movement creatures in world. Not implemented.',
  201. 'npc set entry', 3, 'Правило написания: .npc set entry $entry\nSwitch selected creature with another entry from creature_template. - New creature.id value not saved to DB.',
  202. 'npc add move', 2, 'Правило написания: .npc add move #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.',
  203. 'npc add item', 2, 'Правило написания: .npc add item #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.',
  204. 'npc add formation', 1, 'Правило написания: .npc add formation $leader\nAdd selected creature to a leader''s formation.',
  205. 'npc', 1, 'Правило написания: .npc $subcommand\nType .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands',
  206. 'npc add', 2, 'Правило написания: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.',
  207. 'pdump load', 3, 'Правило написания: .pdump load $filename $account [$newname] [$newguid]\r\nLoad character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.',
  208. 'pdump write', 3, 'Правило написания: .pdump write $filename $playerNameOrGUID\r\nWrite character dump with name/guid $playerNameOrGUID to file $filename.',
  209. 'pdump', 3, 'Правило написания: .pdump $subcommand\nType .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands',
  210. 'pet create', 2, 'Правило написания: .pet create\r\n\r\nCreates a pet of the selected creature.',
  211. 'pet learn', 2, 'Правило написания: .pet learn\r\n\r\nLearn #spellid to pet.',
  212. 'reload spell_proc', 3, 'Правило написания: .reload spell_proc\nReload spell_proc table.',
  213. 'pet unlearn', 2, 'Правило написания: .pet unlean\r\n\r\nunLearn #spellid to pet.',
  214. 'pet', 2, 'Правило написания: .pet $subcommand\nType .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands',
  215. 'pinfo', 2, 'Правило написания: .pinfo [$player_name/#GUID]\r\n\r\nOutput account information for selected player or player find by $player_name or #GUID.',
  216. 'playall', 2, 'Правило написания: .playall #soundid\r\n\r\nPlayer a sound to whole server.',
  217. 'possess', 3, 'Правило написания: .possess\r\n\r\nPossesses indefinitely the selected creature.',
  218. 'quest add', 3, 'Правило написания: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can''t be added by this command but correct .additem call provided in command output.',
  219. 'quest complete', 3, 'Правило написания: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.',
  220. 'quest remove', 3, 'Правило написания: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.',
  221. 'quest', 3, 'Правило написания: .quest $subcommand\nType .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands',
  222. 'recall', 1, 'Правило написания: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.',
  223. 'reload all quest', 3, 'Правило написания: .reload all quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.',
  224. 'reload all npc', 3, 'Правило написания: .reload all npc\nReload npc_option, npc_trainer, npc vendor, points of interest tables.',
  225. 'reload all loot', 3, 'Правило написания: .reload all loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.',
  226. 'reload all item', 3, 'Правило написания: .reload all item\nReload page_text, item_enchantment_table tables.',
  227. 'reload all locales', 3, 'Правило написания: .reload all locales\r\n\r\nReload all `locales_*` tables with reload support added and that can be _safe_ reloaded.',
  228. 'reload all gossips', 3, 'Правило написания: .reload all gossips\nReload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.',
  229. 'reload all', 3, 'Правило написания: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.',
  230. 'reload areatrigger_involvedrelation', 3, 'Правило написания: .reload areatrigger_involvedrelation\nReload areatrigger_involvedrelation table.',
  231. 'reload areatrigger_tavern', 3, 'Правило написания: .reload areatrigger_tavern\nReload areatrigger_tavern table.',
  232. 'reload areatrigger_teleport', 3, 'Правило написания: .reload areatrigger_teleport\nReload areatrigger_teleport table.',
  233. 'reload autobroadcast', 3, 'Правило написания: .reload autobroadcast\nReload autobroadcast table.',
  234. 'reload command', 3, 'Правило написания: .reload command\nReload command table.',
  235. 'reload config', 3, 'Правило написания: .reload config\r\n\r\nReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.',
  236. 'reload creature_involvedrelation', 3, 'Правило написания: .reload creature_involvedrelation\nReload creature_involvedrelation table.',
  237. 'reload creature_linked_respawn', 2, 'Правило написания: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.',
  238. 'reload creature_loot_template', 3, 'Правило написания: .reload creature_loot_template\nReload creature_loot_template table.',
  239. 'reload creature_questrelation', 3, 'Правило написания: .reload creature_questrelation\nReload creature_questrelation table.',
  240. 'reload disenchant_loot_template', 3, 'Правило написания: .reload disenchant_loot_template\nReload disenchant_loot_template table.',
  241. 'reload event_scripts', 3, 'Правило написания: .reload event_scripts\nReload event_scripts table.',
  242. 'reload fishing_loot_template', 3, 'Правило написания: .reload fishing_loot_template\nReload fishing_loot_template table.',
  243. 'reload game_graveyard_zone', 3, 'Правило написания: .reload game_graveyard_zone\nReload game_graveyard_zone table.',
  244. 'reload game_tele', 3, 'Правило написания: .reload game_tele\nReload game_tele table.',
  245. 'reload gameobject_involvedrelation', 3, 'Правило написания: .reload gameobject_involvedrelation\nReload gameobject_involvedrelation table.',
  246. 'reload gameobject_loot_template', 3, 'Правило написания: .reload gameobject_loot_template\nReload gameobject_loot_template table.',
  247. 'reload gameobject_questrelation', 3, 'Правило написания: .reload gameobject_questrelation\nReload gameobject_questrelation table.',
  248. 'reload gameobject_scripts', 3, 'Правило написания: .reload gameobject_scripts\nReload gameobject_scripts table.',
  249. 'reload gm_tickets', 3, 'Правило написания: .reload gm_tickets\nReload gm_tickets table.',
  250. 'reload item_enchantment_template', 3, 'Правило написания: .reload item_enchantment_template\nReload item_enchantment_template table.',
  251. 'reload item_loot_template', 3, 'Правило написания: .reload item_loot_template\nReload item_loot_template table.',
  252. 'reload locales_creature', 3, 'Правило написания: .reload locales_creature\nReload locales_creature table.',
  253. 'reload locales_gameobject', 3, 'Правило написания: .reload locales_gameobject\nReload locales_gameobject table.',
  254. 'reload locales_item', 3, 'Правило написания: .reload locales_item\nReload locales_item table.',
  255. 'reload locales_npc_text', 3, 'Правило написания: .reload locales_npc_text\nReload locales_npc_text table.',
  256. 'reload locales_page_text', 3, 'Правило написания: .reload locales_page_text\nReload locales_page_text table.',
  257. 'reload locales_points_of_interest', 3, 'Правило написания: .reload locales_points_of_interest\nReload locales_point_of_interest table.',
  258. 'reload locales_quest', 3, 'Правило написания: .reload locales_quest\nReload locales_quest table.',
  259. 'reload milling_loot_template', 3, 'Правило написания: .reload milling_loot_template\nReload milling_loot_template table.',
  260. 'reload npc_trainer', 3, 'Правило написания: .reload npc_trainer\nReload npc_trainer table.',
  261. 'reload npc_vendor', 3, 'Правило написания: .reload npc_vendor\nReload npc_vendor table.',
  262. 'reload page_text', 3, 'Правило написания: .reload page_text\nReload page_text table.',
  263. 'reload pickpocketing_loot_template', 3, 'Правило написания: .reload pickpocketing_loot_template\nReload pickpocketing_loot_template table.',
  264. 'reload points_of_interest', 3, 'Правило написания: .reload points_of_interest\nReload points_of_interest table.',
  265. 'reload prospecting_loot_template', 3, 'Правило написания: .reload prospecting_loot_template\nReload prospecting_loot_template table.',
  266. 'reload quest_end_scripts', 3, 'Правило написания: .reload quest_end_scripts\nReload quest_end_scripts table.',
  267. 'reload mail_loot_template', 3, 'Правило написания: .reload quest_mail_loot_template\nReload quest_mail_loot_template table.',
  268. 'reload quest_start_scripts', 3, 'Правило написания: .reload quest_start_scripts\nReload quest_start_scripts table.',
  269. 'reload quest_template', 3, 'Правило написания: .reload quest_template\nReload quest_template table.',
  270. 'reload reference_loot_template', 3, 'Правило написания: .reload reference_loot_template\nReload reference_loot_template table.',
  271. 'reload reserved_name', 3, 'Правило написания: .reload reserved_name\nReload reserved_name table.',
  272. 'reload skill_discovery_template', 3, 'Правило написания: .reload skill_discovery_template\nReload skill_discovery_template table.',
  273. 'reload skill_extra_item_template', 3, 'Правило написания: .reload skill_extra_item_template\nReload skill_extra_item_template table.',
  274. 'reload skill_fishing_base_level', 3, 'Правило написания: .reload skill_fishing_base_level\nReload skill_fishing_base_level table.',
  275. 'reload skinning_loot_template', 3, 'Правило написания: .reload skinning_loot_template\nReload skinning_loot_template table.',
  276. 'reload spell_area', 3, 'Правило написания: .reload spell_area\nReload spell_area table.',
  277. 'reload spell_bonus_data', 3, 'Правило написания: .reload spell_bonus_data\nReload spell_bonus_data table.',
  278. 'reload disables', 3, 'Правило написания: .reload disables\r\nReload disables table.',
  279. 'reload spell_group_stack_rules', 3, 'Правило написания: .reload spell_group\nReload spell_group_stack_rules table.',
  280. 'reload spell_learn_spell', 3, 'Правило написания: .reload spell_learn_spell\nReload spell_learn_spell table.',
  281. 'reload spell_linked_spell', 3, 'Usage: .reload spell_linked_spell\r\nReloads the spell_linked_spell DB table.',
  282. 'reload spell_loot_template', 3, 'Правило написания: .reload spell_loot_template\nReload spell_loot_template table.',
  283. 'reload spell_pet_auras', 3, 'Правило написания: .reload spell_pet_auras\nReload spell_pet_auras table.',
  284. 'reload spell_proc_event', 3, 'Правило написания: .reload spell_proc_event\nReload spell_proc_event table.',
  285. 'reload spell_required', 3, 'Правило написания: .reload spell_required\nReload spell_required table.',
  286. 'reload item_set_names', 3, 'Правило написания: .reload item_set_names\nReload item_set_names table.',
  287. 'reload spell_scripts', 3, 'Правило написания: .reload spell_scripts\nReload spell_scripts table.',
  288. 'reload spell_target_position', 3, 'Правило написания: .reload spell_target_position\nReload spell_target_position table.',
  289. 'reload spell_threats', 3, 'Правило написания: .reload spell_threats\nReload spell_threats table.',
  290. 'reload trinity_string', 3, 'Правило написания: .reload trinity_string\nReload trinity_string table.',
  291. 'reload waypoint_scripts', 3, 'Правило написания: .reload waypoint_scripts\nReload waypoint_scripts table.',
  292. 'reload', 3, 'Правило написания: .reload $subcommand\nType .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands',
  293. 'repairitems', 2, 'Правило написания: .repairitems\r\n\r\nRepair all selected player''s items.',
  294. 'reset achievements', 3, 'Правило написания: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.',
  295. 'reset all', 3, 'Правило написания: .reset all spells\r\n\r\nПравило написания: .reset all talents\r\n\r\nRequest reset spells or talents (including talents for all character''s pets if any) at next login each existed character.',
  296. 'reset honor', 3, 'Правило написания: .reset honor [Playername]\r\n Reset all honor data for targeted character.',
  297. 'reset level', 3, 'Правило написания: .reset level [Playername]\r\n Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.',
  298. 'reset spells', 3, 'Правило написания: .reset spells [Playername]\r\n Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.',
  299. 'reset stats', 3, 'Правило написания: .reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original VALUESat current level.',
  300. 'reset talents', 3, 'Правило написания: .reset talents [Playername]\r\n Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character''s pets if any.',
  301. 'reset', 3, 'Правило написания: .reset $subcommand\nType .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands',
  302. 'respawn', 3, 'Правило написания: .respawn\r\n\r\nRespawn all nearest creatures and GO without waiting respawn time expiration.',
  303. 'revive', 3, 'Правило написания: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.',
  304. 'save', 0, 'Правило написания: .save\r\n\r\nSaves your character.',
  305. 'saveall', 1, 'Правило написания: .saveall\r\n\r\nSave all characters in game.',
  306. 'send items', 3, 'Правило написания: .send items #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.',
  307. 'send mail', 1, 'Правило написания: .send mail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".',
  308. 'send message', 3, 'Правило написания: .send message $playername $message\r\n\r\nSend screen message to player from ADMINISTRATOR.',
  309. 'send money', 3, 'Правило написания: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".',
  310. 'server corpses', 2, 'Правило написания: .server corpses\r\n\r\nTriggering corpses expire check in world.',
  311. 'server exit', 4, 'Правило написания: .server exit\r\n\r\nTerminate trinity-core NOW. Exit code 0.',
  312. 'server idlerestart cancel', 3, 'Правило написания: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.',
  313. 'server idlerestart', 3, 'Правило написания: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.',
  314. 'server idleshutdown cancel', 3, 'Правило написания: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.',
  315. 'server idleshutdown', 3, 'Правило написания: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.',
  316. 'server info', 0, 'Правило написания: .server info\r\n\r\nDisplay server version and the number of connected players.',
  317. 'server motd', 0, 'Правило написания: .server motd\r\n\r\nShow server Message of the day.',
  318. 'server plimit', 3, 'Правило написания: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]\r\n\r\nWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file',
  319. 'server restart cancel', 3, 'Правило написания: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.',
  320. 'server restart', 3, 'Правило написания: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.',
  321. 'server set closed', 3, 'Правило написания: server set closed on/off\r\n\r\nSets whether the world accepts new client connectsions.',
  322. 'server set loglevel', 4, 'Правило написания: .server set loglevel #level\r\n\r\nSet server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug).',
  323. 'server set motd', 3, 'Правило написания: .server set motd $MOTD\r\n\r\nSet server Message of the day.',
  324. 'server shutdown cancel', 3, 'Правило написания: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.',
  325. 'server shutdown', 3, 'Правило написания: .server shutdown #delay [#exit_code]\r\n\r\nShut the server down after #delay seconds. Use #exit_code or 0 as program exit code.',
  326. 'server', 3, 'Правило написания: .server $subcommand\nType .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands';
  327. INSERT INTO `command` (`name`, `security`, `help`) VALUES
  328. 'setskill', 3, 'Правило написания: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.',
  329. 'showarea', 3, 'Правило написания: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.',
  330. 'start', 0, 'Правило написания: .start\r\n\r\nTeleport you to the starting area of your character.',
  331. 'taxicheat', 1, 'Правило написания: .taxicheat on/off\r\n\r\nTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.\r\n\r\nVisited taxi nodes sill accessible after removing access.',
  332. 'tele add', 3, 'Правило написания: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.',
  333. 'tele del', 3, 'Правило написания: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.',
  334. 'tele group', 1, 'Правило написания: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.',
  335. 'tele name', 1, 'Правило написания: .tele name [#playername] #location\r\n\r\nTeleport the given character to a given location. Character can be offline.',
  336. 'tele', 1, 'Правило написания: .tele #location\r\n\r\nTeleport player to a given location.',
  337. 'ticket assign', 1, 'Usage: .ticket assign $ticketid $gmname.\r\nAssigns the specified ticket to the specified Game Master.',
  338. 'ticket close', 1, 'Usage: .ticket close $ticketid.\r\nCloses the specified ticket. Does not delete permanently.',
  339. 'ticket closedlist', 1, 'Displays a list of closed GM tickets.',
  340. 'ticket comment', 1, 'Usage: .ticket comment $ticketid $comment.\r\nAllows the adding or modifying of a comment to the specified ticket.',
  341. 'ticket delete', 3, 'Usage: .ticket delete $ticketid.\r\nDeletes the specified ticket permanently. Ticket must be closed first.',
  342. 'ticket list', 1, 'Displays a list of open GM tickets.',
  343. 'ticket onlinelist', 1, 'Displays a list of open GM tickets whose owner is online.',
  344. 'ticket unassign', 1, 'Usage: .ticket unassign $ticketid.\r\nUnassigns the specified ticket from the current assigned Game Master.',
  345. 'ticket viewid', 1, 'Usage: .ticket viewid $ticketid.\r\nReturns details about specified ticket. Ticket must be open and not deleted.',
  346. 'ticket viewname', 1, 'Usage: .ticket viewname $creatorname. \r\nReturns details about specified ticket. Ticket must be open and not deleted.',
  347. 'ticket', 1, 'Правило написания: .ticket $subcommand\nType .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands',
  348. 'unaura', 3, 'Правило написания: .unaura #spellid\r\n\r\nRemove aura due to spell #spellid from the selected Unit.',
  349. 'unban account', 3, 'Правило написания: .unban account $Name\r\nUnban accounts for account name pattern.',
  350. 'unban character', 3, 'Правило написания: .unban character $Name\r\nUnban accounts for character name pattern.',
  351. 'unban ip', 3, 'Syntax : .unban ip $Ip\r\nUnban accounts for IP pattern.',
  352. 'unban', 3, 'Правило написания: .unban $subcommand\nType .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands',
  353. 'unbindsight', 3, 'Правило написания: .unbindsight\r\n\r\nRemoves bound vision. Cannot be used while currently possessing a target.',
  354. 'unfreeze', 1, 'Правило написания: .unfreeze (#player)\r\n"Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.',
  355. 'unlearn', 3, 'Правило написания: .unlearn #spell [all]\r\n\r\nUnlearn for selected player a spell #spell. If ''all'' provided then all ranks unlearned.',
  356. 'unmute', 1, 'Правило написания: .unmute [$playerName]\r\n\r\nRestore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.',
  357. 'unpossess', 3, 'Правило написания: .unpossess\r\n\r\nIf you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.',
  358. 'waterwalk', 2, 'Правило написания: .waterwalk on/off\r\n\r\nSet on/off waterwalk state for selected player or self if no player selected.',
  359. 'wchange', 3, 'Правило написания: .wchange #weathertype #status\r\n\r\nSet current weather to #weathertype with an intensity of #status.\r\n\r\n#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.',
  360. 'whispers', 1, 'Правило написания: .whispers on|off\r\nEnable/disable accepting whispers by GM from players. By default use trinityd.conf setting.',
  361. 'wp event', 2, 'Правило написания: .wp event $subcommand\nType .path event to see the list of possible subcommands or .help path event $subcommand to see info on subcommands.',
  362. 'wp load', 2, 'Правило написания: .wp load $pathid\nLoad pathid number for selected creature. Creature must have no waypoint data.',
  363. 'wp show', 2, 'Правило написания: .wp show $option\nOptions:\non $pathid (or selected creature with loaded path) - Show path\noff - Hide path\ninfo $slected_waypoint - Show info for selected waypoint.',
  364. 'wp unload', 2, 'Правило написания: .wp unload\nUnload path for selected creature.',
  365. 'account addon', 1, 'Правило написания: .account addon #addon\nSet expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.',
  366. 'titles remove', 2, 'Правило написания: .titles remove #title\r\nRemove title #title (id or shift-link) from known titles list for selected player.',
  367. 'titles current', 2, 'Правило написания: .titles current #title\r\nSet title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.',
  368. 'titles add', 2, 'Правило написания: .titles add #title\r\nAdd title #title (id or shift-link) to known titles list for selected player.',
  369. 'titles set mask', 2, 'Правило написания: .titles set mask #mask\r\n\r\nAllows user to use all titles from #mask.\r\n\r\n #mask=0 disables the title-choose-field',
  370. 'lookup title', 2, 'Правило написания: .lookup title $$namepart\r\n\r\nLooks up a title by $namepart, and returns all matches with their title ID''s and index''s.',
  371. 'channel set ownership', 3, 'Правило написания: .channel set ownership $channel [on/off]\n\nGrant ownership to the first person that joins the channel.',
  372. 'gobject info', 2, 'Правило написания: .gobject info [$object_entry]\r\n\r\nQuery Gameobject information for selected gameobject or given entry.',
  373. 'reload creature_template', 3, 'Правило написания: .reload creature_template $entry\r\nReload the specified creature''s template.',
  374. 'character deleted delete', 4, 'Правило написания: .character deleted delete #guid|$name\r\n\r\nCompletely deletes the selected characters.\r\nIf $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.',
  375. 'reload creature_onkill_reputation', 3, 'Правило написания: .reload creature_onkill_reputation\r\nReload creature_onkill_reputation table.',
  376. 'reload conditions', 3, 'Reload conditions table.',
  377. 'reload locales_item_set_name', 3, 'Правило написания: .reload locales_item_set_name\nReload locales_item_set_name table.',
  378. 'character deleted list', 3, 'Правило написания: .character deleted list [#guid|$name]\r\n\r\nShows a list with all deleted characters.\r\nIf $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.',
  379. 'character deleted old', 4, 'Правило написания: .character deleted old [#keepDays]\r\n\r\nCompletely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option ''CharDelete.KeepDays''. If referenced config option disabled (use 0 value) then command can''t be used without #keepDays.',
  380. 'character deleted restore', 3, 'Правило написания: .character deleted restore #guid|$name [$newname] [#new account]\r\n\r\nRestores deleted characters.\r\nIf $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.\r\nIf $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!',
  381. 'appear', 1, 'Правило написания: .appear [$charactername]\r\n\r\nTeleport to the given character. Either specify the character name or click on the character''s portrait, e.g. when you are in a group. Character can be offline.',
  382. 'reload gossip_menu_option', 3, 'Правило написания: .reload gossip_menu_option\nReload gossip_menu_option table.',
  383. 'reload gossip_menu', 3, 'Правило написания: .reload gossip_menu\nReload gossip_menu table.',
  384. 'reload all scripts', 3, 'Правило написания: .reload all scripts\nReload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.',
  385. 'reload locales_gossip_menu_option', 3, 'Правило написания: .reload locales_gossip_menu_option\nReload locales_gossip_menu_option table.',
  386. 'reload quest_poi', 3, 'Правило написания: .reload quest_poi\nReload quest_poi table.',
  387. 'reload lfg_dungeon_rewards', 3, 'Правило написания: .reload lfg_dungeon_rewards\nReload lfg_dungeon_rewards table.',
  388. 'character changefaction', 2, 'Правило написания: .character changefaction $name\r\n\r\nChange character faction.',
  389. 'character changerace', 2, 'Правило написания: .character changerace $name\r\n\r\nChange character race.',
  390. 'ban playeraccount', 3, 'Правило написания: .ban playeraccount $Name $bantime $reason\nBan account and kick player.\n$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".',
  391. 'achievement add', 4, 'Правило написания: .achievement add $achievement\nAdd an achievement to the targeted player.\n$achievement: can be either achievement id or achievement link',
  392. 'achievement', 4, 'Правило написания: .achievement $subcommand\nType .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands',
  393. 'reload creature_text', 3, 'Правило написания: .reload creature_text\r\nReload creature_text table.',
  394. 'debug areatriggers', 1, 'Правило написания: .debug areatriggers\nToggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger',
  395. 'learn all recipes', 2, 'Правило написания: .learn all recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all recipes enchanting',
  396. 'npc set spawndist', 2, 'Правило написания: .npc set spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.',
  397. 'npc set spawntime', 2, 'Правило написания: .npc set spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.',
  398. 'npc add temp', 2, 'Правило написания: .npc add temp\r\n\r\nAdds temporary NPC, not saved to database.',
  399. 'npc textemote', 1, 'Правило написания: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.',
  400. 'npc whisper', 1, 'Правило написания: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to #playerguid.',
  401. 'npc yell', 1, 'Правило написания: .npc yell $message\nMake selected creature yell specified message.',
  402. 'wp add', 2, 'Правило написания: .wp add\r\n\r\nAdd a waypoint for the selected creature at your current position.',
  403. 'reload all spell', 3, 'Правило написания: .reload all spell\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.',
  404. 'server togglequerylog', 4, 'Toggle SQL driver query logging.',
  405. 'reload access_requirement', 3, 'Правило написания: .reload access_requirement\nReload access_requirement table.',
  406. 'reload achievement_criteria_data', 3, 'Правило написания: .reload achievement_criteria_data\nReload achievement_criteria_data table.',
  407. 'reload achievement_reward', 3, 'Правило написания: .reload achievement_reward\nReload achievement_reward table.',
  408. 'reload all achievement', 3, 'Правило написания: .reload all achievement\r\n\r\nReload achievement_reward, achievement_criteria_data tables.',
  409. 'reload all area', 3, 'Правило написания: .reload all area\r\n\r\nReload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.',
  410. 'reload all eventai', 3, 'Правило написания: .reload all eventai\r\n\r\nReload creature_ai_scripts, creature_ai_summons, creature_ai_texts tables.',
  411. 'reload auctions', 3, 'Правило написания: .reload auctions\nReload dynamic data tables from the database.',
  412. 'reload mail_level_reward', 3, 'Правило написания: .reload mail_level_reward\nReload mail_level_reward table.',
  413. 'reload smart_scripts', 3, 'Правило написания: .reload smart_scripts\nReload smart_scripts table.',
  414. 'reload vehicle_accessory', 3, 'Правило написания: .reload vehicle_accessory\n\nReloads GUID-based vehicle accessory definitions from the database.',
  415. 'reload vehicle_template_accessory', 3, 'Правило написания: .reload vehicle_template_accessory\n\nReloads entry-based vehicle accessory definitions from the database.',
  416. 'cast dest', 3, 'Правило написания: .cast dest #spellid #x #y #z [triggered]\r\n Selected target will cast #spellid at provided destination. If ''trigered'' or part provided then spell casted with triggered flag.',
  417. 'dev', 3, 'Правило написания: .dev [on/off]\r\n\r\nEnable or Disable in game Dev tag or show current state if on/off not provided.',
  418. 'ticket reset', 3, 'Правило написания: .ticket reset\nRemoves all closed tickets and resets the counter, if no pending open tickets are existing.',
  419. 'wg', 3, 'Правило написания: .wg $subcommand.',
  420. 'wg enable', 3, 'Правило написания: .wg enable [on/off] Enable/Disable Wintergrasp outdoorPvP.',
  421. 'wg start', 3, 'Правило написания: .wg start\r\nForce Wintergrasp battle start.',
  422. 'wg status', 3, 'Правило написания: .wg status\r\nWintergrasp info, defender, timer, wartime.',
  423. 'wg stop', 3, 'Правило написания: .wg stop\r\nForce Wintergrasp battle stop (No rewards).',
  424. 'wg switch', 3, 'Правило написания: .wg switch\r\nSwitchs Wintergrasp defender team.',
  425. 'wg timer', 3, 'Правило написания: .wg timer $minutes\r\nChange the current timer. Min value = 1, Max value 60 (Wartime), 1440 (Not Wartime)',
  426. 'baninfo playeraccount', 3, 'Правило написания: .baninfo playeraccount $playerName\r\nWatch full information about a specific ban.',
  427. 'banlist playeraccount', 3, 'Правило написания: .banlist playeraccount [$Name]\r\nSearches the banlist for accounts according to a character name pattern.',
  428. 'jail', 1, 'Правило написания: .jail character hours reason\nJailed the ''character'' for ''hours'' with the ''reason''.',
  429. 'jailinfo', 0, 'Правило написания: .jailinfo\nShows your jail status.',
  430. 'unjail', 1, 'Правило написания: .unjail character\nRealeases the ''character'' out of the jail.',
  431. 'jailreload', 3, 'Правило написания: .jailreload\nLoads the jail config new.',
  432. 'anticheat global', 2, 'Правило написания: .anticheat \r\nglobal returns the total amount reports and the average. (top three players)',
  433. 'anticheat player', 2, 'Правило написания: .anticheat player $name returns the players''s total amount of warnings, the average and the \r\namount of each cheat type.',
  434. 'anticheat handle', 2, 'Правило написания: .anticheat handle [on|off] Turn on/off the \r\nAntiCheat-Detection .',
  435. 'anticheat delete', 2, 'Правило написания: .anticheat delete [deleteall|$name] Deletes the report records of all the players or deletes all the reports of player $name.',
  436. 'bot', 0, 'Правило написания: .bot $subcommand $Name',
  437. 'vip debuff', 0, 'Правило написания: .vip debuff - removes Resurrection Sickness and Deserter debuffs from owner',
  438. 'vip map', 0, 'Правило написания: .vip map - reveals all maps to owner',
  439. 'vip bank', 0, 'Правило написания: .vip bank - Show your bank inventory.',
  440. 'vip repair', 0, 'Правило написания: .vip repair - repair all your items.',
  441. 'vip resettalents', 0, 'Правило написания: .vip resettalents - reset talents to your character.',
  442. 'vip whispers', 0, 'Правило написания: .vip whispers - Enable/disable accepting whispers by VIP accounts from players.',
  443. 'vip taxi', 0, 'Правило написания: .vip taxi - reveals all taxipaths to owner',
  444. 'vip home', 0, 'Правило написания: .vip home - teleport owner to home(ignoring CD on Hearthstone)',
  445. 'vip capital', 0, 'Правило написания: .vip capital - teleport owner to capital(Orgrimmar/Stormwind) depending on faction of player';
  446.  
  447.  
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