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Lethal Fantasy v5.1 Update Changes

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Aug 18th, 2025
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  1. Gts can walk outside the map without any issues
  2. Gts now has an outline
  3. Added subtle toe animation
  4. Animation improvements to how the gts moves her feet when turning
  5. Animation improvements to the lobby gts
  6. Gts' growth and growth counter is now exponential (to a limit)
  7. Gts growth will carry over to the next size
  8. Gts grows faster and orbs give more growth
  9. Gts now has a size limit of 4000m. Certain environments set a stricter size limit to prevent clipping
  10.  
  11. Completing a level now has a new minigame. Last as long as you can before you meet your fate. Or you could also accept your fate immediately too. The gts pov has been temporary removed due to time constraints
  12. Gts will have a new set of idle and walking behaviours when she surpasses 810m. She will stay idle outside the village to avoid her foot being in the player's path. She will now walk through the entire village when she feels like walking
  13.  
  14. Added a few new magical anomalies
  15. Certain magical anomalies now have tiers that increase their numbers. Higher tiers can be unlocked by beating any level with the highest tier you have available, up to tier 5
  16. Add setting option to disable the dialogue
  17. Add God mode cheat mode, see game folder for text file
  18.  
  19. New shield damage mechanics
  20. House's respawn check now only respects the gts' feet, making houses respawn much more easily at extreme sizes
  21. Houses respawn faster as the gts gets bigger
  22. Turrets never stop spawning
  23. Nighttime is brighter. All dark environments are more bright
  24. Outdoor/village traps now trigger on items. They should also reposition themselves better on terraformed terrain
  25. Being mid jump will reduce damage taken from stomps and reduce the chance of items being forcefully dropped
  26. Shield enchantment upgrade greatly decreases the chance of items being forcefully dropped
  27.  
  28. Gts' recoil from an attack behaviour will always be followed by her attack player behaviour (bug fix)
  29. Gts will properly finish her dialogue before switching to a new behaviour (bug fix)
  30. Some fixes to the gts rig and the animations associated with it
  31. Gts should pick footstep landing locations that overlap with her other foot less often
  32. Fixed bug where the shrink house failsafe wouldn't properly reset key progress
  33. Fixed bug where two houses could spawn on top of each other under very rare conditions
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