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Star Citizen Patch 3.0.0d

Oct 18th, 2017
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  1. Star Citizen Patch 3.0.0d
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  4. Key Game-play How Tos:
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  6. Stage 2 Afterburner: We have now implemented a stage 2 afterburner designed to cover distances with greater rapidity and adjusted the normal afterburner. Old Afterburner speeds have been reduced and you cannot lock afterburner on anymore. While at max afterburner speeds, hold the afterburner key at full speed and after 3 seconds you will accelerate into stage 2 speeds. You must be traveling in a straight forward line for it to activate. You can release the controls in this mode and you will maintain full speed. Attempting to reducing speed or trying to move will cause you to decelerate to slower speeds. First implementation, not in finished state
  7. Focus Feature Updates
  8. General
  9. Chat should now be on by default
  10. Hint System: added audio effects
  11. Universe
  12. Minor visual polish to spacescape
  13. ATC: Request to land are now intended to go through the "Comms" tab on your MFD, an ATC agent will then assign you a landing pad. Automatic assignment when entering landing mode has been deactivated.
  14. Further polish to collision and zone audio
  15. Visual changes to planetary race tracks to make markers more distinct
  16. Derelict ships should occasionally spawn enemies
  17. Grimhex: Audio pass
  18. UI
  19. StarMap: Swapped "quick zoom out" to double MB2 (right click), added zoom in/out to hold MB3 (scroll wheel push) and move mouse, the StarMap should now remember your previous location and start from there when reopened, and when selecting "Go to my location" the map should center and zoom on player location
  20. Afterburner
  21. Implemented stage 2 Afterburner
  22. Adjusted normal afterburner with reduced speed and removed the ability to lock into it
  23. Quantum Travel
  24. Short range jumps now have variable speeds and spool/cooldown based on distance
  25. Bug Fixes
  26. Implemented possible fix to resolve some 20007/30007 errors
  27. Fixed a bug where players would die from colision damage when interacting with or between ship physics grids
  28. Fixed an occasional issue where spacedust wouldn't be visible
  29. Fixed a crash associated with some ladder usage
  30. Moving objects and signs should no longer appear to blur
  31. NPCs at Port Olisar should no longer be lined up staring into the abyss
  32. Fixed some replace me textures at the Yela Drug Farm
  33. Fixed some shadow issues on planets
  34. Transitioning quickly between keys should no longer cause a lack of motion in flight and EVA
  35. Guns should properly end up in gun rack when placed
  36. Greens zones should now properly cover outposts
  37. Going prone on a hill should no longer cause the player to slide
  38. Pitch ladder should now be properly aligned with the planet
  39. Some texturing fixes
  40. Fixed audio for ASOP terminal interaction being heard anywhere
  41. Fixed issue where ASOP terminal would shake when interacted with from above
  42. AI movement fixes
  43. You should now be able to interact with point even if the line of sight is blocked
  44. Fixed some persistence cache issues
  45. Performance tweaks
  46. Non-Focus Feature Updates
  47. Universe
  48. Temporarily removed planetary racing assets
  49. Ships
  50. Gladius: Some thruster VFX and audio polish
  51. Vanguard: Updated lighting, updated cockpit handrail position, RTT screen polish
  52. Sabre: Updated lighting
  53. Sabre: Further RTT work
  54. Starfarer: Added emergency and auxilary lighting states
  55. ARGO: Updated cockpit animations, RTT screen polish, fixed "replaceme" balls
  56. FPS
  57. Tweaked ADS zoom amounts and made some recoil adjustments for some of the FPS weapons
  58. VFX
  59. Added visuals for turning off shields
  60. Improved laser impacts
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