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  1. LogInit:Display: Running engine for game: ExoSphere
  2. LogInit: Version: 4.0.1-2027741+++depot+UE4-Releases+4.0
  3. LogInit: Compiled (64-bit): Mar 17 2014 00:23:11
  4. LogInit: Build Configuration: Development
  5. LogInit: Branch Name: ++depot+UE4-Releases+4.0
  6. LogInit: Command line:
  7. LogInit: Base directory: C:/Program Files/Unreal Engine/4.0/Engine/Binaries/Win64/
  8. LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  9. LogOnline:Warning: No default platform service specified for OnlineSubsystem
  10. LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  11. LogInit: Object subsystem initialized
  12. LogInit: Selected Device Profile: [Windows]
  13. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  14. LogInit: Computer: KHALID-PC
  15. LogInit: User: Khalid
  16. LogInit: CPU Page size=4096, Cores=6
  17. LogInit: High frequency timer resolution =3.125003 MHz
  18. LogInit: Memory total: Physical=7.9GB (8GB approx) Pagefile=8184.1GB Virtual=8192.0GB
  19. LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 680 (Feature Level 11_0)
  20. LogD3D11RHI: Adapter has 1952MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
  21. LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
  22. LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
  23. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  24. LogD3D11RHI: Async texture creation enabled
  25. LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  26. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  27. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  28. LogContentStreaming: Texture pool size is 0.000000MB
  29. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  30. LogTargetPlatformManager:Display: Building Assets For Windows
  31. LogTargetPlatformManager:Display: Building Assets For Windows
  32. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  33. LogDerivedDataCache: Loaded boot cache 0.04s 57MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
  34. LogDerivedDataCache:Display: Loaded Boot cache: C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc
  35. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  36. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  37. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  38. LogDerivedDataCache: Using Local data cache path C:/ProgramData/Epic/Engine/DerivedDataCache: Writable
  39. LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperEditor.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
  40. LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Experimental/SlateComponentWrappers/Binaries/Win64/UE4Editor-SlateComponentWrapperRuntime.dll (version 1 0 0 44392), but it was incompatible with the current engine version (4 0 0 0). This is likely a stale module that must be recompiled.
  41. LogMeshUtilities: No automatic mesh reduction module available
  42. LogMeshUtilities: No automatic mesh merging module available
  43. LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
  44. LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
  45. LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
  46. LogEnum:Warning: Enum Text 8 for Enum ECompositingSampleCount failed to resolve to any value
  47. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  48. PIE:Warning: Warning Trying to simulate physics on ''None'' but no physics body.
  49. SourceControl: Info Source control is disabled
  50. SourceControl: Info Source control is disabled
  51. SourceControl: Info Source control is disabled
  52. BlueprintLog: New page: Editor Load
  53. LogObj: 18468 objects as part of root set at end of initial load.
  54. LogUObjectAllocator: 3670632 out of 0 bytes used by permanent object pool.
  55. LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  56. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  57. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  58. LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  59. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  60. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  61. LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  62. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  63. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  64. LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  65. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  66. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  67. LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  68. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  69. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  70. LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  71. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  72. Resource: (C:/Program Files/Unreal Engine/4.0/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  73. LogEngine: Initializing Engine...
  74. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  75. LogInit: FAudioDevice initialized.
  76. LogDerivedDataCache: Saved boot cache 0.02s 57MB C:/ProgramData/Epic/Engine/DerivedDataCache/Boot.ddc.
  77. LogInit: Texture streaming: Enabled
  78. LogAnalytics: Creating configured Analytics provider AnalyticsET
  79. LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.0.1-2027741+++depot+UE4-Releases+4.0
  80. LogAnalytics: SetUserId 2b07e37e3790c6d66de35a4ba401cbd4
  81. LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  82. LogInit: Transaction tracking system initialized
  83. LogAssetRegistry: FAssetRegistry took 0.011260 seconds to start up
  84. LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
  85. LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
  86. SourceControl: Info Source control is disabled
  87. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 WORLDCOMPOSITION=0
  88. LightingResults: New page: Lighting Build
  89. MapCheck: New page: Map Check
  90. LightingResults: New page: Lighting Build
  91. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC01D4F600
  92. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  93. Cmd: MAP CHECKDEP
  94. MapCheck: New page: Untitled_1 - 22 Mar 2014 13:01:04
  95. MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [40.759ms] ==========
  96. LogFileHelpers: Loading map 'Template_Default' took 0.189
  97. LogCollectionManager: Loaded 0 collections in 0.000667 seconds
  98. LogCrashTracker: Crashtracker disabled due to settings.
  99. Cmd: MODE PLACEMENT
  100. LogLoad: Full Startup: 6.28 seconds (BP compile: 0.06 seconds)
  101. LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Materials'
  102. LogRenderer:Warning: Reallocating scene render targets to support 1136x1024.
  103. LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
  104. <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>074504C2DD2850D8</RequestId><HostId>4dFHKRyQl9dxmDvl+1LapzseCIY5NA0v5I2QL3lAuScgbC2gZuFgypoVSZGs44Er</HostId></Error>
  105. LogAssetRegistry: Asset discovery search completed in 1.509600 seconds
  106. LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
  107. <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>F390FAE9932EE211</RequestId><HostId>NZUG0ADjoZPy0Rw/kh5O9nWEKWDm07ExTgGCW7E4Nm4fdTEDL3ZcIs305jaZCqvj</HostId></Error>
  108. LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
  109. <Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>D5DED20541D2A7DF</RequestId><HostId>F/SZqXQAyt7QAmskVZzfqqJm90xIjDFGvn3dPhkgpYX3qPMdXfR5tTbP0VyyoidZ</HostId></Error>
  110. Cmd: MAP LOAD FILE="../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/Content/LevelOne.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
  111. LightingResults: New page: Lighting Build
  112. LoadErrors: New page: Loading map: LevelOne.umap
  113. MapCheck: New page: Map Check
  114. LightingResults: New page: Lighting Build
  115. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC01BBD940
  116. LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling.
  117. LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling.
  118. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  119. Cmd: MAP CHECKDEP
  120. MapCheck: New page: LevelOne - 22 Mar 2014 13:01:15
  121. MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [44.886ms] ==========
  122. LogFileHelpers: Loading map 'LevelOne' took 0.463
  123. LogPlayLevel: PIE: No blueprints needed recompiling
  124. PIE: New page: PIE session: LevelOne (22 Mar 2014 13:01:18)
  125. LogPlayLevel: PIE: StaticDuplicateObject took: (0.006991s)
  126. LogPlayLevel: PIE: World Init took: (0.000684s)
  127. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/LevelOne.LevelOne to /Game/UEDPIE_0_LevelOne.LevelOne (0.008725s)
  128. LogWorld: Game class is 'ExoSphereGameMode'
  129. LogWorld: Bringing World /Game/UEDPIE_0_LevelOne.LevelOne up for play (max tick rate 0) at 2014.03.22-13.01.18
  130. LogWorld: Bringing up level for play took: 0.002516
  131. PIE:Warning: Warning Trying to simulate physics on ''None'' but no physics body.
  132. LogPlayerController: ClientRestart_Implementation SpherePawn_0
  133. LogPlayerController: ServerAcknowledgePossession_Implementation SpherePawn_0
  134. PIE: Info Play in editor start time for /Game/UEDPIE_0_LevelOne 0.554
  135. LogRenderer:Warning: Reallocating scene render targets to support 1296x1024.
  136. LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000AC11FBA7A0
  137. LogSavePackage: Save=38.997082ms
  138. LogSavePackage: Moving '../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/Saved//UEDPCLevelOne1B9D31E0408EE8366D88DFA1FFF1447D.tmp' to '../../../../../../Users/Khalid/Documents/Unreal Projects/ExoSphere/Saved/Autosaves/Game/UEDPCLevelOne.umap'
  139. LogPlayLevel:Display: Running AutomationTool...
  140. LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
  141. LogPlayLevel:Display: Program.Main: CWD=C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET
  142. LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/Khalid/Documents/Unreal Projects/ExoSphere/ExoSphere.uproject -noP4 -platform=Android -clientconfig=Development -serverconfig=Development -nocompile -rocket -build -skipcook -NoCompile
  143. LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
  144. LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
  145. LogPlayLevel:Display: Automation.Process: Setting up command environment.
  146. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
  147. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  148. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.0
  149. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
  150. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  151. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
  152. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe=True
  153. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.0
  154. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
  155. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
  156. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved/Logs
  157. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  158. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  159. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  160. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  161. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  162. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  163. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
  164. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  165. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.txt
  166. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.bat=True
  167. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.bat
  168. LogPlayLevel:Display: HarvestEnvVars:
  169. LogPlayLevel:Display: HarvestEnvVars: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  170. LogPlayLevel:Display: HarvestEnvVars:
  171. LogPlayLevel:Display: HarvestEnvVars: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET>set 1>"C:\Users\Khalid\AppData\Local\Temp\HarvestEnvVars.txt"
  172. LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.2982848s to run HarvestEnvVars.bat
  173. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\windows\Microsoft.NET\Framework\
  174. LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  175. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\windows\Microsoft.NET\Framework\
  176. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  177. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\windows\Microsoft.NET\Framework\
  178. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  179. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  180. LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
  181. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
  182. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
  183. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  184. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  185. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
  186. LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
  187. LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\windows\system32\cmd.exe
  188. LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved
  189. LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  190. LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.0
  191. LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.0/Engine/Programs/AutomationTool/Saved/Logs
  192. LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\windows\system32\mount.exe
  193. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  194. LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
  195. LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\windows\system32\robocopy.exe
  196. LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-03-22_13.01.32
  197. LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\AutomationTool.exe
  198. LogPlayLevel:Display: Automation.Process: Compiling scripts.
  199. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  200. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
  201. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
  202. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
  203. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
  204. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
  205. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
  206. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
  207. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  208. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
  209. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  210. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  211. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: IOS
  212. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  213. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  214. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
  215. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Linux
  216. LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
  217. LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
  218. LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
  219. LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
  220. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/Users/Khalid/Documents/Unreal Projects/ExoSphere/ExoSphere.uproject=True
  221. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:/Users/Khalid/Documents/Unreal Projects/ExoSphere/ExoSphere.uproject=True
  222. LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject
  223. LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject
  224. LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Khalid\Documents\Unreal Projects\ExoSphere
  225. LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Targets DLL C:\Users\Khalid\AppData\Local\Temp\UATRules-1113165567.dll is up to date.
  226. LogPlayLevel:Display: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Khalid\AppData\Local\Temp\UATRules-1113165567.dll
  227. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
  228. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
  229. LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ArchivedBuilds
  230. LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Saved\StagedBuilds
  231. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=True
  232. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
  233. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
  234. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
  235. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  236. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=ExoSphere
  237. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
  238. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
  239. LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  240. LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
  241. LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
  242. LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
  243. LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
  244. LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
  245. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
  246. LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  247. LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
  248. LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
  249. LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
  250. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
  251. LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=
  252. LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
  253. LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
  254. LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
  255. LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
  256. LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
  257. LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
  258. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
  259. LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
  260. LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
  261. LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
  262. LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
  263. LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
  264. LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
  265. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
  266. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android
  267. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android
  268. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android\ExoSphere
  269. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Binaries\Android\ExoSphere
  270. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
  271. LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject
  272. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=True
  273. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
  274. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  275. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
  276. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
  277. LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=ExoSphere
  278. LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
  279. LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
  280. LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=True
  281. LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  282. LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
  283. LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
  284. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
  285. LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
  286. LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
  287. LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
  288. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject=True
  289. LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
  290. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Config\DefaultEngine.ini=True
  291. LogPlayLevel:Display: BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Config\DefaultEngine.ini
  292. LogPlayLevel:Display: InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Config\DefaultEngine.ini
  293. LogPlayLevel:Display: BuildCookRun.GetDefaultMap: No DefaultMap found, assuming: /Engine/Maps/Entry
  294. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject=True
  295. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject=True
  296. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False
  297. LogPlayLevel:Display: UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  298. LogPlayLevel:Display: UE4Build.Build: ************************* UE4Build:
  299. LogPlayLevel:Display: UE4Build.Build: ************************* ForceMonolithic:
  300. LogPlayLevel:Display: UE4Build.Build: ************************* ForceNonUnity:
  301. LogPlayLevel:Display: UE4Build.Build: ************************* ForceDebugInfo:
  302. LogPlayLevel:Display: UE4Build.Build: ************************* UseXGE:
  303. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  304. LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Build\Manifest.xml
  305. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  306. LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development -generatemanifest "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
  307. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  308. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development -generatemanifest "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
  309. LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.6896614s to run UnrealBuildTool.exe
  310. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate/Build/Manifest.xml=True
  311. LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Build\Manifest.xml C:\Program Files\Unreal Engine\4.0\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
  312. LogPlayLevel:Display: UE4Build.PrepareManifest: Copied UBT manifest to C:\Program Files\Unreal Engine\4.0\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
  313. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  314. LogPlayLevel:Display: CommandUtils.RunAndLog: Running C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
  315. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  316. LogPlayLevel:Display: CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.0\Engine\Binaries\DotNET\UnrealBuildTool.exe ExoSphere Android Development "C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\ExoSphere.uproject" -noxge -rocket
  317. LogPlayLevel:Display: UnrealBuildTool: Compiling with NDK API 'android-19'
  318. LogPlayLevel:Display: UnrealBuildTool: Parsing headers for ExoSphere
  319. LogPlayLevel:Display: UnrealBuildTool: Code generation finished for ExoSphere and took 2.663
  320. LogPlayLevel:Display: UnrealBuildTool: clang++.exe SpherePawn.cpp
  321. LogPlayLevel:Display: UnrealBuildTool: clang++.exe ExoSphere-armv7.so
  322. LogPlayLevel:Display: UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
  323. LogPlayLevel:Display: UnrealBuildTool: Cumulative action seconds (12 processors): 0.00 building projects, 17.31 compiling, 0.00 creating app bundles, 0.00 generating debug info, 41.68 linking, 0.00 other
  324. LogPlayLevel:Display: UnrealBuildTool: UBT execution time: 64.06 seconds
  325. LogPlayLevel:Display: UnrealBuildTool:
  326. LogPlayLevel:Display: UnrealBuildTool: Deleting: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere/Intermediate/Android/APK
  327. LogPlayLevel:Display: UnrealBuildTool: Building with SDK API 'android-19'
  328. LogPlayLevel:Display: UnrealBuildTool:
  329. LogPlayLevel:Display: UnrealBuildTool: Running: C:\NVPACK\android-sdk-windows/tools/android.bat update project --name ExoSphere --path . --target android-19
  330. LogPlayLevel:Display: UnrealBuildTool: Updated project.properties
  331. LogPlayLevel:Display: UnrealBuildTool: Updated local.properties
  332. LogPlayLevel:Display: UnrealBuildTool: Added file C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\build.xml
  333. LogPlayLevel:Display: UnrealBuildTool:
  334. LogPlayLevel:Display: UnrealBuildTool: Running: C:\NVPACK\android-ndk-r9c/ndk-build.cmd NDK_DEBUG=1
  335. LogPlayLevel:Display: UnrealBuildTool:
  336. LogPlayLevel:Display: UnrealBuildTool: Running: /c "C:\NVPACK\apache-ant-1.8.2/bin/ant.bat" debug
  337. LogPlayLevel:Display: UnrealBuildTool: Buildfile: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\build.xml
  338. LogPlayLevel:Display: UnrealBuildTool:
  339. LogPlayLevel:Display: UnrealBuildTool: -set-mode-check:
  340. LogPlayLevel:Display: UnrealBuildTool:
  341. LogPlayLevel:Display: UnrealBuildTool: -set-debug-files:
  342. LogPlayLevel:Display: UnrealBuildTool:
  343. LogPlayLevel:Display: UnrealBuildTool: -check-env:
  344. LogPlayLevel:Display: UnrealBuildTool: [checkenv] Android SDK Tools Revision 22.3.0
  345. LogPlayLevel:Display: UnrealBuildTool: [checkenv] Installed at C:\NVPACK\android-sdk-windows
  346. LogPlayLevel:Display: UnrealBuildTool:
  347. LogPlayLevel:Display: UnrealBuildTool: -setup:
  348. LogPlayLevel:Display: UnrealBuildTool: [echo] Project Name: ExoSphere
  349. LogPlayLevel:Display: UnrealBuildTool: [gettype] Project Type: Application
  350. LogPlayLevel:Display: UnrealBuildTool:
  351. LogPlayLevel:Display: UnrealBuildTool: -set-debug-mode:
  352. LogPlayLevel:Display: UnrealBuildTool:
  353. LogPlayLevel:Display: UnrealBuildTool: -debug-obfuscation-check:
  354. LogPlayLevel:Display: UnrealBuildTool:
  355. LogPlayLevel:Display: UnrealBuildTool: -pre-build:
  356. LogPlayLevel:Display: UnrealBuildTool:
  357. LogPlayLevel:Display: UnrealBuildTool: -build-setup:
  358. LogPlayLevel:Display: UnrealBuildTool: [getbuildtools] Using latest Build Tools: 19.0.1
  359. LogPlayLevel:Display: UnrealBuildTool: [echo] Resolving Build Target for ExoSphere...
  360. LogPlayLevel:Display: UnrealBuildTool: [gettarget] Project Target: Android 4.4.2
  361. LogPlayLevel:Display: UnrealBuildTool: [gettarget] API level: 19
  362. LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
  363. LogPlayLevel:Display: UnrealBuildTool: [echo] Creating output directories if needed...
  364. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin
  365. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res
  366. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\rsObj
  367. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\rsLibs
  368. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\gen
  369. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes
  370. LogPlayLevel:Display: UnrealBuildTool: [mkdir] Created dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\dexedLibs
  371. LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
  372. LogPlayLevel:Display: UnrealBuildTool: [echo] Resolving Dependencies for ExoSphere...
  373. LogPlayLevel:Display: UnrealBuildTool: [dependency] Library dependencies:
  374. LogPlayLevel:Display: UnrealBuildTool: [dependency] No Libraries
  375. LogPlayLevel:Display: UnrealBuildTool: [dependency]
  376. LogPlayLevel:Display: UnrealBuildTool: [dependency] ------------------
  377. LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
  378. LogPlayLevel:Display: UnrealBuildTool: [echo] Building Libraries with 'debug'...
  379. LogPlayLevel:Display: UnrealBuildTool: [subant] No sub-builds to iterate on
  380. LogPlayLevel:Display: UnrealBuildTool:
  381. LogPlayLevel:Display: UnrealBuildTool: -code-gen:
  382. LogPlayLevel:Display: UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
  383. LogPlayLevel:Display: UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
  384. LogPlayLevel:Display: UnrealBuildTool: [echo] Handling aidl files...
  385. LogPlayLevel:Display: UnrealBuildTool: [aidl] No AIDL files to compile.
  386. LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
  387. LogPlayLevel:Display: UnrealBuildTool: [echo] Handling RenderScript files...
  388. LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
  389. LogPlayLevel:Display: UnrealBuildTool: [echo] Handling Resources...
  390. LogPlayLevel:Display: UnrealBuildTool: [aapt] Generating resource IDs...
  391. LogPlayLevel:Display: UnrealBuildTool: [echo] ----------
  392. LogPlayLevel:Display: UnrealBuildTool: [echo] Handling BuildConfig class...
  393. LogPlayLevel:Display: UnrealBuildTool: [buildconfig] Generating BuildConfig class.
  394. LogPlayLevel:Display: UnrealBuildTool:
  395. LogPlayLevel:Display: UnrealBuildTool: -pre-compile:
  396. LogPlayLevel:Display: UnrealBuildTool:
  397. LogPlayLevel:Display: UnrealBuildTool: -compile:
  398. LogPlayLevel:Display: UnrealBuildTool: [javac] Compiling 4 source files to C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes
  399. LogPlayLevel:Display: UnrealBuildTool:
  400. LogPlayLevel:Display: UnrealBuildTool: -post-compile:
  401. LogPlayLevel:Display: UnrealBuildTool:
  402. LogPlayLevel:Display: UnrealBuildTool: -obfuscate:
  403. LogPlayLevel:Display: UnrealBuildTool:
  404. LogPlayLevel:Display: UnrealBuildTool: -dex:
  405. LogPlayLevel:Display: UnrealBuildTool: [dex] input: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes
  406. LogPlayLevel:Display: UnrealBuildTool: [dex] Converting compiled files and external libraries into C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\classes.dex...
  407. LogPlayLevel:Display: UnrealBuildTool:
  408. LogPlayLevel:Display: UnrealBuildTool: -crunch:
  409. LogPlayLevel:Display: UnrealBuildTool: [crunch] Crunching PNG Files in source dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res
  410. LogPlayLevel:Display: UnrealBuildTool: [crunch] To destination dir: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res
  411. LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-hdpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png
  412. LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png: 40% size of source)
  413. LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-ldpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png
  414. LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png: 0% size of source)
  415. LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-mdpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png
  416. LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png: 0% size of source)
  417. LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\res\drawable-xhdpi\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png
  418. LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png: 60% size of source)
  419. LogPlayLevel:Display: UnrealBuildTool: [crunch] Processing image to cache: C:\Users\Khalid\Documents\Unreal Projects
  420. LogPlayLevel:Display: UnrealBuildTool: [crunch] \ExoSphere\Intermediate\Android\APK\res\drawable\icon.png => C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable\icon.png
  421. LogPlayLevel:Display: UnrealBuildTool: [crunch] (processed image to cache entry C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\res\drawable\icon.png: 0% size of source)
  422. LogPlayLevel:Display: UnrealBuildTool: [crunch] Crunched 5 PNG files to update cache
  423. LogPlayLevel:Display: UnrealBuildTool:
  424. LogPlayLevel:Display: UnrealBuildTool: -package-resources:
  425. LogPlayLevel:Display: UnrealBuildTool: [aapt] Creating full resource package...
  426. LogPlayLevel:Display: UnrealBuildTool:
  427. LogPlayLevel:Display: UnrealBuildTool: -package:
  428. LogPlayLevel:Display: UnrealBuildTool: [apkbuilder] Current build type is different than previous build: forced apkbuilder run.
  429. LogPlayLevel:Display: UnrealBuildTool: [apkbuilder] Creating ExoSphere-debug-unaligned.apk and signing it with a debug key...
  430. LogPlayLevel:Display: UnrealBuildTool:
  431. LogPlayLevel:Display: UnrealBuildTool: -post-package:
  432. LogPlayLevel:Display: UnrealBuildTool:
  433. LogPlayLevel:Display: UnrealBuildTool: -do-debug:
  434. LogPlayLevel:Display: UnrealBuildTool: [zipalign] Running zip align on final apk...
  435. LogPlayLevel:Display: UnrealBuildTool: [echo] Debug Package: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\ExoSphere-debug.apk
  436. LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Creating new property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
  437. LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
  438. LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
  439. LogPlayLevel:Display: UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Khalid\Documents\Unreal Projects\ExoSphere\Intermediate\Android\APK\bin\build.prop
  440. LogPlayLevel:Display: UnrealBuildTool:
  441. LogPlayLevel:Display: UnrealBuildTool: -post-build:
  442. LogPlayLevel:Display: UnrealBuildTool:
  443. LogPlayLevel:Display: UnrealBuildTool: debug:
  444. LogPlayLevel:Display: UnrealBuildTool:
  445. LogPlayLevel:Display: UnrealBuildTool: BUILD SUCCESSFUL
  446. LogPlayLevel:Display: UnrealBuildTool: Total time: 15 seconds
  447. LogPlayLevel:Display: CommandUtils.Run: Run: Took 94.9379614s to run UnrealBuildTool.exe
  448. LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
  449. LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
  450. LogPlayLevel:Display: Program.Main: ERROR: Exception in Android.Automation: Object reference not set to an instance of an object.
  451. LogPlayLevel:Display: Stacktrace: at AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config)
  452. LogPlayLevel:Display: at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
  453. LogPlayLevel:Display: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity)
  454. LogPlayLevel:Display: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
  455. LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  456. LogPlayLevel:Display: at BuildCommand.Execute()
  457. LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  458. LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
  459. LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
  460. LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  461. LogPlayLevel:Display: at AutomationTool.Program.Main()
  462. LogPlayLevel:Display: Program.Main: ERROR: Object reference not set to an instance of an object.
  463. LogPlayLevel:Display: copying UAT log files...
  464. LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  465. LogPlayLevel:Display: BUILD FAILED
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