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- local Brick = Instance.new("Part",game.Workspace)
- local lp = game:GetService("Players").LocalPlayer
- local p = game:GetService("Players")
- Brick.Name = "SpawnPoint"
- local m = lp:GetMouse()
- local spawnP = true or false
- Brick.CanCollide = false
- Brick.Anchored = true
- Brick.Color = Color3.new(0, 255, 0)
- m.KeyDown:connect(function(k)
- if k == "k" then
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "[Set!]";
- Text = "Spawn Point set to this location";
- })
- Brick.CFrame = lp.Character.HumanoidRootPart.CFrame
- spawnP = true
- if spawnP == true then
- repeat
- wait()
- if lp.Character.Humanoid.Health == 0 then
- wait(5.5)
- lp.Character.HumanoidRootPart.CFrame = Brick.CFrame
- elseif lp.Character.Humanoid.Health > 0 then
- print("Waiting on Char")
- end
- until spawnP == false
- end
- end
- end)
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