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- ** Executing...
- ** Command: "E:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "E:\OBŁUBKA\koth_orange_x5.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading E:\OBŁUBKA\koth_orange_x5.vmf
- material "tfcustoms/color_orange" not found.
- Material not found!: TFCUSTOMS/COLOR_ORANGE
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "tfcustoms/color_grey" not found.
- Material not found!: TFCUSTOMS/COLOR_GREY
- Patching WVT material: maps/koth_orange_x5/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 4 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing E:\OBŁUBKA\koth_orange_x5.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (102724 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 508 texinfos to 431
- Reduced 35 texdatas to 33 (871 bytes to 828)
- Writing E:\OBŁUBKA\koth_orange_x5.bsp
- Wrote ZIP buffer, estimated size 479, actual size 399
- 1 second elapsed
- CMaterialDict::Shutdown m_MissingList count: 2
- ** Executing...
- ** Command: "E:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "E:\OBŁUBKA\koth_orange_x5"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading e:\obŁubka\koth_orange_x5.bsp
- reading e:\obŁubka\koth_orange_x5.prt
- 986 portalclusters
- 3435 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6..
- ** Executing...
- ** Command: "E:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "E:\OBŁUBKA\koth_orange_x5"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading e:\obŁubka\koth_orange_x5.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.07 seconds)
- 3703 faces
- 5 degenerate faces
- 1934862 square feet [278620160.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 51 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Build Patch/Sample Hash Table(s).....Done<0.0394 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 14/1024 672/49152 ( 1.4%)
- brushes 263/8192 3156/98304 ( 3.2%)
- brushsides 2164/65536 17312/524288 ( 3.3%)
- planes 2662/65536 53240/1310720 ( 4.1%)
- vertexes 5492/65536 65904/786432 ( 8.4%)
- nodes 1782/65536 57024/2097152 ( 2.7%)
- texinfos 431/12288 31032/884736 ( 3.5%)
- texdata 33/2048 1056/65536 ( 1.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3703/65536 207368/3670016 ( 5.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 989/65536 55384/3670016 ( 1.5%)
- leaves 1797/65536 57504/2097152 ( 2.7%)
- leaffaces 4636/65536 9272/131072 ( 7.1%)
- leafbrushes 1428/65536 2856/131072 ( 2.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 21749/512000 86996/2048000 ( 4.2%)
- edges 11993/256000 47972/1024000 ( 4.7%)
- LDR worldlights 51/8192 4488/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 406/32768 4060/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6255/65536 12510/131072 ( 9.5%)
- cubemapsamples 10/1024 160/16384 ( 1.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 6164448/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 84833/393216 (21.6%)
- LDR ambient table 1797/65536 7188/262144 ( 2.7%)
- HDR ambient table 1797/65536 7188/262144 ( 2.7%)
- LDR leaf ambient 9749/65536 272972/1835008 (14.9%)
- HDR leaf ambient 1797/65536 50316/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 399/0 ( 0.0%)
- physics [variable] 102724/4194304 ( 2.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 10389
- Writing e:\obŁubka\koth_orange_x5.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\OBŁUBKA\koth_orange_x5.bsp" "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_orange_x5.bsp"
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