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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 2000
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 4.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. // #define ENABLE_SERIAL
  13. #define DISABLE_BASIC_PARSER_STYLES
  14. #define COLOR_CHANGE_DIRECT
  15. #define DISABLE_DIAGNOSTIC_COMMANDS
  16. #define FETT263_BATTLE_MODE_START_ON
  17. #define FETT263_LOCKUP_DELAY 200
  18. #define FETT263_SWING_ON
  19. #define FETT263_SWING_ON_SPEED 250
  20. #define FETT263_TWIST_OFF
  21. #define FETT263_TWIST_ON_PREON
  22. // #define FETT263_STAB_ON
  23. // #define FETT263_FORCE_PUSH
  24. // #define FETT263_FORCE_PUSH_LENGTH 5
  25. #define FETT263_MULTI_PHASE
  26. #define MOTION_TIMEOUT 60 * 1 * 1000
  27. #define IDLE_OFF_TIME 60 * 1 * 1000
  28. // #define SAVE_STATE
  29. #define FETT263_BM_CLASH_DETECT 8
  30. #define FETT263_SAY_BATTERY_PERCENT
  31. #define FETT263_MAX_CLASH 16
  32. // #define FETT263_EDIT_MODE_MENU
  33. // #define ENABLE_ALL_EDIT_OPTIONS
  34. #define FETT263_SAY_COLOR_LIST_CC
  35. #define FETT263_SAY_COLOR_LIST
  36. #define COLORWHEEL_ZOOM
  37. #define NO_REPEAT_RANDOM
  38. // #define FEMALE_TALKIE_VOICE
  39. #define FILTER_CUTOFF_FREQUENCY 180
  40. #define FILTER_ORDER 8
  41.  
  42.  
  43. #endif
  44.  
  45.  
  46. #ifdef CONFIG_PROP
  47. #include "../props/saber_fett263_buttons.h"
  48. #endif
  49.  
  50.  
  51. #ifdef CONFIG_PRESETS
  52. Preset presets[] = {
  53.  
  54. { "opalescent;common", "opalescent/tracks/opalescent.wav",
  55. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  56. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  57. OS6.7 v4.01
  58. Single Style
  59. Vortex Blade Out (50/50)
  60. Default: Interactive Shimmer Blade
  61. 1: Unstable Rage
  62.  
  63. Base Color: Rgb<255,0,0> (0)
  64.  
  65. --Effects Included--
  66. Preon Effect: Seismic Charge (PreOn Color)
  67. Ignition Effect: Center Out + Fade
  68. PowerUp Effect: Unstable Power Up Center Out
  69. Retraction Effect: Center Out (Twist Position)
  70. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  71. LightningBlock Effect: Responsive Lightning Block
  72. Drag Effect: Intensity Sparking Drag
  73. Melt Effect: Intensity Melt
  74. Blast Effect: Blast Wave (Random)
  75. Clash Effect: Real Clash V3
  76. Swing Effect: Interactive Power Build-up (Force Recharge)
  77. Swing Option 0- Interactive Power Build-up (Force Recharge) Interactive Control: Force to build up Power, Swing to throw, recharge after use with Force.
  78. */
  79. StylePtr<Layers<Remap<Scale<CenterDistF<>,Int<0>,Int<65536>>,Mix<SmoothStep<Int<16384>,Int<16384>>,Mix<HoldPeakF<SwingSpeed<200>,Int<300>,Scale<SwingSpeed<200>,Int<8000>,Int<24000>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>,RandomFlicker<Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>,StripesX<Int<16000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingSpeed<200>,Int<1000>,Int<4000>>,Scale<SwingSpeed<200>,Int<4000>,Int<8000>>>,Int<-100>,Int<-3000>>,Mix<Int<24576>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Mix<Int<8192>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>>>>,Stripes<3000,-3500,RgbArg<BASE_COLOR_ARG,Rgb<15,188,245>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<15,188,245>>>,Black>,BrownNoiseFlicker<RgbArg<BASE_COLOR_ARG,Rgb<15,188,245>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<15,188,245>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<15,188,245>>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<15,188,245>>>>>>>,ColorSelect<IncrementWithReset<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<25>,Int<38000>>>,Int<0>>,Int<12000>>,ThresholdPulseF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<1>>,TrJoinR<TrDelay<300>,TrSmoothFade<500>>,AlphaL<StripesX<Int<10000>,Scale<IncrementWithReset<ThresholdPulseF<Ifon<StrobeF<Int<12>,Int<1>>,Int<0>>,Int<32000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>>,Int<0>>,Int<24000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<10000>,Int<100>>,Int<-50>,Int<-8000>>,Mix<Int<10000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>>,Mix<Int<20000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<Sum<IncrementWithReset<ThresholdPulseF<StrobeF<Int<10>,Int<1>>,Int<30000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<4000>,Int<100>>,IncrementWithReset<ThresholdPulseF<Ifon<HoldPeakF<SwingSpeed<400>,Int<100>,Int<33000>>,Int<0>>,Int<16000>>,ThresholdPulseF<Sum<ThresholdPulseF<Ifon<InvertF<HoldPeakF<SwingSpeed<400>,Int<100>,Int<38000>>>,Int<0>>,Int<16000>>,EffectPulseF<EFFECT_FORCE>>,Int<32000>>,Int<38000>,Int<38000>>>,Int<-2000>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Red>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Remap<CenterDistF<>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>>>>>,TrFade<800>>,EFFECT_IGNITION>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<180,130,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrJoinR<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrSmoothFadeX<IgnitionTime<300>>>,TrCenterWipeX<RetractionTime<0>,Scale<TwistAngle<1>,Int<6000>,Int<27000>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<85,85,200>>,Int<400>>,Bump<Scale<Trigger<EFFECT_PREON,Int<800>,Int<2000>,Int<500>>,Int<0>,Int<16384>>,Int<8000>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<18432>>>,Mix<Bump<Int<16384>,Int<8000>>,Black,RgbArg<PREON_COLOR_ARG,Rgb<85,85,200>>>,TrCenterWipeX<Mult<WavLen<EFFECT_PREON>,Int<4096>>,Int<16384>>,Mix<Bump<Int<16384>,Int<8000>>,Black,PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<85,85,200>>,Int<300>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<10240>>>>,EFFECT_PREON>>>(),
  80. "opalescent"},
  81.  
  82. { "SavageO;common", "tracks/Maul vs Sidious.wav",
  83. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  84. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  85. OS6.7 v4.01
  86. Single Style
  87. Interactive Impact Instability
  88. Default: Hyper Responsive Rotoscope (Original Trilogy)
  89. 1: Unstable Rage
  90.  
  91. Base Color: Rgb<255,0,75> (0)
  92. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  93.  
  94. --Effects Included--
  95. Ignition Effect: SparkTip Ignition
  96. PowerUp Effect: Power Surge (Unstable V2)
  97. Retraction Effect: Standard Retraction
  98. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  99. LightningBlock Effect: Responsive Lightning Block
  100. Drag Effect: Intensity Sparking Drag
  101. Melt Effect: Intensity Melt
  102. Stab Effect: AudioFlicker Stab
  103. Blast Effect: Blast Wave (Random)
  104. Clash Effect: Random Clash
  105. Swing Effect: Fire Swing (Scaled Full Blade)
  106. Emitter Effect: Unstable Flare
  107. */
  108. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,AlphaL<Stripes<2800,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<2096>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,255,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,40>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectRandomF<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scal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  109. "savage opress"},
  110.  
  111. { "FaultyD;common", "FaultyD/tracks/track1.wav",
  112. /* copyright Fett263 DarkSaber (Primary Blade) OS6 Style
  113. https://fett263.com/fett263-proffieOS6-style-library.html#DarkSaber
  114. OS6.7 v4.01
  115. Single Style
  116. Base Style: Clone Wars Darksaber
  117.  
  118. Base Color: Rgb<85,85,200> (0)
  119.  
  120. --Effects Included--
  121. Preon Effect: Faulty Ignition (Base Color)
  122. Ignition Effect: Standard Ignition
  123. PowerUp Effect: Power Surge (Unstable V2)
  124. Retraction Effect: Disassemble
  125. CoolDown Effect: Power Flash
  126. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  127. LightningBlock Effect: Responsive Lightning Block
  128. Drag Effect: Intensity Sparking Drag
  129. Melt Effect: Intensity Melt
  130. Stab Effect: AudioFlicker Stab
  131. Blast Effect: Blast Wave (Random)
  132. Clash Effect: Responsive Clash
  133. Swing Effect: Fire Swing (Scaled Full Blade)
  134. */
  135. StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,White>>,Stripes<5000,-300,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>,Mix<Int<25700>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>>>,300>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,White>>,AlphaL<Stripes<2800,-3000,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<2096>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<100,100,150>>,TrFade<1000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<900>>,TrConcat<TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<26216>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<19662>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<13108>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>,AlphaL<Black,SmoothStep<Int<6554>,Int<0>>>,TrSparkX<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Int<100>,Mult<RetractionTime<0>,Int<6554>>,Int<0>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  136. "faultyd"},
  137.  
  138.  
  139. { "domo;common", "tracks/mars.wav",
  140. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  141. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  142. OS6.7 v4.011
  143. Single Style
  144. Interactive Impact Instability
  145. Default: Kylo Ren Unstable (Supreme Leader)
  146. 1: Power Wave High
  147.  
  148. Base Color: Rgb<255,0,0> (0)
  149. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  150.  
  151. --Effects Included--
  152. Preon Effect: Pulsing (PreOn Color)
  153. Ignition Effect: SparkTip Ignition
  154. PowerUp Effect: Power Surge (Stable)
  155. Retraction Effect: Standard Retraction
  156. CoolDown Effect: Unstable Cool Down Reverse
  157. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  158. LightningBlock Effect: Responsive Lightning Block
  159. Drag Effect: Intensity Sparking Drag
  160. Melt Effect: Intensity Melt
  161. Blast Effect: Blast Wave (Random)
  162. Clash Effect: Random Clash
  163. Swing Effect: Interactive Ice Blade (Force Effect)
  164. Emitter Effect: Unstable Flare
  165.  
  166. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  167. */
  168. 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  169. "domo"},
  170.  
  171. { "Seventh Sister;common", "tracks/mars.wav",
  172. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  173. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  174. OS6.7 v4.01
  175. Single Style
  176. Interactive Impact Instability
  177. Default: Power Wave Slow
  178. 1: Unstable Anger
  179.  
  180. Base Color: Rgb<255,0,0> (0)
  181. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  182.  
  183. --Effects Included--
  184. Ignition Effect: Standard Ignition
  185. PowerUp Effect: Power Burst Forward
  186. Retraction Effect: Standard Retraction
  187. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  188. LightningBlock Effect: Responsive Lightning Block
  189. Drag Effect: Intensity Sparking Drag
  190. Melt Effect: Intensity Melt
  191. Stab Effect: AudioFlicker Stab
  192. Blast Effect: Blast Wave (Random)
  193. Clash Effect: Real Clash V2
  194. Swing Effect: Bright Swing (Scaled Full Blade)
  195. */
  196. 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  197. "7 sis"},
  198. { "Thexan", "Thexan/tracks/track1.wav",
  199. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  200. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  201. OS6.7 v4.011
  202. Single Style
  203. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  204.  
  205. Base Color: Rgb<180,130,0> (0)
  206.  
  207. --Effects Included--
  208. Ignition Effect: SparkTip Ignition
  209. PowerUp Effect: Power Surge (Stable)
  210. Retraction Effect: Standard Retraction
  211. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Dissipate
  212. LightningBlock Effect: Responsive Lightning Block
  213. Drag Effect: Intensity Sparking Drag
  214. Melt Effect: Intensity Melt
  215. Blast Effect: Blast Fade (Random)
  216. Clash Effect: Real Clash V1
  217. */
  218. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectRandomF<EFFECT_BLAST>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateCo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  219. "thexan"},
  220.  
  221. { "Arcann", "Arcann/tracks/track2.wav",
  222. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  223. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  224. OS6.7 v4.011
  225. Single Style
  226. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  227.  
  228. Base Color: Rgb<255,255,0> (0)
  229.  
  230. --Effects Included--
  231. Ignition Effect: SparkTip Ignition
  232. PowerUp Effect: Power Surge (Stable)
  233. Retraction Effect: Standard Retraction
  234. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Dissipate
  235. LightningBlock Effect: Responsive Lightning Block
  236. Drag Effect: Intensity Sparking Drag
  237. Melt Effect: Intensity Melt
  238. Blast Effect: Blast Fade (Random)
  239. Clash Effect: Real Clash V1
  240. */
  241. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectRandomF<EFFECT_BLAST>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<0,0,255>>>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24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  242. "arcann"},
  243.  
  244. { "The Child;common", "The Child/tracks/track1.wav",
  245. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  246. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  247. OS6.7 v4.01
  248. Single Style
  249. Interactive Impact Instability
  250. Default: Hyper Responsive Rotoscope (Original Trilogy)
  251. 1: Unstable Anger
  252.  
  253. Base Color: Rgb<255,0,0> (0)
  254. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  255.  
  256. --Effects Included--
  257. Ignition Effect: Standard Ignition
  258. PowerUp Effect: Power Burst Forward
  259. Retraction Effect: Standard Retraction
  260. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  261. LightningBlock Effect: Responsive Lightning Block
  262. Drag Effect: Intensity Sparking Drag
  263. Melt Effect: Intensity Melt
  264. Stab Effect: AudioFlicker Stab
  265. Blast Effect: Blast Wave (Random)
  266. Clash Effect: Real Clash V2
  267. Swing Effect: Bright Swing (Scaled Full Blade)
  268. */
  269. 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UP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  270. "grogu"},
  271.  
  272. { "Kyber Weapon;common", "Kyber Weapon/tracks/track1.wav",
  273. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  274. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  275. OS6.7 v4.01
  276. Single Style
  277. Interactive Impact Instability
  278. Default: Fire Blade Fast (Normal)
  279. 1: Unstable Rage
  280.  
  281. Base Color: Rgb<85,85,200> (0)
  282. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  283.  
  284. --Effects Included--
  285. Preon Effect: Faulty Ignition (Base Color)
  286. Ignition Effect: SparkTip Ignition
  287. PowerUp Effect: Power Surge (Unstable V2)
  288. Retraction Effect: Standard Retraction
  289. CoolDown Effect: Power Burst Reverse
  290. PostOff Effect: Emitter Cool Off (Emitter Size)
  291. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  292. LightningBlock Effect: Responsive Lightning Block
  293. Drag Effect: Intensity Sparking Drag
  294. Melt Effect: Intensity Melt
  295. Stab Effect: AudioFlicker Stab
  296. Blast Effect: Blast Wave (Random)
  297. Clash Effect: Responsive Clash
  298. */
  299. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,0,3,0,2000,4>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,40>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<5000,2500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,150,150>>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,150,150>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,150,150>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<400>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<85,85,200>>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>,EFFECT_POSTOFF>>>(),
  300. "kyber weapon"},
  301.  
  302. { "Kirby;common", "Kirby/tracks/track1.wav",
  303. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  304. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  305. OS6.7 v4.01
  306. Single Style
  307. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  308.  
  309. Base Color: Rgb<255,0,75> (0)
  310.  
  311. --Effects Included--
  312. Ignition Effect: SparkTip Ignition
  313. PowerUp Effect: Power Surge (Unstable V2)
  314. Retraction Effect: Run Up
  315. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  316. LightningBlock Effect: Responsive Lightning Block
  317. Drag Effect: Intensity Sparking Drag
  318. Melt Effect: Intensity Melt
  319. Stab Effect: AudioFlicker Stab
  320. Blast Effect: Blast Ripple
  321. Clash Effect: Random Clash
  322. Swing Effect: Pixelate Swing (Scaled Full Blade)
  323. Emitter Effect: Emitter Flare
  324. Rain Effect: Rain Spark
  325. */
  326. StylePtr<Layers<
  327. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,DeepPink>,RgbArg<BASE_COLOR_ARG,DeepPink>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>,RgbArg<BASE_COLOR_ARG,DeepPink>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,DeepPink>>>,RgbArg<BASE_COLOR_ARG,DeepPink>>,RgbArg<BASE_COLOR_ARG,DeepPink>>,
  328. AlphaL<RgbArg<EMITTER_COLOR_ARG,Yellow>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-6000>>>,
  329. AlphaL<RandomBlink<10000,RgbArg<SWING_COLOR_ARG,Yellow>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  330. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RgbArg<IGNITION_COLOR_ARG,Yellow>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  331. SparkleL<Yellow>,
  332. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  333. MultiTransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,DeepPink>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Remap<CenterDistF<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,DeepPink>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,DeepPink>>>>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>>,EFFECT_BLAST>,
  334. TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectRandomF<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Green>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Green>>>,TrFade<300>>,EFFECT_CLASH>,
  335. LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Green>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>,RgbArg<LOCKUP_COLOR_ARG,Green>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Green>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Green>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Green>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Green>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  336. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Cyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,Cyan>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Cyan>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Cyan>,Int<16000>>,30>,TrSmoothFade<600>>>,
  337. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  338. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  339. InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Yellow>,IgnitionTime<400>>,TrWipeX<RetractionTime<>>>>>(),
  340. "kirby"},
  341.  
  342. { "gyro;common", "gyro/tracks/gyro.wav",
  343. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  344. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  345. OS6.7 v4.01
  346. Single Style
  347. Interactive Impact Instability
  348. Default: Power Ripple Slow
  349. 1: Fire Blade Fast (Normal)
  350.  
  351. Base Color: Rgb<2,72,255> (0)
  352. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  353.  
  354. --Effects Included--
  355. Preon Effect: Sparking (PreOn Color)
  356. Ignition Effect: SparkTip Ignition
  357. PowerUp Effect: Power Surge (Stable)
  358. Retraction Effect: Standard Retraction
  359. Lockup Effect: Intensity Lockup V1, Begin Effect: Full Blade Flash, End Effect: Localized Absorb
  360. LightningBlock Effect: Responsive Lightning Block
  361. Drag Effect: Intensity Sparking Drag
  362. Melt Effect: Intensity Melt
  363. Blast Effect: Blast Wave (Random)
  364. Clash Effect: Real Clash V3
  365. Swing Effect: Unstable Swing (Scaled Full Blade)
  366. Emitter Effect: Unstable Flare
  367. */
  368. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_BLAST>,EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,Stripes<2600,-1600,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<4000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,StaticFire<RgbArg<ALT_COLOR_ARG,Rgb<255,97,0>>,Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,97,0>>>,0,3,0,2000,4>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,97,0>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,AlphaL<Stripes<2000,-3000,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>,RandomPerLEDFlicker<RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<8192>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>>>,RandomPerLEDFlicker<Mix<Int<3932>,Black,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>>,RgbArg<SWING_COLOR_ARG,Rgb<255,68,0>>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,97,0>>>,TrFade<1200>>,EFFECT_IGNITION>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<0,255,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<255,68,0>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,14,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,97,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<PREON_COLOR_ARG,Rgb<255,97,0>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>>>(),
  369. "gyro"},
  370.  
  371. { "Origin;common", "Origin/tracks/origin.wav",
  372. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  373. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  374. OS6.7 v4.011
  375. Single Style
  376. Interactive Clash Instability
  377. Default: Fire Blade Fast (Normal)
  378. 1: Unstable Rage
  379.  
  380. Base Color: Rgb<255,0,0> (0)
  381. Each Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between clashes allows the blade to re-stabilize. (approx 5 seconds)
  382.  
  383. --Effects Included--
  384. Ignition Effect: SparkTip Ignition
  385. PowerUp Effect: Power Surge (Stable)
  386. Retraction Effect: Standard Retraction
  387. CoolDown Effect: Unstable Cool Down Reverse
  388. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  389. LightningBlock Effect: Responsive Lightning Block
  390. Drag Effect: Intensity Sparking Drag
  391. Melt Effect: Intensity Melt
  392. Blast Effect: Blast Wave (Random)
  393. Clash Effect: Random Clash
  394. */
  395. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<2000>,Int<10000>>,StaticFire<RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,0,3,0,2000,4>,Stripes<3000,-3500,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,200>,RandomPerLEDFlicker<Mix<Int<10280>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>,Mix<Int<3855>,Black,RgbArg<ALT_COLOR_ARG,Rgb<118,0,194>>>>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<118,0,194>>>>>,TrFade<800>>,EFFECT_RETRACTION>,MultiTransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectRandomF<EFFECT_CLASH>,Scale<ClashImpactF<>,Int<9000>,Int<12000>>>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  396. "origin"},
  397.  
  398. { "rage;common", "rage/tracks/rage.wav",
  399. /* copyright Fett263 UnstableBlades (Primary Blade) OS6 Style
  400. https://fett263.com/fett263-proffieOS6-style-library.html#UnstableBlades
  401. OS6.5 v2.2
  402. Single Style
  403. Base Style: Unstable Rage
  404.  
  405. --Effects Included--
  406. Ignition Effect: SparkTip Ignition
  407. PowerUp Effect: Power Surge (Stable)
  408. Retraction Effect: Standard Retraction
  409. CoolDown Effect: Unstable Cool Down Reverse
  410. Lockup Effect: Intensity Lockup V1
  411. LightningBlock Effect: Responsive Lightning Block
  412. Drag Effect: Intensity Sparking Drag
  413. Melt Effect: Intensity Melt
  414. Stab Effect: AudioFlicker Stab
  415. Blast Effect: Blast Wave (Random)
  416. Clash Effect: Real Clash V1
  417. Swing Effect: Fire Swing (Scaled Cutting Edge)
  418. Emitter Effect: Unstable Flare
  419. */
  420. 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  421. "rage"},
  422.  
  423. { "chunks;common", "tracks/pbj.wav",
  424. StylePtr<Layers<
  425. StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<15,8,0>>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Rgb<50,90,0>>,Black>>,RotateColorsX<Variation,Rgb<40,30,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,26,0>>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<60,40,0>>>,2000>,Pulsing<RotateColorsX<Variation,Rgb<20,90,0>>,RotateColorsX<Variation,Rgb<5,2,0>>,3000>>,
  426. AlphaL<StyleFire<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<2,1,0>>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,
  427. AlphaL<Sparkle<Black,SpringGreen>,SwingSpeed<600>>,
  428. LockupTrL<Layers<
  429. AlphaL<AudioFlickerL<DarkOrange>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
  430. AlphaL<Tomato,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,Tomato,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,Tomato,Rgb<180,130,0>>,Stripes<1500,-2500,Tomato,Rgb<180,130,0>>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  431. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  432. SparkleL<Black,100,600>,
  433. ResponsiveStabL<Red>,
  434. ResponsiveBlastL<Coral,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  435. ResponsiveBlastWaveL<Coral,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,
  436. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  437. LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  438. InOutTrL<TrJoinR<TrWipe<923>,TrWipeIn<923>>,TrJoin<TrWipe<4000>,TrWipeIn<4000>>>,
  439. TransitionEffectL<TrConcat<TrFade<1000>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<10,130,0>>,2000>,Bump<Int<0>,Int<50000>>>,TrBoing<4000,5>,AlphaL<Pulsing<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<100,50,0>>,2000>,Bump<Int<0>,Int<40000>>>,TrBoing<989,10>>,EFFECT_PREON>>>(),
  440. "barforama"},
  441.  
  442. { "Binary Dark;common", "tracks/mars.wav",
  443. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  444. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  445. OS6.7 v4.01
  446. Single Style
  447. Interactive Impact Instability
  448. Default: Power Wave Erratic
  449. 1: Unstable Anger
  450.  
  451. Base Color: Rgb<255,0,0> (0)
  452. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  453.  
  454. --Effects Included--
  455. Preon Effect: Overload (PreOn Color)
  456. Ignition Effect: SparkTip Ignition
  457. PowerUp Effect: Unstable Power Up Forward
  458. Retraction Effect: Standard Retraction
  459. CoolDown Effect: Power Burst Reverse
  460. PostOff Effect: Emitter Glow (Emitter Size)
  461. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  462. LightningBlock Effect: Responsive Lightning Block
  463. Drag Effect: Intensity Sparking Drag
  464. Melt Effect: Intensity Melt
  465. Blast Effect: Blast Fade (Random)
  466. Clash Effect: Random Clash
  467. Swing Effect: Pixelate Swing (Scaled Full Blade)
  468. Emitter Effect: Unstable Flare
  469. Rain Effect: Rain Dent
  470. */
  471. 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  472. "binary dark"},
  473.  
  474. { "atat;common", "tracks/mars.wav",
  475. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  476. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  477. OS6.7 v4.01
  478. Single Style
  479. Interactive Kinetic Swing
  480. Default: Power Wave Slow
  481. 1: Power Ripple High
  482.  
  483. Base Color: Rgb<255,0,0> (0)
  484. Build up kinetic energy with each swing to apply Style 2 in increasing levels based on inertia, once you've stopped moving the blade it will slowly dissipate and return to Style 1. (stop swinging for approx 5 seconds or clash to dissipate)
  485.  
  486. --Effects Included--
  487. Preon Effect: Power Absorb (PreOn Color)
  488. Ignition Effect: Standard Ignition
  489. PowerUp Effect: Power Surge (Unstable V1)
  490. Retraction Effect: Standard Retraction
  491. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  492. LightningBlock Effect: Responsive Lightning Block
  493. Drag Effect: Intensity Sparking Drag
  494. Melt Effect: Intensity Melt
  495. Stab Effect: AudioFlicker Stab
  496. Blast Effect: Blast Wave (Random)
  497. Clash Effect: Real Clash V2
  498. Swing Effect: Interactive Fireball (Force Toggle)
  499. Rain Effect: Rain Dent
  500.  
  501. Swing Option 0- Interactive Fireball (Force Toggle) Interactive Control: Force to enable/disable, each Swing will throw Fireball.
  502. */
  503. 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  504. "atat"},
  505.  
  506. { "Mag Cyl;common", "Mag Cyl/tracks/track1.wav",
  507. /* copyright Fett263 AdamProject (Primary Blade) OS6 Style
  508. https://fett263.com/fett263-proffieOS6-style-library.html#AdamProject
  509. OS6.7 v4.01
  510. Single Style
  511. Base Style: The Adam Project Saber
  512.  
  513. Base Color: Rgb<100,100,150> (0)
  514.  
  515. --Effects Included--
  516. Ignition Effect: SparkTip Ignition
  517. PowerUp Effect: Power Surge (Stable)
  518. Retraction Effect: Standard Retraction
  519. Lockup Effect: Full Blade Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  520. LightningBlock Effect: Responsive Lightning Block
  521. Drag Effect: Intensity Sparking Drag
  522. Melt Effect: Intensity Melt
  523. Stab Effect: AudioFlicker Stab
  524. Blast Effect: Blast Fade (Random)
  525. Clash Effect: Flash on Clash (Full Blade)
  526. Swing Effect: Bright Swing (Scaled Full Blade)
  527. */
  528. StylePtr<Layers<Mix<LayerFunctions<LinearSectionF<Int<2000>,Int<1800>>,LinearSectionF<Int<4500>,Int<1000>>,LinearSectionF<Int<6200>,Int<1000>>,LinearSectionF<Int<8500>,Int<1500>>,LinearSectionF<Int<12000>,Int<3200>>,LinearSectionF<Int<16000>,Int<2700>>,LinearSectionF<Int<19500>,Int<2300>>,LinearSectionF<Int<24000>,Int<4800>>,LinearSectionF<Int<28000>,Int<1500>>,LinearSectionF<Int<30000>,Int<1200>>,LinearSectionF<Int<32000>,Int<1500>>>,Black,HumpFlicker<RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<22000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,30>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<80,50,210>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectRandomF<EFFECT_BLAST>,Scale<EffectRandomF<EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<115,15,240>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<115,15,240>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<80,50,210>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<80,50,210>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,0>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,22713>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,22713>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
  529. "mag cyl"},
  530.  
  531.  
  532. { "FTF;common", "tracks/wonderboy.wav",
  533. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  534. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  535. OS6.7 v4.01
  536. Single Style
  537. Twin Suns Out (50/50)
  538. Default: Hyper Responsive Rotoscope (Original Trilogy)
  539. 1: Static
  540.  
  541. Base Color: Rgb<255,0,0> (0)
  542.  
  543. --Effects Included--
  544. Ignition Effect: Twin Suns In
  545. PowerUp Effect: Power Surge (Stable)
  546. Retraction Effect: Twin Suns Out
  547. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  548. LightningBlock Effect: Responsive Lightning Block
  549. Drag Effect: Intensity Sparking Drag
  550. Melt Effect: Intensity Melt
  551. Blast Effect: Blast Wave (Random)
  552. Clash Effect: Real Clash V3
  553. Swing Effect: Interactive Ice Blade (Force Effect)
  554. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  555. */
  556. 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  557. "MHDTW"},
  558.  
  559.  
  560. { "meat;common", "tracks/the end.wav",
  561. /* copyright Fett263 Build a Dual Phase / Split Blade (Primary Blade) OS6 Style
  562. https://fett263.com/fett263-proffieOS6-style-library.html#Build a Dual Phase / Split Blade
  563. OS6.6 v3.05
  564. Single Style
  565. Vortex Blade In (50/50)
  566. Default: Death Star Blast
  567. 1: Unstable Rage
  568.  
  569.  
  570. --Effects Included--
  571. Preon Effect: Power Absorb (PreOn Color)
  572. Ignition Effect: Center Out + Fade
  573. PowerUp Effect: Unstable Power Up Center Out
  574. Retraction Effect: Split Retraction + Fade
  575. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
  576. LightningBlock Effect: Responsive Lightning Block
  577. Drag Effect: Intensity Sparking Drag
  578. Melt Effect: Intensity Melt
  579. Stab Effect: AudioFlicker Stab
  580. Blast Effect: Blast Wave (Random)
  581. Clash Effect: Random Clash
  582. Swing Effect: Bright Swing (Scaled Full Blade)
  583. Rain Effect: Rain Dent
  584. */
  585. 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  586. "meat"},
  587.  
  588. { "Navi;common", "tracks/kyoto.wav",
  589. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  590. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  591. OS6.7 v4.01
  592. Single Style
  593. Interactive Impact Instability
  594. Default: Hyper Responsive Rotoscope (Original Trilogy)
  595. 1: Unstable Anger
  596.  
  597. Base Color: Rgb<255,0,0> (0)
  598. Each Blast, Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, allowing time to pass between impacts allows the blade to re-stabilize. (approx 5 seconds)
  599.  
  600. --Effects Included--
  601. Ignition Effect: Standard Ignition
  602. PowerUp Effect: Power Burst Forward
  603. Retraction Effect: Standard Retraction
  604. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  605. LightningBlock Effect: Responsive Lightning Block
  606. Drag Effect: Intensity Sparking Drag
  607. Melt Effect: Intensity Melt
  608. Stab Effect: AudioFlicker Stab
  609. Blast Effect: Blast Wave (Random)
  610. Clash Effect: Real Clash V2
  611. Swing Effect: Bright Swing (Scaled Full Blade)
  612. */
  613. 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  614. "zelda"},
  615.  
  616. { "Thundarr;common", "Thundarr/tracks/track1.wav",
  617. /* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
  618. https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
  619. OS6.7 v4.0
  620. Single Style
  621. Interactive Path to the Dark Side
  622. Default: Power Wave Slow
  623. 1: Power Wave Surging
  624.  
  625. Base Color: Rgb<255,0,0> (0)
  626. Each Clash or Lockup with apply Style 2 (Instability) in increasing levels based on strength of the clash, only by calming your mind and body can you return to the Light. (hold blade still for approx 6 seconds)
  627.  
  628. --Effects Included--
  629. Ignition Effect: SparkTip Ignition
  630. PowerUp Effect: Unstable Power Up Forward
  631. Retraction Effect: Standard Retraction
  632. CoolDown Effect: Unstable Cool Down Reverse
  633. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  634. LightningBlock Effect: Responsive Lightning Block
  635. Drag Effect: Intensity Sparking Drag
  636. Melt Effect: Intensity Melt
  637. Stab Effect: Sparking Stab
  638. Blast Effect: Blast Ripple Fade
  639. Clash Effect: Real Clash V3
  640. Swing Effect: Interactive Ice Blade (Force Effect)
  641. Emitter Effect: Unstable Flare
  642. Battery Level: % Blade (Green to Red)
  643.  
  644. Swing Option 0- Interactive Ice Blade (Force Effect) Interactive Control: Force to freeze blade, clashes will break ice.
  645. */
  646. StylePtr<Layers<Mix<HoldPeakF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>>,ThresholdPulseF<IncrementWithReset<ThresholdPulseF<BlinkingF<Int<1000>,Int<500>>,Int<32000>>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_LOCKUP_BEGIN>,ThresholdPulseF<SwingSpeed<400>,Int<18000>>>,Int<32768>,Int<8000>>,Int<32000>>,Int<32768>,Scale<ClashImpactF<>,Int<2000>,Int<8000>>>,Int<3000>,Int<10000>>,Stripes<16000,-400,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,StripesX<Sin<Int<12>,Int<4000>,Int<12000>>,Int<-1800>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<6000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,AlphaL<RandomPerLEDFlickerL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<Scale<NoisySoundLevel,IntArg<EMITTER_SIZE_ARG,2000>,Sum<IntArg<EMITTER_SIZE_ARG,2000>,Int<6000>>>,Int<-6000>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSmoothFadeX<Int<2000>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,ThresholdPulseF<IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<32768>,Scale<ClashImpactF<>,Int<3000>,Int<14000>>>,Int<32600>>,Int<1>>,TrSelect<IncrementWithReset<EffectPulseF<EFFECT_FORCE>,Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,Int<1>>,TrSmoothFadeX<Int<3000>>,TrWipeSparkTipX<BrownNoiseFlicker<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,White,200>,WavLen<EFFECT_FORCE>>>,AlphaL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,Int<0>>,AlphaL<Stripes<22000,-20,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<18000>,Black,RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>>,SmoothStep<Sum<Int<33000>,IncrementWithReset<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_STAB>>,EffectPulseF<EFFECT_FORCE>,Int<33000>,Scale<Scale<ClashImpactF<>,Int<3000>,Int<14000>>,Int<-3000>,Int<-14000>>>>,Int<-1>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Stripes<3000,-3500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>>,Black>,BrownNoiseFlicker<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Stripes<3000,3500,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,0>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,0>>>,Black>,BrownNoiseFlicker<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,0>>>,200>,RandomPerLEDFlicker<Mix<Int<3137>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,0>>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,0>>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RandomPerLEDFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<0,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,AlphaL<Remap<CenterDistF<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<2096>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<118,0,194>>>>>,Bump<Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>,Int<32000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectRandomF<EFFECT_BLAST>,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,AlphaL<TransitionEffectL<TrSelect<Scale<ClashImpactF<>,Int<0>,Int<4>>,TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<8000>,Int<12000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<600>>>>,TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1500,-3000,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16384>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>>>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,TrConcat<TrInstant,RgbArg<CLASH_COLOR_ARG,Rgb<2,72,255>>,TrFadeX<Scale<ClashImpactF<>,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale<ClashImpactF<>,Int<24000>,Int<32768>>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<2,72,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,22715>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,22715>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,0>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
  647. "thundarr"},
  648.  
  649. { "Battery", "tracks/the end.wav",
  650. &style_charging, "Battery\nLevel"}
  651.  
  652. };
  653. BladeConfig blades[] = {
  654. { 0, WS281XBladePtr<115, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
  655. };
  656. #endif
  657.  
  658. #ifdef CONFIG_BUTTONS
  659. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  660. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  661. #endif
  662.  
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