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- OS: Windows Server 2003 5.2 (Build 3790)
- Service Pack 2
- M_LoadDefaults: Load system defaults.
- W_Init: Init WADfiles.
- adding D:/old/zdwclient/zandronum.pk3 (536 files)
- adding g:/old/wads/doom2.wad (2919 lumps)
- adding D:/old/zdwclient/skulltag_data.pk3 (2497 files)
- adding D:/old/zdwclient/skulltag_actors.pk3 (22 files)
- adding D:/old/zdwclient/zdoomwarsiv2.4t.pk3 (471 files)
- adding D:/old/zdwclient/zdoomwarsiv2.4t.pk3:SpritesImagesandACS.wad (7150 lumps)
- adding D:/old/zdwclient/zdoomwarsiv2.4t.pk3:Sounds.wad (698 lumps)
- adding D:/old/zdwclient/zdoomwarsimapsv0.9b.pk3 (75 files)
- adding D:/old/zdwclient/zdoomwarsimapsv0.9b.pk3:SpritesAndSounds.wad (615 lumps)
- adding D:/old/zdwclient/zdoomwarsimapsv0.9b.pk3:Textures.wad (803 lumps)
- adding D:/old/zdwclient/zdoomwarsimapsv0.9b.pk3:strifetex.wad (764 lumps)
- adding D:/old/zdwclient/zdoomwarsimapsv0.9b.pk3:heretictexturepack.wad (136 lumps)
- adding D:/old/zdwclient/zdoomwarsimusicb.pk3 (47 files)
- I_Init: Setting up machine state.
- CPU Speed: 2667 MHz
- CPU Vendor ID: GenuineIntel
- Name: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz
- Family 6, Model 23, Stepping 6
- Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1
- I_InitSound: Initializing FMOD
- FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
- V_Init: allocate screen.
- S_Init: Setting up sound.
- ST_Init: Init startup screen.
- P_Init: Checking cmd-line parameters...
- G_ParseMapInfo: Load map definitions.
- ParseSectInfo: Loading sector identifications.
- S_InitData: Load sound definitions.
- Texman.Init: Init texture manager.
- Unknown patch 'XEROVEIN' in texture 'XEROVSKY'
- Unknown patch 'SWQS1' in texture 'SWQ_01'
- Unknown patch 'SWQS0' in texture 'SWQ_00'
- ParseTeamInfo: Load team definitions.
- LoadActors: Load actor definitions.
- Tried to register class 'Sigil2' more than once.
- Script warning, "zdoomwarsiv2.4t.pk3:actors/strife/repairdrone/summoners.txt" line 25:
- Unknown class name 'MonsterRemover'
- R_Init: Init Doom refresh subsystem.
- DecalLibrary: Load decals.
- M_Init: Init miscellaneous info.
- P_Init: Init Playloop state.
- ParseSBarInfo: Loading default status bar definition.
- ParseSBarInfo: Loading custom status bar definition.
- D_CheckNetGame: Checking network game status.
- player 1 of 1 (1 nodes)
- Initializing network subsystem.
- Winsock initialization succeeded!
- IP address 192.168.0.2:10667
- UDP Initialized.
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