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Reboot - Saber-Fang {Arc}

Sep 22nd, 2018
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Saber-Fang
  4. Age: 32
  5.  
  6. STATISTICS: base stats
  7. Level: 1
  8. HP/Aura: 11,000
  9. Physical Strength: 5
  10. Magical Strength: 0
  11. Physical Defence: 7
  12. Magical Defence: 4
  13. Mana Power: 5000
  14. Wisdom: 10
  15. Intelligence: 6
  16. Stamina: 6
  17. Movement Speed: 7
  18. Stealth: 5
  19. --------------------------------------------------------------------------------------------------------------------------------------
  20.  
  21. Physical Appearance: Saber is apart of the Fang Race of Aeriallites, he looks more like a cross between a wolf and canine. He has brown fur covering his body, pointed ears, a moderately sized tail and hair scruffs at his chin and large nose. He has deep blood red colored eyes, wears a deep blue vest and belt with a golden buckle and lastly wears an eye patch covering his right eye. He carries a custom sabre which he uses along with his fighting style.
  22. Strengths: His unique sabre style attacks. His size gives him nimble and quick movements. Sensitive hearing.
  23. Weaknesses: His size makes him struggle against enemies with high strength. Suffers more from knock-back inducing attacks. Sensitive hearing.
  24. Hobbies: Fishing
  25. Professions: Veteran Mercanary
  26. Likes: Chewing on bones, alcohol,
  27. Dislikes: People who act like wimps,
  28. Personality: Saber is a rough-old mercenary who generally is straight forward towards the point of things and doesn't hold anything back. He'll have no problem yelling at others either in anger or for the fun of it. He'll taunt others if he feels like their slacking and act like a bastard to get through someone if their that oblivious. Though he'll never harm his co-workers or employer as he is loyal towards his job and following through on plans or orders. Guess he has a bit of a roughneck personnel to him.
  29. Place of birth: Oakenward
  30.  
  31. MAGIC: Quiver Knight; Terra
  32.  
  33. PASSIVE: An effect that's always there, unless in a magicless environment
  34.  
  35. Passive- "Nimble Footwork"
  36. E(Effect): User doesn't suffer from non-magical terrain that hinders the user's fighting capabilities.
  37. Drawback: None
  38.  
  39.  
  40. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  41.  
  42. Basic Spell One- "Chomp"
  43. E(Effect): User goes towards the target a targets vulnerable section and bites down on it. Causes bleeding for 5 mins.
  44. D(Damage): Low, 250 Dmg. Bleeding: 50 Dmg per min.
  45. C(Cost): 300
  46. R(Recoil/Drawback): Can't deal damage if user bites down on metal/metallic clothing or armor. Cooldown of 1 minute.
  47.  
  48. Basic Spell Two- "Boulder Bash"
  49. E(Effect): User rips a fairly large chunk of rock or material beneath them and infuses it into a boulder like form. Proceeds to hurl it into the enemy.
  50. D(Damage): Medium, 500 Dmg.
  51. C(Cost): 200
  52. R(Recoil/Drawback): User cannot rip through metals beneath them. Attack fails is user is attacked while carrying the boulder and receives recoil depending on the material of the boulder. Cooldown of 3 minutes.
  53.  
  54. Basic Spell Three- "Tornado Blade"
  55. E(Effect): User leaps high while quickly spinning around his sabre causing series of slashes and force around him. Covers a 2m radius and sends opponents 5m upward.
  56. D(Damage): High, 1000 Dmg. Low, 250 Dmg.
  57. C(Cost): 300
  58. R(Recoil/Drawback): Cannot use this attack frequently or the damage tier is low and radius of attack is halved. Cooldown of 2 minute. Consecutive bypass is 5 minutes.
  59.  
  60. Basic Spell Four- "Howl"
  61. E(Effect): User lets off a loud howl that creates a earth like aura around the user. Saber's phy.str stat is increased by one.
  62. D(Damage): None
  63. C(Cost): 300
  64. R(Recoil/Drawback): Cannot be used to increase the attack power of extreme damaging spells. Buff lasts for two mins. Cooldown of five minutes.
  65.  
  66.  
  67. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  68.  
  69. Secret Art One- "Hurricane Havoc"
  70. E(Effect): User ferociously spins around towards a target at extreme speeds emitting a devastating force that tears his surroundings. Attack always hits.
  71. D(Damage): Medium, 500 Dmg.
  72. C(Cost): 400
  73. R(Recoil/Drawback): User suffers a strength and speed penalty of -1 for 3 minutes. Cooldown of 4 minutes.
  74.  
  75. Secret Art Two- "Stalagmite"
  76. E(Effect): User forces both paws towards the ground and carries over earth-like energy toward a target or group of targets, giant pillars of sharp stone rapidly jab into the enemy/enemies. Deals magical damage based off physical strength.
  77. D(Damage): High, 1000 Dmg.
  78. C(Cost): 500
  79. R(Recoil/Drawback): User is left vulnerable to attacks while immobile, user receives spell lag for 10 seconds before being able to move again once the attack finishes. Cooldown of 4 minutes.
  80.  
  81. Secret Art Three- "Hyper Howl"
  82. E(Effect):User takes a deep breath and charges for roughly 10 seconds and proceeds to let out a roaring howl that hurts the ears of anyone nearby. Causes dizzyness to those with a stamina stat of 5 or lower.
  83. D(Damage): Low, 250 Dmg.
  84. C(Cost): 500
  85. R(Recoil/Drawback): User can only use this attack twice per battle. Cooldown of 5 minutes.
  86.  
  87.  
  88. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  89.  
  90. Forbidden Art One- "Steel Fangs"
  91. E(Effect): User's teeth and jaw have a mineral-like substance cover around them which allows the user to charge at a target and bite down on them regardless of armor. Damages the user's equipment where the target bites and causes severe bleeding for 5 minutes.
  92. D(Damage): High, 1000 Dmg. Bleeding: 100 Dmg per min.
  93. C(Cost): 600
  94. R(Recoil/Drawback): User cannot damage enhanced or legendary status equipment or bite through them. Cooldown of 7 minutes.
  95.  
  96. Forbidden Art Two- "Crushing Tempest"
  97. E(Effect): The user leaps forward towards a target doing a somersault while rapidly spinning his blade forward dealing a multitude of hits towards the target at extreme speeds. Attack cannot miss.
  98. D(Damage): High, 1000 Dmg.
  99. C(Cost): 650
  100. R(Recoil/Drawback): The user receives a strength and speed penalty of -3 for 6 minutes. Cooldown of 8 minutes.
  101.  
  102. Forbidden Art Three- "Cruel Taunt"
  103. E(Effect): The user enhances his vocal cords and says some very cruel and nasty things towards a target. The tone and sound drives the target into a small berserk-frenzy that draws the target towards the user. The targets attacks become more sluggish and more easy to dodge.
  104. D(Damage): None
  105. C(Cost): 600
  106. R(Recoil/Drawback): The target snaps out of the berserk-frenzy after being hit or after 3 mins have passed. Cooldown of 5 minutes.
  107.  
  108. Forbidden Art Four- "Stone-Dog Decoy"
  109. E(Effect): User quickly kicks up some stone and quickly sets up a statue of himself and disappears after it's set up.Used to take any attacks directed at the user. User is protected till the opposing attack has ended.
  110. D(Damage): None
  111. C(Cost): 750
  112. R(Recoil/Drawback): Cannot withstand Overdrive arts and can only be used twice per battle. Cooldown of ten minutes. User is damaged if the attack rips apart the ground beneath the statue 5m deep.
  113.  
  114.  
  115. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  116. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  117.  
  118. Ultimate Move- "Continental Havoc"
  119. E(Effect): The user's magical properties skyrockets as pieces from the earth and derbies is gathered above the battlefield into a single chunk of rock, metal, debris and covers a radius of 500m. The user hitches a ride on one of the rising pieces and goes to the top of the floating mass. The user then proceeds to unleash a hyper spinning attack begins to rupture the chunk of rock above and hundreds upon hundreds of peices of rock, metal, debris, etc fly towards all targets below at insanely high speeds stunning all who they hit, the attack is finished by the user coming crashing down during the spinning attack and anyone within 250m is literally ripped to pieces.
  120. D(Damage): 500m-251m radius: Instant KO and badly injured. 250m and closer radius: Instantaneous death.
  121. C(Cost): All remaining HP and Mana.
  122. R(Recoil/Drawback): The user falls into unconsciousness and requires a week long recovery in order to be at fully shape again. The user is first asleep for the following 24 hours and afterwards suffers from constant dizziness.
  123.  
  124. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  125.  
  126. Takeover- "Kitsune Transformation"
  127. E(Effect): User creates a shell of solid rock around themselves as a huge surge of energy fan be felt inside. The user emerges as a wolf-like kitsune with blood red and brown fur and deep red eyes. And lastly it has multiple tails with with blades forming at the end.
  128. Saber's bite, spin attack and speed is doubled, the attacks may not be stopped.
  129. D(Damage): None
  130. C(Cost): 1/4 of max hp.
  131. R(Recoil/Drawback): This state only lasts for 10 minutes or till the user decides to revert back. If the user is KO'd in this state they cannot use this takeover for a total of 24 hours. Any spell or art attacks that aren't bite or spinning based have their damage halved as well as their effects both positive and negative.
  132.  
  133. Overdrive - "Hyper Frenzy"
  134. E: The user enters a state where the user 's body surges with frenzied aura. The user's speed becomes tripled and the rate on which the user deals hits to a target is doubled.
  135. R: User takes double damage during this state, can only use physical contact damaging attacks. This state only lasts for 10 minutes.
  136.  
  137. Overdrive Art - "Terra Havoc"
  138. E: The user creates an immediate sinkhole with a surge of earth energy that covers a radius of 100m. As the targets fall the user uses the edges of the sinkhole to rapidly leap at the target(s) multiple times dealing swift singles strikes till they hit rock bottom. And then the earth beneath bursts upward and launches the targets 500m above ground level. Inflicts Stun on targets for two minutes.
  139. D: Extreme, 2500 x 2= 5000 Dmg.
  140. R: The user's stats are halved across the board, the user cannot use any spinning attacks for the next hour and user suffers from high exhaustion. Takeover form this reverted after this art is used.
  141. C: 3/4 of current mana.
  142.  
  143. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  144. Weapon: Crescent Sabre
  145. E: Cannot be stoped from using spinning attacks, unless hit by a Spell tier equal to or greater than the spin attack.
  146. Power-ups: None atm
  147.  
  148. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  149.  
  150. Upgrades:
  151. E:
  152. Power-Ups:
  153.  
  154. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  155.  
  156. Gear:
  157. E:
  158. Power-Ups:
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