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Jan 29th, 2020
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  1. Mono path[0] = 'D:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)
  8. Vendor:
  9. VRAM: 4055 MB
  10. Driver: 26.21.14.3630
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.266 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.751800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/29/2020 4:17:18 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.8
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 312c -> priority: 1
  32. Thread -> id: 41bc -> priority: 1
  33. Thread -> id: 3b60 -> priority: 1
  34. Thread -> id: 4b34 -> priority: 1
  35. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174500.
  41. Total: 626.633000 ms (FindLiveObjects: 20.060900 ms CreateObjectMapping: 38.875000 ms MarkObjects: 567.211500 ms DeleteObjects: 0.485200 ms)
  42.  
  43. Tamer ID: 633339
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175440.
  50. Total: 408.607400 ms (FindLiveObjects: 9.075500 ms CreateObjectMapping: 18.469200 ms MarkObjects: 380.802500 ms DeleteObjects: 0.260000 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 176885.
  55. Total: 406.589200 ms (FindLiveObjects: 11.575400 ms CreateObjectMapping: 16.376700 ms MarkObjects: 378.404200 ms DeleteObjects: 0.232600 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 176912.
  60. Total: 403.387800 ms (FindLiveObjects: 8.750300 ms CreateObjectMapping: 16.977600 ms MarkObjects: 377.442800 ms DeleteObjects: 0.216400 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 176912.
  65. Total: 401.614200 ms (FindLiveObjects: 9.834400 ms CreateObjectMapping: 17.591200 ms MarkObjects: 373.919600 ms DeleteObjects: 0.268700 ms)
  66.  
  67. Close Time: 1/29/2020 4:18:02 PM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  70.  
  71. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
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