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dcomicboy

email to doobic

Feb 28th, 2012
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  1. i'm a modder gone good (so to speak) that want's to help make combat arms Better than its ended up. You might know me as supercarz1991 or Dcomicboy from the rez modding communities of mpgh (supercarz1991), gamekiller (dcomicboy), stage3000 (dcomicboy), eofg (dcomicboy) and a few random straggler forums. If you want proof, i'll send u a custom animated weapon to show its me in working LTB format AND working LTA file for model edit of the Lithtech Jupiter Developement kit.
  2.  
  3. by the way, i am currently looking for a job, and do know the game engine VERY WELL. i'm also a cheap date (so to speak) and will work for very little. If you didn't know, there is a custom client combat arms in the works that i originally helped with but i got kicked from the project due to jealousy.
  4.  
  5. http://www.ca-ps.com/
  6.  
  7. in my possession i hold source code to Life taker, Weapon spawner, God Mode, Suicide, and instant respawn. As well as a working Rez modding method
  8.  
  9. Here is the source code for the hacks, underneath it will be the how to for modding Combat Arms
  10.  
  11. This was released EARLY yesterday morning on another forum, and was quickly removed, but i got it first! :P
  12.  
  13. [code]//PUT THIS AT THE TOP OF UR CODE
  14. #define MESSAGE_GUARANTEED (1<<7)[/code]
  15.  
  16. [b]God Mode[/b]
  17. [code]void cBase::Godmode(int Status)
  18. {
  19. if(Status)
  20. {
  21. if(Tools.ValidPointer(g_LTClient))
  22. {
  23. CAutoMessage Msg;
  24. Msg.Writeuint8(69);
  25. Msg.Writeuint8(1);
  26. Msg.Writeuint8(1);
  27. Msg.Writeuint8(1);
  28. Msg.Writeuint8(1);
  29. Msg.Writeuint8(1);
  30. Msg.Writeuint8(365);
  31. Msg.Writeuint8(1);
  32. Msg.Writeuint8(1);
  33. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  34. keybd_event(0x33,0,0,0);
  35. LT = 0;
  36. PushToConsole("PlayerHealth 100");
  37. Msg.Writeuint8(1);
  38. Msg.Writestring("IncrementHealth 100");
  39. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  40. } else {
  41. g_LTClient = *(CLTClient**)dwLTClient;
  42. g_CommonLT = g_LTClient->Common();
  43. return 0;
  44. }
  45. }
  46. }[/code]
  47.  
  48. [b]Weapon Spawn[/b]
  49. [code]void cBase::WeaponSpawn(void)
  50. {
  51. if(item.WeaponSpawnClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
  52. g_CommonLT = g_LTClient->Common();
  53. if(Base.ValidPointer(g_LTClient))
  54. {
  55. if(GetAsyncKeyState(VK_NUMPAD3)&1){
  56.  
  57. CAutoMessage Msg;
  58.  
  59. Msg.Writeuint8(50);
  60. Msg.Writeuint8(1);
  61. Msg.Writeuint8(1);
  62. Msg.Writeuint8(1);
  63. Msg.Writeuint8(1);
  64. Msg.Writeuint8(1);
  65. Msg.Writeuint8(342);
  66. Msg.Writeuint8(1);
  67. Msg.Writeuint8(1);
  68.  
  69. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  70.  
  71. }
  72. }
  73. }
  74. }[/code]
  75.  
  76. [b]Spammer[/b]
  77. [code]void cBase::Spammer(void)
  78. {
  79. if(item.Spammer)
  80. {
  81. g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
  82. g_CommonLT = g_LTClient->Common();
  83. if(Base.ValidPointer(g_LTClient))
  84. {
  85.  
  86. CAutoMessage Msg;
  87. Msg.Writeuint8(104);
  88. Msg.WriteWString((wchar_t*)L"[GM] Get Your Hacks For Free!" );
  89. Msg.WriteWString((wchar_t*)L"[Content Removed][Content Removed][Content Removed][Content Removed][Content Removed][Content Removed][Content Removed][Content Removed][Content Removed]" );
  90. Msg.Writeint32(0);
  91. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  92.  
  93. }
  94. }
  95. }[/code]
  96.  
  97. [b]Instant Respawn[/b]
  98. [code]void cBase::InstantRespawn(void)
  99. {
  100. if(item.InstantRespawn)
  101. {
  102. g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 bu
  103. g_CommonLT = g_LTClient->Common();
  104. if(Base.ValidPointer(g_LTClient))
  105. {
  106.  
  107.  
  108. CAutoMessage Msg;
  109.  
  110. Msg.Writeuint8(113);//
  111.  
  112.  
  113. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  114.  
  115. }
  116. }
  117. }[/code]
  118.  
  119. [b]Suicide[/b]
  120. [code]void cBase::Suicide(void)
  121. {
  122. if(item.Suicide)
  123. {
  124. g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
  125. g_CommonLT = g_LTClient->Common();
  126. if(Base.ValidPointer(g_LTClient))
  127. {
  128.  
  129.  
  130. CAutoMessage Msg;
  131.  
  132. Msg.Writeuint8(417);//
  133.  
  134.  
  135. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  136.  
  137. }
  138. }
  139. }[/code]
  140.  
  141. [b]Crasher[/b]
  142. [code]void cBase::ServerCrasher(void)
  143. {
  144. if(item.ServerCrasher)
  145. {
  146. g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
  147. g_CommonLT = g_LTClient->Common();
  148. if(Base.ValidPointer(g_LTClient))
  149. {
  150. if(GetAsyncKeyState(VK_END)&1){
  151.  
  152. CAutoMessage Msg;
  153.  
  154. Msg.Writeuint8(153);
  155. Msg.Writeuint8(1);
  156. Msg.Writeuint8(1);
  157. Msg.Writeuint8(1);
  158. Msg.Writeuint8(200);
  159. Msg.Writeuint8(1);
  160. Msg.Writeuint8(1);
  161.  
  162. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  163.  
  164. }
  165. }
  166. }
  167. }[/code]
  168.  
  169. [b]LifeTaker[/b]
  170. [code]void cBase::Lifetaker(void)
  171. {
  172. if(item.Lifetaker)
  173. {
  174. g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
  175. g_CommonLT = g_LTClient->Common();
  176. if(Base.ValidPointer(g_LTClient))
  177. {
  178. if(GetAsyncKeyState(VK_HOME)&1){
  179.  
  180. CAutoMessage Msg;
  181.  
  182. Msg.Writeuint8(50);
  183. Msg.Writeuint8(1);
  184. Msg.Writeuint8(1);
  185. Msg.Writeuint8(1);
  186. Msg.Writeuint8(1);
  187. Msg.Writeuint8(1);
  188. Msg.Writeuint8(110);
  189. Msg.Writeuint8(1);
  190. Msg.Writeuint8(1);
  191.  
  192. g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  193.  
  194. }
  195. }
  196. }
  197. }[/code]
  198.  
  199.  
  200.  
  201. Modding combat arms for Wallhack/chams
  202.  
  203. Simply inject the modded RenderStyle file into the RS.rez
  204. Rename the modified RS.rez to UI_HUD_KILLCAM.rez
  205. Chams will work
  206.  
  207. For getting all mods to work, you use the folder method that we used with TEXTURESCRIPTS.rez
  208.  
  209.  
  210. Would love to help you all out some more, big fan of combat arms and miss the legit days
  211. supercarz1991, dcomicboy
  212. David myers
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