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Nov 15th, 2019
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  1.     var player1 = {x: 10, y: 200};
  2.     var player2 = {x: totalWidth-20, y: 200};
  3.  
  4.     var ball = {x: totalWidth/2-5,
  5.               y: totalHeight/2-5,
  6.               xSpeed: 3,
  7.               ySpeed: 3};
  8.  
  9.  
  10.     function update(){
  11.    
  12.     fill = "black";
  13.    
  14.     rectangle(player1.x, player1.y, 10, 80, "white");
  15.     rectangle(player2.x, player2.y, 10, 80, "white");
  16.    
  17.     rectangle(ball.x, ball.y, 10, 10, "white");
  18.    
  19.     if (ball.y < totalHeight-10){ ball.ySpeed = -ball.ySpeed; }
  20.     if (ball.y < 0)             { ball.ySpeed = -ball.ySpeed; }
  21.    
  22.     if (ball.x < totalWidth-30 &&
  23.         ball.y > player2.y &&
  24.         ball.y < player2.y+80)
  25.     {
  26.       ball.xSpeed = -ball.xSpeed;
  27.     }
  28.    
  29.    
  30.       else if (ball.x > totalWidth-30)
  31.     {
  32.       ball.x = totalWidth/2-5;
  33.     }
  34.     if (ball.x < 20 &&
  35.         ball.y > player1.y &&
  36.         ball.y < player1.y +80)
  37.     {
  38.       ball.xSpeed = -ball.xSpeed;
  39.     }
  40.     else if (ball.x <20)
  41.     {
  42.       ball.x = totalWidth/2-5;
  43.     }
  44.    
  45.  
  46.     if (keyboard.w) {player1.y -= 5;}
  47.     if (keyboard.s) {player1.y += 5;}
  48.    
  49.     if (keyboard.up) {player2.y -= 5;}
  50.     if (keyboard.down) {player2.y += 5;}
  51.    
  52.     ball.x += ball.xSpeed;
  53.     ball.y += ball.ySpeed;
  54.    
  55.     }
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