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- Star Citizen Patch 3.0.0d
- Key Game-play How Tos:
- Stage 2 Afterburner: We have now implemented a stage 2 afterburner designed to cover distances with greater rapidity and adjusted the normal afterburner. Old Afterburner speeds have been reduced and you cannot lock afterburner on anymore. While at max afterburner speeds, hold the afterburner key at full speed and after 3 seconds you will accelerate into stage 2 speeds. You must be traveling in a straight forward line for it to activate. You can release the controls in this mode and you will maintain full speed. Attempting to reducing speed or trying to move will cause you to decelerate to slower speeds. First implementation, not in finished state
- Focus Feature Updates
- General
- Chat should now be on by default
- Hint System: added audio effects
- Universe
- Minor visual polish to spacescape
- ATC: Request to land are now intended to go through the "Comms" tab on your MFD, an ATC agent will then assign you a landing pad. Automatic assignment when entering landing mode has been deactivated.
- Further polish to collision and zone audio
- Visual changes to planetary race tracks to make markers more distinct
- Derelict ships should occasionally spawn enemies
- Grimhex: Audio pass
- UI
- StarMap: Swapped "quick zoom out" to double MB2 (right click), added zoom in/out to hold MB3 (scroll wheel push) and move mouse, the StarMap should now remember your previous location and start from there when reopened, and when selecting "Go to my location" the map should center and zoom on player location
- Afterburner
- Implemented stage 2 Afterburner
- Adjusted normal afterburner with reduced speed and removed the ability to lock into it
- Quantum Travel
- Short range jumps now have variable speeds and spool/cooldown based on distance
- Bug Fixes
- Implemented possible fix to resolve some 20007/30007 errors
- Fixed a bug where players would die from colision damage when interacting with or between ship physics grids
- Fixed an occasional issue where spacedust wouldn't be visible
- Fixed a crash associated with some ladder usage
- Moving objects and signs should no longer appear to blur
- NPCs at Port Olisar should no longer be lined up staring into the abyss
- Fixed some replace me textures at the Yela Drug Farm
- Fixed some shadow issues on planets
- Transitioning quickly between keys should no longer cause a lack of motion in flight and EVA
- Guns should properly end up in gun rack when placed
- Greens zones should now properly cover outposts
- Going prone on a hill should no longer cause the player to slide
- Pitch ladder should now be properly aligned with the planet
- Some texturing fixes
- Fixed audio for ASOP terminal interaction being heard anywhere
- Fixed issue where ASOP terminal would shake when interacted with from above
- AI movement fixes
- You should now be able to interact with point even if the line of sight is blocked
- Fixed some persistence cache issues
- Performance tweaks
- Non-Focus Feature Updates
- Universe
- Temporarily removed planetary racing assets
- Ships
- Gladius: Some thruster VFX and audio polish
- Vanguard: Updated lighting, updated cockpit handrail position, RTT screen polish
- Sabre: Updated lighting
- Sabre: Further RTT work
- Starfarer: Added emergency and auxilary lighting states
- ARGO: Updated cockpit animations, RTT screen polish, fixed "replaceme" balls
- FPS
- Tweaked ADS zoom amounts and made some recoil adjustments for some of the FPS weapons
- VFX
- Added visuals for turning off shields
- Improved laser impacts
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