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- on join:
- send "&cConnection reussie."
- set {hub.%player%} to true
- teleport player at {lobby}
- clear player's inventory
- give chest named "&cClick-droit" to player
- teleport
- stop
- on damage:
- if {hub.%victim%} is true:
- cancel event
- on quit:
- set {hub.%player%} to true
- clear player's inventory
- on death:
- set {hub.%player%} to true
- teleport player at {lobby}
- give chest named "&cClick-droit" to player
- on right click:
- if player's tool is a chest:
- wait 3 tick
- open chest with 1 row named "FFA" to player
- format slot 2 of player with bedrock named "&7soon" to close
- format slot 4 of player with green wool named "normal" to close then run [make player execute command "/joinffa"]
- format slot 6 of player with bedrock named "&7soon" to close
- stop
- on command "/joinffa":
- set {hub.%sender%} to false
- wait 3 ticks
- set {spawn_} to a random element out of {spawns::*}
- wait 3 ticks
- teleport sender at {spawn_}
- set player's inventory's serialized contents to {stuff.1}
- set helmet of player to {stuff.2}
- set chestplate of player to {stuff.3}
- set leggings of player to {stuff.4}
- set boots of player to {stuff.5}
- command /invset:
- permission: inv.set
- trigger:
- set player's inventory's serialized contents to {stuff.1}
- set helmet of player to {stuff.2}
- set chestplate of player to {stuff.3}
- set leggings of player to {stuff.4}
- set boots of player to {stuff.5}
- send "&cinventaire sauvergardé."
- command /spawnset <text>:
- permission: spawn.set
- trigger:
- if arg 1 is'nt set:
- send "&c/spawnset spawn ou texte"
- stop
- if arg 1 is "spawn":
- set {lobby} to player's location
- send "&cspawn defini."
- stop
- if arg 1 is set:
- set player's location to {spawn.%arg 1%}
- add {spawn.%arg 1%} to {spawns::*}
- send "&cposition '%arg 1%' definie."
- stop
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