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Western Quest Splat!

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Aug 8th, 2012
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  1. Western Quest Splat!
  2.  
  3. Classes:
  4.  
  5. Bard - Musician, Entertainer, Translator
  6. Cleric - Doc, Healer
  7. Knight - Soldier, Conscript, Recruit
  8. Mage - Scholar, Professor
  9. Necromancer - Witch Doctor, Snake Oil Salesman
  10. Paladin - Sheriff, Priest
  11. Rogue - Outlaw, Bandito
  12. Shaman - Mystic, Gypsy, Shaman
  13. Tracker - Tracker, Ranger
  14.  
  15. Armour:
  16.  
  17. Unarmoured - Light clothes, nothing
  18. Light - Overcoats, layers.
  19. Medium - Thick dusters and vests. Stuff made out of thick leather or other materials.
  20. Heavy - Homemade plate armor, stove doors. Big, heavy and thick sheets of metal that you wear.
  21. Super Heavy - Magitech. Steampunk. Completely ridiculous stuff that you don't have a hope in hell of getting access to unless you have connections. We're talking Canterlot Military R&D stuff here.
  22.  
  23. Weapons:
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  25. Guns. Guns everywhere. Swords and knives are so passe.
  26. Small guns - These are your pistols and cut down rifles and the like. Give you a +1 bonus to rolls made on initiative, in addition to whatever effects they may have.
  27. Long guns - These are your full sized rifles and shotguns and the like. They crit on 9 and 10, in addition to whatever effects they may have. Cannot be fired in close quarters, however, without the 'Point Blank Shot' perk.
  28. Other ranged weapons - Tomahawks, bows, crossbows, etc etc. Outdated, but still very useful, if only because they are completely silent.
  29. Melee Weapons - Swords, axes, hammers, big sticks, any weapon you gotta get up close and personal with to use. Only for the insane and people with balls of steel. All melee weapons are bound with Inspire or Terrify.
  30. You're more than welcome to carry any combination of weapons, however, switching between them during combat gives a -1 modifier to rolls made while switching weapons.
  31.  
  32. Special Rules:
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  34. An Armed Society is a Polite Society: Everyone is armed to the the teeth. And they ain't afraid to take matters into their own hands either. If you start trouble, you best be hoping that you're a good shot.
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