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  1.  
  2. ** Executing...
  3. ** Command: "E:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "E:\OBŁUBKA\koth_orange_x5.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading E:\OBŁUBKA\koth_orange_x5.vmf
  10. material "tfcustoms/color_orange" not found.
  11. Material not found!: TFCUSTOMS/COLOR_ORANGE
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "tfcustoms/color_grey" not found.
  14. Material not found!: TFCUSTOMS/COLOR_GREY
  15. Patching WVT material: maps/koth_orange_x5/dev/dev_blendmeasure_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. Processing areas...done (0)
  20. Building Faces...done (0)
  21. Chop Details...done (0)
  22. Find Visible Detail Sides...
  23. Merged 4 detail faces...done (0)
  24. Merging details...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (0)
  29. writing E:\OBŁUBKA\koth_orange_x5.prt...Building visibility clusters...
  30. done (0)
  31. *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
  33. *** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
  34. Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
  35. Finding displacement neighbors...
  36. Finding lightmap sample positions...
  37. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  38. Building Physics collision data...
  39. done (1) (102724 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  41. Compacting texture/material tables...
  42. Reduced 508 texinfos to 431
  43. Reduced 35 texdatas to 33 (871 bytes to 828)
  44. Writing E:\OBŁUBKA\koth_orange_x5.bsp
  45. Wrote ZIP buffer, estimated size 479, actual size 399
  46. 1 second elapsed
  47. CMaterialDict::Shutdown m_MissingList count: 2
  48.  
  49. ** Executing...
  50. ** Command: "E:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  51. ** Parameters: -game "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "E:\OBŁUBKA\koth_orange_x5"
  52.  
  53. Valve Software - vvis.exe (Aug 2 2018)
  54. 4 threads
  55. reading e:\obŁubka\koth_orange_x5.bsp
  56. reading e:\obŁubka\koth_orange_x5.prt
  57. 986 portalclusters
  58. 3435 numportals
  59. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow: 0...1...2...3...4...5...6..
  61. ** Executing...
  62. ** Command: "E:\Program Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  63. ** Parameters: -game "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf" "E:\OBŁUBKA\koth_orange_x5"
  64.  
  65. Valve Software - vrad.exe SSE (Jul 18 2018)
  66.  
  67. Valve Radiosity Simulator
  68. 4 threads
  69. [Reading texlights from 'lights.rad']
  70. unknown light specifier type - lights
  71.  
  72. [56 texlights parsed from 'lights.rad']
  73.  
  74. Loading e:\obŁubka\koth_orange_x5.bsp
  75. No vis information, direct lighting only.
  76. Setting up ray-trace acceleration structure... Done (0.07 seconds)
  77. 3703 faces
  78. 5 degenerate faces
  79. 1934862 square feet [278620160.00 square inches]
  80. 0 Displacements
  81. 0 Square Feet [0.00 Square Inches]
  82. 51 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
  84. Build Patch/Sample Hash Table(s).....Done<0.0394 sec>
  85. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  86. FinalLightFace Done
  87. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  88. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  89. Writing leaf ambient...done
  90. Ready to Finish
  91.  
  92. Object names Objects/Maxobjs Memory / Maxmem Fullness
  93. ------------ --------------- --------------- --------
  94. models 14/1024 672/49152 ( 1.4%)
  95. brushes 263/8192 3156/98304 ( 3.2%)
  96. brushsides 2164/65536 17312/524288 ( 3.3%)
  97. planes 2662/65536 53240/1310720 ( 4.1%)
  98. vertexes 5492/65536 65904/786432 ( 8.4%)
  99. nodes 1782/65536 57024/2097152 ( 2.7%)
  100. texinfos 431/12288 31032/884736 ( 3.5%)
  101. texdata 33/2048 1056/65536 ( 1.6%)
  102. dispinfos 0/0 0/0 ( 0.0%)
  103. disp_verts 0/0 0/0 ( 0.0%)
  104. disp_tris 0/0 0/0 ( 0.0%)
  105. disp_lmsamples 0/0 0/0 ( 0.0%)
  106. faces 3703/65536 207368/3670016 ( 5.7%)
  107. hdr faces 0/65536 0/3670016 ( 0.0%)
  108. origfaces 989/65536 55384/3670016 ( 1.5%)
  109. leaves 1797/65536 57504/2097152 ( 2.7%)
  110. leaffaces 4636/65536 9272/131072 ( 7.1%)
  111. leafbrushes 1428/65536 2856/131072 ( 2.2%)
  112. areas 2/256 16/2048 ( 0.8%)
  113. surfedges 21749/512000 86996/2048000 ( 4.2%)
  114. edges 11993/256000 47972/1024000 ( 4.7%)
  115. LDR worldlights 51/8192 4488/720896 ( 0.6%)
  116. HDR worldlights 0/8192 0/720896 ( 0.0%)
  117. leafwaterdata 0/32768 0/393216 ( 0.0%)
  118. waterstrips 406/32768 4060/327680 ( 1.2%)
  119. waterverts 0/65536 0/786432 ( 0.0%)
  120. waterindices 6255/65536 12510/131072 ( 9.5%)
  121. cubemapsamples 10/1024 160/16384 ( 1.0%)
  122. overlays 0/512 0/180224 ( 0.0%)
  123. LDR lightdata [variable] 6164448/0 ( 0.0%)
  124. HDR lightdata [variable] 0/0 ( 0.0%)
  125. visdata [variable] 0/16777216 ( 0.0%)
  126. entdata [variable] 84833/393216 (21.6%)
  127. LDR ambient table 1797/65536 7188/262144 ( 2.7%)
  128. HDR ambient table 1797/65536 7188/262144 ( 2.7%)
  129. LDR leaf ambient 9749/65536 272972/1835008 (14.9%)
  130. HDR leaf ambient 1797/65536 50316/1835008 ( 2.7%)
  131. occluders 0/0 0/0 ( 0.0%)
  132. occluder polygons 0/0 0/0 ( 0.0%)
  133. occluder vert ind 0/0 0/0 ( 0.0%)
  134. detail props [variable] 1/12 ( 8.3%)
  135. static props [variable] 1/12 ( 8.3%)
  136. pakfile [variable] 399/0 ( 0.0%)
  137. physics [variable] 102724/4194304 ( 2.4%)
  138. physics terrain [variable] 2/1048576 ( 0.0%)
  139.  
  140. Level flags = 0
  141.  
  142. Total triangle count: 10389
  143. Writing e:\obŁubka\koth_orange_x5.bsp
  144. 20 seconds elapsed
  145.  
  146. ** Executing...
  147. ** Command: Copy File
  148. ** Parameters: "E:\OBŁUBKA\koth_orange_x5.bsp" "E:\Program Files\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_orange_x5.bsp"
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