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  1. ##
  2. #
  3. # Statistics used:
  4. # KILL_ENTITY > ZOMBIE = Human's kills
  5. # KILL_ENTITY > PLAYER = Zombies' infections
  6. # DEATHS
  7. # KILL_ENTITY > LLAMA = Wins
  8. # KILL_ENTITY > HUSK = Loses
  9. ##
  10. #######################################
  11. #
  12. # SETTINGS
  13. #
  14. #######################################
  15. GameInfo:
  16. lobby-world: world
  17. min-players: 2
  18. max-players: 40
  19. start-countdown: 10
  20. kit-countdown: 15
  21. motherzombie-countdown: 20
  22. endfire-countdown: 20
  23. per-block-health: 10
  24. grenades:
  25. fire-time: 5
  26. ice-time: 5
  27. money:
  28. kill: 10.0
  29. death: -15.0
  30. win: 50.0
  31. sounds:
  32. ambience:
  33. - 'AMBIENT_CAVE'
  34. zombie:
  35. - 'ENTITY_ZOMBIE_AMBIENT'
  36. - 'ENTITY_ZOMBIE_STEP'
  37. zombie-death:
  38. - 'ENTITY_ZOMBIE_DEATH'
  39. - 'ENTITY_ZOMBIE_HORSE_DEATH'
  40. infect: "ENTITY_ZOMBIE_INFECT"
  41. bullet: "BLOCK_STONE_BREAK"
  42. zombies-win: ENTITY_ENDERMEN_SCREAM
  43. humans-win: ENTITY_EVOCATION_VILLAGER_DEATH
  44. #######################################
  45. #
  46. # GUI SETTINGS
  47. #
  48. #######################################
  49. KitGUI:
  50. Title:
  51. humankits: "Human Kits"
  52. zombiekits: "Zombie Kits"
  53. Free:
  54. displayname: "%name% free"
  55. lore:
  56. - 'Left click to select'
  57. Buyable:
  58. displayname: "%name% cost %price%"
  59. lore:
  60. - 'Price: %price%'
  61. - 'Left click to buy and select'
  62. #######################################
  63. #
  64. # CUSTOM KITS
  65. #
  66. #######################################
  67. Kits:
  68. default:
  69. human: RegularSurvivor
  70. zombie: RegularZombie
  71. Grenades:
  72. fire:
  73. material: FIREWORK_CHARGE
  74. data: 0
  75. displayname: "Fire Grenade"
  76. lore:
  77. - 'right click'
  78. ice:
  79. material: SNOW_BALL
  80. data: 0
  81. displayname: "Freeze Grenade"
  82. lore:
  83. - 'right click'
  84. Knife:
  85. material: IRON_SWORD
  86. data: 0
  87. displayname: "Knife"
  88. lore:
  89. - 'Left click to infect'
  90. Motherzombie:
  91. speed: 0.8
  92. knockback-defense: 0.10
  93. ZombieKits:
  94. FastZombie:
  95. name: "Fast Zombie"
  96. health: 100.0
  97. speed: 0.65
  98. knockback-defense: 0.10
  99. TankZombie:
  100. name: "Tank Zombie"
  101. health: 300.0
  102. speed: 0.35
  103. knockback-defense: 0.20
  104. StandardZombie:
  105. name: "Regular Zombie"
  106. health: 200.0
  107. speed: 0.50
  108. knockback-defense: 0.05
  109. HumanKits:
  110. RegularSurvivor:
  111. name: "Regular Survivor Kit"
  112. cost: 0
  113. speed: 0.56
  114. potioneffects:
  115. - REGENERATION:1
  116. weapons:
  117. slot-1:
  118. material: IRON_HOE
  119. data: 0
  120. displayname: "Powerful Gun"
  121. lore:
  122. - 'Press right click to shoot!'
  123. damage: 5.5
  124. bullets: 10
  125. #TimeUnit = ticks. 1 second = 20 ticks.
  126. firerate: 10
  127. #TimeUnit = seconds
  128. reload-time: 4
  129. #Use always negative numbers/doubles.
  130. recoil-multiplier: -0.35
  131. #Use always positive numbers/doubles.
  132. knockback-multiplier: 0.3
  133. distance-multiplier: 2
  134. #######################################
  135. #
  136. # MESSAGES
  137. #
  138. #######################################
  139. Messages:
  140. no_permission: "no_permission"
  141. syntax_error: "syntax_error"
  142. maps:
  143. header: "&e============="
  144. footer: "&e============="
  145. middle: "&6%number% &e>> &6%arena%"
  146. vote:
  147. not-state: "not-state"
  148. not-exist: "not-exist"
  149. voted: "&6You voted %arena%!"
  150. wall:
  151. hit: "&cWall has been damaged. Health: %health%"
  152. broken: "&cDestroyed"
  153. arena-selected: "&6%arena% has %votes% votes!"
  154. start-countdown:
  155. started: "&aGame begins in:"
  156. during: "&a%countdown%"
  157. stop: "&4stopped. - Not enough players"
  158. kit-countdown:
  159. started: "&aChoose your kit"
  160. during: "%&acountdown%"
  161. motherzombie-countdown:
  162. started: "&cInfection will spread in:"
  163. during: "&c%countdown%"
  164. walls-countdown:
  165. started: "&dDefend here!"
  166. stop: "&dGate is open!"
  167. endfire-countdown:
  168. started: "&dNuke incoming! Stay in the safezone!"
  169. stop: "&dBoom!"
  170. to-winner: "&2You win!"
  171. to-loser: "&4You lose!"
  172. lastfight: "&dConquer the safezone!"
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