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- #include <amxmodx>
- #include <basebuilder>
- #include <hamsandwich>
- #include <fun>
- #include <cstrike>
- // Classic Zombie Attributes
- new const zclass1_name[] = { "Classic Zombie" }
- new const zclass1_info[] = { "=Balanced=" }
- new const zclass1_model[] = { "bb_classic" }
- new const zclass1_clawmodel[] = { "v_zombie_hands" }
- const zclass1_health = 3000
- const zclass1_speed = 260
- const Float:zclass1_gravity = 1.0
- const zclass1_adminflags = ADMIN_ALL
- // Fast Zombie Attributes
- new const zclass2_name[] = { "Fast Zombie" }
- new const zclass2_info[] = { "HP-- Speed++" }
- new const zclass2_model[] = { "bb_fast" }
- new const zclass2_clawmodel[] = { "v_bloodyhands" }
- const zclass2_health = 2000
- const zclass2_speed = 325
- const Float:zclass2_gravity = 1.0
- const zclass2_adminflags = ADMIN_ALL
- // Jumper Zombie Attributes
- new const zclass3_name[] = { "Jumper Zombie" }
- new const zclass3_info[] = { "HP- Jump+" }
- new const zclass3_model[] = { "bb_jumper" }
- new const zclass3_clawmodel[] = { "v_bloodyhands" }
- const zclass3_health = 2500
- const zclass3_speed = 285
- const Float:zclass3_gravity = 0.5
- const zclass3_adminflags = ADMIN_ALL
- // Tanker Zombie Attributes
- new const zclass4_name[] = { "Tanker Zombie" }
- new const zclass4_info[] = { "HP++ Speed-" }
- new const zclass4_model[] = { "bb_tanker" }
- new const zclass4_clawmodel[] = { "v_bloodyhands" }
- const zclass4_health = 4000
- const zclass4_speed = 210
- const Float:zclass4_gravity = 1.0
- const zclass4_adminflags = ADMIN_ALL
- #define TANK_ARMOR 200
- // Tennix Zombie Attributes
- new const zclass5_name[] = { "Tennix Zombie" }
- new const zclass5_info[] = { "HP++ Speed+" }
- new const zclass5_model[] = { "bb_tennix" }
- new const zclass5_clawmodel[] = { "v_bloodyhands" }
- const zclass5_health = 4500
- const zclass5_speed = 250
- const Float:zclass5_gravity = 0.9
- const zclass5_adminflags = ADMIN_ALL
- // Ultra Jumper Attributes
- new const zclass6_name[] = { "Ultra Jumper Zombie" }
- new const zclass6_info[] = { "HP++ Jump+" }
- new const zclass6_model[] = { "bb_jumper" }
- new const zclass6_clawmodel[] = { "v_bloodyhands" }
- const zclass6_health = 3500
- const zclass6_speed = 290
- const Float:zclass6_gravity = 0.5
- const zclass6_adminflags = ADMIN_LEVEL_B
- // Ultra Tanker Zombie Attributes
- new const zclass7_name[] = { "Ultra Tanker Zombie" }
- new const zclass7_info[] = { "HP++ Speed+" }
- new const zclass7_model[] = { "bb_tanker" }
- new const zclass7_clawmodel[] = { "v_bloodyhands" }
- const zclass7_health = 5000
- const zclass7_speed = 300
- const Float:zclass7_gravity = 0.7
- const zclass7_adminflags = ADMIN_LEVEL_D
- // Alien Zombie Attributes
- new const zclass8_name[] = { "Alien Zombie" }
- new const zclass8_info[] = { "HP++ Speed++" }
- new const zclass8_model[] = { "bb_alien" }
- new const zclass8_clawmodel[] = { "v_bloodyhands" }
- const zclass8_health = 6000
- const zclass8_speed = 300
- const Float:zclass8_gravity = 0.6
- const zclass8_adminflags = ADMIN_LEVEL_E
- // Skellix Zombie Attributes
- new const zclass9_name[] = { "Skellix Zombie" }
- new const zclass9_info[] = { "HP++ Speed++ Jump++" }
- new const zclass9_model[] = { "bb_skellix" }
- new const zclass9_clawmodel[] = { "v_bloodyhands" }
- const zclass9_health = 6500
- const zclass9_speed = 325
- const Float:zclass9_gravity = 0.5
- const zclass9_adminflags = ADMIN_LEVEL_F
- // Nemesis Zombie Attributes
- new const zclass10_name[] = { "Nemesis Zombie" }
- new const zclass10_info[] = { "HP++ Speed+" }
- new const zclass10_model[] = { "bb_nemesis" }
- new const zclass10_clawmodel[] = { "v_bloodyhands" }
- const zclass10_health = 6500
- const zclass10_speed = 300
- const Float:zclass10_gravity = 0.9
- const zclass10_adminflags = ADMIN_LEVEL_G
- // Alien Boss Zombie Attributes
- new const zclass11_name[] = { "Alien Boss Zombie" }
- new const zclass11_info[] = { "HP++ Speed+" }
- new const zclass11_model[] = { "bb_alien_boss" }
- new const zclass11_clawmodel[] = { "v_bloodyhands" }
- const zclass11_health = 7000
- const zclass11_speed = 250
- const Float:zclass11_gravity = 1.0
- const zclass11_adminflags = ADMIN_LEVEL_H
- new g_alien, tanker1, tanker2
- // Zombie Classes MUST be registered on plugin_precache
- public plugin_precache()
- {
- register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
- // Register all classes
- bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
- bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
- bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
- tanker1 = bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass4_adminflags)
- bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_adminflags)
- bb_register_zombie_class(zclass6_name, zclass6_info, zclass6_model, zclass6_clawmodel, zclass6_health, zclass6_speed, zclass6_gravity, 0.0, zclass6_adminflags)
- tanker2 = bb_register_zombie_class(zclass7_name, zclass7_info, zclass7_model, zclass7_clawmodel, zclass7_health, zclass7_speed, zclass7_gravity, 0.0, zclass7_adminflags)
- bb_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags)
- bb_register_zombie_class(zclass9_name, zclass9_info, zclass9_model, zclass9_clawmodel, zclass9_health, zclass9_speed, zclass9_gravity, 0.0, zclass9_adminflags)
- bb_register_zombie_class(zclass10_name, zclass10_info, zclass10_model, zclass10_clawmodel, zclass10_health, zclass10_speed, zclass10_gravity, 0.0, zclass10_adminflags)
- g_alien = bb_register_zombie_class(zclass11_name, zclass11_info, zclass11_model, zclass11_clawmodel, zclass11_health, zclass11_speed, zclass11_gravity, 0.0, zclass11_adminflags)
- }
- #if defined TANK_ARMOR
- public plugin_init()
- {
- RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
- RegisterHam(Ham_TakeDamage, "player", "fw_Ham_TakeDamage")
- }
- public ham_PlayerSpawn_Post(id)
- {
- if (!is_user_alive(id))
- return ;
- if (bb_is_user_zombie(id) && (bb_get_user_zombie_class(id) == tanker1 || bb_get_user_zombie_class(id) == tanker2))
- {
- give_item(id, "item_assaultsuit");
- cs_set_user_armor(id, TANK_ARMOR, CS_ARMOR_VESTHELM);
- }
- }
- #endif
- public fw_Ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
- {
- if(!is_user_alive(attacker) || !is_user_connected(attacker) || !is_user_connected(victim))
- return HAM_IGNORED
- new weapon = get_user_weapon(attacker)
- new health = get_user_health(victim)
- if(weapon == CSW_KNIFE && bb_get_user_zombie_class(attacker) == g_alien)
- damage=float(health);
- SetHamParamFloat(4, damage)
- return HAM_HANDLED
- }
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