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The Great Prescription Skip Debate [Chap. 3 - Analysis]

Sep 10th, 2012
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  1. The Great Prescription Skip Debate
  2. ----------------------------------------------------------------
  3. Chapter 1 - Discovery: http://pastebin.com/uxWcRhka
  4. Chapter 2 - It Begins: http://pastebin.com/wRsNmmhP
  5. Chapter 3 - Analysis: http://pastebin.com/iuStxa0J
  6. Chapter 4 - Challenger: http://pastebin.com/AuNF3GhC
  7. Chapter 5 - Ideas: http://pastebin.com/7SaRZAvA
  8. ----------------------------------------------------------------
  9. [21:18] <@Cosmo> wonder if banning all post snes emulators is a bad or good idea :|
  10. [21:19] <RME> I think it is?
  11. [21:19] <RME> I'm not really sure
  12. [21:19] <@jiano> dont ban outright but
  13. [21:19] <@jiano> just dont put them with console
  14. [21:19] <+TestRunner> is this for racing, or just WR?
  15. [21:19] <Enterim> deprecate?
  16. [21:19] <@Cosmo> separate
  17. [21:19] <@Cosmo> WR tetrunner
  18. [21:19] <@Cosmo> racing is w/e
  19. [21:19] <+TestRunner> ok
  20. [21:19] <Wodahs-Reklaw> I argue bad
  21. [21:19] <@jiano> its still good to see how good the person is even if emu, just have it obvious that emu isnt considered legit
  22. [21:19] <Enterim> that throws poodle under the bus
  23. [21:19] <stonenot> good
  24. [21:19] <@Cosmo> what would you do then for MST
  25. [21:20] <@Cosmo> mark pydoyks 2:20 as "WR"? heh
  26. [21:20] <Shredwot> SVa
  27. [21:20] <Samura1man> Team Top Speed
  28. [21:20] <Shredwot> SVA has a lower time
  29. [21:20] <stonenot> Team Top Speed
  30. [21:20] <Samura1man> sva
  31. [21:20] <@Cosmo> oh does SVA have 2:19
  32. [21:20] <Shredwot> Teamtopspeed
  33. [21:20] <Shredwot> Yeah
  34. [21:20] <@Cosmo> im not trying to shit on poodle at all in any way
  35. [21:20] <@jiano> im tired of emu kids claiming to have wrs and shit
  36. [21:20] <RME> I think I saw sva with 2:19 on youtube?
  37. [21:20] <RME> I'm not sure
  38. [21:20] <@jiano> its annoying as fuk
  39. [21:20] <@jiano> that one dude doing sm64 single stars and getting uwrs that are impossible on console
  40. [21:20] <Shredwot> He broke Poodles first WR with a 2:19 first to sub 2:20
  41. [21:20] <stonenot> if they like emu so much they should just buy vc because it's the real deal of emulators
  42. [21:20] <Wodahs-Reklaw> honestly poodles time can be topped on vc with almost equal play, I dont see how his emu advantage makes him at a clear disadvtange vs somone on vc
  43. [21:20] <+TestRunner> personally, I'm kinda against emu
  44. [21:21] <Exodus> im perfectly fine with emulator being not allowd for wr, i just am glad you aren;t considering banning it in races
  45. [21:21] <Wodahs-Reklaw> other than VC having seconds lost on every reset
  46. [21:21] <Wodahs-Reklaw> but ill take that hit because its the version I prefer
  47. [21:21] <stonenot> i say ban emu in races
  48. [21:21] <Shredwot> Pydowks has been on track for a 2:15 at Water temple before
  49. [21:21] <@Cosmo> yea for races we would never ban emulator
  50. [21:21] <@Cosmo> heh
  51. [21:21] <qwerty1605> excape "lynch cylub"
  52. [21:21] <Shredwot> so it's beatable by a lot
  53. [21:21] <boris> ya i think poodle could certainly get a lower time on vc
  54. [21:21] <qwerty1605> cylun*
  55. [21:21] <qwerty1605> except
  56. [21:21] <Kosmicd12> he couldnt ess on vc
  57. [21:21] <qwerty1605> I can't type
  58. [21:21] <%mzxrules> if you want to have emu for races and shit go for it
  59. [21:21] <boris> he could learn
  60. [21:21] <+Runnerguy2489> but you'd need a wii and you'd have to do illegal things with it to get jp
  61. [21:21] <@Cosmo> i think i missed that what was ur idea
  62. [21:21] <%mzxrules> but only official emus for wrs
  63. [21:21] <stonenot> so more ppl see it and read it
  64. [21:21] <+Runnerguy2489> or buy a wii from japan?
  65. [21:22] <Shredwot> He has N64, he just needs a cap card and a tv
  66. [21:22] <boris> you'd have to do illegal things like downloading a rom to play on emulator too
  67. [21:22] <+Runnerguy2489> yeah boris that's my point
  68. [21:22] <boris> ah
  69. [21:22] <%mzxrules> otherwise I'm gonna make an emulator that's like pj64 but randomly makes you move a step farther
  70. [21:22] <+Runnerguy2489> I mean, I don't really care or have a strong opinion on emulator
  71. [21:22] <boris> rg is strongly opposed to vc LOL
  72. [21:22] <Wodahs-Reklaw> im with RG
  73. [21:22] <boris> Kappa
  74. [21:23] <+Runnerguy2489> VC is evil for sure
  75. [21:23] <+Runnerguy2489> Kappa
  76. [21:23] <Wodahs-Reklaw> Oh you
  77. [21:23] <@jiano> vc is bad but like 90% of oot players use it so
  78. [21:23] <@Cosmo> so
  79. [21:23] <@jiano> there u go
  80. [21:23] <boris> i see vc as more legit than emu
  81. [21:23] <+zodiac> as eurotrash vc is the most based thingi n my life
  82. [21:23] <@Cosmo> lol
  83. [21:23] <boris> even tho i think it has an advatnage over it
  84. [21:23] <@Cosmo> yo so would you ahve
  85. [21:23] <@Cosmo> two tables:
  86. [21:23] <@Cosmo> Console table
  87. [21:23] <@Cosmo> and
  88. [21:23] <@Cosmo> Emulator table
  89. [21:23] <@Cosmo> best console time is WR
  90. [21:23] <+TestRunner> ehh
  91. [21:23] <@Cosmo> regardless of version
  92. [21:23] <@jiano> yea
  93. [21:23] <boris> that sounds good to me i think
  94. [21:23] <%mzxrules> best EMU time is 0:00 by me
  95. [21:23] <+TestRunner> might be too many categories
  96. [21:24] <boris> not perfect of course
  97. [21:24] <@Cosmo> im envisioning this being on the same page
  98. [21:24] <+cafde> except it's not different categories, just platforms
  99. [21:24] <%mzxrules> just now, found a glitch where if you hold down L, your in the credits. Emu only
  100. [21:24] <Exodus> one for emu and one for console makes perfect sense
  101. [21:24] <+zodiac> its not like its suddenly unfair to emu or anything, console has always been wr rules ~sda life~
  102. [21:24] <stonenot> S D A
  103. [21:24] <Wodahs-Reklaw> if we are giong to do this table breakdown do we care between ENG vs JP?
  104. [21:24] <@Cosmo> yea cafde
  105. [21:24] <Wodahs-Reklaw> so we split it more
  106. [21:24] <Warp> that would be exiting the whole idea of how the games are played
  107. [21:24] <@Cosmo> but 1 platform is an offiical reelase
  108. [21:24] <boris> emu has always been allowed for convenience, in our communities, i think
  109. [21:25] <Warp> by the rule of you can only do what the game allows you do to
  110. [21:25] <Warp> with that example you could justify gamesharking
  111. [21:25] <+zodiac> no you cant
  112. [21:25] <stonenot> wtf are u talking about warp
  113. [21:25] <+zodiac> you are a stupid person
  114. [21:25] <@Cosmo> i promise you that at some point somebody is going to do a good OoT 100% run on japanese version
  115. [21:25] <Warp> just now, found a glitch where if you hold down L, your in the credits. Emu only
  116. [21:25] <@jiano> some1 is gonna beat sigs time on vc
  117. [21:25] <boris> i hope so, cosmo
  118. [21:25] <c0urtney19> cafde
  119. [21:25] <@jiano> as well
  120. [21:25] <@jiano> gg
  121. [21:25] <Warp> im referring to that
  122. [21:25] <boris> yeah jiano
  123. [21:25] <Exodus> it was a joke warp...
  124. [21:26] <+cafde> what
  125. [21:26] <+zodiac> id be really surprised if anyone gets that good on vc
  126. [21:26] <boris> i honestly think vc should be considered legit for sm64
  127. [21:26] <boris> even though it'd force jp players to get us vc version
  128. [21:26] <@jiano> same
  129. [21:26] <boris> but esi told me their laws are stricter or something?
  130. [21:26] <Samura1man> can't wait for sig to change to SMS
  131. [21:26] <@Cosmo> er
  132. [21:26] <stonenot> move to america
  133. [21:26] <%mzxrules> vc isn't legit for sm64?
  134. [21:26] <stonenot> problem solved
  135. [21:26] <@Cosmo> izu and sva hacked their wiis I think
  136. [21:26] <stonenot> AmErIcA
  137. [21:26] <@jiano> yea
  138. [21:26] <@Cosmo> to play US version
  139. [21:26] <Samura1man> yes, they did
  140. [21:26] <@jiano> dont the oot jp players use hacked wiis ?
  141. [21:26] <stonenot> yea
  142. [21:26] <boris> yeah they do...
  143. [21:26] <boris> lol
  144. [21:26] <+TestRunner> yea, i think most ppl use VC
  145. [21:26] <RME> modding a wii is pretty trivial
  146. [21:27] <RME> I did it to get jp VC at home
  147. [21:27] <stonenot> modding a wii is the easiest shit ever and everyone should do it
  148. [21:27] <+zodiac> yes
  149. [21:27] <+zodiac> wiis should come premodded
  150. [21:27] <@jiano> ya
  151. [21:27] <+zodiac> its that easy
  152. [21:27] <Wodahs-Reklaw> lol ^
  153. [21:27] <+TestRunner> lol
  154. [21:27] <+zodiac> save everyone a half hour of their life
  155. [21:27] <Wodahs-Reklaw> HBC installed right out of the factory
  156. [21:27] <boris> so i guess its just that sm64 spedran community is rooted in n64 jp version, and the majority of the community isnt gonna be willing to switch to vc or eat disadvnage
  157. [21:27] <Samura1man> lol
  158. [21:27] <@Cosmo> jiano is right though
  159. [21:27] <boris> but that like
  160. [21:27] <@Cosmo> somebody will beat sig on VC someday
  161. [21:27] <boris> idk
  162. [21:27] <Wodahs-Reklaw> I would say sm64 is != OoT
  163. [21:27] <Kosmicd12> sicko switched to n64 and said everything was a lot easier
  164. [21:28] <boris> sm64 is a game
  165. [21:28] <boris> oot is a game
  166. [21:28] <Samura1man> when that time will happen
  167. [21:28] <RME> does VC SM64 have less lag?
  168. [21:28] <RME> I haven't played sm64 in forever
  169. [21:28] <+TestRunner> are there any significant versionn dif between n64 adn Vc or sm64?
  170. [21:28] <Kosmicd12> a lot less
  171. [21:28] <@Cosmo> VC saves 2-3 minutes i think
  172. [21:28] <Samura1man> yes, it has less lag
  173. [21:28] <@jiano> vc sm64 is about 3 minutes faster in 120 star
  174. [21:28] <@Cosmo> on SM64 120
  175. [21:28] <Kosmicd12> ya in 120 its 3 min
  176. [21:28] <%mzxrules> or
  177. [21:28] <+TestRunner> orly
  178. [21:28] <Kosmicd12> and like 1:40 in 70 or something
  179. [21:28] <boris> no significant v diffs other than lag and loading times i think
  180. [21:28] <RME> wow that's pretty big
  181. [21:28] <boris> but those are significant
  182. [21:28] <Wodahs-Reklaw> like just out of lag its huge
  183. [21:28] <%mzxrules> we could just have different wr categories for each version combination
  184. [21:28] <+TestRunner> yea, i'd either disregard that or sep cat
  185. [21:28] <%mzxrules> and let the community decide who's top dog
  186. [21:28] <Warp> oh
  187. [21:28] <boris> mzxrules the problem with that is that the runs arent different
  188. [21:28] <Kosmicd12> omg guys does this mean ing still has mm wr
  189. [21:28] <boris> so its like
  190. [21:28] <+TestRunner> i mean SM banned ZSNES because a 30~ sec advantage
  191. [21:28] <Wodahs-Reklaw> Id say lets worry about oot and if they want to have their own discussion the conclusions of this one will help them out on deciding what to do
  192. [21:29] <boris> n64 and vc runs would be essentially the same run, but one would be faster because the game runs faster
  193. [21:29] <@jiano> in the end imo if ur willing to put the hundreds of hours in to get wr u could drop 100 dollars on aconsole + game or w/e
  194. [21:29] <@jiano> idk
  195. [21:29] <boris> so who cares about the sloewr one
  196. [21:29] <esi> boris VC-J is perfectly fine for zelda
  197. [21:29] <@jiano> seems silly to just stick to emu
  198. [21:29] <esi> not so for sm64
  199. [21:29] <Mr_Carter> i agree with jiano
  200. [21:29] <boris> i know vc-j is bad for sm64
  201. [21:29] <RME> Metroid has been like, Console Only for WR as far as I can recall
  202. [21:29] <+TestRunner> agreed jiano
  203. [21:29] <RME> like the series
  204. [21:29] <Mr_Carter> you have to be serious about a game to go for WR
  205. [21:29] <stonenot> i bought my wii for $60
  206. [21:29] <boris> im saying that vc-u should be standard casue its fastest official version
  207. [21:29] <stonenot> pretty much any1 can pay $60 to play
  208. [21:30] <+zodiac> yeah i really dont understand people who pour months of playtime in to games
  209. [21:30] <+zodiac> and dont buy the console
  210. [21:30] <stonenot> so they should do it
  211. [21:30] <Kosmicd12> vc j is official
  212. [21:30] <Kosmicd12> in japan
  213. [21:30] <+zodiac> its so fucking dumb
  214. [21:30] <Warp> i was hearing this discussion in the context of zelda, where differences werent like, 3 minutes apart
  215. [21:30] <boris> if izu and sva can jump thru the necessary hoops to get zelda games on u version then why cant sm64 players do that
  216. [21:30] <+zodiac> you can dedicate huge part of your life to a game and you wont even play it right
  217. [21:30] <@jiano> i literally bought wii so i could do vc mm
  218. [21:30] <@jiano> lol
  219. [21:30] <@Cosmo> so
  220. [21:30] <%mzxrules> zodiac, you sound like you play glitchless
  221. [21:30] <stonenot> i bought my wii so i could play jp oot bc i thought my cart wasnt coming but then my jp cart came in like the next day
  222. [21:30] <@Cosmo> are we in agreement that if somebody beats sig on VC its still WR ?
  223. [21:31] <boris> i am, cosmo
  224. [21:31] <@jiano> yes
  225. [21:31] <qwerty1605> I'd say yes
  226. [21:31] <@jiano> sig used to play vc, its his fault he switch
  227. [21:31] <+zodiac> its prob wr but theyre still worse than sig unless they topple him by 3 mins
  228. [21:31] <+zodiac> and everyone will know it
  229. [21:31] <@jiano> ya
  230. [21:31] <+TestRunner> i'd say yes if you remove version dif
  231. [21:31] <boris> ya
  232. [21:31] <@Cosmo> remove version dif?
  233. [21:31] <@Cosmo> like time penalty?
  234. [21:31] <%mzxrules> sig is a big boy now, he'll do whatever the fuck he wants
  235. [21:31] <+TestRunner> like if VC is 2 min faster, just add 2 min to the time
  236. [21:31] <@jiano> time penalty would never work
  237. [21:31] <qwerty1605> time penatly is dumb
  238. [21:31] <stonenot> that is a really bad idea
  239. [21:31] <+TestRunner> cause that's pretty big
  240. [21:31] <boris> i think that is too hard to make an accurate judgment on when it comes down to it
  241. [21:31] <stonenot> because frames factor into mashing text
  242. [21:32] <@Cosmo> yea i dont think time penalty can work
  243. [21:32] <@Cosmo> i also disagree with converting PAL -> NTSC
  244. [21:32] <@Cosmo> because reaction time advantage
  245. [21:32] <@jiano> conersion should never happen
  246. [21:32] <boris> converting pal makes pal busted
  247. [21:32] <@jiano> yea
  248. [21:32] <+TestRunner> no, those incomparable
  249. [21:32] <boris> lol
  250. [21:32] <+zodiac> pal just needs to fuck off
  251. [21:32] <stonenot> converting should only happen in a TAS
  252. [21:32] <+zodiac> if you play pal theres something wrong with you
  253. [21:32] <+TestRunner> i dunno, i think VC should either not count or be a sep cat, since it's so dif
  254. [21:32] <stonenot> where both runs have the same inputs
  255. [21:32] <stonenot> then it would be ok
  256. [21:32] <Enterim> PAL 60 is obv OK
  257. [21:32] <@Cosmo> so what about snes and nes games
  258. [21:32] <boris> this was an argument with zsr's il's
  259. [21:32] <@Cosmo> would emu be separate table on those as well
  260. [21:32] <boris> pal times were converted
  261. [21:33] <boris> hm
  262. [21:33] <+zodiac> i know lttp bans zsnes but snes9x or bsnes are legit
  263. [21:33] <%mzxrules> no, if you play pal and don't know any better, that's ok. If you play pal deliberately you should get the fuck out now
  264. [21:33] <boris> if it werent for alttp? i think i would just say yes
  265. [21:33] <@jiano> no reason to separate emu for alttp
  266. [21:33] <+TestRunner> good emus seems to good a good job
  267. [21:33] <%mzxrules> inb4palonlyglitches
  268. [21:33] <RME> BSNES is cycle accurate
  269. [21:33] <@jiano> its slower than snes in fact
  270. [21:33] <RME> or something
  271. [21:33] <+TestRunner> just ban invalid emus
  272. [21:33] <boris> true
  273. [21:33] <+TestRunner> that's takes no effort to get a good emu
  274. [21:33] <@Cosmo> bsnes + snes9x = legit? what about keyboard
  275. [21:33] <@Cosmo> keyboard wallpumps : D
  276. [21:34] <boris> keyboard doesnt save that much time i think
  277. [21:34] <@jiano> keyboard wallpumps are good but thats just saving frames lol
  278. [21:34] <boris> i think console's framerate advantage is etter
  279. [21:34] <+TestRunner> i think snes9x 1.43+?
  280. [21:34] <boris> *better
  281. [21:34] <@jiano> ya boris
  282. [21:34] <+Kryssstal> keyboard is prob like 2 seconds saved I will destroy any1 who thinks otherwise
  283. [21:34] <@jiano> snes will still be faster
  284. [21:34] <+Kryssstal> all you can do with keyboard is tap a little faster, saving a frame (or not even a frame sometimes)
  285. [21:34] <@Cosmo> so basically we're saying that
  286. [21:34] <+zodiac> if you can actually play well on keyboard you prob deserve your 2 sec advantage
  287. [21:34] <+Kryssstal> on like the first 10 minutes of the game
  288. [21:34] <+zodiac> that shit is impossible
  289. [21:34] <c0urtney19> keyboard is superior to controller obviously, except mirror shield angles.
  290. [21:34] <boris> jiano does snes9x gx have the framerate disadvantage?
  291. [21:34] <@Cosmo> after snes, it needs to be separate tables, and WR isnt official if its on emu
  292. [21:34] <@jiano> no idea
  293. [21:35] <@Cosmo> before N64 WR is official on an emulator ?/
  294. [21:35] <+TestRunner> i'd say it's ok for approved emus
  295. [21:35] <+Kryssstal> NES emus are probably accurate enough if someone researched them
  296. [21:35] <+zodiac> cant wait to watch poodle after emu gets shat on
  297. [21:35] <boris> this all is just about nintendo games?
  298. [21:35] <+zodiac> gonna be fun times
  299. [21:35] <+TestRunner> although the games might be case by case
  300. [21:35] <boris> how does like ps1 and 2 emulator handle
  301. [21:35] <+Kryssstal> VC and emu for n64 is like really annoying to compare I assume
  302. [21:36] <@Cosmo> well
  303. [21:36] <@Cosmo> vc shits on n64 but its official
  304. [21:36] <+Kryssstal> I can't even play a game casually on ps1 emu
  305. [21:36] <@Cosmo> emu isnt official but it also kinda shits on n64
  306. [21:36] <@Cosmo> lol
  307. [21:36] <+TestRunner> and GC versions?
  308. [21:36] <@Cosmo> gc is sort of bad
  309. [21:36] <+zodiac> there are so many variables on emu though
  310. [21:36] <+TestRunner> well, are there any other non-oot to be considered?
  311. [21:36] <boris> gc oot is bad in anything that uses savewarps but it seems fine otherwise
  312. [21:36] <+zodiac> like maybe if vc had a wall of plugins itd be lame
  313. [21:36] <+zodiac> but you just play the game and its a real release
  314. [21:36] <boris> gc mm has terrible lag
  315. [21:36] <@Cosmo> it seems nobody uses dolphin for actual speedruns yet
  316. [21:37] <@Cosmo> so post N64 its all good
  317. [21:37] <%mzxrules> pj64 has weird time bursts occationally (get fucked pause buffering)
  318. [21:37] <boris> so the issue is wholly n64?
  319. [21:37] <boris> lol
  320. [21:37] <@jiano> i think dolphin still randomly crashes and shit
  321. [21:37] <@Cosmo> issue is mostly N64 but also NES+Snes I guess
  322. [21:37] <%mzxrules> dolphin isn't worth it
  323. [21:37] <+cafde> gc is fine on dolphin
  324. [21:37] <+cafde> vc randomly crashes
  325. [21:37] <boris> nes/snes uhhh
  326. [21:37] <rog_> dolphin doesn't really crash often
  327. [21:37] <boris> it seems like we can figure out which emulators are acceptable
  328. [21:38] <rog_> except with save states, i guess
  329. [21:38] <+zodiac> its mostly just n64 emus are really really bad
  330. [21:38] <+zodiac> is the main issue
  331. [21:38] <rog_> dolphin is also much faster than console
  332. [21:38] <@jiano> yeah n64 emus are like the worst shit
  333. [21:38] <Wodahs-Reklaw> lets just reprogram pj64, fuck it
  334. [21:38] <@Cosmo> kryssstal can u tell me about snes9x vs console vs bsnes
  335. [21:38] <Koobes> I can't even play half of the games I liked on n64
  336. [21:38] <@jiano> dolphin is prob better than pj64 now
  337. [21:38] <+Kryssstal> yea
  338. [21:38] <rog_> pj64 source was released a while back
  339. [21:38] <+Kryssstal> what about it specifically?
  340. [21:38] <Koobes> Both the mystical ninja games are broken
  341. [21:38] <boris> why are n64 emulators so bad compared to emulators of any other console?
  342. [21:38] <%mzxrules> n64 emus are shit only because the n64 is shit that plays golden games
  343. [21:38] <+zodiac> i dont think anyone involved in making n64 emus has ever attempted to keep it accurate
  344. [21:38] <@Cosmo> is bsnes frame accurate for alttp
  345. [21:39] <+Kryssstal> no it has more lag than console lol
  346. [21:39] <@Cosmo> and i heard snes9x is a little slower than console
  347. [21:39] <@Cosmo> oh both have more lag ?
  348. [21:39] <%mzxrules> boris, because the n64 is a shitty console
  349. [21:39] <Kosmicd12> plz make dk64 compatible emu
  350. [21:39] <+zodiac> for accuracy profile on bsnes you need a monster of a pc too
  351. [21:39] <+Kryssstal> bsnes isn't perfect emulation, probably nothing is
  352. [21:39] <+Kryssstal> but it's close
  353. [21:39] <Koobes> Kosmicd12 pulling a full 180
  354. [21:39] <+zodiac> i have a pretty good comp but i still get lag on that thing
  355. [21:39] <+TestRunner> that's interesting
  356. [21:39] <rog_> bsnes isn't that bad to run
  357. [21:39] <+TestRunner> well, i think it might vary from game to game
  358. [21:39] <+Kryssstal> bsnes is faster than 9x because bsnes is 60.0988 fps (or can be)
  359. [21:39] <qwerty1605> lol dk64 compatible emu
  360. [21:39] <Kosmicd12> game is messed up enough w/o emu
  361. [21:39] <@jiano> any emu thats very close should be allowed, esp if its slowe than original console
  362. [21:39] <+Kryssstal> snes9x is 59.94 and GT is 60.0
  363. [21:39] <qwerty1605> good fucking luck
  364. [21:39] <@Cosmo> i wonder if emu is allowed if its slower than console but banned if its faster lol
  365. [21:40] <+Kryssstal> that's a good way to do it
  366. [21:40] <Kosmicd12> can you race on ique
  367. [21:40] <qwerty1605> I agree
  368. [21:40] <+Kryssstal> like snes9x 1.43, uosnes, zsnes, etc are faster than console probably
  369. [21:40] <boris> basically
  370. [21:40] <qwerty1605> if it is slower allow
  371. [21:40] <%mzxrules> i disagree since slower could mean easier timing for more frame perfect tricks
  372. [21:40] <+TestRunner> yea
  373. [21:40] <boris> there should be no way that an official version of the game is fucked out of the running
  374. [21:40] <@jiano> n64 should be d isallowed just because it cant even run all n64 games lmao
  375. [21:40] <Kosmicd12> ^
  376. [21:40] <@Cosmo> iQue is official
  377. [21:40] <boris> thats the goal i guess
  378. [21:40] <@Cosmo> is it banned for OoT
  379. [21:40] <+Kryssstal> snes9x 1.51-1.53 will lose 10-14 secs on lttp and 30 secs on yoshi's island 100%/smrpg etc
  380. [21:40] <boris> gfuck!!!
  381. [21:40] <+Kryssstal> due to framerate
  382. [21:40] <boris> fuck ique ogm
  383. [21:41] <@jiano> i think if the whole community is down for banning a version it should be fine to do that
  384. [21:41] <rog_> why would ique be banned
  385. [21:41] <%mzxrules> ique is banned because da chinese are banned
  386. [21:41] <@jiano> but vc will neve rbe banned because every1 uses it
  387. [21:41] <Kosmicd12> Accepted versions: N64 1.0, N64 1.1, N64 1.2, GCN, VC. Banned versions: VC 1.0/1.1 (injected WAD)
  388. [21:41] <+TestRunner> i think this is a game specific cases
  389. [21:41] <Kosmicd12> nothing about iQue
  390. [21:41] <@Cosmo> ok people all say ban iQue and then some random guy starts doing runs on an iQue
  391. [21:41] <+zodiac> ique would be banned because its faster and its really really rare
  392. [21:41] <+zodiac> is my thought
  393. [21:41] <boris> ok
  394. [21:41] <boris> this guy has best ique run
  395. [21:41] <Wodahs-Reklaw> iQ is just like where is that comming from
  396. [21:41] <boris> but... who cares
  397. [21:41] <Kosmicd12> lets make an iQue emulator
  398. [21:41] <boris> idk
  399. [21:42] <%mzxrules> ok kosmic
  400. [21:42] <Exodus> doesnt ique have a big spirit temple glitch
  401. [21:42] <%mzxrules> let's start by figuring out how the fuck the games are encrypted
  402. [21:42] <Kosmicd12> not in any language i know
  403. [21:42] <lilkcough1> what's ique?
  404. [21:42] <Abahbob> isnt the glitch if you skip the first block or something?
  405. [21:42] <Enterim> the Chinese release
  406. [21:42] <Enterim> came out in 2003
  407. [21:42] <Abahbob> then the chest won't appear
  408. [21:42] <rog_> ique games are encrypted?
  409. [21:43] <boris> ique is a rare chinese console
  410. [21:43] <@Cosmo> kryssstal, do you think it would be shitty if the Alttp "WR" was labeled on a console run thats slower than ur run
  411. [21:43] <boris> that a select few n64 games were released on
  412. [21:43] <+Kryssstal> nah
  413. [21:43] <Enterim> http://en.wikipedia.org/wiki/IQue
  414. [21:43] <%mzxrules> from the files that alec sent me, they looked garbled by some process
  415. [21:43] <Enterim> rather http://en.wikipedia.org/wiki/IQue_Player
  416. [21:43] <boris> cosmo, i think many other people would think it was shitty
  417. [21:43] <+Kryssstal> because imo if you're gonna use slower emu for whatever reason, the disadvantage should come with it
  418. [21:43] <Kosmicd12> we all know she actually has it anyways
  419. [21:43] <Enterim> with its funky stupid controller
  420. [21:43] <+Kryssstal> that is I don't see why console wouldn't have precedence
  421. [21:44] <+Kryssstal> and this would only be an issue on stuff like SMW any% probably?
  422. [21:44] <+Kryssstal> if it's a stupid situation where VC is faster by some frames
  423. [21:44] <@Cosmo> hm well
  424. [21:44] <rog_> gonna be honest, the ique controller looks better than n64's
  425. [21:44] <+zodiac> the ique controller looks like dreamcast controller
  426. [21:44] <boris> idk anything about smw snes/vc/emu diffs :(
  427. [21:44] <@Cosmo> lets say Emu and console are split, the fastest console ALTTP run is labeled as "WR", and then as Kosmicd says everybody knows you have the faster time, so people would not take the leaderboard seriously
  428. [21:44] <+Kryssstal> WR is a pretty silly term anyway because people always throw it on their video without research
  429. [21:44] <@Cosmo> so basically the whole thing would be kind of fucked
  430. [21:45] <@jiano> ya WR is silly term
  431. [21:45] <Enterim> Paper Mario runners ought to switch to iQue imo
  432. [21:45] <+Kryssstal> I think that would very rarely be an issue @ an emu run being 'better' just because it's slower
  433. [21:45] <+Kryssstal> bow out to the faster console run imo
  434. [21:45] <@jiano> if some1 beat sigs time by 1 min on vc, itd be "wr" but no1 would care about it
  435. [21:46] <+Runnerguy2489> <@jiano> ya WR is silly term
  436. [21:46] <+Runnerguy2489> agreed
  437. [21:46] <+Kryssstal> yea it doesn't really count @ stuff like VC sm64
  438. [21:46] <+Kryssstal> as far as anyone even cares
  439. [21:46] <+Kryssstal> I dunno why oot emu became a thing since it's not like nes/snes game
  440. [21:47] <Wodahs-Reklaw> I just think that the current leaderbord is fine, as every time subitted has emu/vc/n64/gc, eng/jp is specified
  441. [21:47] <@Cosmo> hm so
  442. [21:47] <Wodahs-Reklaw> Also, vc inject shouldn't matter
  443. [21:47] <+Kryssstal> Cosmo: http://i.imgur.com/979R6.png
  444. [21:47] <Wodahs-Reklaw> thats my only arguement here
  445. [21:47] <+Kryssstal> pic basically says the lag emulation of console, bsnes, snes9x 1.51+, and snesgt are same thing as far as anyone would ever care
  446. [21:47] <Kosmicd12> wow snes9x is hax
  447. [21:48] <Wodahs-Reklaw> if you want to make it less biased then have a different format so its not fastest time toatal
  448. [21:48] <+Kryssstal> that's 1.43 kosmic
  449. [21:48] <+Kryssstal> really old ver
  450. [21:48] <Wodahs-Reklaw> and have a different visual representation or something
  451. [21:48] <+Kryssstal> idk why people on tasvideos still use 1.43 lol
  452. [21:48] <Kosmicd12> is it even more hax now
  453. [21:48] <+Kryssstal> just because "it's faster"
  454. [21:48] <RME> how did they count frames on console
  455. [21:48] <Wodahs-Reklaw> I dont know its all psycology and arguing over things that really only matter to this community
  456. [21:48] <+Kryssstal> capture card
  457. [21:48] <RME> ah
  458. [21:48] <RME> yeah
  459. [21:49] <Kosmicd12> wait is faded out good or bad lol
  460. [21:49] <+Kryssstal> ??
  461. [21:49] <Kosmicd12> looks lke hes entering the room
  462. [21:49] <@maxx> hi this discussion is still going
  463. [21:49] <@maxx> has any progress been made
  464. [21:49] <+Kryssstal> just look at the numbers
  465. [21:49] <+TestRunner> not really
  466. [21:49] <+Kryssstal> 776-779 for all versions
  467. [21:50] <+Kryssstal> i.e. console, bsnes, 9x 1.51-1.53 (same lag core), and GT have the same emulation lol
  468. [21:50] <@jiano> maxx i think most every1 agrees console s hould be favored over emu
  469. [21:50] <@jiano> but thats about it
  470. [21:50] <+Kryssstal> 9x is slower than console because of framerate but this should not be an issue for the leaderboard
  471. [21:50] <@maxx> i can agree but it's hard
  472. [21:50] <@maxx> and could be different for n64 vs nes/snes/gb
  473. [21:50] <@Cosmo> im not sure what to do cause like if we only label console as WR i think some ppl would stop caring about leaderboards if emu ppl have fastrer times
  474. [21:50] <@maxx> especially handheld shit
  475. [21:50] <@maxx> if i ever did a run of LA for ZSR boards, it would be emulated for sure
  476. [21:51] <@maxx> how would i stream a game boy
  477. [21:51] <+TestRunner> good point
  478. [21:51] <RME> very carefully
  479. [21:51] <@jiano> i think thatd be good cosmo, cus if emu ppl actually care about the gamet theyd get console
  480. [21:51] <@jiano> like they should
  481. [21:51] <+Kryssstal> sgb stuff maxx but then you open up a huge can of worms there hahaha
  482. [21:51] <@maxx> yeah isn't sgb like
  483. [21:51] <@maxx> faster clockspeed
  484. [21:51] <+Kryssstal> yeah by a lot
  485. [21:51] <@maxx> haha
  486. [21:51] <boris> really
  487. [21:51] <boris> wtf
  488. [21:51] <+TestRunner> O.o
  489. [21:51] <+Kryssstal> all the gb players don't run the gb correctly
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