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Madtaz64

Sonic CD 2011 All Good Futures (Sonic) Route draft

Dec 22nd, 2016
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  1. Sonic CD 2011 All Good Futures Route (Sonic):
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  3. Palmtree Panic 1
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  6. Peelout, once you go up the 1st ramp hold back and roll into the Speed Shoes. Go right and jump over a small indent. You'll pass 3 small hills, after the 3rd one jump, ideally you'll jump on the enemy then on 1 or two item boxes and the spring right next to them.
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  8. Land on the platform to the right. There will be a set of platforms to your right floating in the air. Run along and jump and try to land in between the 2nd and 3rd floating platform. Ideally you'll hit a flying enemy, and hold right and hopefully it'll land you right on the past sign (if not there's a spring right to the left of it on a lower platform that'll boost you up there. As long as you don't hit the spring facing the opposite direction you'll be fine)
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  10. From the Past Sign, if you're still going a fast velocity, jump as you're going up the small ramp to the right of the past sign, it'll land you up on a spring that'll bounce you on a platform on the right. If not there's a spring right below it that'll work fine as well. From there there's a smallish platform right before a ramp that has a tree on it. Land on there, position yourself on the middle, and Peelout. Hold right and you'll travel to the past after running up the ramp.
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  12. After the transition scene to the past (or during it) hold down or down-right (depends on where you positioned yourself, it's kind of iffy you need to get a feel for it tbh) and you'll roll right on the Generator. Just hold right and hit the goal post.
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  14. Palmtree Panic 2
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  16. Peelout, once you see yourself land on the rock hold back for half a second, and you'll land right next to a spring, and a Speed Shoes Box will be right above. Land on the platform above, spin dash
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  22. Palmtree Panic 3
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  24. Peelout, Jump after the rings and land on the spring. Hit the Spring to your left and just hold right, jumping right after the loop. As the boss falls take damage from him as his foot passes that L pipe on the right of the screen. Jump 3 times and hes dead. Hold Peelout until he passes you, let go, and after a secondish hold up, and jump after going through the tunnel chute (not sure on the timing of this to be honest I rarely get it myself =( )
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  26. Collision Chaos 1
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  28. c̶r̶y̶
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  30. Peelout, jump to stop yourself before spikes. Hold Peelout while waiting then wait for Metal Sonic to crash the party to let go. After going through the chute jump immediately as you go up the ramp so you don't go too high up (there's a Future sign you REALLY don't want to hit), and just land on a couple of moving platforms. Jump on the Speed Shoes then on the Red Spring to its right. Hold right, if still airborne as you go above platforms let go for a fraction of a second then hold right again so you land right into a chute and not hit a wall.
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  32. Hold left as you exit the chute and you'll hit a spring, it'll spring you to a flipper, flip to the funnel to your right and it'll shoot you to a platform to a future sign.
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  34. Peelout (Yes, you do want to start travelling in time with the Future Sign, you'll understand why in a moment), and as you go up a ramp hold right for a second as you go over a platform with a little silo enemy. As the time travel transition starts you want to hold left. If done right, Sonic will hit the Past Sign so you end up going there instead of the Future.
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  36. Ideally, you'll land inside a hole that has a Spring and a ramp, if you land on the left or right of that just go inside the hole. Spring up + jump to lower how high you'll go, land on the platform on the left that has a little silo guy. Peelout + Jump left (recommend pausing before jumping. It's really tricky to time) and break the Generator. Peelout right and jump at the end of the platform and go down the chute. Hold left as you go down the ramp and jump over the troll spring. Take damage off the right side of the spike bar and Peelout. After hitting spring use the almost very end of the flipper to shoot yourself forward. Ideally you'll hold right and land just to the left of a set of springs. Jump as you go down a small hill and jump onto the 3rd Spring, it's facing right (recommend pausing before jumping) Hold right to Goal Ring.
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  38. Collision Chaos 2
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  40. Peelout, hold back as your reach the 1st chute and go down it. Ideally you would pause right as you're about to exit the chute and jump over but I have not found a really good consistent method of doing so yet unfortunately. If you don't jump over the bumper just hold right and you'll eventually roll into the slot hole, keep holding right and unless you broke a specific bubble right above you, that bubble will push you into the tunnel on the right. Go down the chute, jump as you hit the ramp to reduce how high you'll go, hit the Past Sign and the Spring going up, and hit the Left Spring. After hitting 4 springs jump right after you hit the 5th one as you're about to travel in time.
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  42. Ideally the jump would be just high enough to land you on the platform with the Future Sign to your left. Head right, jump on the platform that's between 2 Springs, jump on the platform above it. Spindash, jump over the ring box, jump again right before the Generator so you land into it as you go down, jump again right before the edge and you'll travel in time. There's a certain way you want to hold the stick as you do this last jump so you head straight down into the hole once you go back to the present, but at the moment I'm not 100% on the timing for it.
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  44. In the future jump into the hole inbetween two floating platforms w/ enemies on each one and spindash left into the Speed Shoes. Run right, jumping into the bumper above you for some speed, and turn around as you start to go up the ramp and hit the spring that popped up. Hold right and it'll land you on another spring and that will send you high into the sky. Hold back a bit as you pass that big black co...background design thing so you land right on a flipper. Use the flipper to send you to the roof to your right. Run and jump along the roof platforms, remembering to press pause at some point because otherwise this game has a chance of eating your inputs. After the 4th platform quickly come to a stop then start running again, if done right you'll land in a ramp and get shot up by a spring, letting you go over the 5th roof into the Goal Ring.
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  46. Collision Chaos 3
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  48. Peelout, hold down as you go into the 1st chute so you land right into another chute. Jump right as you exit the 2nd chute so you don't bounce from the ring box below to the spikes. Peelout, jump, jump again and run into the spring to start what is the most fair and best designed boss fight ever created.
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  50. Hold right as you go up into the pinball table so you bounce right off the ball onto the flippers. What you want to do here is position yourself slightly below the red mark on the right flipper, then hold back as you bounce. Ideally you'll spring right onto the top flipper on the left just below the boss. Use the flipper twice to break the bubble in front of you then to hit the boss. Jump 3 times then once you get to the top spindash and jump to break the goal post.
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