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- LogInit:Display: Running engine for game: ExoSphere
- LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0
- LogInit: Compiled (64-bit): Mar 17 2014 00:23:11
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.0
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
- LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
- LogOnline:Warning: No default platform service specified for OnlineSubsystem
- LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: KHALID-PC
- LogInit: User: Khalid
- LogInit: CPU Page size=4096, Cores=6
- LogInit: High frequency timer resolution =3.125003 MHz
- LogInit: Memory total: Physical=7.9GB (8GB approx) Pagefile=8184.1GB Virtual=8192.0GB
- LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 680 (Feature Level 11_0)
- LogD3D11RHI: Adapter has 1952MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
- LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
- LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogContentStreaming: Texture pool size is 0.000000MB
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.04s 57MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
- LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
- LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
- LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
- LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
- LogEnum:Warning: Enum Text 8 for Enum ECompositingSampleCount failed to resolve to any value
- UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- PIE:Warning: Warning Trying to simulate physics on ''None'' but no physics body.
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- BlueprintLog: New page: Editor Load
- LogObj: 18468 objects as part of root set at end of initial load.
- LogUObjectAllocator: 3670632 out of 0 bytes used by permanent object pool.
- LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- LogEngine: Initializing Engine...
- LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.02s 57MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Creating configured Analytics provider AnalyticsET
- LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0
- LogAnalytics: SetUserId 2b07e37e3790c6d66de35a4ba401cbd4
- LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
- LogInit: Transaction tracking system initialized
- LogAssetRegistry: FAssetRegistry took 0.011260 seconds to start up
- LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 WORLDCOMPOSITION=0
- LightingResults: New page: Lighting Build
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC01D4F600
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP
- MapCheck: New page: Untitled_1 - 22 Mar 2014 13:01:04
- MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [40.759ms] ==========
- LogFileHelpers: Loading map 'Template_Default' took 0.189
- LogCollectionManager: Loaded 0 collections in 0.000667 seconds
- LogCrashTracker: Crashtracker disabled due to settings.
- Cmd: MODE PLACEMENT
- LogLoad: Full Startup: 6.28 seconds (BP compile: 0.06 seconds)
- LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Materials'
- LogRenderer:Warning: Reallocating scene render targets to support 1136x1024.
- LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
- <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>074504C2DD2850D8</RequestId><HostId>4dFHKRyQl9dxmDvl+1LapzseCIY5NA0v5I2QL3lAuScgbC2gZuFgypoVSZGs44Er</HostId></Error>
- LogAssetRegistry: Asset discovery search completed in 1.509600 seconds
- LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
- <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>F390FAE9932EE211</RequestId><HostId>NZUG0ADjoZPy0Rw/kh5O9nWEKWDm07ExTgGCW7E4Nm4fdTEDL3ZcIs305jaZCqvj</HostId></Error>
- LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
- <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>D5DED20541D2A7DF</RequestId><HostId>F/SZqXQAyt7QAmskVZzfqqJm90xIjDFGvn3dPhkgpYX3qPMdXfR5tTbP0VyyoidZ</HostId></Error>
- Cmd: MAP LOAD FILE="../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/Content/LevelOne.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: LevelOne.umap
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC01BBD940
- LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling.
- LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling.
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP
- MapCheck: New page: LevelOne - 22 Mar 2014 13:01:15
- MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [44.886ms] ==========
- LogFileHelpers: Loading map 'LevelOne' took 0.463
- LogPlayLevel: PIE: No blueprints needed recompiling
- PIE: New page: PIE session: LevelOne (22 Mar 2014 13:01:18)
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.006991s)
- LogPlayLevel: PIE: World Init took: (0.000684s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/LevelOne.LevelOne to /Game/UEDPIE_0_LevelOne.LevelOne (0.008725s)
- LogWorld: Game class is 'ExoSphereGameMode'
- LogWorld: Bringing World /Game/UEDPIE_0_LevelOne.LevelOne up for play (max tick rate 0) at 2014.03.22-13.01.18
- LogWorld: Bringing up level for play took: 0.002516
- PIE:Warning: Warning Trying to simulate physics on ''None'' but no physics body.
- LogPlayerController: ClientRestart_Implementation SpherePawn_0
- LogPlayerController: ServerAcknowledgePossession_Implementation SpherePawn_0
- PIE: Info Play in editor start time for /Game/UEDPIE_0_LevelOne 0.554
- LogRenderer:Warning: Reallocating scene render targets to support 1296x1024.
- LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC11FBA7A0
- LogSavePackage: Save=38.997082ms
- LogSavePackage: Moving '../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/Saved//UEDPCLevelOne1B9D31E0408EE8366D88DFA1FFF1447D.tmp' to '../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/Saved/Autosaves/Game/UEDPCLevelOne.umap'
- LogPlayLevel:Display: Running AutomationTool...
- LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
- LogPlayLevel:Display: Program.Main: CWD=C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET
- LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Khalid/Documents/Unreal Projects/ExoSphere/ExoSphere.uproject -noP4 -platform=Android -clientconfig=Development -serverconfig=Development -nocompile -rocket -build -skipcook -NoCompile
- LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
- LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
- LogPlayLevel:Display: Automation.Process: Setting up command environment.
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.0
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.0
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.txt
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.bat=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.bat
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- LogPlayLevel:Display: HarvestEnvVars:
- LogPlayLevel:Display: HarvestEnvVars: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET>set 1>"C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.txt"
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.2982848s to run HarvestEnvVars.bat
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\windows\Microsoft.NET\Framework\
- LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\windows\Microsoft.NET\Framework\
- LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\windows\Microsoft.NET\Framework\
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
- LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\windows\system32\cmd.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
- LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.0
- LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved/Logs
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\windows\system32\mount.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
- LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\windows\system32\robocopy.exe
- LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-03-22_13.01.32
- LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe
- LogPlayLevel:Display: Automation.Process: Compiling scripts.
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
- LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
- LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
- LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
- LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: IOS
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
- LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Linux
- LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
- LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
- LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
- LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/Users/Khalid/Documents/Unreal Projects/ExoSphere/ExoSphere.uproject=True
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/Users/Khalid/Documents/Unreal Projects/ExoSphere/ExoSphere.uproject=True
- LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject
- LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject
- LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Khalid\Documents\Unreal Projects\ExoSphere
- LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Targets DLL C:\Users\Khalid\AppData\Local\Temp\UATRules-1113165567.dll is up to date.
- LogPlayLevel:Display: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Khalid\AppData\Local\Temp\UATRules-1113165567.dll
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ArchivedBuilds
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Saved\StagedBuilds
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=True
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=ExoSphere
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android\ExoSphere
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android\ExoSphere
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=True
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=ExoSphere
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=True
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
- LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject=True
- LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Config\DefaultEngine.ini=True
- LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Config\DefaultEngine.ini
- LogPlayLevel:Display: InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Config\DefaultEngine.ini
- LogPlayLevel:Display: BuildCookRun.GetDefaultMap: No DefaultMap found, assuming: /Engine/Maps/Entry
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject=True
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject=True
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
- LogPlayLevel:Display: UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- LogPlayLevel:Display: UE4Build.Build: ************************* UE4Build:
- LogPlayLevel:Display: UE4Build.Build: ************************* ForceMonolithic:
- LogPlayLevel:Display: UE4Build.Build: ************************* ForceNonUnity:
- LogPlayLevel:Display: UE4Build.Build: ************************* ForceDebugInfo:
- LogPlayLevel:Display: UE4Build.Build: ************************* UseXGE:
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Build\Manifest.xml
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development -generatemanifest "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development -generatemanifest "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.6896614s to run UnrealBuildTool.exe
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate/Build/Manifest.xml=True
- LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Build\Manifest.xml C:\Program Files\Unreal Engine\4.0\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- LogPlayLevel:Display: UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\Unreal Engine\4.0\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
- LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- LogPlayLevel:Display: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
- LogPlayLevel:Display: UnrealBuildTool: Compiling with NDK API 'android-19'
- LogPlayLevel:Display: UnrealBuildTool: Parsing headers for ExoSphere
- LogPlayLevel:Display: UnrealBuildTool: Code generation finished for ExoSphere and took 2.663
- LogPlayLevel:Display: UnrealBuildTool: clang++.exe SpherePawn.cpp
- LogPlayLevel:Display: UnrealBuildTool: clang++.exe ExoSphere-armv7.so
- LogPlayLevel:Display: UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
- LogPlayLevel:Display: UnrealBuildTool: Cumulative action seconds (12 processors): 0.00 building projects, 17.31 compiling, 0.00 creating app bundles, 0.00 generating debug info, 41.68 linking, 0.00 other
- LogPlayLevel:Display: UnrealBuildTool: UBT execution time: 64.06 seconds
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: Deleting: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere/Intermediate/Android/APK
- LogPlayLevel:Display: UnrealBuildTool: Building with SDK API 'android-19'
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: Running: C:\NVPACK\android-sdk-windows/tools/android.bat update project --name ExoSphere --path . --target android-19
- LogPlayLevel:Display: UnrealBuildTool: Updated project.properties
- LogPlayLevel:Display: UnrealBuildTool: Updated local.properties
- LogPlayLevel:Display: UnrealBuildTool: Added file C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\build.xml
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: Running: C:\NVPACK\android-ndk-r9c/ndk-build.cmd NDK_DEBUG=1
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: Running: /c "C:\NVPACK\apache-ant-1.8.2/bin/ant.bat" debug
- LogPlayLevel:Display: UnrealBuildTool: Buildfile: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\build.xml
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -set-mode-check:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -set-debug-files:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -check-env:
- LogPlayLevel:Display: UnrealBuildTool: [checkenv] Android SDK Tools Revision 22.3.0
- LogPlayLevel:Display: UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -setup:
- LogPlayLevel:Display: UnrealBuildTool: [echo] Project Name: ExoSphere
- LogPlayLevel:Display: UnrealBuildTool: [gettype] Project Type: Application
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -set-debug-mode:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -debug-obfuscation-check:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -pre-build:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -build-setup:
- LogPlayLevel:Display: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.0.1
- LogPlayLevel:Display: UnrealBuildTool: [echo] Resolving Build Target for ExoSphere...
- LogPlayLevel:Display: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
- LogPlayLevel:Display: UnrealBuildTool: [gettarget] API level: 19
- LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
- LogPlayLevel:Display: UnrealBuildTool: [echo] Creating output directories if needed...
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\rsObj
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\rsLibs
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\gen
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes
- LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\dexedLibs
- LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
- LogPlayLevel:Display: UnrealBuildTool: [echo] Resolving Dependencies for ExoSphere...
- LogPlayLevel:Display: UnrealBuildTool: [dependency] Library dependencies:
- LogPlayLevel:Display: UnrealBuildTool: [dependency] No Libraries
- LogPlayLevel:Display: UnrealBuildTool: [dependency]
- LogPlayLevel:Display: UnrealBuildTool: [dependency] ------------------
- LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
- LogPlayLevel:Display: UnrealBuildTool: [echo] Building Libraries with 'debug'...
- LogPlayLevel:Display: UnrealBuildTool: [subant] No sub-builds to iterate on
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -code-gen:
- LogPlayLevel:Display: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
- LogPlayLevel:Display: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
- LogPlayLevel:Display: UnrealBuildTool: [echo] Handling aidl files...
- LogPlayLevel:Display: UnrealBuildTool: [aidl] No AIDL files to compile.
- LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
- LogPlayLevel:Display: UnrealBuildTool: [echo] Handling RenderScript files...
- LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
- LogPlayLevel:Display: UnrealBuildTool: [echo] Handling Resources...
- LogPlayLevel:Display: UnrealBuildTool: [aapt] Generating resource IDs...
- LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
- LogPlayLevel:Display: UnrealBuildTool: [echo] Handling BuildConfig class...
- LogPlayLevel:Display: UnrealBuildTool: [buildconfig] Generating BuildConfig class.
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -pre-compile:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -compile:
- LogPlayLevel:Display: UnrealBuildTool: [javac] Compiling 4 source files to C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -post-compile:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -obfuscate:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -dex:
- LogPlayLevel:Display: UnrealBuildTool: [dex] input: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes
- LogPlayLevel:Display: UnrealBuildTool: [dex] Converting compiled files and external libraries into C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes.dex...
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -crunch:
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res
- LogPlayLevel:Display: UnrealBuildTool: [crunch] To destination dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-hdpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png
- LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png: 40% size of source)
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-ldpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png
- LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png: 0% size of source)
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-mdpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png
- LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png: 0% size of source)
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-xhdpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png
- LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png: 60% size of source)
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects
- LogPlayLevel:Display: UnrealBuildTool: [crunch] \ExoSphere\Intermediate\Android\APK\res\drawable\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable\icon.png
- LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable\icon.png: 0% size of source)
- LogPlayLevel:Display: UnrealBuildTool: [crunch] Crunched 5 PNG files to update cache
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -package-resources:
- LogPlayLevel:Display: UnrealBuildTool: [aapt] Creating full resource package...
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -package:
- LogPlayLevel:Display: UnrealBuildTool: [apkbuilder] Current build type is different than previous build: forced apkbuilder run.
- LogPlayLevel:Display: UnrealBuildTool: [apkbuilder] Creating ExoSphere-debug-unaligned.apk and signing it with a debug key...
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -post-package:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -do-debug:
- LogPlayLevel:Display: UnrealBuildTool: [zipalign] Running zip align on final apk...
- LogPlayLevel:Display: UnrealBuildTool: [echo] Debug Package: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\ExoSphere-debug.apk
- LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Creating new property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
- LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
- LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
- LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: -post-build:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: debug:
- LogPlayLevel:Display: UnrealBuildTool:
- LogPlayLevel:Display: UnrealBuildTool: BUILD SUCCESSFUL
- LogPlayLevel:Display: UnrealBuildTool: Total time: 15 seconds
- LogPlayLevel:Display: CommandUtils.Run: Run: Took 94.9379614s to run UnrealBuildTool.exe
- LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
- LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
- LogPlayLevel:Display: Program.Main: ERROR: Exception in Android.Automation: Object reference not set to an instance of an object.
- LogPlayLevel:Display: Stacktrace: at AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config)
- LogPlayLevel:Display: at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
- LogPlayLevel:Display: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
- LogPlayLevel:Display: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
- LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- LogPlayLevel:Display: at BuildCommand.Execute()
- LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
- LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
- LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- LogPlayLevel:Display: at AutomationTool.Program.Main()
- LogPlayLevel:Display: Program.Main: ERROR: Object reference not set to an instance of an object.
- LogPlayLevel:Display: copying UAT log files...
- LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- LogPlayLevel:Display: BUILD FAILED
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