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Feb 18th, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184.     if cansilence then
  185.         cansilence = false
  186.         local function search(instance)
  187.             for i,v in pairs(instance:GetChildren()) do
  188.                 search(v)
  189.                 if v.ClassName == "Sound" then
  190.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  191.                         v.Volume = 0
  192.                     end
  193.                 end
  194.             end
  195.         end
  196.         search(workspace)
  197.         wait(3)
  198.         cansilence = false
  199.     end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. function PlayAnimationFromTable(table, speed, bool)
  205.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  206.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  207.     RW.C0 = clerp(RW.C0, table[3], speed)
  208.     LW.C0 = clerp(LW.C0, table[4], speed)
  209.     RH.C0 = clerp(RH.C0, table[5], speed)
  210.     LH.C0 = clerp(LH.C0, table[6], speed)
  211.     if bool == true then
  212.         if resetc1 == false then
  213.             resetc1 = true
  214.             RootJoint.C1 = RootJoint.C1
  215.             Torso.Neck.C1 = Torso.Neck.C1
  216.             RW.C1 = rarmc1
  217.             LW.C1 = larmc1
  218.             RH.C1 = rlegc1
  219.             LH.C1 = llegc1
  220.         end
  221.     end
  222. end
  223.  
  224. Player_Size = 1 --Size of the player.
  225.  
  226. wait()
  227. local maincolor = BrickColor.new("Institutional white")
  228. local Player = owner
  229. local Character = Player.Character
  230. local plr = owner
  231. local Musico = false
  232. local Humanoid = Character.Humanoid
  233. local char = plr.Character
  234. local hum = char.Humanoid
  235. local ra = char["Right Arm"]
  236. local la= char["Left Arm"]
  237. local rl= char["Right Leg"]
  238. local ll = char["Left Leg"]
  239. local hed = char.Head
  240. local root = char.HumanoidRootPart
  241. local rootj = root.RootJoint
  242. local tors = char.Torso
  243. local LeftArm = Character["Left Arm"]
  244. local RightArm = Character["Right Arm"]
  245. local LeftLeg = Character["Left Leg"]
  246. local RightLeg = Character["Right Leg"]
  247. local Head = Character.Head
  248. local Torso = Character.Torso
  249. local mouse = plr:GetMouse()
  250. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  251. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  252. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  253. local cam = game.Workspace.CurrentCamera
  254. trazx = Instance.new("ParticleEmitter")
  255. c = game.Players.LocalPlayer.Character
  256. local sine=0
  257. Character.Head.face.Texture = "rbxassetid://57055455"
  258.  
  259. local forcefield = Instance.new("ForceField",char)
  260. forcefield.Name = "feaqurmam"
  261. forcefield.Visible = false
  262. hum.MaxHealth = "Inf"
  263. hum.Health = "Inf"
  264.  
  265. local forcefield = Instance.new("ForceField",char)
  266. forcefield.Name = "feaqurmam"
  267. forcefield.Visible = false
  268. -----------------------------------------------------------
  269. h = char.Head
  270. t = char.Torso
  271. rs = t["Right Shoulder"]
  272. ls = t["Left Shoulder"]
  273. rh = t["Right Hip"]
  274. lh = t["Left Hip"]
  275. nec = t.Neck
  276. rut = char.HumanoidRootPart
  277. rutj = rut.RootJoint
  278. it = Instance.new
  279.  
  280. local txt = Instance.new("BillboardGui", char)
  281. txt.Adornee = char.Head
  282. txt.Name = "_status"
  283. txt.Size = UDim2.new(2, 0, 1.2, 0)
  284. txt.StudsOffset = Vector3.new(-9, 8, 0)
  285. local text = Instance.new("TextLabel", txt)
  286. text.Size = UDim2.new(10, 0, 7, 0)
  287. text.FontSize = "Size24"
  288. text.TextScaled = true
  289. text.TextTransparency = 0
  290. text.BackgroundTransparency = 1
  291. text.TextTransparency = 0
  292. text.TextStrokeTransparency = 1
  293. text.Font = "Cartoon"
  294. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  295. v = Instance.new("Part")
  296. v.Name = "ColorBrick"
  297. v.Parent = Player.Character
  298. v.FormFactor = "Symmetric"
  299. v.Anchored = true
  300. v.CanCollide = false
  301. v.BottomSurface = "Smooth"
  302. v.TopSurface = "Smooth"
  303. v.Size = Vector3.new(10, 5, 3)
  304. v.Transparency = 1
  305. v.CFrame = char.Torso.CFrame
  306. v.BrickColor = BrickColor.new("Really black")
  307. v.Transparency = 1
  308. v.Shape = "Block"
  309. spawn(function()
  310. local TweenService = game:GetService("TweenService")
  311. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  312. local Int = 0
  313. while wait(0.5) do
  314.     if Int == #Colours then Int = 0 end
  315.     Int = Int+1
  316.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  317. end
  318. end)
  319. text.Text = "Phoenix "
  320.  
  321.  
  322. local txtd = Instance.new("BillboardGui", char)
  323. txtd.Adornee = char.Head
  324. txtd.Name = "_status"
  325. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  326. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  327. local texth = Instance.new("TextLabel", txtd)
  328. texth.Size = UDim2.new(10, 0, 7, 0)
  329. texth.FontSize = "Size24"
  330. texth.TextScaled = true
  331. texth.TextTransparency = 0
  332. texth.BackgroundTransparency = 1
  333. texth.TextTransparency = 0
  334. texth.TextStrokeTransparency = 1
  335. texth.Font = "Cartoon"
  336. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  337. v = Instance.new("Part")
  338. v.Name = "ColorBrick"
  339. v.Parent = Player.Character
  340. v.FormFactor = "Symmetric"
  341. v.Anchored = true
  342. v.CanCollide = false
  343. v.BottomSurface = "Smooth"
  344. v.TopSurface = "Smooth"
  345. v.Size = Vector3.new(10, 5, 3)
  346. v.Transparency = 1
  347. v.CFrame = char.Torso.CFrame
  348. v.BrickColor = BrickColor.new("Really black")
  349. v.Transparency = 1
  350. v.Shape = "Block"
  351. spawn(function()
  352. local TweenService = game:GetService("TweenService")
  353. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  354. local Intt = 0
  355. while wait(0.2) do
  356.     if Intt == #Colourss then Intt = 0 end
  357.     Intt = Intt+1
  358.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  359. end
  360. end)
  361. texth.Text = ""
  362.  
  363.  
  364.  
  365. for i,v in pairs(Character:children()) do
  366.     if v:IsA("Shirt") then
  367.         v:Destroy()
  368.     end
  369. end
  370. for i,v in pairs(Character:children()) do
  371.     if v:IsA("Pants") then
  372.         v:Destroy()
  373.     end
  374. end
  375. for i,v in pairs(Character:children()) do
  376.     if v:IsA("Graphic Shirt") then
  377.         v:Destroy()
  378.     end
  379. end
  380. for i,v in pairs(Character:children()) do
  381.     if v:IsA("GraphicShirt") then
  382.         v:Destroy()
  383.     end
  384. end
  385.  
  386. for _,v in pairs(Character:children()) do
  387. if v:IsA("Shirt") then
  388. v.ShirtTemplate = "rbxassetid://0"
  389. elseif v:IsA("Pants") then
  390. v.PantsTemplate = "rbxassetid://0"
  391. elseif v:IsA("ShirtGraphic") then
  392. v:Remove()
  393. wait(.1)
  394. Torso.roblox:Remove()
  395. elseif v:IsA("Accessory") then
  396. v:Remove()
  397. end
  398. end
  399.  
  400. --//=================================\\
  401. --||         CHARACTER CRAP
  402. --\\=================================//
  403. --shirt: 43803419
  404. --pants: 675588491
  405. Humanoid.MaxHealth = math.huge
  406. wait()
  407. local ff = Instance.new('ForceField') ff.Visible = false
  408. Humanoid.Health = math.huge
  409. for i,v in pairs(Character:GetChildren()) do
  410. if v:IsA'Shirt' or v:IsA'Pants' then
  411. v:Destroy()
  412. end
  413. end
  414. local pants = Instance.new('Pants', Character)
  415. pants.PantsTemplate = 'rbxassetid://675588491'
  416. pants.Name = 'Pants'
  417. local shirt = Instance.new('Shirt', Character)
  418. shirt.ShirtTemplate = 'rbxassetid://43803419'
  419. shirt.Name = 'Shirt'
  420.  
  421.  
  422. local Hair = Instance.new("Part")
  423. Hair.Parent = char
  424. Hair.Name = "GreenTopHat"
  425. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  426. Hair.CFrame = char.Head.CFrame
  427. Hair:BreakJoints()
  428. Hair.CanCollide = false
  429. Hair.BrickColor = BrickColor.new("Medium Stone")
  430. Hair.TopSurface = "Smooth"
  431. Hair.BottomSurface = "Smooth"
  432. Weld = Instance.new("Weld")
  433. Weld.Name = "Weld"
  434. Weld.Part0 = char.Head
  435. Weld.Part1 = Hair
  436. Weld.Parent = char.Head
  437. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  438. Mesh = Instance.new("SpecialMesh")
  439. Mesh.Parent = Hair
  440. Mesh.MeshId = "http://www.roblox.com/asset/?id=0"
  441. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  442. Mesh.Scale = Vector3.new(1, 1, 1)
  443. -------------------------------------------------------
  444. --Start Good Stuff--
  445. -------------------------------------------------------
  446. CF = CFrame.new
  447. angles = CFrame.Angles
  448. attack = false
  449. timetofly = true
  450. Euler = CFrame.fromEulerAnglesXYZ
  451. Rad = math.rad
  452. IT = Instance.new
  453. BrickC = BrickColor.new
  454. Cos = math.cos
  455. Acos = math.acos
  456. Sin = math.sin
  457. Asin = math.asin
  458. Abs = math.abs
  459. Mrandom = math.random
  460. Floor = math.floor
  461. random = math.random
  462. radian = math.rad
  463. Vec3 = Vector3.new
  464. cFrame = CFrame.new
  465. Euler = CFrame.fromEulerAnglesXYZ
  466. -------------------------------------------------------
  467. --End Good Stuff--
  468. -------------------------------------------------------
  469. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  470. RSH, LSH = nil, nil
  471. RW = Instance.new("Weld")
  472. LW = Instance.new("Weld")
  473. RH = tors["Right Hip"]
  474. LH = tors["Left Hip"]
  475. RSH = tors["Right Shoulder"]
  476. LSH = tors["Left Shoulder"]
  477. RSH.Parent = nil
  478. LSH.Parent = nil
  479. RW.Name = "RW"
  480. RW.Part0 = tors
  481. RW.C0 = CF(1.5, 0.5, 0)
  482. RW.C1 = CF(0, 0.5, 0)
  483. RW.Part1 = ra
  484. RW.Parent = tors
  485. LW.Name = "LW"
  486. LW.Part0 = tors
  487. LW.C0 = CF(-1.5, 0.5, 0)
  488. LW.C1 = CF(0, 0.5, 0)
  489. LW.Part1 = la
  490. LW.Parent = tors
  491. Effects = {}
  492.  
  493. BTAUNT = Instance.new("Sound", tors)
  494. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  495. BTAUNT.Volume = 10
  496. BTAUNT.Pitch = 1
  497. BTAUNT.Looped = false
  498. BTAUNT.TimePosition = 0.2
  499.  
  500. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  501.  
  502. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  503. bat.Size = Vector3.new(1, 1, 5)
  504. bat.CanCollide = false
  505. bat:BreakJoints()
  506.  
  507. LeDrink = it("Model")
  508. LeDrink.Parent = char
  509. LeDrink.Name = "LeDrink"
  510. RHe = it("Part")
  511. RHe.Parent = LeDrink
  512. RHe.BrickColor = BrickColor.new("Really black")
  513. RHe.Locked = true
  514. RHe.CanCollide = false
  515. RHe.Transparency = 1
  516. PMesh = it("SpecialMesh")
  517. RHe.formFactor =  "Symmetric"
  518. PMesh.MeshType = "FileMesh"
  519. PMesh.MeshId = "rbxassetid://10470609"
  520. PMesh.TextureId = "rbxassetid://111405256"
  521. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  522. PMesh.Parent = RHe
  523. local RWeld = it("Weld")
  524. RWeld.Parent = RHe
  525. RWeld.Part0 = RHe
  526. RWeld.Part1 = ra
  527. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  528.  
  529. LeChips = it("Model")
  530. LeChips.Parent = char
  531. LeChips.Name = "LeChips"
  532. RHk = it("Part")
  533. RHk.Parent = LeChips
  534. RHk.BrickColor = BrickColor.new("Really black")
  535. RHk.Locked = true
  536. RHk.CanCollide = false
  537. RHk.Transparency = 1
  538. PMeshe = it("SpecialMesh")
  539. RHk.formFactor =  "Symmetric"
  540. PMeshe.MeshType = "FileMesh"
  541. PMeshe.MeshId = "rbxassetid://19106014"
  542. PMeshe.TextureId = "rbxassetid://342435650"
  543. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  544. PMeshe.Parent = RHk
  545. local RWelds = it("Weld")
  546. RWelds.Parent = RHk
  547. RWelds.Part0 = RHk
  548. RWelds.Part1 = ra
  549. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  550.  
  551. local LeDrink = "wiplolnotyet"
  552. local LeChips = "wipaswelllol"
  553. local Sitt = false
  554.  
  555. -------------------------------------------------------
  556. --Start HeartBeat--
  557. -------------------------------------------------------
  558. ArtificialHB = Instance.new("BindableEvent", script)
  559. ArtificialHB.Name = "Heartbeat"
  560. script:WaitForChild("Heartbeat")
  561.  
  562. frame = 1 / 60
  563. tf = 0
  564. allowframeloss = false
  565. tossremainder = false
  566.  
  567.  
  568. lastframe = tick()
  569. script.Heartbeat:Fire()
  570.  
  571.  
  572. game:GetService("RunService").Heartbeat:connect(function(s, p)
  573.     tf = tf + s
  574.     if tf >= frame then
  575.         if allowframeloss then
  576.             script.Heartbeat:Fire()
  577.             lastframe = tick()
  578.         else
  579.             for i = 1, math.floor(tf / frame) do
  580.                 script.Heartbeat:Fire()
  581.             end
  582.             lastframe = tick()
  583.         end
  584.         if tossremainder then
  585.             tf = 0
  586.         else
  587.             tf = tf - frame * math.floor(tf / frame)
  588.         end
  589.     end
  590. end)
  591. -------------------------------------------------------
  592. --End HeartBeat--
  593. -------------------------------------------------------
  594.  
  595.  
  596. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  597.     coroutine.resume(coroutine.create(function()
  598.         local intensity = 1 * Intensity
  599.         local rotM = 0.01 * Intensity
  600.         for i = 0, Length, 0.1 do
  601.             swait()
  602.             intensity = intensity - 0.05 * Intensity / Length
  603.             rotM = rotM - 5.0E-4 * Intensity / Length
  604.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  605.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  606.         end
  607.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  608.     end))
  609. end
  610.  
  611.         local joyemoji = Instance.new('ParticleEmitter', tors)
  612.         joyemoji.VelocitySpread = 2000
  613.         joyemoji.Lifetime = NumberRange.new(1)
  614.         joyemoji.Speed = NumberRange.new(40)
  615. joy= {}
  616. for i=0, 19 do
  617.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  618. end
  619. joyemoji.Size = NumberSequence.new(joy)
  620.         joyemoji.Rate = 0
  621.         joyemoji.LockedToPart = false
  622.         joyemoji.LightEmission = 0
  623.         joyemoji.Texture = "rbxassetid://1176402123"
  624.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  625.  
  626.  
  627.         local LIT = Instance.new('ParticleEmitter', tors)
  628.         LIT.VelocitySpread = 2000
  629.         LIT.Lifetime = NumberRange.new(1)
  630.         LIT.Speed = NumberRange.new(45)
  631. nani= {}
  632. for i=0, 19 do
  633.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  634. end
  635. LIT.Size = NumberSequence.new(nani)
  636.         LIT.Rate = 0
  637.         LIT.LockedToPart = false
  638.         LIT.LightEmission = 0
  639.         LIT.Texture = "rbxassetid://1492670151"
  640.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  641.  
  642.         local toast = Instance.new('ParticleEmitter', tors)
  643.         toast.VelocitySpread = 2000
  644.         toast.Lifetime = NumberRange.new(1)
  645.         toast.Speed = NumberRange.new(60)
  646. toasterstoasttoast= {}
  647. for i=0, 19 do
  648.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  649. end
  650. toast.Size = NumberSequence.new(toasterstoasttoast)
  651.         toast.Rate = 0
  652.         toast.LockedToPart = false
  653.         toast.LightEmission = 0
  654.         toast.Texture = "rbxassetid://436096230"
  655.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  656.  
  657.         local ok = Instance.new('ParticleEmitter', tors)
  658.         ok.VelocitySpread = 2000
  659.         ok.Lifetime = NumberRange.new(1)
  660.         ok.Speed = NumberRange.new(50)
  661. cool= {}
  662. for i=0, 19 do
  663.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  664. end
  665. ok.Size = NumberSequence.new(cool)
  666.         ok.Rate = 0
  667.         ok.LockedToPart = false
  668.         ok.LightEmission = 0
  669.         ok.Texture = "rbxassetid://636768448"
  670.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  671.  
  672. maincolor = BrickC("Really red")
  673. -------------------------------------------------------
  674. --Start Kyu's shitty stuff--
  675. -------------------------------------------------------
  676. function un_fun()
  677.         attack = true
  678.     hum.WalkSpeed = 0
  679.         BTAUNT:Play()
  680.         repeat
  681.         swait()
  682.         BTAUNT.Parent = tors
  683.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  684.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  685.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  686.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  687.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  688.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  689.     until BTAUNT.Playing == false
  690.         attack = false
  691.     hum.WalkSpeed = 40
  692. end
  693.  
  694. function Tauntmelon()
  695.     attack = true
  696.     hum.WalkSpeed = 0
  697.         CreateSound("1486343908", tors, 10, 1)
  698.     for i = 0, 9, 0.1 do
  699.         swait()
  700.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  701.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  702.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  703.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  704.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  705.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  706.     end
  707.     attack = false
  708.     hum.WalkSpeed = 40
  709. end
  710.  
  711. function fbiopenup()
  712.     attack = true
  713.     hum.WalkSpeed = 6
  714.         CreateSound("2156386052", tors, 10, 1)
  715.         Character.Head.face.Texture = "rbxassetid://12117740"
  716.     for i = 0, 5.56, 0.1 do
  717.         swait()
  718.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  719.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  720.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  721.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  722.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  723.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  724.     end
  725.     for i = 0,1.57,0.1 do
  726.         swait()
  727.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  728.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  729.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  730.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  731.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  732.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  733.     end
  734.     for i = 0,1.2,0.1 do
  735.         swait()
  736.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  737.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  738.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  739.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  740.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  741.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  742.     end
  743.     for i = 0,1.2,0.1 do
  744.         swait()
  745.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  746.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  747.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  748.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  749.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  750.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  751.     end
  752.     for i = 0,1.2,0.1 do
  753.         swait()
  754.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  755.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  756.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  757.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  758.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  759.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  760.     end
  761.     for i = 0,1.2,0.1 do
  762.         swait()
  763.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  764.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  765.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  766.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  767.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  768.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  769.     end
  770.     for i = 0,1,0.1 do
  771.         swait()
  772.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  773.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  774.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  775.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  776.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  777.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  778.     end
  779.     for i = 0,1,0.1 do
  780.         swait()
  781.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  782.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  783.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  784.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  785.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  786.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  787.     end
  788.     attack = false
  789.         Character.Head.face.Texture = "rbxassetid://57055455"
  790.     hum.WalkSpeed = 40
  791. end
  792.  
  793. function FindNearestHead(Position, Distance, SinglePlayer)
  794.     if SinglePlayer then
  795.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  796.     end
  797.     local List = {}
  798.     for i, v in pairs(workspace:GetChildren()) do
  799.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  800.             table.insert(List, v)
  801.         end
  802.     end
  803.     return List
  804. end
  805.  
  806. function SoulSteal(dude)
  807. if dude.Name ~= char then
  808. local bgf = IT("BodyGyro", dude.Head)
  809. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  810. local val = IT("BoolValue", dude)
  811. val.Name = "IsHit"
  812. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  813. local soulst = coroutine.wrap(function()
  814. local soul = Instance.new("Part",dude)
  815. soul.Size = Vector3.new(1,1,1)
  816. soul.CanCollide = false
  817. soul.Anchored = false
  818. soul.Position = torso.Position
  819. soul.Transparency = 1
  820. local PartEmmit1 = IT("ParticleEmitter", soul)
  821. PartEmmit1.LightEmission = 1
  822. PartEmmit1.Texture = "rbxassetid://569507414"
  823. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  824. PartEmmit1.Rate = 250
  825. PartEmmit1.Lifetime = NumberRange.new(1.6)
  826. PartEmmit1.Size = NumberSequence.new({
  827.     NumberSequenceKeypoint.new(0, 1, 0),
  828.     NumberSequenceKeypoint.new(1, 0, 0)
  829. })
  830. PartEmmit1.Transparency = NumberSequence.new({
  831.     NumberSequenceKeypoint.new(0, 0, 0),
  832.     NumberSequenceKeypoint.new(1, 1, 0)
  833. })
  834. PartEmmit1.Speed = NumberRange.new(0, 0)
  835. PartEmmit1.VelocitySpread = 30000
  836. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  837. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  838. local BodPoss = IT("BodyPosition", soul)
  839. BodPoss.P = 3000
  840. BodPoss.D = 1000
  841. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  842. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  843. wait(1.6)
  844. soul.Touched:connect(function(hit)
  845.     if hit.Parent == char then
  846.     soul:Destroy()
  847.     end
  848. end)
  849. wait(1.2)
  850. while soul do
  851.     swait()
  852.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  853.     BodPoss.Position = tors.Position
  854. end
  855. end)
  856.     soulst()
  857.     end
  858. end
  859. function FaceMouse()
  860. local   Cam = workspace.CurrentCamera
  861.     return {
  862.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  863.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  864.     }
  865. end
  866.  
  867. function Eviscerate(dude)
  868.     if dude.Name ~= char then
  869.         local bgf = IT("BodyGyro", dude.Head)
  870.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  871.         local val = IT("BoolValue", dude)
  872.         val.Name = "IsHit"
  873.         local ds = coroutine.wrap(function()
  874.             dude:WaitForChild("Head"):BreakJoints()
  875.             wait(0.5)
  876.             target = nil
  877.             coroutine.resume(coroutine.create(function()
  878.                 for i, v in pairs(dude:GetChildren()) do
  879.                     if v:IsA("Accessory") then
  880.                         v:Destroy()
  881.                     end
  882.                     if v:IsA("Humanoid") then
  883.                         v:Destroy()
  884.                     end
  885.                     if v:IsA("CharacterMesh") then
  886.                         v:Destroy()
  887.                     end
  888.                     if v:IsA("Model") then
  889.                         v:Destroy()
  890.                     end
  891.                     if v:IsA("Part") or v:IsA("MeshPart") then
  892.                         for x, o in pairs(v:GetChildren()) do
  893.                             if o:IsA("Decal") then
  894.                                 o:Destroy()
  895.                             end
  896.                         end
  897.                         coroutine.resume(coroutine.create(function()
  898.                             v.Material = "Neon"
  899.                             v.CanCollide = false
  900.                             local PartEmmit1 = IT("ParticleEmitter", v)
  901.                             PartEmmit1.LightEmission = 1
  902.                             PartEmmit1.Texture = "rbxassetid://284205403"
  903.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  904.                             PartEmmit1.Rate = 150
  905.                             PartEmmit1.Lifetime = NumberRange.new(1)
  906.                             PartEmmit1.Size = NumberSequence.new({
  907.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  908.                                 NumberSequenceKeypoint.new(1, 0, 0)
  909.                             })
  910.                             PartEmmit1.Transparency = NumberSequence.new({
  911.                                 NumberSequenceKeypoint.new(0, 0, 0),
  912.                                 NumberSequenceKeypoint.new(1, 1, 0)
  913.                             })
  914.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  915.                             PartEmmit1.VelocitySpread = 30000
  916.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  917.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  918.                             local BodPoss = IT("BodyPosition", v)
  919.                             BodPoss.P = 3000
  920.                             BodPoss.D = 1000
  921.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  922.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  923.                             v.Color = maincolor.Color
  924.                             coroutine.resume(coroutine.create(function()
  925.                                 for i = 0, 49 do
  926.                                     swait(1)
  927.                                     v.Transparency = v.Transparency + 0.08
  928.                                 end
  929.                                 wait(0.5)
  930.                                 PartEmmit1.Enabled = false
  931.                                 wait(3)
  932.                                 v:Destroy()
  933.                                 dude:Destroy()
  934.                             end))
  935.                         end))
  936.                     end
  937.                 end
  938.             end))
  939.         end)
  940.         ds()
  941.     end
  942. end
  943.  
  944. function ragdoll(model)
  945.     local char = model
  946.     torso = char.HumanoidRootPart
  947.     torso2 = char.Torso
  948.     LW.Parent = nil
  949.     RW.Parent = nil
  950.     LH.Parent = nil
  951.     RH.Parent = nil
  952.         if hum ~= nil then
  953.         hum.PlatformStand = true
  954.         end
  955.  
  956.         local Head = char:FindFirstChild("Head")
  957.         if Head then
  958.             local Neck = Instance.new("Weld")
  959.             Neck.Name = "Neck"
  960.             Neck.Part0 = torso
  961.             Neck.Part1 = Head
  962.             Neck.C0 = CFrame.new(0, 1.5, 0)
  963.             Neck.C1 = CFrame.new()
  964.             Neck.Parent = torso
  965.         end
  966.         local Limb = char:FindFirstChild("Right Arm")
  967.         if Limb then
  968.  
  969.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  970.             local Joint = Instance.new("Glue")
  971.             Joint.Name = "RightShoulder"
  972.             Joint.Part0 = torso
  973.             Joint.Part1 = Limb
  974.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  975.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  976.             Joint.Parent = torso
  977.  
  978.             local B = Instance.new("Part")
  979.             B.TopSurface = 0
  980.             B.BottomSurface = 0
  981.             B.formFactor = "Symmetric"
  982.             B.Size = Vector3.new(1, 1, 1)
  983.             B.Transparency = 1
  984.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  985.             B.Parent = char
  986.             local W = Instance.new("Weld")
  987.             W.Part0 = Limb
  988.             W.Part1 = B
  989.             W.C0 = CFrame.new(0, -0.5, 0)
  990.             W.Parent = Limb
  991.  
  992.         end
  993.         local Limb = char:FindFirstChild("Left Arm")
  994.         if Limb then
  995.  
  996.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  997.             local Joint = Instance.new("Glue")
  998.             Joint.Name = "LeftShoulder"
  999.             Joint.Part0 = torso
  1000.             Joint.Part1 = Limb
  1001.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1002.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1003.             Joint.Parent = torso
  1004.  
  1005.             local B = Instance.new("Part")
  1006.             B.TopSurface = 0
  1007.             B.BottomSurface = 0
  1008.             B.formFactor = "Symmetric"
  1009.             B.Size = Vector3.new(1, 1, 1)
  1010.             B.Transparency = 1
  1011.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1012.             B.Parent = char
  1013.             local W = Instance.new("Weld")
  1014.             W.Part0 = Limb
  1015.             W.Part1 = B
  1016.             W.C0 = CFrame.new(0, -0.5, 0)
  1017.             W.Parent = Limb
  1018.  
  1019.         end
  1020.         local Limb = char:FindFirstChild("Right Leg")
  1021.         if Limb then
  1022.  
  1023.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1024.             local Joint = Instance.new("Glue")
  1025.             Joint.Name = "RightHip"
  1026.             Joint.Part0 = torso
  1027.             Joint.Part1 = Limb
  1028.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1029.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1030.             Joint.Parent = torso
  1031.  
  1032.             local B = Instance.new("Part")
  1033.             B.TopSurface = 0
  1034.             B.BottomSurface = 0
  1035.             B.formFactor = "Symmetric"
  1036.             B.Size = Vector3.new(1, 1, 1)
  1037.             B.Transparency = 1
  1038.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1039.             B.Parent = char
  1040.             local W = Instance.new("Weld")
  1041.             W.Part0 = Limb
  1042.             W.Part1 = B
  1043.             W.C0 = CFrame.new(0, -0.5, 0)
  1044.             W.Parent = Limb
  1045.  
  1046.         end
  1047.         local Limb = char:FindFirstChild("Left Leg")
  1048.         if Limb then
  1049.  
  1050.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1051.             local Joint = Instance.new("Glue")
  1052.             Joint.Name = "LeftHip"
  1053.             Joint.Part0 = torso
  1054.             Joint.Part1 = Limb
  1055.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1056.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1057.             Joint.Parent = torso
  1058.  
  1059.             local B = Instance.new("Part")
  1060.             B.TopSurface = 0
  1061.             B.BottomSurface = 0
  1062.             B.formFactor = "Symmetric"
  1063.             B.Size = Vector3.new(1, 1, 1)
  1064.             B.Transparency = 1
  1065.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1066.             B.Parent = char
  1067.             local W = Instance.new("Weld")
  1068.             W.Part0 = Limb
  1069.             W.Part1 = B
  1070.             W.C0 = CFrame.new(0, -0.5, 0)
  1071.             W.Parent = Limb
  1072.  
  1073.         end
  1074.         --[
  1075.         local Bar = Instance.new("Part")
  1076.         Bar.TopSurface = 0
  1077.         Bar.BottomSurface = 0
  1078.         Bar.formFactor = "Symmetric"
  1079.         Bar.Size = Vector3.new(1, 1, 1)
  1080.         Bar.Transparency = 1
  1081.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1082.         Bar.Parent = char
  1083.         local Weld = Instance.new("Weld")
  1084.         Weld.Part0 = torso
  1085.         Weld.Part1 = Bar
  1086.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1087.         Weld.Parent = torso
  1088.         --]]
  1089.  
  1090. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1091.  
  1092. end
  1093.  
  1094. -------------------------------------------------------
  1095. --End Kyu's shitty stuff--
  1096. -------------------------------------------------------
  1097.  
  1098. -------------------------------------------------------
  1099. --Start Important Functions--
  1100. -------------------------------------------------------
  1101. function swait(num)
  1102.     if num == 0 or num == nil then
  1103.         game:service("RunService").Stepped:wait(0)
  1104.     else
  1105.         for i = 0, num do
  1106.             game:service("RunService").Stepped:wait(0)
  1107.         end
  1108.     end
  1109. end
  1110. function thread(f)
  1111.     coroutine.resume(coroutine.create(f))
  1112. end
  1113. function clerp(a, b, t)
  1114.     local qa = {
  1115.         QuaternionFromCFrame(a)
  1116.     }
  1117.     local qb = {
  1118.         QuaternionFromCFrame(b)
  1119.     }
  1120.     local ax, ay, az = a.x, a.y, a.z
  1121.     local bx, by, bz = b.x, b.y, b.z
  1122.     local _t = 1 - t
  1123.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1124. end
  1125. function QuaternionFromCFrame(cf)
  1126.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1127.     local trace = m00 + m11 + m22
  1128.     if trace > 0 then
  1129.         local s = math.sqrt(1 + trace)
  1130.         local recip = 0.5 / s
  1131.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1132.     else
  1133.         local i = 0
  1134.         if m00 < m11 then
  1135.             i = 1
  1136.         end
  1137.         if m22 > (i == 0 and m00 or m11) then
  1138.             i = 2
  1139.         end
  1140.         if i == 0 then
  1141.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1142.             local recip = 0.5 / s
  1143.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1144.         elseif i == 1 then
  1145.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1146.             local recip = 0.5 / s
  1147.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1148.         elseif i == 2 then
  1149.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1150.             local recip = 0.5 / s
  1151.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1152.         end
  1153.     end
  1154. end
  1155. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1156.     local xs, ys, zs = x + x, y + y, z + z
  1157.     local wx, wy, wz = w * xs, w * ys, w * zs
  1158.     local xx = x * xs
  1159.     local xy = x * ys
  1160.     local xz = x * zs
  1161.     local yy = y * ys
  1162.     local yz = y * zs
  1163.     local zz = z * zs
  1164.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1165. end
  1166. function QuaternionSlerp(a, b, t)
  1167.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1168.     local startInterp, finishInterp
  1169.     if cosTheta >= 1.0E-4 then
  1170.         if 1 - cosTheta > 1.0E-4 then
  1171.             local theta = math.acos(cosTheta)
  1172.             local invSinTheta = 1 / Sin(theta)
  1173.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1174.             finishInterp = Sin(t * theta) * invSinTheta
  1175.         else
  1176.             startInterp = 1 - t
  1177.             finishInterp = t
  1178.         end
  1179.     elseif 1 + cosTheta > 1.0E-4 then
  1180.         local theta = math.acos(-cosTheta)
  1181.         local invSinTheta = 1 / Sin(theta)
  1182.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1183.         finishInterp = Sin(t * theta) * invSinTheta
  1184.     else
  1185.         startInterp = t - 1
  1186.         finishInterp = t
  1187.     end
  1188.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1189. end
  1190. function rayCast(Position, Direction, Range, Ignore)
  1191.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1192. end
  1193. local RbxUtility = LoadLibrary("RbxUtility")
  1194. local Create = RbxUtility.Create
  1195. local insta = true
  1196.  
  1197. -------------------------------------------------------
  1198. --Start Damage Function--
  1199. -------------------------------------------------------
  1200. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1201.     if hit.Parent == nil then
  1202.         return
  1203.     end
  1204.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1205.     for _, v in pairs(hit.Parent:children()) do
  1206.         if v:IsA("Humanoid") then
  1207.             h = v
  1208.         end
  1209.     end
  1210.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1211.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1212.          end
  1213.  
  1214.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1215.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1216.             if hit.Parent.DebounceHit.Value == true then
  1217.                 return
  1218.             end
  1219.         end
  1220.          if insta == true then
  1221.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1222.          end
  1223.         local c = Create("ObjectValue"){
  1224.             Name = "creator",
  1225.             Value = game:service("Players").LocalPlayer,
  1226.             Parent = h,
  1227.         }
  1228.         game:GetService("Debris"):AddItem(c, .5)
  1229.         CreateSound("958257111", hit, 10, 1)
  1230.         local Damage = math.random(minim, maxim)
  1231.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1232.         local blocked = false
  1233.         local block = hit.Parent:findFirstChild("Block")
  1234.         if block ~= nil then
  1235.             if block.className == "IntValue" then
  1236.                 if block.Value > 0 then
  1237.                     blocked = true
  1238.                     block.Value = block.Value - 1
  1239.                 end
  1240.             end
  1241.         end
  1242.         if blocked == false then
  1243.             h.Health = h.Health - Damage
  1244.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1245.         else
  1246.             h.Health = h.Health - (Damage / 2)
  1247.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1248.         end
  1249.         if Type == "Knockdown" then
  1250.             local hum = hit.Parent.Humanoid
  1251.             hum.PlatformStand = true
  1252.             coroutine.resume(coroutine.create(function(HHumanoid)
  1253.                 swait(1)
  1254.                 HHumanoid.PlatformStand = false
  1255.             end), hum)
  1256.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1257.             local bodvol = Create("BodyVelocity"){
  1258.                 velocity = angle * knockback,
  1259.                 P = 5000,
  1260.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1261.                 Parent = hit,
  1262.             }
  1263.             local rl = Create("BodyAngularVelocity"){
  1264.                 P = 3000,
  1265.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1266.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1267.                 Parent = hit,
  1268.             }
  1269.             game:GetService("Debris"):AddItem(bodvol, .5)
  1270.             game:GetService("Debris"):AddItem(rl, .5)
  1271.         elseif Type == "Normal" then
  1272.             local vp = Create("BodyVelocity"){
  1273.                 P = 500,
  1274.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1275.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1276.             }
  1277.             if knockback > 0 then
  1278.                 vp.Parent = hit.Parent.Torso
  1279.             end
  1280.             game:GetService("Debris"):AddItem(vp, .5)
  1281.         elseif Type == "Up" then
  1282.             local bodyVelocity = Create("BodyVelocity"){
  1283.                 velocity = Vector3.new(0, 20, 0),
  1284.                 P = 5000,
  1285.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1286.                 Parent = hit,
  1287.             }
  1288.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1289.         elseif Type == "DarkUp" then
  1290.             coroutine.resume(coroutine.create(function()
  1291.                 for i = 0, 1, 0.1 do
  1292.                     swait()
  1293.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1294.                 end
  1295.             end))
  1296.             local bodyVelocity = Create("BodyVelocity"){
  1297.                 velocity = Vector3.new(0, 20, 0),
  1298.                 P = 5000,
  1299.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1300.                 Parent = hit,
  1301.             }
  1302.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1303.         elseif Type == "Snare" then
  1304.             local bp = Create("BodyPosition"){
  1305.                 P = 2000,
  1306.                 D = 100,
  1307.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1308.                 position = hit.Parent.Torso.Position,
  1309.                 Parent = hit.Parent.Torso,
  1310.             }
  1311.             game:GetService("Debris"):AddItem(bp, 1)
  1312.         elseif Type == "Freeze" then
  1313.             local BodPos = Create("BodyPosition"){
  1314.                 P = 50000,
  1315.                 D = 1000,
  1316.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1317.                 position = hit.Parent.Torso.Position,
  1318.                 Parent = hit.Parent.Torso,
  1319.             }
  1320.             local BodGy = Create("BodyGyro") {
  1321.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1322.                 P = 20e+003,
  1323.                 Parent = hit.Parent.Torso,
  1324.                 cframe = hit.Parent.Torso.CFrame,
  1325.             }
  1326.             hit.Parent.Torso.Anchored = true
  1327.             coroutine.resume(coroutine.create(function(Part)
  1328.                 swait(1.5)
  1329.                 Part.Anchored = false
  1330.             end), hit.Parent.Torso)
  1331.             game:GetService("Debris"):AddItem(BodPos, 3)
  1332.             game:GetService("Debris"):AddItem(BodGy, 3)
  1333.         end
  1334.         local debounce = Create("BoolValue"){
  1335.             Name = "DebounceHit",
  1336.             Parent = hit.Parent,
  1337.             Value = true,
  1338.         }
  1339.         game:GetService("Debris"):AddItem(debounce, Delay)
  1340.         c = Create("ObjectValue"){
  1341.             Name = "creator",
  1342.             Value = Player,
  1343.             Parent = h,
  1344.         }
  1345.         game:GetService("Debris"):AddItem(c, .5)
  1346.     end
  1347. end
  1348. -------------------------------------------------------
  1349. --End Damage Function--
  1350. -------------------------------------------------------
  1351.  
  1352. -------------------------------------------------------
  1353. --Start Damage Function Customization--
  1354. -------------------------------------------------------
  1355. function ShowDamage(Pos, Text, Time, Color)
  1356.     local Rate = (1 / 30)
  1357.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1358.     local Text = (Text or "")
  1359.     local Time = (Time or 2)
  1360.     local Color = (Color or Color3.new(1, 0, 1))
  1361.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1362.     EffectPart.Anchored = true
  1363.     local BillboardGui = Create("BillboardGui"){
  1364.         Size = UDim2.new(3, 0, 3, 0),
  1365.         Adornee = EffectPart,
  1366.         Parent = EffectPart,
  1367.     }
  1368.     local TextLabel = Create("TextLabel"){
  1369.         BackgroundTransparency = 1,
  1370.         Size = UDim2.new(1, 0, 1, 0),
  1371.         Text = Text,
  1372.         Font = "Bodoni",
  1373.         TextColor3 = Color,
  1374.         TextScaled = true,
  1375.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1376.         Parent = BillboardGui,
  1377.     }
  1378.     game.Debris:AddItem(EffectPart, (Time))
  1379.     EffectPart.Parent = game:GetService("Workspace")
  1380.     delay(0, function()
  1381.         local Frames = (Time / Rate)
  1382.         for Frame = 1, Frames do
  1383.             wait(Rate)
  1384.             local Percent = (Frame / Frames)
  1385.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1386.             TextLabel.TextTransparency = Percent
  1387.         end
  1388.         if EffectPart and EffectPart.Parent then
  1389.             EffectPart:Destroy()
  1390.         end
  1391.     end)
  1392. end
  1393. -------------------------------------------------------
  1394. --End Damage Function Customization--
  1395. -------------------------------------------------------
  1396.  
  1397. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1398.   for _, c in pairs(workspace:children()) do
  1399.     local hum = c:findFirstChild("Humanoid")
  1400.     if hum ~= nil then
  1401.       local head = c:findFirstChild("Head")
  1402.       if head ~= nil then
  1403.         local targ = head.Position - Part.Position
  1404.         local mag = targ.magnitude
  1405.         if magni >= mag and c.Name ~= plr.Name then
  1406.            
  1407.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1408.         end
  1409.       end
  1410.     end
  1411.   end
  1412. end
  1413.  
  1414.  
  1415. CFuncs = {
  1416.     Part = {
  1417.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1418.             local Part = Create("Part")({
  1419.                 Parent = Parent,
  1420.                 Reflectance = Reflectance,
  1421.                 Transparency = Transparency,
  1422.                 CanCollide = false,
  1423.                 Locked = true,
  1424.                 BrickColor = BrickColor.new(tostring(BColor)),
  1425.                 Name = Name,
  1426.                 Size = Size,
  1427.                 Material = Material
  1428.             })
  1429.             RemoveOutlines(Part)
  1430.             return Part
  1431.         end
  1432.     },
  1433.     Mesh = {
  1434.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1435.             local Msh = Create(Mesh)({
  1436.                 Parent = Part,
  1437.                 Offset = OffSet,
  1438.                 Scale = Scale
  1439.             })
  1440.             if Mesh == "SpecialMesh" then
  1441.                 Msh.MeshType = MeshType
  1442.                 Msh.MeshId = MeshId
  1443.             end
  1444.             return Msh
  1445.         end
  1446.     },
  1447.     Mesh = {
  1448.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1449.             local Msh = Create(Mesh)({
  1450.                 Parent = Part,
  1451.                 Offset = OffSet,
  1452.                 Scale = Scale
  1453.             })
  1454.             if Mesh == "SpecialMesh" then
  1455.                 Msh.MeshType = MeshType
  1456.                 Msh.MeshId = MeshId
  1457.             end
  1458.             return Msh
  1459.         end
  1460.     },
  1461.     Weld = {
  1462.         Create = function(Parent, Part0, Part1, C0, C1)
  1463.             local Weld = Create("Weld")({
  1464.                 Parent = Parent,
  1465.                 Part0 = Part0,
  1466.                 Part1 = Part1,
  1467.                 C0 = C0,
  1468.                 C1 = C1
  1469.             })
  1470.             return Weld
  1471.         end
  1472.     },
  1473.     Sound = {
  1474.         Create = function(id, par, vol, pit)
  1475.             coroutine.resume(coroutine.create(function()
  1476.                 local S = Create("Sound")({
  1477.                     Volume = vol,
  1478.                     Pitch = pit or 1,
  1479.                     SoundId = id,
  1480.                     Parent = par or workspace
  1481.                 })
  1482.                 wait()
  1483.                 S:play()
  1484.                 game:GetService("Debris"):AddItem(S, 6)
  1485.             end))
  1486.         end
  1487.     },
  1488.     ParticleEmitter = {
  1489.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1490.             local fp = Create("ParticleEmitter")({
  1491.                 Parent = Parent,
  1492.                 Color = ColorSequence.new(Color1, Color2),
  1493.                 LightEmission = LightEmission,
  1494.                 Size = Size,
  1495.                 Texture = Texture,
  1496.                 Transparency = Transparency,
  1497.                 ZOffset = ZOffset,
  1498.                 Acceleration = Accel,
  1499.                 Drag = Drag,
  1500.                 LockedToPart = LockedToPart,
  1501.                 VelocityInheritance = VelocityInheritance,
  1502.                 EmissionDirection = EmissionDirection,
  1503.                 Enabled = Enabled,
  1504.                 Lifetime = LifeTime,
  1505.                 Rate = Rate,
  1506.                 Rotation = Rotation,
  1507.                 RotSpeed = RotSpeed,
  1508.                 Speed = Speed,
  1509.                 VelocitySpread = VelocitySpread
  1510.             })
  1511.             return fp
  1512.         end
  1513.     }
  1514. }
  1515. function RemoveOutlines(part)
  1516.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1517. end
  1518. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1519.     local Part = Create("Part")({
  1520.         formFactor = FormFactor,
  1521.         Parent = Parent,
  1522.         Reflectance = Reflectance,
  1523.         Transparency = Transparency,
  1524.         CanCollide = false,
  1525.         Locked = true,
  1526.         BrickColor = BrickColor.new(tostring(BColor)),
  1527.         Name = Name,
  1528.         Size = Size,
  1529.         Material = Material
  1530.     })
  1531.     RemoveOutlines(Part)
  1532.     return Part
  1533. end
  1534. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1535.     local Msh = Create(Mesh)({
  1536.         Parent = Part,
  1537.         Offset = OffSet,
  1538.         Scale = Scale
  1539.     })
  1540.     if Mesh == "SpecialMesh" then
  1541.         Msh.MeshType = MeshType
  1542.         Msh.MeshId = MeshId
  1543.     end
  1544.     return Msh
  1545. end
  1546. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1547.     local Weld = Create("Weld")({
  1548.         Parent = Parent,
  1549.         Part0 = Part0,
  1550.         Part1 = Part1,
  1551.         C0 = C0,
  1552.         C1 = C1
  1553.     })
  1554.     return Weld
  1555. end
  1556.  
  1557. -------------------------------------------------------
  1558. --Start Effect Function--
  1559. -------------------------------------------------------
  1560. EffectModel = Instance.new("Model", char)
  1561. Effects = {
  1562.   Block = {
  1563.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1564.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1565.       prt.Anchored = true
  1566.       prt.CFrame = cframe
  1567.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1568.       game:GetService("Debris"):AddItem(prt, 10)
  1569.       if Type == 1 or Type == nil then
  1570.         table.insert(Effects, {
  1571.           prt,
  1572.           "Block1",
  1573.           delay,
  1574.           x3,
  1575.           y3,
  1576.           z3,
  1577.           msh
  1578.         })
  1579.       elseif Type == 2 then
  1580.         table.insert(Effects, {
  1581.           prt,
  1582.           "Block2",
  1583.           delay,
  1584.           x3,
  1585.           y3,
  1586.           z3,
  1587.           msh
  1588.         })
  1589.       else
  1590.         table.insert(Effects, {
  1591.           prt,
  1592.           "Block3",
  1593.           delay,
  1594.           x3,
  1595.           y3,
  1596.           z3,
  1597.           msh
  1598.         })
  1599.       end
  1600.     end
  1601.   },
  1602.   Sphere = {
  1603.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1604.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1605.       prt.Anchored = true
  1606.       prt.CFrame = cframe
  1607.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1608.       game:GetService("Debris"):AddItem(prt, 10)
  1609.       table.insert(Effects, {
  1610.         prt,
  1611.         "Cylinder",
  1612.         delay,
  1613.         x3,
  1614.         y3,
  1615.         z3,
  1616.         msh
  1617.       })
  1618.     end
  1619.   },
  1620.   Cylinder = {
  1621.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1622.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1623.       prt.Anchored = true
  1624.       prt.CFrame = cframe
  1625.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1626.       game:GetService("Debris"):AddItem(prt, 10)
  1627.       table.insert(Effects, {
  1628.         prt,
  1629.         "Cylinder",
  1630.         delay,
  1631.         x3,
  1632.         y3,
  1633.         z3,
  1634.         msh
  1635.       })
  1636.     end
  1637.   },
  1638.   Wave = {
  1639.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1640.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1641.       prt.Anchored = true
  1642.       prt.CFrame = cframe
  1643.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1644.       game:GetService("Debris"):AddItem(prt, 10)
  1645.       table.insert(Effects, {
  1646.         prt,
  1647.         "Cylinder",
  1648.         delay,
  1649.         x3 / 60,
  1650.         y3 / 60,
  1651.         z3 / 60,
  1652.         msh
  1653.       })
  1654.     end
  1655.   },
  1656.   Ring = {
  1657.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1658.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1659.       prt.Anchored = true
  1660.       prt.CFrame = cframe
  1661.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1662.       game:GetService("Debris"):AddItem(prt, 10)
  1663.       table.insert(Effects, {
  1664.         prt,
  1665.         "Cylinder",
  1666.         delay,
  1667.         x3,
  1668.         y3,
  1669.         z3,
  1670.         msh
  1671.       })
  1672.     end
  1673.   },
  1674.   Break = {
  1675.     Create = function(brickcolor, cframe, x1, y1, z1)
  1676.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1677.       prt.Anchored = true
  1678.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1679.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1680.       local num = math.random(10, 50) / 1000
  1681.       game:GetService("Debris"):AddItem(prt, 10)
  1682.       table.insert(Effects, {
  1683.         prt,
  1684.         "Shatter",
  1685.         num,
  1686.         prt.CFrame,
  1687.         math.random() - math.random(),
  1688.         0,
  1689.         math.random(50, 100) / 100
  1690.       })
  1691.     end
  1692.   },
  1693. Spiral = {
  1694.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1695.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1696.       prt.Anchored = true
  1697.       prt.CFrame = cframe
  1698.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1699.       game:GetService("Debris"):AddItem(prt, 10)
  1700.       table.insert(Effects, {
  1701.         prt,
  1702.         "Cylinder",
  1703.         delay,
  1704.         x3,
  1705.         y3,
  1706.         z3,
  1707.         msh
  1708.       })
  1709.     end
  1710.   },
  1711. Push = {
  1712.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1713.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1714.       prt.Anchored = true
  1715.       prt.CFrame = cframe
  1716.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1717.       game:GetService("Debris"):AddItem(prt, 10)
  1718.       table.insert(Effects, {
  1719.         prt,
  1720.         "Cylinder",
  1721.         delay,
  1722.         x3,
  1723.         y3,
  1724.         z3,
  1725.         msh
  1726.       })
  1727.     end
  1728.   }
  1729. }
  1730. -------------------------------------------------------
  1731. --End Effect Function--
  1732. -------------------------------------------------------
  1733.  
  1734. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1735.     local NSound = nil
  1736.     coroutine.resume(coroutine.create(function()
  1737.         NSound = Instance.new("Sound", PARENT)
  1738.         NSound.Volume = VOLUME
  1739.         NSound.Pitch = PITCH
  1740.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1741.         swait()
  1742.         NSound:play()
  1743.         game:GetService("Debris"):AddItem(NSound, 10)
  1744.     end))
  1745.     return NSound
  1746. end
  1747.  
  1748.  
  1749. coroutine.resume(coroutine.create(function()
  1750.     while text ~= nil do
  1751.         swait()
  1752.         text.Rotation = math.random(-1.8,1.8)
  1753.     end
  1754. end))
  1755.  
  1756. angery = false
  1757.  
  1758.  
  1759. -------------------------------------------------------
  1760. --End Important Functions--
  1761. -------------------------------------------------------
  1762.  
  1763. lul = Instance.new("Sound", tors) --le musice
  1764. lul.Pitch = 1
  1765.  
  1766. local mu = math.random(1,1)
  1767. if mu == 1 then
  1768.     lul.SoundId = "rbxassetid://2590490779"
  1769. end
  1770. if Musico == true then
  1771.     lul.SoundId = "rbxassetid://511167665"
  1772. end
  1773.  
  1774. lul.Volume = 4.7
  1775. lul.TimePosition = 0
  1776. lul.Looped = true
  1777. lul:Play()
  1778.  
  1779. NEWS = Instance.new("Sound", tors) --O NO
  1780. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1781. NEWS.Volume = 100
  1782. NEWS.Pitch = 1
  1783. NEWS.Looped = false
  1784. NEWS.TimePosition = 1
  1785.  
  1786. AAAAA = Instance.new("Sound", tors) --aaa
  1787. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1788. AAAAA.Volume = 10
  1789. AAAAA.Pitch = 1
  1790. AAAAA.Looped = false
  1791. AAAAA.TimePosition = 1
  1792.  
  1793. MERKIO = Instance.new("Sound", tors) --why
  1794. MERKIO.SoundId = "http://www.roblox.com/asset/?id=511167665"
  1795. MERKIO.Volume = 10
  1796. MERKIO.Pitch = 1
  1797. MERKIO.Looped = false
  1798. MERKIO.TimePosition = 0
  1799.  
  1800. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1801. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1802. MERKIO2.Volume = 10
  1803. MERKIO2.Pitch = 1
  1804. MERKIO2.Looped = false
  1805. MERKIO2.TimePosition = 0
  1806.  
  1807. thonks = Instance.new("Sound", tors) --wat?
  1808. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1809. thonks.Volume = 10
  1810. thonks.Pitch = 1
  1811. thonks.Looped = false
  1812. thonks.TimePosition = 0
  1813.  
  1814. gudsong = Instance.new("Sound", tors) --seizure time
  1815. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1816. gudsong.Volume = 10
  1817. gudsong.Pitch = 1
  1818. gudsong.Looped = true
  1819. gudsong.TimePosition = 6.6
  1820.  
  1821. -------------------------------------------------------
  1822. --Start Music Option--
  1823. -------------------------------------------------------
  1824. ;
  1825. -------------------------------------------------------
  1826. --End Music Option--
  1827. -------------------------------------------------------
  1828. --hi fat >:)
  1829. -------------------------------------------------------
  1830. --Start Attacks N Stuff--
  1831. -------------------------------------------------------
  1832.  
  1833. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1834.     attack = true
  1835.  
  1836.     hum.WalkSpeed = 40
  1837.     lul:Pause()
  1838.         Character.Head.face.Texture = "rbxassetid://57055455"
  1839.         NEWS:Play()
  1840.         repeat
  1841.                 NEWS.Parent = tors
  1842.         swait()
  1843.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1844.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1845.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1846.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1847.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1848.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1849.     until NEWS.Playing == false
  1850.         local S = Instance.new("Explosion",workspace)    
  1851.         S.Position = tors.Position
  1852.         S.BlastPressure = 999
  1853.         S.BlastRadius = 45
  1854.         S.ExplosionType = 0
  1855.     attack = false
  1856.     hum.WalkSpeed = 40
  1857.     lul:Resume()
  1858.         Character.Head.face.Texture = "rbxassetid://57055455"
  1859.     attack = false
  1860.     hum.WalkSpeed = 40
  1861. end
  1862.  
  1863. function sneakonehundred()
  1864.     attack = true
  1865.     hum.WalkSpeed = 0.03
  1866.         Character.Head.face.Texture = "rbxassetid://1667792"
  1867.         CreateSound("1542642349", tors, 10, 1.05)
  1868.     for i = 0,20,0.1 do
  1869.         swait()
  1870.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1871.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1872.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1875.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1876.     end
  1877.         CreateSound("753450324", tors, 10, 1.05)
  1878.         wait(0.25)
  1879.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1880.     for i = 0,7,0.1 do
  1881.         swait()
  1882.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1883.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1884.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1885.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1887.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1888.     end
  1889.         Character.Head.face.Texture = "rbxassetid://57055455"
  1890.     attack = false
  1891.     hum.WalkSpeed = 40
  1892. end
  1893.  
  1894. function WRY() --WRYYYYYYY
  1895.     attack = true
  1896.     hum.WalkSpeed = 0.30
  1897.     CreateSound("794081034", hed, 10, 1)
  1898.         Character.Head.face.Texture = "rbxassetid://396389196"
  1899.     for i = 0,2,0.1 do
  1900.         swait()
  1901.         CameraEnshaking(1, 2)
  1902.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1904.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1907.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1908.     end
  1909.     for i = 0,14.7,0.1 do
  1910.         swait()
  1911.         CameraEnshaking(1, 3)
  1912.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1913.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1914.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1915.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1916.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1917.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1918.     end
  1919.     attack = false
  1920.         Character.Head.face.Texture = "rbxassetid://57055455"
  1921.     hum.WalkSpeed = 40
  1922. end
  1923.  
  1924. function DANCEFORME()
  1925.     attack = true
  1926.     texth.Text = "Squɑƚing."
  1927.     text.Text = ""
  1928.     lul:Pause()
  1929.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1930.         MERKIO:Play()
  1931.         repeat
  1932.     for i = 0,0.37,0.03 do
  1933.                 swait()
  1934.                 MERKIO.Parent = tors
  1935.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1936.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1937.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1938.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1939.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1940.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1941.     end
  1942.         for i = 0,0.37,0.03 do
  1943.                 swait()
  1944.                 MERKIO.Parent = tors
  1945.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1946.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1947.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1948.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1949.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1950.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1951.         end
  1952.         until MERKIO.Playing == false
  1953.         MERKIO:Stop()
  1954.         Character.Head.face.Texture = "rbxassetid://57055455"
  1955.     attack = false
  1956.     lul:Resume()
  1957.     texth.Text = ""
  1958.     text.Text = "Phoenix "
  1959.     hum.WalkSpeed = 40
  1960. end
  1961.  
  1962. function takethat()
  1963.         attack = true
  1964.         hum.WalkSpeed = 0
  1965.         CreateSound("1238240145", tors, 10, 1.05)
  1966.     for i = 0,8.3,0.1 do
  1967.         swait()
  1968.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1969.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1970.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1971.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1972.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1973.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1974.         end
  1975.         CreateSound("135165859", tors, 10, 1.05)
  1976.     for i = 0,6,0.1 do
  1977.         swait()
  1978.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1979.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1980.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1981.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1982.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1983.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1984.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1985.         end
  1986.         attack = false
  1987.         Character.Head.face.Texture = "rbxassetid://57055455"
  1988.         hum.WalkSpeed = 40
  1989. end
  1990. function thonki()
  1991.         attack = true
  1992.     text.Text = "Thinking..."
  1993.         hum.WalkSpeed = 6.5
  1994.         Character.Head.face.Texture = "rbxassetid://1528105298"
  1995.         thonks:Play()
  1996.     lul:Pause()
  1997.         repeat
  1998.     for i = 0,8.3,0.1 do
  1999.         swait()
  2000.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2001.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2002.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2003.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2004.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2005.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2006.         end
  2007.         until thonks.Playing == false
  2008.         thonks:Stop()
  2009.         attack = false
  2010.     text.Text = "Phoenix "
  2011.         Character.Head.face.Texture = "rbxassetid://57055455"
  2012.     lul:Resume()
  2013.         hum.WalkSpeed = 40
  2014. end
  2015. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2016. attack = true
  2017.         Character.Head.face.Texture = "rbxassetid://266304560"
  2018.     for i = 0,6,0.1 do
  2019.         swait()
  2020.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2021.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2022.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2024.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2025.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2026.     end
  2027.     CreateSound("1093102664", hed, 10, 1)
  2028.     CameraEnshaking(3, 8)
  2029.     for i = 0,2,0.1 do
  2030.         swait()
  2031.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2032.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2033.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2034.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2036.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2037.     end
  2038. Character.Head.face.Texture = "rbxassetid://30128383"
  2039. hum.MaxHealth = 0
  2040. ragdoll(char)
  2041. CreateSound("534269232", hed, 5, 1)
  2042. end
  2043.  
  2044. function dead()
  2045.     attack = true
  2046.     hum.WalkSpeed = 0.20
  2047.     CreateSound("137225991", hed, 10, 1)
  2048.         Character.Head.face.Texture = "rbxassetid://297512410"
  2049.     for i = 0,1.1,0.1 do
  2050.         swait()
  2051.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2052.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2053.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2054.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2055.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2056.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2057.     end
  2058.     for i = 0,1.1,0.1 do
  2059.         swait()
  2060.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2061.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2062.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2063.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2064.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2065.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2066.     end
  2067.     for i = 0,1.1,0.1 do
  2068.         swait()
  2069.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2070.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2071.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2072.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2073.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2074.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2075.     end
  2076.     for i = 0,1.1,0.1 do
  2077.         swait()
  2078.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2079.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2080.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2081.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2082.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2083.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2084.     end
  2085.     for i = 0,1.1,0.1 do
  2086.         swait()
  2087.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2088.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2089.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2090.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2091.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2092.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2093.     end
  2094.     for i = 0,1.1,0.1 do
  2095.         swait()
  2096.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2097.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2098.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2099.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2100.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2101.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2102.     end
  2103.     for i = 0,1.1,0.1 do
  2104.         swait()
  2105.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2106.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2107.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2108.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2109.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2110.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2111.     end
  2112.     for i = 0,1.1,0.1 do
  2113.         swait()
  2114.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2115.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2116.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2117.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2118.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2119.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2120.     end
  2121.     for i = 0,1.1,0.1 do
  2122.         swait()
  2123.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2124.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2125.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2126.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2127.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2128.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2129.     end
  2130.         Character.Head.face.Texture = "rbxassetid://273309187"
  2131.     for i = 0,9,0.1 do
  2132.         swait()
  2133.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2134.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2135.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2137.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2138.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2139.     end
  2140.     attack = false
  2141.         Character.Head.face.Texture = "rbxassetid://57055455"
  2142.     hum.WalkSpeed = 40
  2143. end
  2144.  
  2145. function ShutTheHellUp()
  2146.     attack = true
  2147.     hum.WalkSpeed = 2.01
  2148.     CreateSound("336377340", hed, 10, 1)
  2149.     for i = 0,3,0.1 do
  2150.         swait()
  2151.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2153.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2156.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2157.     end
  2158.     for i = 0,1.2,0.1 do
  2159.         swait()
  2160.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2162.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2165.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2166.     end
  2167.     for i = 0,1.2,0.1 do
  2168.         swait()
  2169.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2171.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2174.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2175.     end
  2176.     for i = 0,1.2,0.1 do
  2177.         swait()
  2178.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2180.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2183.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2184.     end
  2185.     for i = 0,1.2,0.1 do
  2186.         swait()
  2187.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2188.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2189.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2190.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2191.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2192.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2193.     end
  2194.     for i = 0,2,0.1 do
  2195.         swait()
  2196.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2198.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2201.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2202.     end
  2203.     for i = 0,2,0.1 do
  2204.         swait()
  2205.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2206.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2207.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2210.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2211.     end
  2212.     hum.WalkSpeed = 40
  2213.     attack = false
  2214. end
  2215.  
  2216. function NO_U()
  2217.     attack = true
  2218.     hum.WalkSpeed = 4.01
  2219.         Character.Head.face.Texture = "rbxassetid://304904077"
  2220.     CreateSound("1543318456", hed, 10, 1)
  2221.     for i = 0,6,0.1 do
  2222.         swait()
  2223.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2224.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2225.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2226.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2228.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2229.     end
  2230.     for i = 0,3.2,0.1 do
  2231.         swait()
  2232.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2233.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2234.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2235.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2237.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2238.     end
  2239.     hum.WalkSpeed = 40
  2240.         Character.Head.face.Texture = "rbxassetid://57055455"
  2241.     attack = false
  2242. end
  2243.  
  2244. function EndMySufferingV2()
  2245.     attack = true
  2246.     hum.WalkSpeed = 1.01
  2247.     CreateSound("577475178", hed, 10, 1)
  2248.     for i = 0,18,0.1 do
  2249.         swait()
  2250.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2251.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2252.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2253.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2254.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2255.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2256.     end
  2257.     attack = false
  2258.     hum.WalkSpeed = 40
  2259. end
  2260.  
  2261. function Victory()
  2262.     attack = true
  2263.     hum.WalkSpeed = 1.01
  2264.         Character.Head.face.Texture = "rbxassetid://616284160"
  2265.         Humanoid.Jump = true
  2266.         CreateSound("130834939", hed, 10, 1)
  2267.         for i = 0,3.7,0.1 do
  2268.         swait()
  2269.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2271.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2272.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2273.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2274.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2275.         end
  2276.         Humanoid.Jump = true
  2277.         for i = 0,3.7,0.1 do
  2278.         swait()
  2279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2282.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2283.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2284.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2285.         end
  2286.         Humanoid.Jump = true
  2287.         for i = 0,3.7,0.1 do
  2288.         swait()
  2289.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2290.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2291.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2292.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2293.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2294.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2295.         end
  2296.         Humanoid.Jump = true
  2297.         for i = 0,3.7,0.1 do
  2298.         swait()
  2299.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2300.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2301.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2302.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2303.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2304.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2305.         end
  2306.         Humanoid.Jump = true
  2307.         for i = 0,3.7,0.1 do
  2308.         swait()
  2309.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2310.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2311.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2312.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2313.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2314.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2315.         end
  2316.     attack = false
  2317.         Character.Head.face.Texture = "rbxassetid://57055455"
  2318.     hum.WalkSpeed = 40
  2319. end
  2320.  
  2321. function WhatHuh()
  2322.     attack = true
  2323.     hum.WalkSpeed = 1.01
  2324.     CreateSound("130766865", hed, 10, 1)
  2325.         Character.Head.face.Texture = "rbxassetid://276732672"
  2326.     for i = 0,4,0.1 do
  2327.         swait()
  2328.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2330.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2333.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2334.     end
  2335.     for i = 0,6.7,0.1 do
  2336.         swait()
  2337.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2339.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2342.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2343.     end
  2344.     for i = 0,8.1,0.1 do
  2345.         swait()
  2346.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2348.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2351.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2352.     end
  2353.     for i = 0,1,0.1 do
  2354.         swait()
  2355.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2357.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2360.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2361.     end
  2362.     for i = 0,1,0.1 do
  2363.         swait()
  2364.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2366.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2369.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2370.     end
  2371.     for i = 0,4,0.1 do
  2372.         swait()
  2373.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2374.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2375.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2376.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2377.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2378.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2379.     end
  2380.     attack = false
  2381.         Character.Head.face.Texture = "rbxassetid://57055455"
  2382.     hum.WalkSpeed = 40
  2383. end
  2384.  
  2385. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2386. attack = true
  2387.         Character.Head.face.Texture = "rbxassetid://266304560"
  2388.     for i = 0,6,0.1 do
  2389.         swait()
  2390.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2392.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2394.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2395.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2396.     end
  2397.     CreateSound("1093102664", hed, 10, 1)
  2398.     CameraEnshaking(3, 8)
  2399.     for i = 0,2,0.1 do
  2400.         swait()
  2401.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2402.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2403.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2406.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2407.     end
  2408. Character.Head.face.Texture = "rbxassetid://30128383"
  2409. hum.MaxHealth = 0
  2410. ragdoll(char)
  2411. CreateSound("534269232", hed, 5, 1)
  2412. end
  2413.  
  2414. function AnotherOne() --WhAT ANOTHER ONE
  2415.     attack = true
  2416.     hum.WalkSpeed = 1.01
  2417.     local icri = CreateSound("1205111204", hed, 10, 1)
  2418.     swait(165)
  2419.     local FRAME = tors.CFrame
  2420.     repeat
  2421.         swait()
  2422.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2423.         CameraEnshaking(1, 10)
  2424.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2425.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2426.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2427.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2428.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2429.         tors.CFrame = FRAME * CF(0,1,0)
  2430.         swait()
  2431.         tors.CFrame = FRAME
  2432.     until icri.Playing == false
  2433.         Character.Head.face.Texture = "rbxassetid://57055455"
  2434.     attack = false
  2435.     hum.WalkSpeed = 40
  2436. end
  2437.  
  2438.  
  2439. function NEN()
  2440.     attack = true
  2441.     hum.WalkSpeed = 1.01
  2442.     CreateSound("230292011", hed, 10, 1)
  2443.         Character.Head.face.Texture = "rbxassetid://705269463"
  2444.     for i = 0,4,0.1 do
  2445.         swait()
  2446.         CameraEnshaking(1, 3)
  2447.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2449.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2450.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2451.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2452.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2453.     end
  2454.     attack = false
  2455.         Character.Head.face.Texture = "rbxassetid://57055455"
  2456.     hum.WalkSpeed = 40
  2457. end
  2458.  
  2459. function Ashes() --Straight from... Whatever it was called.
  2460.         attack = true
  2461.     hum.WalkSpeed = 1.01
  2462.         Character.Head.face.Texture = "rbxassetid://360687027"
  2463.     CreateSound("290084602", tors, 10, 1)
  2464.     for i = 0,6.2,0.1 do
  2465.             swait()
  2466.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2468.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2469.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2470.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2471.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2472.     end
  2473.     for i = 0,6.2,0.1 do
  2474.             swait()
  2475.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2476.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2477.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2478.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2479.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2480.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2481.     end
  2482.     attack = false
  2483.         Character.Head.face.Texture = "rbxassetid://57055455"
  2484.     hum.WalkSpeed = 40
  2485. end
  2486.  
  2487.  
  2488. function BOI()
  2489.     attack = true
  2490.     hum.WalkSpeed = 1.01
  2491.     CreateSound("390901873", hed, 10, 1)
  2492.         Character.Head.face.Texture = "rbxassetid://282463320"
  2493.     for i = 0,4,0.1 do
  2494.         swait()
  2495.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2496.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2497.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2498.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2500.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2501.     end
  2502.     for i = 0,4,0.1 do
  2503.         swait()
  2504.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2505.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2506.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2508.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2509.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2510.     end
  2511.     attack = false
  2512.         Character.Head.face.Texture = "rbxassetid://57055455"
  2513.     hum.WalkSpeed = 40
  2514. end
  2515.  
  2516. function DrinkdaDrink()
  2517.     attack = true
  2518.     RHe.Transparency = 0
  2519.     hum.WalkSpeed = 3
  2520.     local Munch = CreateSound("554208103", hed, 5, 1)
  2521.     swait(2)
  2522.     repeat
  2523.     for i = 0,6,0.1 do
  2524.         swait()
  2525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2527.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2528.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2529.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2530.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2531.     end
  2532.     until Munch.Playing == false
  2533.     hum.WalkSpeed = 40
  2534.     RHe.Transparency = 1
  2535.     attack = false
  2536. end
  2537.  
  2538. function EatdaChips()
  2539.     attack = true
  2540.     RHk.Transparency = 0
  2541.     hum.WalkSpeed = 3
  2542.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2543.     swait(2)
  2544.     repeat
  2545.     for i = 0,6,0.1 do
  2546.         swait()
  2547.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2548.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2549.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2550.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2551.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2552.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2553.     end
  2554.     until Muncha.Playing == false
  2555.     hum.WalkSpeed = 40
  2556.     RHk.Transparency = 1
  2557.     attack = false
  2558. end
  2559.  
  2560. function Sittyboi()
  2561.     attack = true
  2562.         lul:Pause()
  2563.     text.Text = "Waiting..."
  2564.         AAAAA.SoundId = "rbxassetid://1239136800"
  2565.         AAAAA.TimePosition = 0
  2566.         AAAAA:Play()
  2567.     hum.WalkSpeed = 0
  2568.     repeat
  2569.     swait()
  2570.     for i = 0, 1, 0.1 do
  2571.         swait()
  2572.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2573.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2574.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2575.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2576.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2577.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2578.     end
  2579.     until AAAAA.Playing == false
  2580.     attack = false
  2581.         AAAAA:Stop()
  2582.         lul:Resume()
  2583.     text.Text = "Phoenix "
  2584.     hum.WalkSpeed = 40
  2585. end
  2586.  
  2587. function HELP()
  2588.     attack = true
  2589.     hum.WalkSpeed = 1.01
  2590.         Character.Head.face.Texture = "rbxassetid://307972876"
  2591.     CreateSound("1123321019", hed, 10, 1)
  2592.     for i = 0,15,0.1 do
  2593.         swait()
  2594.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2595.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2596.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2597.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2599.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2600.     end
  2601.     CreateSound("198462271", hed, 10, 1)
  2602.     for i = 0,8,0.1 do
  2603.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2604.         swait()
  2605.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2606.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2607.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2608.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2610.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2611.     end
  2612.     for i = 0,8,0.1 do
  2613.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2614.         swait()
  2615.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2616.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2617.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2618.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2619.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2620.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2621.     end
  2622.     CreateSound("948494432", hed, 10, 1)
  2623.     for i = 0,7.5,0.1 do
  2624.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2625.         swait()
  2626.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2627.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2628.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2631.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2632.     end
  2633.     CreateSound("1542642349", hed, 10, 1)
  2634.     for i = 0,10,0.1 do
  2635.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2636.         swait()
  2637.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2638.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2639.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2640.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2641.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2642.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2643.     end
  2644.     CreateSound("269597232", hed, 10, 1)
  2645.     for i = 0,6,0.1 do
  2646.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2647.         swait()
  2648.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2649.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2650.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2651.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2652.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2653.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2654.     end
  2655.     attack = false
  2656.         Character.Head.face.Texture = "rbxassetid://57055455"
  2657.     hum.WalkSpeed = 40
  2658. end
  2659.  
  2660. danci = false
  2661.  
  2662. function dingidongo() --my head burns
  2663.     attack = true
  2664.     danci = true
  2665.     hum.WalkSpeed = 27.6
  2666.     texth.Text = "Having a Seizure."
  2667.     text.Text = ""
  2668.         gudsong:Play()
  2669.         lul:Pause()
  2670.     gudsong.TimePosition = 6.6
  2671.         Character.Head.face.Texture = "rbxassetid://315792941"
  2672.         repeat
  2673.     for i = 0,1.87,0.23 do
  2674.         swait()
  2675.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2676.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2677.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2678.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2679.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2680.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2681.     end
  2682.     if gudsong.TimePosition == 11.937 then
  2683.         gudsong.TimePosition = 6.6
  2684.     end
  2685.         for i = 0,1.87,0.23 do
  2686.                 swait()
  2687.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2688.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2689.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2690.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2691.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2692.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2693.         end
  2694.         until danci == false
  2695.         gudsong:Stop()
  2696.     attack = false
  2697.     lul:Resume()
  2698.     texth.Text = ""
  2699.     text.Text = "Phoenix "
  2700.     attack = false
  2701.         Character.Head.face.Texture = "rbxassetid://57055455"
  2702.     hum.WalkSpeed = 40
  2703. end
  2704.  
  2705. function hap() --much hap
  2706.     attack = true
  2707.     hum.WalkSpeed = 0.10
  2708.     CreateSound("363808674", hed, 10, 1)
  2709.         Character.Head.face.Texture = "rbxassetid://315792941"
  2710.     for i = 0,12,0.1 do
  2711.         swait()
  2712.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2713.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2714.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2715.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2716.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2717.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2718.     end
  2719.     CreateSound("233168827", hed, 10, 1)
  2720.         Character.Head.face.Texture = "rbxassetid://335761015"
  2721.     for i = 0,10,0.1 do
  2722.         swait()
  2723.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2724.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2725.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2726.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2727.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2728.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2729.     end
  2730.         CreateSound("363808674", hed, 10, 1)
  2731.     attack = false
  2732.         Character.Head.face.Texture = "rbxassetid://57055455"
  2733.     hum.WalkSpeed = 40
  2734. end
  2735.  
  2736. function Gumilol()
  2737.     attack = true
  2738.     hum.WalkSpeed = 0
  2739.     local Senses = CreateSound("605297168", hed, 6, 1)
  2740.     swait(2)
  2741.     repeat
  2742.         swait()
  2743.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2744.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2745.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2746.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2747.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2748.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2749.     until Senses.TimePosition > 2.7
  2750.     for i = 0, 3, 0.1 do
  2751.         swait()
  2752.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2753.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2754.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2755.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2756.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2757.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2758.     end
  2759.     root.Anchored = true
  2760.     repeat
  2761.         swait()
  2762.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2763.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2764.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2765.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2766.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2767.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2768.     until Senses.Playing == false
  2769.     hum.WalkSpeed = 40
  2770.     attack = false
  2771.     root.Anchored = false
  2772. end
  2773. function oofmyass()
  2774.     attack = true
  2775.     hum.WalkSpeed = 0
  2776.     CreateSound("663306786", tors, 3, 1)
  2777.     for i = 0, 12, 0.1 do
  2778.         swait()
  2779.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2780.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2781.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2782.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2783.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2784.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2785.     end
  2786.     CreateSound("663307468", tors, 6, 1)
  2787.     for i = 0, 6, 0.1 do
  2788.         swait()
  2789.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2790.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2791.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2792.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2793.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2794.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2795.     end
  2796.     hum.WalkSpeed = 40
  2797.     attack = false
  2798. end
  2799. function WoodyGotWood()
  2800.     attack = true
  2801.     hum.WalkSpeed = 0
  2802.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2803.     swait(2)
  2804.     repeat
  2805.         swait()
  2806.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2807.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2808.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2809.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2810.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2811.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2812.     until Woodlenny.TimePosition > 3.6
  2813.     root.Anchored = true
  2814.     repeat
  2815.         swait()
  2816.         for i = 0, 2, 0.1 do
  2817.             swait()
  2818.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2819.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2820.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2821.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2822.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2823.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2824.         end
  2825.         for i = 0, 1.6, 0.1 do
  2826.             swait()
  2827.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2828.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2829.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2830.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2831.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2832.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2833.         end
  2834.     until Woodlenny.Playing == false
  2835.     hum.WalkSpeed = 40
  2836.     attack = false
  2837.     root.Anchored = false
  2838. end
  2839.  
  2840. function LeChange()
  2841.     attack = true
  2842.     hum.WalkSpeed = 40
  2843.     lul.Pitch = 1
  2844.         lul:Stop()
  2845.     local mue = math.random(1,14)
  2846.     if mue == 1 then
  2847.         lul.SoundId = "rbxassetid://193889412"
  2848.     end
  2849.     if mue == 2 then
  2850.         lul.SoundId = "rbxassetid://274690929"
  2851.     end
  2852.     if mue == 3 then
  2853.         lul.SoundId = "rbxassetid://1241998626"
  2854.     end
  2855.     if mue == 4 then
  2856.         lul.SoundId = "rbxassetid://1878962648"
  2857.     end
  2858.     if mue == 5 then
  2859.         lul.SoundId = "rbxassetid://185117072"
  2860.     end
  2861.     if mue == 6 then
  2862.         lul.SoundId = "rbxassetid://295856024"
  2863.     end
  2864.     if mue == 7 then
  2865.         lul.SoundId = "rbxassetid://2054013600"
  2866.     end
  2867.     if mue == 8 then
  2868.         lul.SoundId = "rbxassetid://1463709693"
  2869.         lul.Pitch = 1.4
  2870.     end
  2871.     if mue == 9 then
  2872.         lul.SoundId = "rbxassetid://575705300"
  2873.     end
  2874.     if mue == 10 then
  2875.         lul.SoundId = "rbxassetid://142924062"
  2876.     end
  2877.     if mue == 11 then
  2878.         lul.SoundId = "rbxassetid://251072363"
  2879.     end
  2880.     if mue == 12 then
  2881.         lul.SoundId = "rbxassetid://731061980"
  2882.     end
  2883.     if mue == 13 then
  2884.         lul.SoundId = "rbxassetid://455682677"
  2885.     end
  2886.     if mue == 14 then
  2887.         lul.SoundId = "rbxassetid://1283123885"
  2888.     end
  2889.     hum.WalkSpeed = 40
  2890.         lul:Play()
  2891.     attack = false
  2892.     root.Anchored = false
  2893. end
  2894.  
  2895. function SCREAM()
  2896.     attack = true
  2897.     hum.WalkSpeed = 70
  2898.     lul:Pause()
  2899.         Character.Head.face.Texture = "rbxassetid://1667792"
  2900.         local A = math.random(1,83)
  2901.         if A == 1 then
  2902.             AAAAA.SoundId = "rbxassetid://580806904"
  2903.             AAAAA.TimePosition = 0
  2904.         end
  2905.         if A == 2 then
  2906.             AAAAA.SoundId = "rbxassetid://569124237"
  2907.             AAAAA.TimePosition = 0
  2908.         end
  2909.         if A == 3 then
  2910.             AAAAA.SoundId = "rbxassetid://824995694"
  2911.             AAAAA.TimePosition = 0
  2912.         end
  2913.         if A == 4 then
  2914.             AAAAA.SoundId = "rbxassetid://619398081"
  2915.             AAAAA.TimePosition = 0
  2916.         end
  2917.         if A == 5 then
  2918.             AAAAA.SoundId = "rbxassetid://561567000"
  2919.             AAAAA.TimePosition = 0
  2920.         end
  2921.         if A == 6 then
  2922.             AAAAA.SoundId = "rbxassetid://780544434"
  2923.             AAAAA.TimePosition = 0
  2924.         end
  2925.         if A == 7 then
  2926.             AAAAA.SoundId = "rbxassetid://1127778994"
  2927.             AAAAA.TimePosition = 0
  2928.         end
  2929.         if A == 8 then
  2930.             AAAAA.SoundId = "rbxassetid://2016152738"
  2931.             AAAAA.TimePosition = 0
  2932.         end
  2933.         if A == 9 then
  2934.             AAAAA.SoundId = "rbxassetid://1649268255"
  2935.             AAAAA.TimePosition = 0
  2936.         end
  2937.         if A == 10 then
  2938.             AAAAA.SoundId = "rbxassetid://318925857"
  2939.             AAAAA.TimePosition = 0
  2940.         end
  2941.         if A == 11 then
  2942.             AAAAA.SoundId = "rbxassetid://1231447409"
  2943.             AAAAA.TimePosition = 0
  2944.         end
  2945.         if A == 12 then
  2946.             AAAAA.SoundId = "rbxassetid://1173662546"
  2947.             AAAAA.TimePosition = 0
  2948.         end
  2949.         if A == 13 then
  2950.             AAAAA.SoundId = "rbxassetid://1731102335"
  2951.             AAAAA.TimePosition = 0
  2952.         end
  2953.         if A == 14 then
  2954.             AAAAA.SoundId = "rbxassetid://597084853"
  2955.             AAAAA.TimePosition = 0
  2956.         end
  2957.         if A == 15 then
  2958.             AAAAA.SoundId = "rbxassetid://255219578"
  2959.             AAAAA.TimePosition = 0
  2960.         end
  2961.         if A == 16 then
  2962.             AAAAA.SoundId = "rbxassetid://968042399"
  2963.             AAAAA.TimePosition = 0
  2964.         end
  2965.         if A == 17 then
  2966.             AAAAA.SoundId = "rbxassetid://2088388847"
  2967.             AAAAA.TimePosition = 0
  2968.         end
  2969.         if A == 18 then
  2970.             AAAAA.SoundId = "rbxassetid://1958305455"
  2971.             AAAAA.TimePosition = 0
  2972.         end
  2973.         if A == 19 then
  2974.             AAAAA.SoundId = "rbxassetid://1171758804"
  2975.             AAAAA.TimePosition = 0
  2976.         end
  2977.         if A == 20 then
  2978.             AAAAA.SoundId = "rbxassetid://1453459167"
  2979.             AAAAA.TimePosition = 0
  2980.         end
  2981.         if A == 21 then
  2982.             AAAAA.SoundId = "rbxassetid://2000897208"
  2983.             AAAAA.TimePosition = 0
  2984.         end
  2985.         if A == 22 then
  2986.             AAAAA.SoundId = "rbxassetid://841541884"
  2987.             AAAAA.TimePosition = 0
  2988.         end
  2989.         if A == 23 then
  2990.             AAAAA.SoundId = "rbxassetid://839044936"
  2991.             AAAAA.TimePosition = 0
  2992.         end
  2993.         if A == 24 then
  2994.             AAAAA.SoundId = "rbxassetid://520168377"
  2995.             AAAAA.TimePosition = 0
  2996.         end
  2997.         if A == 25 then
  2998.             AAAAA.SoundId = "rbxassetid://655669511"
  2999.             AAAAA.TimePosition = 0
  3000.         end
  3001.         if A == 26 then
  3002.             AAAAA.SoundId = "rbxassetid://1125711065"
  3003.             AAAAA.TimePosition = 0
  3004.         end
  3005.         if A == 27 then
  3006.             AAAAA.SoundId = "rbxassetid://482886779"
  3007.             AAAAA.TimePosition = 0
  3008.         end
  3009.         if A == 28 then
  3010.             AAAAA.SoundId = "rbxassetid://470406966"
  3011.             AAAAA.TimePosition = 0
  3012.         end
  3013.         if A == 29 then
  3014.             AAAAA.SoundId = "rbxassetid://363239413"
  3015.             AAAAA.TimePosition = 0
  3016.         end
  3017.         if A == 30 then
  3018.             AAAAA.SoundId = "rbxassetid://1183260037"
  3019.             AAAAA.TimePosition = 0
  3020.         end
  3021.         if A == 31 then
  3022.             AAAAA.SoundId = "rbxassetid://644321050"
  3023.             AAAAA.TimePosition = 0
  3024.         end
  3025.         if A == 32 then
  3026.             AAAAA.SoundId = "rbxassetid://962124783"
  3027.             AAAAA.TimePosition = 0
  3028.         end
  3029.         if A == 33 then
  3030.             AAAAA.SoundId = "rbxassetid://328782098"
  3031.             AAAAA.TimePosition = 0
  3032.         end
  3033.         if A == 34 then
  3034.             AAAAA.SoundId = "rbxassetid://1868475933"
  3035.             AAAAA.TimePosition = 0
  3036.         end
  3037.         if A == 35 then
  3038.             AAAAA.SoundId = "rbxassetid://606775826"
  3039.             AAAAA.TimePosition = 0
  3040.         end
  3041.         if A == 36 then
  3042.             AAAAA.SoundId = "rbxassetid://299132320"
  3043.             AAAAA.TimePosition = 0
  3044.         end
  3045.         if A == 37 then
  3046.             AAAAA.SoundId = "rbxassetid://153109732"
  3047.             AAAAA.TimePosition = 0
  3048.         end
  3049.         if A == 37 then
  3050.             AAAAA.SoundId = "rbxassetid://457506669"
  3051.             AAAAA.TimePosition = 0
  3052.         end
  3053.         if A == 38 then
  3054.             AAAAA.SoundId = "rbxassetid://335628150"
  3055.             AAAAA.TimePosition = 0
  3056.         end
  3057.         if A == 39 then
  3058.             AAAAA.SoundId = "rbxassetid://488032404"
  3059.             AAAAA.TimePosition = 0
  3060.         end
  3061.         if A == 40 then
  3062.             AAAAA.SoundId = "rbxassetid://1375131348"
  3063.             AAAAA.TimePosition = 0
  3064.         end
  3065.         if A == 41 then
  3066.             AAAAA.SoundId = "rbxassetid://1314602285"
  3067.             AAAAA.TimePosition = 0
  3068.         end
  3069.         if A == 42 then
  3070.             AAAAA.SoundId = "rbxassetid://744281932"
  3071.             AAAAA.TimePosition = 0
  3072.         end
  3073.         if A == 43 then
  3074.             AAAAA.SoundId = "rbxassetid://434976383"
  3075.             AAAAA.TimePosition = 0
  3076.         end
  3077.         if A == 44 then
  3078.             AAAAA.SoundId = "rbxassetid://1842306658"
  3079.             AAAAA.TimePosition = 0
  3080.         end
  3081.         if A == 45 then
  3082.             AAAAA.SoundId = "rbxassetid://643472343"
  3083.             AAAAA.TimePosition = 0
  3084.         end
  3085.         if A == 46 then
  3086.             AAAAA.SoundId = "rbxassetid://221258319"
  3087.             AAAAA.TimePosition = 0
  3088.         end
  3089.         if A == 47 then
  3090.             AAAAA.SoundId = "rbxassetid://1679015957"
  3091.             AAAAA.TimePosition = 0
  3092.         end
  3093.         if A == 48 then
  3094.             AAAAA.SoundId = "rbxassetid://567908972"
  3095.             AAAAA.TimePosition = 0
  3096.         end
  3097.         if A == 49 then
  3098.             AAAAA.SoundId = "rbxassetid://717014037"
  3099.             AAAAA.TimePosition = 0
  3100.         end
  3101.         if A == 50 then
  3102.             AAAAA.SoundId = "rbxassetid://744323533"
  3103.             AAAAA.TimePosition = 0
  3104.         end
  3105.         if A == 51 then
  3106.             AAAAA.SoundId = "rbxassetid://889774006"
  3107.             AAAAA.TimePosition = 0
  3108.         end
  3109.         if A == 52 then
  3110.             AAAAA.SoundId = "rbxassetid://167137736"
  3111.             AAAAA.TimePosition = 0
  3112.         end
  3113.         if A == 53 then
  3114.             AAAAA.SoundId = "rbxassetid://251074756"
  3115.             AAAAA.TimePosition = 0
  3116.         end
  3117.         if A == 54 then
  3118.             AAAAA.SoundId = "rbxassetid://977558364"
  3119.             AAAAA.TimePosition = 0
  3120.         end
  3121.         if A == 55 then
  3122.             AAAAA.SoundId = "rbxassetid://328728034"
  3123.             AAAAA.TimePosition = 0
  3124.         end
  3125.         if A == 56 then
  3126.             AAAAA.SoundId = "rbxassetid://1266243649"
  3127.             AAAAA.TimePosition = 0
  3128.         end
  3129.         if A == 57 then
  3130.             AAAAA.SoundId = "rbxassetid://964618925"
  3131.             AAAAA.TimePosition = 0
  3132.         end
  3133.         if A == 58 then
  3134.             AAAAA.SoundId = "rbxassetid://1803630339"
  3135.             AAAAA.TimePosition = 0
  3136.         end
  3137.         if A == 59 then
  3138.             AAAAA.SoundId = "rbxassetid://840189092"
  3139.             AAAAA.TimePosition = 0
  3140.         end
  3141.         if A == 60 then
  3142.             AAAAA.SoundId = "rbxassetid://1559029429"
  3143.             AAAAA.TimePosition = 0
  3144.         end
  3145.         if A == 61 then
  3146.             AAAAA.SoundId = "rbxassetid://1638542850"
  3147.             AAAAA.TimePosition = 0
  3148.         end
  3149.         if A == 62 then
  3150.             AAAAA.SoundId = "rbxassetid://803576871"
  3151.             AAAAA.TimePosition = 0
  3152.         end
  3153.         if A == 63 then
  3154.             AAAAA.SoundId = "rbxassetid://698882646"
  3155.             AAAAA.TimePosition = 0
  3156.         end
  3157.         if A == 64 then
  3158.             AAAAA.SoundId = "rbxassetid://1151976352"
  3159.             AAAAA.TimePosition = 0
  3160.         end
  3161.         if A == 65 then
  3162.             AAAAA.SoundId = "rbxassetid://406116544"
  3163.             AAAAA.TimePosition = 0
  3164.         end
  3165.         if A == 66 then
  3166.             AAAAA.SoundId = "rbxassetid://316022829"
  3167.             AAAAA.TimePosition = 0
  3168.         end
  3169.         if A == 67 then
  3170.             AAAAA.SoundId = "rbxassetid://171914461"
  3171.             AAAAA.TimePosition = 0
  3172.         end
  3173.         if A == 68 then
  3174.             AAAAA.SoundId = "rbxassetid://287491840"
  3175.             AAAAA.TimePosition = 0
  3176.         end
  3177.         if A == 69 then
  3178.             AAAAA.SoundId = "rbxassetid://430752531"
  3179.             AAAAA.TimePosition = 0
  3180.         end
  3181.         if A == 70 then
  3182.             AAAAA.SoundId = "rbxassetid://531023877"
  3183.             AAAAA.TimePosition = 0
  3184.         end
  3185.         if A == 71 then
  3186.             AAAAA.SoundId = "rbxassetid://271588868"
  3187.             AAAAA.TimePosition = 0
  3188.         end
  3189.         if A == 72 then
  3190.             AAAAA.SoundId = "rbxassetid://602958674"
  3191.             AAAAA.TimePosition = 0
  3192.         end
  3193.         if A == 73 then
  3194.             AAAAA.SoundId = "rbxassetid://899472110"
  3195.             AAAAA.TimePosition = 0
  3196.         end
  3197.         if A == 74 then
  3198.             AAAAA.SoundId = "rbxassetid://793986125"
  3199.             AAAAA.TimePosition = 0
  3200.         end
  3201.         if A == 75 then
  3202.             AAAAA.SoundId = "rbxassetid://317643401"
  3203.             AAAAA.TimePosition = 0
  3204.         end
  3205.         if A == 76 then
  3206.             AAAAA.SoundId = "rbxassetid://427265119"
  3207.             AAAAA.TimePosition = 0
  3208.         end
  3209.         if A == 77 then
  3210.             AAAAA.SoundId = "rbxassetid://318250043"
  3211.             AAAAA.TimePosition = 0
  3212.         end
  3213.         if A == 78 then
  3214.             AAAAA.SoundId = "rbxassetid://272135781"
  3215.             AAAAA.TimePosition = 0
  3216.         end
  3217.         if A == 79 then
  3218.             AAAAA.SoundId = "rbxassetid://302662929"
  3219.             AAAAA.TimePosition = 0
  3220.         end
  3221.         if A == 80 then
  3222.             AAAAA.SoundId = "rbxassetid://1226918619"
  3223.             AAAAA.TimePosition = 0
  3224.         end
  3225.         if A == 81 then
  3226.             AAAAA.SoundId = "rbxassetid://973891000"
  3227.             AAAAA.TimePosition = 0
  3228.         end
  3229.         if A == 82 then
  3230.             AAAAA.SoundId = "rbxassetid://1002843959"
  3231.             AAAAA.TimePosition = 0
  3232.         end
  3233.         if A == 83 then
  3234.             AAAAA.SoundId = "rbxassetid://1441494988"
  3235.             AAAAA.TimePosition = 0
  3236.         end
  3237.         AAAAA:Play()
  3238.         repeat
  3239.         swait()
  3240.                 AAAAA.Parent = tors
  3241.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3242.     until AAAAA.Playing == false
  3243.     hum.WalkSpeed = 40
  3244.     attack = false
  3245.     lul:Resume()
  3246.     Character.Head.face.Texture = "rbxassetid://57055455"
  3247.     hum.WalkSpeed = 40
  3248. end
  3249.  
  3250. lolxdtest = false --dont remove or script wont work
  3251. MoreTaunts = false
  3252. mouse.KeyDown:connect(function(key)
  3253.     if key == "8" then
  3254.    Musico = true
  3255.     elseif key == "8" and Musico == true then
  3256.    Musico = false
  3257. end
  3258.     if key == 'm' then
  3259.         MERKIO:Stop()
  3260.         AAAAA:Stop()
  3261.         thonks:Stop()
  3262.         danci = false
  3263.     elseif key == 'n' and angery == true then
  3264.         angery = false
  3265.         MoreTaunts = false
  3266.         print"Back to normal Taunts"
  3267.     end
  3268.     if attack == false then
  3269.         if lolxdtest == false then
  3270.         if key == 'q' then
  3271.             THEBESTOVERUSEDJOKEEVER()
  3272.         elseif key == 'e' then
  3273.             SCREAM()
  3274.         elseif key == 'b' and angery == false then
  3275.             angery = true
  3276.             MoreTaunts = true
  3277.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3278.         elseif key == 'n' and angery == true then
  3279.             angery = false
  3280.         elseif key == 'r' then
  3281.                         sneakonehundred()
  3282.         elseif key == 't' then
  3283.                         DANCEFORME()
  3284.         elseif key == 'y' and MoreTaunts == false then
  3285.                         takethat()
  3286.         elseif key == 'f' then
  3287.                         Tauntmelon()
  3288.         elseif key == 'z' then
  3289.             EndMySufferingV2()
  3290.         elseif key == 'g' then
  3291.                         un_fun()
  3292.                 elseif key == 'p' then
  3293.                         HELP()
  3294.                 elseif key == 'u' and MoreTaunts == false then
  3295.                         BOI()
  3296.                 elseif key == 'o' then
  3297.                         NO_U()
  3298.                 elseif key == 'f' then
  3299.                         Ashes()
  3300.         elseif key == 'h' and MoreTaunts == false then
  3301.             NEN()
  3302.                 elseif key == 'g' then
  3303.                         AnotherOne()
  3304.                 elseif key == 'k' and MoreTaunts == false then
  3305.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3306.                 elseif key == 'j' and MoreTaunts == false then
  3307.                         WhatHuh()
  3308.                 elseif key == 'i' then
  3309.                         fbiopenup()
  3310.                 elseif key == 'l' and MoreTaunts == false then
  3311.                         Victory()
  3312.         elseif key == 'z' then
  3313.             EndMySufferingV2()
  3314.         elseif key == 'x' and MoreTaunts == false then
  3315.             ShutTheHellUp()
  3316.         elseif key == 'v' then
  3317.             dead()
  3318.                 elseif key == 'c' and MoreTaunts == false then
  3319.                         WRY()
  3320.         elseif key == "y" and MoreTaunts == true then
  3321.             thonki()
  3322.         elseif key == "u" and MoreTaunts == true then
  3323.             Gumilol()
  3324.         elseif key == "j" and MoreTaunts == true then
  3325.             WoodyGotWood()
  3326.         elseif key == "h" and MoreTaunts == true then
  3327.             oofmyass()
  3328.         elseif key == "k" and MoreTaunts == true then
  3329.             DrinkdaDrink()
  3330.         elseif key == "l" and MoreTaunts == true then
  3331.             EatdaChips()
  3332.         elseif key == "x" and MoreTaunts == true then
  3333.             Sittyboi()
  3334.         elseif key == "c" and MoreTaunts == true then
  3335.             LeChange()
  3336.         end
  3337.         end
  3338.         end
  3339.     end)
  3340.  
  3341. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3342.   local Hitboxpart = Instance.new("Part", EffectModel)
  3343.   RemoveOutlines(Hitboxpart)
  3344.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3345.   Hitboxpart.CanCollide = false
  3346.   Hitboxpart.Transparency = 1
  3347.   Hitboxpart.Anchored = true
  3348.   Hitboxpart.CFrame = Pose
  3349.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3350.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3351. end
  3352. wait2 = false
  3353. combo = 1
  3354.  
  3355.  
  3356.  
  3357.  
  3358. mouse.Button1Down:connect(function(key)
  3359.   if attack == false then
  3360.     attack = true
  3361.     hum.WalkSpeed = 3.01
  3362.     if combo == 1 then
  3363.     for i = 0, 1.2, 0.1 do
  3364.         swait()
  3365.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3366.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3367.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3368.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3369.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3370.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3371.           end
  3372.         CreateSound("608537390", ra, 3, .8)
  3373.         local sude = Instance.new("Part", ra)
  3374.         sude.Size = Vector3.new(1, 1, 1)
  3375.         sude:BreakJoints()
  3376.         sude.Transparency = 1
  3377.         sude.CanCollide = false
  3378.         local dmgweld = Instance.new("Weld", sude)
  3379.         dmgweld.Part0 = ra
  3380.         dmgweld.Part1 = sude
  3381.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3382.             local function death(part)
  3383.                 local tor = part.Parent:findFirstChild("Torso")
  3384.                 if tor ~= nil then
  3385.                     CreateSound("1615641704", ra, 7, 1)
  3386.                     local heds = part.Parent:findFirstChild("Head")
  3387.                     local vel = Instance.new("BodyVelocity", tor)
  3388.                     vel.Velocity = tor.CFrame.lookVector * -754
  3389.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3390.                     local vels = Instance.new("BodyVelocity", heds)
  3391.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3392.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3393.                     tor:BreakJoints()
  3394.                     if tor then
  3395.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3396.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3397.                     end
  3398.                     wait(1.4)
  3399.                     sude:destroy()
  3400.                 end
  3401.             end
  3402.             sude.Touched:connect(death)
  3403.       for i = 0, 1.2, 0.1 do
  3404.         swait()
  3405.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3406.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3407.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3408.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3409.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3410.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3411.       end
  3412.     end
  3413.     hum.WalkSpeed = 40
  3414.     wait2 = false
  3415.     attack = false
  3416.     end
  3417. end)
  3418.  
  3419. -------------------------------------------------------
  3420. --End Attacks N Stuff--
  3421. -------------------------------------------------------
  3422.  
  3423.  
  3424. while jumping do
  3425.  Humanoid.Jump = true
  3426.  wait(0.9)
  3427. end
  3428.  
  3429.  
  3430.  
  3431.  
  3432. -------------------------------------------------------
  3433. --Start Animations--
  3434. -------------------------------------------------------
  3435. local PlayerSize = 1
  3436. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3437. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3438. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3439. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3440. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3441. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3442.  
  3443.  
  3444. local equipped = false
  3445. local idle = 0
  3446. local change = 1
  3447. local val = 0
  3448. local toim = 0
  3449. local idleanim = 0.4
  3450. hum.Animator.Parent = nil
  3451. -------------------------------------------------------
  3452. --Start Animations--
  3453. -------------------------------------------------------
  3454. print("By Makhail07 and KillerDarkness0105")
  3455. print("Basic Animations by Makhail07")
  3456. print("Attack Animations by KillerDarkness0105")
  3457. print("This is pretty much our final script together")
  3458. print("--------------------------------")
  3459. print("Attacks")
  3460. print("E in air: Quick Kicks")
  3461. print("Left Mouse: 4 click combo")
  3462. print("F: Hyper Kicks")
  3463. print("R: Gale Kicks, Spam R if your combo is over 150 to do an ultra combo")
  3464. print("--------------------------------")
  3465. while true do
  3466.     swait()
  3467.     sine = sine + change
  3468.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3469.     local velderp = root.Velocity.y
  3470.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3471.    
  3472.     if hitfloor == nil then
  3473.         cankick = true
  3474.     else
  3475.         cankick = false
  3476.         end
  3477.    
  3478.    
  3479.     if equipped == true or equipped == false then
  3480.         if attack == false then
  3481.             idle = idle + 1
  3482.         else
  3483.             idle = 0
  3484.         end
  3485.         if 1 < root.Velocity.y and hitfloor == nil then
  3486.             Anim = "Jump"
  3487.             if attack == false then
  3488.                 hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  3489.                 rootj.C0 = clerp(rootj.C0, RootC0 * C0(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  3490.                 neck.C0 = clerp(necko.C0, necko* C0(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.1)
  3491.                 RH.C0 = clerp(RH.C0, C0(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHC0 * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3492.                 LH.C0 = clerp(LH.C0, C0(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHC0 * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3493.                 RW.C0 = clerp(RW.C0, C0(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3494.                 LW.C0 = clerp(LW.C0, C0(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3495.             end
  3496.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3497.             Anim = "Fall"
  3498.             if attack == false then
  3499.                 hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  3500.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3501.                 necko.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.1)
  3502.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3503.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3504.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3505.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3506.             end
  3507.         elseif torvel < 1 and hitfloor ~= nil then
  3508.             Anim = "Idle"
  3509.             change = 1
  3510.             if attack == false then
  3511.                 hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  3512.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.1)
  3513.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.1)
  3514.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.1)
  3515.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.1)
  3516.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(6 + 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
  3517.                 LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.2 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(110), Rad(6 - 6.5 * Sin(sine / 12)), Rad(25)), 0.1)
  3518.             end
  3519.         elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  3520.             Anim = "Walk"
  3521.             change = 1
  3522.             if attack == false then
  3523.                 hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  3524.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3525.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  3526.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3527.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3528.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(56)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  3529.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-56)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,  Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  3530.             end
  3531.         elseif torvel >= 22 and hitfloor ~= nil then
  3532.             Anim = "Sprint"
  3533.             change = 1.35
  3534.             if attack == false then
  3535.                 hum.CameraOffset = hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  3536.             rootj.C0 = clerp(rootj.C0, RootC0 * C0(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3537.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* C0(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8.5 - 2 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15)
  3538.             RH.C0 = clerp(RH.C0, C0(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3539.             LH.C0 = clerp(LH.C0, C0(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3540.             RW.C0 = clerp(RW.C0, C0(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3541.             LW.C0 = clerp(LW.C0, C0(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-65)  , Rad(0) ,  Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3542.             end
  3543.         end
  3544.     end
  3545.     if 0 < #Effects then
  3546.         for e = 1, #Effects do
  3547.             if Effects[e] ~= nil then
  3548.                 local Thing = Effects[e]
  3549.                 if Thing ~= nil then
  3550.                     local Part = Thing[1]
  3551.                     local Mode = Thing[2]
  3552.                     local Delay = Thing[3]
  3553.                     local IncX = Thing[4]
  3554.                     local IncY = Thing[5]
  3555.                     local IncZ = Thing[6]
  3556.                     if 1 >= Thing[1].Transparency then
  3557.                         if Thing[2] == "Block1" then
  3558.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3559.                             local Mesh = Thing[1].Mesh
  3560.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3561.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3562.                         elseif Thing[2] == "Block2" then
  3563.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3564.                             local Mesh = Thing[7]
  3565.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3566.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3567.                         elseif Thing[2] == "Block3" then
  3568.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3569.                             local Mesh = Thing[7]
  3570.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3571.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3572.                         elseif Thing[2] == "Cylinder" then
  3573.                             local Mesh = Thing[1].Mesh
  3574.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3575.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3576.                         elseif Thing[2] == "Blood" then
  3577.                             local Mesh = Thing[7]
  3578.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3579.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3580.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3581.                         elseif Thing[2] == "Elec" then
  3582.                             local Mesh = Thing[1].Mesh
  3583.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3584.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3585.                         elseif Thing[2] == "Disappear" then
  3586.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587.                         elseif Thing[2] == "Shatter" then
  3588.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3589.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3590.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3591.                             Thing[6] = Thing[6] + Thing[5]
  3592.                         end
  3593.                     else
  3594.                         Part.Parent = nil
  3595.                         table.remove(Effects, e)
  3596.                     end
  3597.                 end
  3598.             end
  3599.         end
  3600.     end
  3601. end
  3602.  
  3603. -------------------------------------------------------
  3604. --End Animations And Script--
  3605. -------------------------------------------------------
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