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  1. import ui
  2. import uiScriptLocale
  3. import app
  4. import net
  5. import dbg
  6. import snd
  7. import player
  8. import mouseModule
  9. import wndMgr
  10. import skill
  11. import playerSettingModule
  12. import quest
  13. import localeInfo
  14. import uiToolTip
  15. import constInfo
  16. import emotion
  17. import chr
  18.  
  19. SHOW_ONLY_ACTIVE_SKILL = False
  20. SHOW_LIMIT_SUPPORT_SKILL_LIST = []
  21. HIDE_SUPPORT_SKILL_POINT = False
  22.  
  23. if localeInfo.IsYMIR():
  24. SHOW_LIMIT_SUPPORT_SKILL_LIST = [121, 122, 123, 124, 126, 127, 129, 128, 131, 137, 138, 139, 140,141,142]
  25. if not localeInfo.IsCHEONMA():
  26. HIDE_SUPPORT_SKILL_POINT = True
  27. SHOW_LIMIT_SUPPORT_SKILL_LIST = [121, 122, 123, 124, 126, 127, 129, 128, 131, 137, 138, 139, 140,141,142]
  28. elif localeInfo.IsJAPAN() or (localeInfo.IsEUROPE() and app.GetLocalePath() != "locale/ca") and (localeInfo.IsEUROPE() and app.GetLocalePath() != "locale/br"):
  29. HIDE_SUPPORT_SKILL_POINT = True
  30. SHOW_LIMIT_SUPPORT_SKILL_LIST = [121, 122, 123, 124, 126, 127, 129, 128, 131, 137, 138, 139, 140]
  31. else:
  32. HIDE_SUPPORT_SKILL_POINT = True
  33.  
  34. FACE_IMAGE_DICT = {
  35. playerSettingModule.RACE_WARRIOR_M : "icon/face/warrior_m.tga",
  36. playerSettingModule.RACE_WARRIOR_W : "icon/face/warrior_w.tga",
  37. playerSettingModule.RACE_ASSASSIN_M : "icon/face/assassin_m.tga",
  38. playerSettingModule.RACE_ASSASSIN_W : "icon/face/assassin_w.tga",
  39. playerSettingModule.RACE_SURA_M : "icon/face/sura_m.tga",
  40. playerSettingModule.RACE_SURA_W : "icon/face/sura_w.tga",
  41. playerSettingModule.RACE_SHAMAN_M : "icon/face/shaman_m.tga",
  42. playerSettingModule.RACE_SHAMAN_W : "icon/face/shaman_w.tga",
  43. }
  44. def unsigned32(n):
  45. return n & 0xFFFFFFFFL
  46.  
  47. class CharacterWindow(ui.ScriptWindow):
  48.  
  49. ACTIVE_PAGE_SLOT_COUNT = 8
  50. SUPPORT_PAGE_SLOT_COUNT = 12
  51.  
  52. PAGE_SLOT_COUNT = 12
  53. PAGE_HORSE = 2
  54.  
  55. SKILL_GROUP_NAME_DICT = {
  56. playerSettingModule.JOB_WARRIOR : { 1 : localeInfo.SKILL_GROUP_WARRIOR_1, 2 : localeInfo.SKILL_GROUP_WARRIOR_2, },
  57. playerSettingModule.JOB_ASSASSIN : { 1 : localeInfo.SKILL_GROUP_ASSASSIN_1, 2 : localeInfo.SKILL_GROUP_ASSASSIN_2, },
  58. playerSettingModule.JOB_SURA : { 1 : localeInfo.SKILL_GROUP_SURA_1, 2 : localeInfo.SKILL_GROUP_SURA_2, },
  59. playerSettingModule.JOB_SHAMAN : { 1 : localeInfo.SKILL_GROUP_SHAMAN_1, 2 : localeInfo.SKILL_GROUP_SHAMAN_2, },
  60. }
  61.  
  62. STAT_DESCRIPTION = {
  63. "HTH" : localeInfo.STAT_TOOLTIP_CON,
  64. "INT" : localeInfo.STAT_TOOLTIP_INT,
  65. "STR" : localeInfo.STAT_TOOLTIP_STR,
  66. "DEX" : localeInfo.STAT_TOOLTIP_DEX,
  67. }
  68.  
  69.  
  70. STAT_MINUS_DESCRIPTION = localeInfo.STAT_MINUS_DESCRIPTION
  71.  
  72. def __init__(self):
  73. ui.ScriptWindow.__init__(self)
  74. self.state = "STATUS"
  75. self.isLoaded = 0
  76.  
  77. self.toolTipSkill = 0
  78.  
  79. self.__Initialize()
  80. self.__LoadWindow()
  81.  
  82. self.statusPlusCommandDict={
  83. "HTH" : "/stat ht",
  84. "INT" : "/stat iq",
  85. "STR" : "/stat st",
  86. "DEX" : "/stat dx",
  87. }
  88.  
  89. self.statusMinusCommandDict={
  90. "HTH-" : "/stat- ht",
  91. "INT-" : "/stat- iq",
  92. "STR-" : "/stat- st",
  93. "DEX-" : "/stat- dx",
  94. }
  95.  
  96. def __del__(self):
  97. ui.ScriptWindow.__del__(self)
  98.  
  99. def __Initialize(self):
  100. self.refreshToolTip = 0
  101. self.curSelectedSkillGroup = 0
  102. self.canUseHorseSkill = -1
  103.  
  104. self.toolTip = None
  105. self.toolTipJob = None
  106. self.toolTipAlignment = None
  107. self.toolTipSkill = None
  108.  
  109. self.faceImage = None
  110. self.statusPlusLabel = None
  111. self.statusPlusValue = None
  112. self.activeSlot = None
  113. self.tabDict = None
  114. self.tabButtonDict = None
  115. self.pageDict = None
  116. self.titleBarDict = None
  117. self.statusPlusButtonDict = None
  118. self.statusMinusButtonDict = None
  119.  
  120. self.skillPageDict = None
  121. self.questShowingStartIndex = 0
  122. self.questScrollBar = None
  123. self.questSlot = None
  124. self.questNameList = None
  125. self.questLastTimeList = None
  126. self.questLastCountList = None
  127. self.skillGroupButton = ()
  128.  
  129. self.activeSlot = None
  130. self.activeSkillPointValue = None
  131. self.supportSkillPointValue = None
  132. self.skillGroupButton1 = None
  133. self.skillGroupButton2 = None
  134. self.activeSkillGroupName = None
  135.  
  136. self.guildNameSlot = None
  137. self.guildNameValue = None
  138. self.characterNameSlot = None
  139. self.characterNameValue = None
  140.  
  141. self.emotionToolTip = None
  142. self.soloEmotionSlot = None
  143. self.dualEmotionSlot = None
  144.  
  145. def Show(self):
  146. self.__LoadWindow()
  147.  
  148. ui.ScriptWindow.Show(self)
  149.  
  150. def __LoadScript(self, fileName):
  151. pyScrLoader = ui.PythonScriptLoader()
  152. pyScrLoader.LoadScriptFile(self, fileName)
  153.  
  154. def __BindObject(self):
  155. self.toolTip = uiToolTip.ToolTip()
  156. self.toolTipJob = uiToolTip.ToolTip()
  157. self.toolTipAlignment = uiToolTip.ToolTip(130)
  158.  
  159. self.faceImage = self.GetChild("Face_Image")
  160.  
  161. faceSlot=self.GetChild("Face_Slot")
  162. if 949 == app.GetDefaultCodePage():
  163. faceSlot.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowJobToolTip)
  164. faceSlot.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideJobToolTip)
  165.  
  166. self.statusPlusLabel = self.GetChild("Status_Plus_Label")
  167. self.statusPlusValue = self.GetChild("Status_Plus_Value")
  168.  
  169. self.characterNameSlot = self.GetChild("Character_Name_Slot")
  170. self.characterNameValue = self.GetChild("Character_Name")
  171. self.guildNameSlot = self.GetChild("Guild_Name_Slot")
  172. self.guildNameValue = self.GetChild("Guild_Name")
  173. self.characterNameSlot.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowAlignmentToolTip)
  174. self.characterNameSlot.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideAlignmentToolTip)
  175.  
  176. self.activeSlot = self.GetChild("Skill_Active_Slot")
  177. self.activeSkillPointValue = self.GetChild("Active_Skill_Point_Value")
  178. self.supportSkillPointValue = self.GetChild("Support_Skill_Point_Value")
  179. self.skillGroupButton1 = self.GetChild("Skill_Group_Button_1")
  180. self.skillGroupButton2 = self.GetChild("Skill_Group_Button_2")
  181. self.activeSkillGroupName = self.GetChild("Active_Skill_Group_Name")
  182.  
  183. self.tabDict = {
  184. "STATUS" : self.GetChild("Tab_01"),
  185. "SKILL" : self.GetChild("Tab_02"),
  186. "EMOTICON" : self.GetChild("Tab_03"),
  187. "QUEST" : self.GetChild("Tab_04"),
  188. }
  189.  
  190. self.tabButtonDict = {
  191. "STATUS" : self.GetChild("Tab_Button_01"),
  192. "SKILL" : self.GetChild("Tab_Button_02"),
  193. "EMOTICON" : self.GetChild("Tab_Button_03"),
  194. "QUEST" : self.GetChild("Tab_Button_04")
  195. }
  196.  
  197. self.pageDict = {
  198. "STATUS" : self.GetChild("Character_Page"),
  199. "SKILL" : self.GetChild("Skill_Page"),
  200. "EMOTICON" : self.GetChild("Emoticon_Page"),
  201. "QUEST" : self.GetChild("Quest_Page")
  202. }
  203.  
  204. self.titleBarDict = {
  205. "STATUS" : self.GetChild("Character_TitleBar"),
  206. "SKILL" : self.GetChild("Skill_TitleBar"),
  207. "EMOTICON" : self.GetChild("Emoticon_TitleBar"),
  208. "QUEST" : self.GetChild("Quest_TitleBar")
  209. }
  210.  
  211. self.statusPlusButtonDict = {
  212. "HTH" : self.GetChild("HTH_Plus"),
  213. "INT" : self.GetChild("INT_Plus"),
  214. "STR" : self.GetChild("STR_Plus"),
  215. "DEX" : self.GetChild("DEX_Plus"),
  216. }
  217.  
  218. self.statusMinusButtonDict = {
  219. "HTH-" : self.GetChild("HTH_Minus"),
  220. "INT-" : self.GetChild("INT_Minus"),
  221. "STR-" : self.GetChild("STR_Minus"),
  222. "DEX-" : self.GetChild("DEX_Minus"),
  223. }
  224.  
  225. self.skillPageDict = {
  226. "ACTIVE" : self.GetChild("Skill_Active_Slot"),
  227. "SUPPORT" : self.GetChild("Skill_ETC_Slot"),
  228. "HORSE" : self.GetChild("Skill_Active_Slot"),
  229. }
  230.  
  231. self.skillPageStatDict = {
  232. "SUPPORT" : player.SKILL_SUPPORT,
  233. "ACTIVE" : player.SKILL_ACTIVE,
  234. "HORSE" : player.SKILL_HORSE,
  235. }
  236.  
  237. self.skillGroupButton = (
  238. self.GetChild("Skill_Group_Button_1"),
  239. self.GetChild("Skill_Group_Button_2"),
  240. )
  241.  
  242.  
  243. global SHOW_ONLY_ACTIVE_SKILL
  244. global HIDE_SUPPORT_SKILL_POINT
  245. if SHOW_ONLY_ACTIVE_SKILL or HIDE_SUPPORT_SKILL_POINT:
  246. self.GetChild("Support_Skill_Point_Label").Hide()
  247.  
  248. self.soloEmotionSlot = self.GetChild("SoloEmotionSlot")
  249. self.dualEmotionSlot = self.GetChild("DualEmotionSlot")
  250. self.__SetEmotionSlot()
  251.  
  252. self.questShowingStartIndex = 0
  253. self.questScrollBar = self.GetChild("Quest_ScrollBar")
  254. self.questScrollBar.SetScrollEvent(ui.__mem_func__(self.OnQuestScroll))
  255. self.questSlot = self.GetChild("Quest_Slot")
  256. for i in xrange(quest.QUEST_MAX_NUM):
  257. self.questSlot.HideSlotBaseImage(i)
  258. self.questSlot.SetCoverButton(i,\
  259. "d:/ymir work/ui/game/quest/slot_button_01.sub",\
  260. "d:/ymir work/ui/game/quest/slot_button_02.sub",\
  261. "d:/ymir work/ui/game/quest/slot_button_03.sub",\
  262. "d:/ymir work/ui/game/quest/slot_button_03.sub", True)
  263.  
  264. self.questNameList = []
  265. self.questLastTimeList = []
  266. self.questLastCountList = []
  267. for i in xrange(quest.QUEST_MAX_NUM):
  268. self.questNameList.append(self.GetChild("Quest_Name_0" + str(i)))
  269. self.questLastTimeList.append(self.GetChild("Quest_LastTime_0" + str(i)))
  270. self.questLastCountList.append(self.GetChild("Quest_LastCount_0" + str(i)))
  271.  
  272. def __SetSkillSlotEvent(self):
  273. for skillPageValue in self.skillPageDict.itervalues():
  274. skillPageValue.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
  275. skillPageValue.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectSkill))
  276. skillPageValue.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
  277. skillPageValue.SetUnselectItemSlotEvent(ui.__mem_func__(self.ClickSkillSlot))
  278. skillPageValue.SetUseSlotEvent(ui.__mem_func__(self.ClickSkillSlot))
  279. skillPageValue.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
  280. skillPageValue.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
  281. skillPageValue.SetPressedSlotButtonEvent(ui.__mem_func__(self.OnPressedSlotButton))
  282. skillPageValue.AppendSlotButton("d:/ymir work/ui/game/windows/btn_plus_up.sub",\
  283. "d:/ymir work/ui/game/windows/btn_plus_over.sub",\
  284. "d:/ymir work/ui/game/windows/btn_plus_down.sub")
  285.  
  286. def __SetEmotionSlot(self):
  287.  
  288. self.emotionToolTip = uiToolTip.ToolTip()
  289.  
  290. for slot in (self.soloEmotionSlot, self.dualEmotionSlot):
  291. slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
  292. slot.SetSelectItemSlotEvent(ui.__mem_func__(self.__SelectEmotion))
  293. slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__ClickEmotionSlot))
  294. slot.SetUseSlotEvent(ui.__mem_func__(self.__ClickEmotionSlot))
  295. slot.SetOverInItemEvent(ui.__mem_func__(self.__OverInEmotion))
  296. slot.SetOverOutItemEvent(ui.__mem_func__(self.__OverOutEmotion))
  297. slot.AppendSlotButton("d:/ymir work/ui/game/windows/btn_plus_up.sub",\
  298. "d:/ymir work/ui/game/windows/btn_plus_over.sub",\
  299. "d:/ymir work/ui/game/windows/btn_plus_down.sub")
  300.  
  301. for slotIdx, datadict in emotion.EMOTION_DICT.items():
  302. emotionIdx = slotIdx
  303.  
  304. slot = self.soloEmotionSlot
  305. if slotIdx > 50:
  306. slot = self.dualEmotionSlot
  307.  
  308. slot.SetEmotionSlot(slotIdx, emotionIdx)
  309. slot.SetCoverButton(slotIdx)
  310.  
  311. def __SelectEmotion(self, slotIndex):
  312. if not slotIndex in emotion.EMOTION_DICT:
  313. return
  314.  
  315. if app.IsPressed(app.DIK_LCONTROL):
  316. player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_EMOTION, slotIndex)
  317. return
  318.  
  319. mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_EMOTION, slotIndex, slotIndex)
  320.  
  321. def __ClickEmotionSlot(self, slotIndex):
  322. print "click emotion"
  323. if not slotIndex in emotion.EMOTION_DICT:
  324. return
  325.  
  326. print "check acting"
  327. if player.IsActingEmotion():
  328. return
  329.  
  330. command = emotion.EMOTION_DICT[slotIndex]["command"]
  331. print "command", command
  332.  
  333. if slotIndex > 50:
  334. vid = player.GetTargetVID()
  335.  
  336. if 0 == vid or vid == player.GetMainCharacterIndex() or chr.IsNPC(vid) or chr.IsEnemy(vid):
  337. import chat
  338. chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.EMOTION_CHOOSE_ONE)
  339. return
  340.  
  341. command += " " + chr.GetNameByVID(vid)
  342.  
  343. print "send_command", command
  344. net.SendChatPacket(command)
  345.  
  346. def ActEmotion(self, emotionIndex):
  347. self.__ClickEmotionSlot(emotionIndex)
  348.  
  349. def __OverInEmotion(self, slotIndex):
  350. if self.emotionToolTip:
  351.  
  352. if not slotIndex in emotion.EMOTION_DICT:
  353. return
  354.  
  355. self.emotionToolTip.ClearToolTip()
  356. self.emotionToolTip.SetTitle(emotion.EMOTION_DICT[slotIndex]["name"])
  357. self.emotionToolTip.AlignHorizonalCenter()
  358. self.emotionToolTip.ShowToolTip()
  359.  
  360. def __OverOutEmotion(self):
  361. if self.emotionToolTip:
  362. self.emotionToolTip.HideToolTip()
  363.  
  364. def __BindEvent(self):
  365. for i in xrange(len(self.skillGroupButton)):
  366. self.skillGroupButton[i].SetEvent(lambda arg=i: self.__SelectSkillGroup(arg))
  367.  
  368. self.RefreshQuest()
  369. self.__HideJobToolTip()
  370.  
  371. for (tabKey, tabButton) in self.tabButtonDict.items():
  372. tabButton.SetEvent(ui.__mem_func__(self.__OnClickTabButton), tabKey)
  373.  
  374. for (statusPlusKey, statusPlusButton) in self.statusPlusButtonDict.items():
  375. statusPlusButton.SAFE_SetEvent(self.__OnClickStatusPlusButton, statusPlusKey)
  376. statusPlusButton.ShowToolTip = lambda arg=statusPlusKey: self.__OverInStatButton(arg)
  377. statusPlusButton.HideToolTip = lambda arg=statusPlusKey: self.__OverOutStatButton()
  378.  
  379. for (statusMinusKey, statusMinusButton) in self.statusMinusButtonDict.items():
  380. statusMinusButton.SAFE_SetEvent(self.__OnClickStatusMinusButton, statusMinusKey)
  381. statusMinusButton.ShowToolTip = lambda arg=statusMinusKey: self.__OverInStatMinusButton(arg)
  382. statusMinusButton.HideToolTip = lambda arg=statusMinusKey: self.__OverOutStatMinusButton()
  383.  
  384. for titleBarValue in self.titleBarDict.itervalues():
  385. titleBarValue.SetCloseEvent(ui.__mem_func__(self.Hide))
  386.  
  387. self.questSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.__SelectQuest))
  388.  
  389. def __LoadWindow(self):
  390. if self.isLoaded == 1:
  391. return
  392.  
  393. self.isLoaded = 1
  394.  
  395. try:
  396. if localeInfo.IsARABIC() or localeInfo.IsVIETNAM() or localeInfo.IsJAPAN():
  397. self.__LoadScript(uiScriptLocale.LOCALE_UISCRIPT_PATH + "CharacterWindow.py")
  398. else:
  399. self.__LoadScript("UIScript/CharacterWindow.py")
  400.  
  401. self.__BindObject()
  402. self.__BindEvent()
  403. except:
  404. import exception
  405. exception.Abort("CharacterWindow.__LoadWindow")
  406.  
  407. #self.tabButtonDict["EMOTICON"].Disable()
  408. self.SetState("STATUS")
  409.  
  410. def Destroy(self):
  411. self.ClearDictionary()
  412.  
  413. self.__Initialize()
  414.  
  415. def Close(self):
  416. if 0 != self.toolTipSkill:
  417. self.toolTipSkill.Hide()
  418.  
  419. self.Hide()
  420.  
  421. def SetSkillToolTip(self, toolTipSkill):
  422. self.toolTipSkill = toolTipSkill
  423.  
  424. def __OnClickStatusPlusButton(self, statusKey):
  425. try:
  426. statusPlusCommand=self.statusPlusCommandDict[statusKey]
  427. net.SendChatPacket(statusPlusCommand)
  428. except KeyError, msg:
  429. dbg.TraceError("CharacterWindow.__OnClickStatusPlusButton KeyError: %s", msg)
  430.  
  431. def __OnClickStatusMinusButton(self, statusKey):
  432. try:
  433. statusMinusCommand=self.statusMinusCommandDict[statusKey]
  434. net.SendChatPacket(statusMinusCommand)
  435. except KeyError, msg:
  436. dbg.TraceError("CharacterWindow.__OnClickStatusMinusButton KeyError: %s", msg)
  437.  
  438.  
  439. def __OnClickTabButton(self, stateKey):
  440. self.SetState(stateKey)
  441.  
  442. def SetState(self, stateKey):
  443.  
  444. self.state = stateKey
  445.  
  446. for (tabKey, tabButton) in self.tabButtonDict.items():
  447. if stateKey!=tabKey:
  448. tabButton.SetUp()
  449.  
  450. for tabValue in self.tabDict.itervalues():
  451. tabValue.Hide()
  452.  
  453. for pageValue in self.pageDict.itervalues():
  454. pageValue.Hide()
  455.  
  456. for titleBarValue in self.titleBarDict.itervalues():
  457. titleBarValue.Hide()
  458.  
  459. self.titleBarDict[stateKey].Show()
  460. self.tabDict[stateKey].Show()
  461. self.pageDict[stateKey].Show()
  462.  
  463.  
  464. def GetState(self):
  465. return self.state
  466.  
  467. def __GetTotalAtkText(self):
  468. minAtk=player.GetStatus(player.ATT_MIN)
  469. maxAtk=player.GetStatus(player.ATT_MAX)
  470. atkBonus=player.GetStatus(player.ATT_BONUS)
  471. attackerBonus=player.GetStatus(player.ATTACKER_BONUS)
  472.  
  473. if minAtk==maxAtk:
  474. return "%d" % (minAtk+atkBonus+attackerBonus)
  475. else:
  476. return "%d-%d" % (minAtk+atkBonus+attackerBonus, maxAtk+atkBonus+attackerBonus)
  477.  
  478. def __GetTotalMagAtkText(self):
  479. minMagAtk=player.GetStatus(player.MAG_ATT)+player.GetStatus(player.MIN_MAGIC_WEP)
  480. maxMagAtk=player.GetStatus(player.MAG_ATT)+player.GetStatus(player.MAX_MAGIC_WEP)
  481.  
  482. if minMagAtk==maxMagAtk:
  483. return "%d" % (minMagAtk)
  484. else:
  485. return "%d-%d" % (minMagAtk, maxMagAtk)
  486.  
  487. def __GetTotalDefText(self):
  488. defValue=player.GetStatus(player.DEF_GRADE)
  489. if constInfo.ADD_DEF_BONUS_ENABLE:
  490. defValue+=player.GetStatus(player.DEF_BONUS)
  491. return "%d" % (defValue)
  492.  
  493. def RefreshStatus(self):
  494. if self.isLoaded==0:
  495. return
  496.  
  497. try:
  498. self.GetChild("Level_Value").SetText(str(player.GetStatus(player.LEVEL)))
  499. self.GetChild("Exp_Value").SetText(str(unsigned32(player.GetEXP())))
  500. self.GetChild("RestExp_Value").SetText(str(unsigned32(player.GetStatus(player.NEXT_EXP)) - unsigned32(player.GetStatus(player.EXP))))
  501. self.GetChild("HP_Value").SetText(str(player.GetStatus(player.HP)) + '/' + str(player.GetStatus(player.MAX_HP)))
  502. self.GetChild("SP_Value").SetText(str(player.GetStatus(player.SP)) + '/' + str(player.GetStatus(player.MAX_SP)))
  503.  
  504. self.GetChild("STR_Value").SetText(str(player.GetStatus(player.ST)))
  505. self.GetChild("DEX_Value").SetText(str(player.GetStatus(player.DX)))
  506. self.GetChild("HTH_Value").SetText(str(player.GetStatus(player.HT)))
  507. self.GetChild("INT_Value").SetText(str(player.GetStatus(player.IQ)))
  508.  
  509. self.GetChild("ATT_Value").SetText(self.__GetTotalAtkText())
  510. self.GetChild("DEF_Value").SetText(self.__GetTotalDefText())
  511.  
  512. self.GetChild("MATT_Value").SetText(self.__GetTotalMagAtkText())
  513. #self.GetChild("MATT_Value").SetText(str(player.GetStatus(player.MAG_ATT)))
  514.  
  515. self.GetChild("MDEF_Value").SetText(str(player.GetStatus(player.MAG_DEF)))
  516. self.GetChild("ASPD_Value").SetText(str(player.GetStatus(player.ATT_SPEED)))
  517. self.GetChild("MSPD_Value").SetText(str(player.GetStatus(player.MOVING_SPEED)))
  518. self.GetChild("CSPD_Value").SetText(str(player.GetStatus(player.CASTING_SPEED)))
  519. self.GetChild("ER_Value").SetText(str(player.GetStatus(player.EVADE_RATE)))
  520.  
  521. except:
  522. #import exception
  523. #exception.Abort("CharacterWindow.RefreshStatus.BindObject")
  524. ## °ÔÀÓÀÌ Æ¨°Ü ¹ö¸²
  525. pass
  526.  
  527. self.__RefreshStatusPlusButtonList()
  528. self.__RefreshStatusMinusButtonList()
  529. self.RefreshAlignment()
  530.  
  531. if self.refreshToolTip:
  532. self.refreshToolTip()
  533.  
  534. def __RefreshStatusPlusButtonList(self):
  535. if self.isLoaded==0:
  536. return
  537.  
  538. statusPlusPoint=player.GetStatus(player.STAT)
  539.  
  540. if statusPlusPoint>0:
  541. self.statusPlusValue.SetText(str(statusPlusPoint))
  542. self.statusPlusLabel.Show()
  543. self.ShowStatusPlusButtonList()
  544. else:
  545. self.statusPlusValue.SetText(str(0))
  546. self.statusPlusLabel.Hide()
  547. self.HideStatusPlusButtonList()
  548.  
  549. def __RefreshStatusMinusButtonList(self):
  550. if self.isLoaded==0:
  551. return
  552.  
  553. statusMinusPoint=self.__GetStatMinusPoint()
  554.  
  555. if statusMinusPoint>0:
  556. self.__ShowStatusMinusButtonList()
  557. else:
  558. self.__HideStatusMinusButtonList()
  559.  
  560. def RefreshAlignment(self):
  561. point, grade = player.GetAlignmentData()
  562.  
  563. import colorInfo
  564. COLOR_DICT = { 0 : colorInfo.TITLE_RGB_GOOD_4,
  565. 1 : colorInfo.TITLE_RGB_GOOD_3,
  566. 2 : colorInfo.TITLE_RGB_GOOD_2,
  567. 3 : colorInfo.TITLE_RGB_GOOD_1,
  568. 4 : colorInfo.TITLE_RGB_NORMAL,
  569. 5 : colorInfo.TITLE_RGB_EVIL_1,
  570. 6 : colorInfo.TITLE_RGB_EVIL_2,
  571. 7 : colorInfo.TITLE_RGB_EVIL_3,
  572. 8 : colorInfo.TITLE_RGB_EVIL_4, }
  573. colorList = COLOR_DICT.get(grade, colorInfo.TITLE_RGB_NORMAL)
  574. gradeColor = ui.GenerateColor(colorList[0], colorList[1], colorList[2])
  575.  
  576. self.toolTipAlignment.ClearToolTip()
  577. self.toolTipAlignment.AutoAppendTextLine(localeInfo.TITLE_NAME_LIST[grade], gradeColor)
  578. self.toolTipAlignment.AutoAppendTextLine(localeInfo.ALIGNMENT_NAME + str(point))
  579. self.toolTipAlignment.AlignHorizonalCenter()
  580.  
  581. def __ShowStatusMinusButtonList(self):
  582. for (stateMinusKey, statusMinusButton) in self.statusMinusButtonDict.items():
  583. statusMinusButton.Show()
  584.  
  585. def __HideStatusMinusButtonList(self):
  586. for (stateMinusKey, statusMinusButton) in self.statusMinusButtonDict.items():
  587. statusMinusButton.Hide()
  588.  
  589. def ShowStatusPlusButtonList(self):
  590. for (statePlusKey, statusPlusButton) in self.statusPlusButtonDict.items():
  591. statusPlusButton.Show()
  592.  
  593. def HideStatusPlusButtonList(self):
  594. for (statePlusKey, statusPlusButton) in self.statusPlusButtonDict.items():
  595. statusPlusButton.Hide()
  596.  
  597. def SelectSkill(self, skillSlotIndex):
  598.  
  599. mouseController = mouseModule.mouseController
  600.  
  601. if False == mouseController.isAttached():
  602.  
  603. srcSlotIndex = self.__RealSkillSlotToSourceSlot(skillSlotIndex)
  604. selectedSkillIndex = player.GetSkillIndex(srcSlotIndex)
  605.  
  606. if skill.CanUseSkill(selectedSkillIndex):
  607.  
  608. if app.IsPressed(app.DIK_LCONTROL):
  609.  
  610. player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_SKILL, srcSlotIndex)
  611. return
  612.  
  613. mouseController.AttachObject(self, player.SLOT_TYPE_SKILL, srcSlotIndex, selectedSkillIndex)
  614.  
  615. else:
  616.  
  617. mouseController.DeattachObject()
  618.  
  619. def SelectEmptySlot(self, SlotIndex):
  620. mouseModule.mouseController.DeattachObject()
  621.  
  622. ## ToolTip
  623. def OverInItem(self, slotNumber):
  624.  
  625. if mouseModule.mouseController.isAttached():
  626. return
  627.  
  628. if 0 == self.toolTipSkill:
  629. return
  630.  
  631. srcSlotIndex = self.__RealSkillSlotToSourceSlot(slotNumber)
  632. skillIndex = player.GetSkillIndex(srcSlotIndex)
  633. skillLevel = player.GetSkillLevel(srcSlotIndex)
  634. skillGrade = player.GetSkillGrade(srcSlotIndex)
  635. skillType = skill.GetSkillType(skillIndex)
  636.  
  637. ## ACTIVE
  638. if skill.SKILL_TYPE_ACTIVE == skillType:
  639. overInSkillGrade = self.__GetSkillGradeFromSlot(slotNumber)
  640.  
  641. if overInSkillGrade == skill.SKILL_GRADE_COUNT-1 and skillGrade == skill.SKILL_GRADE_COUNT:
  642. self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, skillGrade, skillLevel)
  643. elif overInSkillGrade == skillGrade:
  644. self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, overInSkillGrade, skillLevel)
  645. else:
  646. self.toolTipSkill.SetSkillOnlyName(srcSlotIndex, skillIndex, overInSkillGrade)
  647.  
  648. else:
  649. self.toolTipSkill.SetSkillNew(srcSlotIndex, skillIndex, skillGrade, skillLevel)
  650.  
  651. def OverOutItem(self):
  652. if 0 != self.toolTipSkill:
  653. self.toolTipSkill.HideToolTip()
  654.  
  655. ## Quest
  656. def __SelectQuest(self, slotIndex):
  657. questIndex = quest.GetQuestIndex(self.questShowingStartIndex+slotIndex)
  658.  
  659. import event
  660. event.QuestButtonClick(-2147483648 + questIndex)
  661.  
  662. def RefreshQuest(self):
  663.  
  664. if self.isLoaded==0:
  665. return
  666.  
  667. questCount = quest.GetQuestCount()
  668. questRange = range(quest.QUEST_MAX_NUM)
  669.  
  670. if questCount > quest.QUEST_MAX_NUM:
  671. self.questScrollBar.Show()
  672. else:
  673. self.questScrollBar.Hide()
  674.  
  675. for i in questRange[:questCount]:
  676. (questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(self.questShowingStartIndex+i)
  677.  
  678. self.questNameList[i].SetText(questName)
  679. self.questNameList[i].Show()
  680. self.questLastCountList[i].Show()
  681. self.questLastTimeList[i].Show()
  682.  
  683. if len(questCounterName) > 0:
  684. self.questLastCountList[i].SetText("%s : %d" % (questCounterName, questCounterValue))
  685. else:
  686. self.questLastCountList[i].SetText("")
  687.  
  688. ## Icon
  689. self.questSlot.SetSlot(i, i, 1, 1, questIcon)
  690.  
  691. for i in questRange[questCount:]:
  692. self.questNameList[i].Hide()
  693. self.questLastTimeList[i].Hide()
  694. self.questLastCountList[i].Hide()
  695. self.questSlot.ClearSlot(i)
  696. self.questSlot.HideSlotBaseImage(i)
  697.  
  698. self.__UpdateQuestClock()
  699.  
  700. def __UpdateQuestClock(self):
  701. if "QUEST" == self.state:
  702. # QUEST_LIMIT_COUNT_BUG_FIX
  703. for i in xrange(min(quest.GetQuestCount(), quest.QUEST_MAX_NUM)):
  704. # END_OF_QUEST_LIMIT_COUNT_BUG_FIX
  705. (lastName, lastTime) = quest.GetQuestLastTime(i)
  706.  
  707. clockText = localeInfo.QUEST_UNLIMITED_TIME
  708. if len(lastName) > 0:
  709.  
  710. if lastTime <= 0:
  711. clockText = localeInfo.QUEST_TIMEOVER
  712.  
  713. else:
  714. questLastMinute = lastTime / 60
  715. questLastSecond = lastTime % 60
  716.  
  717. clockText = lastName + " : "
  718.  
  719. if questLastMinute > 0:
  720. clockText += str(questLastMinute) + localeInfo.QUEST_MIN
  721. if questLastSecond > 0:
  722. clockText += " "
  723.  
  724. if questLastSecond > 0:
  725. clockText += str(questLastSecond) + localeInfo.QUEST_SEC
  726.  
  727. self.questLastTimeList[i].SetText(clockText)
  728.  
  729. def __GetStatMinusPoint(self):
  730. POINT_STAT_RESET_COUNT = 112
  731. return player.GetStatus(POINT_STAT_RESET_COUNT)
  732.  
  733. def __OverInStatMinusButton(self, stat):
  734. try:
  735. self.__ShowStatToolTip(self.STAT_MINUS_DESCRIPTION[stat] % self.__GetStatMinusPoint())
  736. except KeyError:
  737. pass
  738.  
  739. self.refreshToolTip = lambda arg=stat: self.__OverInStatMinusButton(arg)
  740.  
  741. def __OverOutStatMinusButton(self):
  742. self.__HideStatToolTip()
  743. self.refreshToolTip = 0
  744.  
  745. def __OverInStatButton(self, stat):
  746. try:
  747. self.__ShowStatToolTip(self.STAT_DESCRIPTION[stat])
  748. except KeyError:
  749. pass
  750.  
  751. def __OverOutStatButton(self):
  752. self.__HideStatToolTip()
  753.  
  754. def __ShowStatToolTip(self, statDesc):
  755. self.toolTip.ClearToolTip()
  756. self.toolTip.AppendTextLine(statDesc)
  757. self.toolTip.Show()
  758.  
  759. def __HideStatToolTip(self):
  760. self.toolTip.Hide()
  761.  
  762. def OnPressEscapeKey(self):
  763. self.Close()
  764. return True
  765.  
  766. def OnUpdate(self):
  767. self.__UpdateQuestClock()
  768.  
  769. ## Skill Process
  770. def __RefreshSkillPage(self, name, slotCount):
  771. global SHOW_LIMIT_SUPPORT_SKILL_LIST
  772.  
  773. skillPage = self.skillPageDict[name]
  774.  
  775. startSlotIndex = skillPage.GetStartIndex()
  776. if "ACTIVE" == name:
  777. if self.PAGE_HORSE == self.curSelectedSkillGroup:
  778. startSlotIndex += slotCount
  779.  
  780. getSkillType=skill.GetSkillType
  781. getSkillIndex=player.GetSkillIndex
  782. getSkillGrade=player.GetSkillGrade
  783. getSkillLevel=player.GetSkillLevel
  784. getSkillLevelUpPoint=skill.GetSkillLevelUpPoint
  785. getSkillMaxLevel=skill.GetSkillMaxLevel
  786. for i in xrange(slotCount+1):
  787.  
  788. slotIndex = i + startSlotIndex
  789. skillIndex = getSkillIndex(slotIndex)
  790.  
  791. for j in xrange(skill.SKILL_GRADE_COUNT):
  792. skillPage.ClearSlot(self.__GetRealSkillSlot(j, i))
  793.  
  794. if 0 == skillIndex:
  795. continue
  796.  
  797. skillGrade = getSkillGrade(slotIndex)
  798. skillLevel = getSkillLevel(slotIndex)
  799. skillType = getSkillType(skillIndex)
  800.  
  801. ## ½Â¸¶ ½ºÅ³ ¿¹¿Ü ó¸®
  802. if player.SKILL_INDEX_RIDING == skillIndex:
  803. if 1 == skillGrade:
  804. skillLevel += 19
  805. elif 2 == skillGrade:
  806. skillLevel += 29
  807. elif 3 == skillGrade:
  808. skillLevel = 40
  809.  
  810. skillPage.SetSkillSlotNew(slotIndex, skillIndex, max(skillLevel-1, 0), skillLevel)
  811. skillPage.SetSlotCount(slotIndex, skillLevel)
  812.  
  813. ## ACTIVE
  814. elif skill.SKILL_TYPE_ACTIVE == skillType:
  815. for j in xrange(skill.SKILL_GRADE_COUNT):
  816. realSlotIndex = self.__GetRealSkillSlot(j, slotIndex)
  817. skillPage.SetSkillSlotNew(realSlotIndex, skillIndex, j, skillLevel)
  818. skillPage.SetCoverButton(realSlotIndex)
  819.  
  820. if (skillGrade == skill.SKILL_GRADE_COUNT) and j == (skill.SKILL_GRADE_COUNT-1):
  821. skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel)
  822. elif (not self.__CanUseSkillNow()) or (skillGrade != j):
  823. skillPage.SetSlotCount(realSlotIndex, 0)
  824. skillPage.DisableCoverButton(realSlotIndex)
  825. else:
  826. skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel)
  827.  
  828. ## ±×¿Ü
  829. else:
  830. if not SHOW_LIMIT_SUPPORT_SKILL_LIST or skillIndex in SHOW_LIMIT_SUPPORT_SKILL_LIST:
  831. realSlotIndex = self.__GetETCSkillRealSlotIndex(slotIndex)
  832. skillPage.SetSkillSlot(realSlotIndex, skillIndex, skillLevel)
  833. skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel)
  834.  
  835. if skill.CanUseSkill(skillIndex):
  836. skillPage.SetCoverButton(realSlotIndex)
  837.  
  838. skillPage.RefreshSlot()
  839.  
  840.  
  841. def RefreshSkill(self):
  842.  
  843. if self.isLoaded==0:
  844. return
  845.  
  846. if self.__IsChangedHorseRidingSkillLevel():
  847. self.RefreshCharacter()
  848. return
  849.  
  850.  
  851. global SHOW_ONLY_ACTIVE_SKILL
  852. if SHOW_ONLY_ACTIVE_SKILL:
  853. self.__RefreshSkillPage("ACTIVE", self.ACTIVE_PAGE_SLOT_COUNT)
  854. else:
  855. self.__RefreshSkillPage("ACTIVE", self.ACTIVE_PAGE_SLOT_COUNT)
  856. self.__RefreshSkillPage("SUPPORT", self.SUPPORT_PAGE_SLOT_COUNT)
  857.  
  858. self.RefreshSkillPlusButtonList()
  859.  
  860. def CanShowPlusButton(self, skillIndex, skillLevel, curStatPoint):
  861.  
  862. ## ½ºÅ³ÀÌ ÀÖÀ¸¸é
  863. if 0 == skillIndex:
  864. return False
  865.  
  866. ## ·¹º§¾÷ Á¶°ÇÀ» ¸¸Á·ÇÑ´Ù¸é
  867. if not skill.CanLevelUpSkill(skillIndex, skillLevel):
  868. return False
  869.  
  870. return True
  871.  
  872. def __RefreshSkillPlusButton(self, name):
  873. global HIDE_SUPPORT_SKILL_POINT
  874. if HIDE_SUPPORT_SKILL_POINT and "SUPPORT" == name:
  875. return
  876.  
  877. slotWindow = self.skillPageDict[name]
  878. slotWindow.HideAllSlotButton()
  879.  
  880. slotStatType = self.skillPageStatDict[name]
  881. if 0 == slotStatType:
  882. return
  883.  
  884. statPoint = player.GetStatus(slotStatType)
  885. startSlotIndex = slotWindow.GetStartIndex()
  886. if "HORSE" == name:
  887. startSlotIndex += self.ACTIVE_PAGE_SLOT_COUNT
  888.  
  889. if statPoint > 0:
  890. for i in xrange(self.PAGE_SLOT_COUNT):
  891. slotIndex = i + startSlotIndex
  892. skillIndex = player.GetSkillIndex(slotIndex)
  893. skillGrade = player.GetSkillGrade(slotIndex)
  894. skillLevel = player.GetSkillLevel(slotIndex)
  895.  
  896. if skillIndex == 0:
  897. continue
  898. if skillGrade != 0:
  899. continue
  900.  
  901. if name == "HORSE":
  902. if player.GetStatus(player.LEVEL) >= skill.GetSkillLevelLimit(skillIndex):
  903. if skillLevel < 20:
  904. slotWindow.ShowSlotButton(self.__GetETCSkillRealSlotIndex(slotIndex))
  905.  
  906. else:
  907. if "SUPPORT" == name:
  908. if not SHOW_LIMIT_SUPPORT_SKILL_LIST or skillIndex in SHOW_LIMIT_SUPPORT_SKILL_LIST:
  909. if self.CanShowPlusButton(skillIndex, skillLevel, statPoint):
  910. slotWindow.ShowSlotButton(slotIndex)
  911. else:
  912. if self.CanShowPlusButton(skillIndex, skillLevel, statPoint):
  913. slotWindow.ShowSlotButton(slotIndex)
  914.  
  915.  
  916. def RefreshSkillPlusButtonList(self):
  917.  
  918. if self.isLoaded==0:
  919. return
  920.  
  921. self.RefreshSkillPlusPointLabel()
  922.  
  923. if not self.__CanUseSkillNow():
  924. return
  925.  
  926. try:
  927. if self.PAGE_HORSE == self.curSelectedSkillGroup:
  928. self.__RefreshSkillPlusButton("HORSE")
  929. else:
  930. self.__RefreshSkillPlusButton("ACTIVE")
  931.  
  932. self.__RefreshSkillPlusButton("SUPPORT")
  933.  
  934. except:
  935. import exception
  936. exception.Abort("CharacterWindow.RefreshSkillPlusButtonList.BindObject")
  937.  
  938. def RefreshSkillPlusPointLabel(self):
  939. if self.isLoaded==0:
  940. return
  941.  
  942. if self.PAGE_HORSE == self.curSelectedSkillGroup:
  943. activeStatPoint = player.GetStatus(player.SKILL_HORSE)
  944. self.activeSkillPointValue.SetText(str(activeStatPoint))
  945.  
  946. else:
  947. activeStatPoint = player.GetStatus(player.SKILL_ACTIVE)
  948. self.activeSkillPointValue.SetText(str(activeStatPoint))
  949.  
  950. supportStatPoint = max(0, player.GetStatus(player.SKILL_SUPPORT))
  951. self.supportSkillPointValue.SetText(str(supportStatPoint))
  952.  
  953. ## Skill Level Up Button
  954. def OnPressedSlotButton(self, slotNumber):
  955. srcSlotIndex = self.__RealSkillSlotToSourceSlot(slotNumber)
  956.  
  957. skillIndex = player.GetSkillIndex(srcSlotIndex)
  958. curLevel = player.GetSkillLevel(srcSlotIndex)
  959. maxLevel = skill.GetSkillMaxLevel(skillIndex)
  960.  
  961. net.SendChatPacket("/skillup " + str(skillIndex))
  962.  
  963. ## Use Skill
  964. def ClickSkillSlot(self, slotIndex):
  965.  
  966. srcSlotIndex = self.__RealSkillSlotToSourceSlot(slotIndex)
  967. skillIndex = player.GetSkillIndex(srcSlotIndex)
  968. skillType = skill.GetSkillType(skillIndex)
  969.  
  970. if not self.__CanUseSkillNow():
  971. if skill.SKILL_TYPE_ACTIVE == skillType:
  972. return
  973.  
  974. for slotWindow in self.skillPageDict.values():
  975. if slotWindow.HasSlot(slotIndex):
  976. if skill.CanUseSkill(skillIndex):
  977. player.ClickSkillSlot(srcSlotIndex)
  978. return
  979.  
  980. mouseModule.mouseController.DeattachObject()
  981.  
  982. ## FIXME : ½ºÅ³À» »ç¿ëÇßÀ»¶§ ½½·Ô ¹øÈ£¸¦ °¡Áö°í ÇØ´ç ½½·ÔÀ» ã¾Æ¼­ ¾÷µ¥ÀÌÆ® ÇÑ´Ù.
  983. ## ¸Å¿ì ºÒÇÕ¸®. ±¸Á¶ ÀÚü¸¦ °³¼±ÇØ¾ß ÇÒµí.
  984. def OnUseSkill(self, slotIndex, coolTime):
  985.  
  986. skillIndex = player.GetSkillIndex(slotIndex)
  987. skillType = skill.GetSkillType(skillIndex)
  988.  
  989. ## ACTIVE
  990. if skill.SKILL_TYPE_ACTIVE == skillType:
  991. skillGrade = player.GetSkillGrade(slotIndex)
  992. slotIndex = self.__GetRealSkillSlot(skillGrade, slotIndex)
  993. ## ETC
  994. else:
  995. slotIndex = self.__GetETCSkillRealSlotIndex(slotIndex)
  996.  
  997. for slotWindow in self.skillPageDict.values():
  998. if slotWindow.HasSlot(slotIndex):
  999. slotWindow.SetSlotCoolTime(slotIndex, coolTime)
  1000. return
  1001.  
  1002. def OnActivateSkill(self, slotIndex):
  1003. skillGrade = player.GetSkillGrade(slotIndex)
  1004. slotIndex = self.__GetRealSkillSlot(skillGrade, slotIndex)
  1005. for slotWindow in self.skillPageDict.values():
  1006. if slotWindow.HasSlot(slotIndex):
  1007. if app.ENABLE_SASH_SYSTEM:
  1008. slotWindow.ActivateSlotOld(slotIndex)
  1009. elif app.ENABLE_CHANGELOOK_SYSTEM:
  1010. slotWindow.ActivateSlotOld(slotIndex)
  1011. else:
  1012. slotWindow.ActivateSlot(slotIndex)
  1013.  
  1014. return
  1015.  
  1016. def OnDeactivateSkill(self, slotIndex):
  1017. skillGrade = player.GetSkillGrade(slotIndex)
  1018. slotIndex = self.__GetRealSkillSlot(skillGrade, slotIndex)
  1019. for slotWindow in self.skillPageDict.values():
  1020. if slotWindow.HasSlot(slotIndex):
  1021. if app.ENABLE_SASH_SYSTEM:
  1022. slotWindow.DeactivateSlotOld(slotIndex)
  1023. elif app.ENABLE_CHANGELOOK_SYSTEM:
  1024. slotWindow.DeactivateSlotOld(slotIndex)
  1025. else:
  1026. slotWindow.DeactivateSlot(slotIndex)
  1027.  
  1028. return
  1029.  
  1030. def __ShowJobToolTip(self):
  1031. self.toolTipJob.ShowToolTip()
  1032.  
  1033. def __HideJobToolTip(self):
  1034. self.toolTipJob.HideToolTip()
  1035.  
  1036. def __SetJobText(self, mainJob, subJob):
  1037. if player.GetStatus(player.LEVEL)<5:
  1038. subJob=0
  1039.  
  1040. if 949 == app.GetDefaultCodePage():
  1041. self.toolTipJob.ClearToolTip()
  1042.  
  1043. try:
  1044. jobInfoTitle=localeInfo.JOBINFO_TITLE[mainJob][subJob]
  1045. jobInfoData=localeInfo.JOBINFO_DATA_LIST[mainJob][subJob]
  1046. except IndexError:
  1047. print "uiCharacter.CharacterWindow.__SetJobText(mainJob=%d, subJob=%d)" % (mainJob, subJob)
  1048. return
  1049.  
  1050. self.toolTipJob.AutoAppendTextLine(jobInfoTitle)
  1051. self.toolTipJob.AppendSpace(5)
  1052.  
  1053. for jobInfoDataLine in jobInfoData:
  1054. self.toolTipJob.AutoAppendTextLine(jobInfoDataLine)
  1055.  
  1056. self.toolTipJob.AlignHorizonalCenter()
  1057.  
  1058. def __ShowAlignmentToolTip(self):
  1059. self.toolTipAlignment.ShowToolTip()
  1060.  
  1061. def __HideAlignmentToolTip(self):
  1062. self.toolTipAlignment.HideToolTip()
  1063.  
  1064. def RefreshCharacter(self):
  1065.  
  1066. if self.isLoaded==0:
  1067. return
  1068.  
  1069. ## Name
  1070. try:
  1071. characterName = player.GetName()
  1072. guildName = player.GetGuildName()
  1073. self.characterNameValue.SetText(characterName)
  1074. self.guildNameValue.SetText(guildName)
  1075. if not guildName:
  1076. if localeInfo.IsARABIC():
  1077. self.characterNameSlot.SetPosition(190, 34)
  1078. else:
  1079. self.characterNameSlot.SetPosition(109, 34)
  1080.  
  1081. self.guildNameSlot.Hide()
  1082. else:
  1083. if localeInfo.IsJAPAN():
  1084. self.characterNameSlot.SetPosition(143, 34)
  1085. else:
  1086. self.characterNameSlot.SetPosition(153, 34)
  1087. self.guildNameSlot.Show()
  1088. except:
  1089. import exception
  1090. exception.Abort("CharacterWindow.RefreshCharacter.BindObject")
  1091.  
  1092. race = net.GetMainActorRace()
  1093. group = net.GetMainActorSkillGroup()
  1094. empire = net.GetMainActorEmpire()
  1095.  
  1096. ## Job Text
  1097. job = chr.RaceToJob(race)
  1098. self.__SetJobText(job, group)
  1099.  
  1100. ## FaceImage
  1101. try:
  1102. faceImageName = FACE_IMAGE_DICT[race]
  1103.  
  1104. try:
  1105. self.faceImage.LoadImage(faceImageName)
  1106. except:
  1107. print "CharacterWindow.RefreshCharacter(race=%d, faceImageName=%s)" % (race, faceImageName)
  1108. self.faceImage.Hide()
  1109.  
  1110. except KeyError:
  1111. self.faceImage.Hide()
  1112.  
  1113. ## GroupName
  1114. self.__SetSkillGroupName(race, group)
  1115.  
  1116. ## Skill
  1117. if 0 == group:
  1118. self.__SelectSkillGroup(0)
  1119.  
  1120. else:
  1121. self.__SetSkillSlotData(race, group, empire)
  1122.  
  1123. if self.__CanUseHorseSkill():
  1124. self.__SelectSkillGroup(0)
  1125.  
  1126. def __SetSkillGroupName(self, race, group):
  1127.  
  1128. job = chr.RaceToJob(race)
  1129.  
  1130. if not self.SKILL_GROUP_NAME_DICT.has_key(job):
  1131. return
  1132.  
  1133. nameList = self.SKILL_GROUP_NAME_DICT[job]
  1134.  
  1135. if 0 == group:
  1136. self.skillGroupButton1.SetText(nameList[1])
  1137. self.skillGroupButton2.SetText(nameList[2])
  1138. self.skillGroupButton1.Show()
  1139. self.skillGroupButton2.Show()
  1140. self.activeSkillGroupName.Hide()
  1141.  
  1142. else:
  1143.  
  1144. if self.__CanUseHorseSkill():
  1145. self.activeSkillGroupName.Hide()
  1146. self.skillGroupButton1.SetText(nameList.get(group, "Noname"))
  1147. self.skillGroupButton2.SetText(localeInfo.SKILL_GROUP_HORSE)
  1148. self.skillGroupButton1.Show()
  1149. self.skillGroupButton2.Show()
  1150.  
  1151. else:
  1152. self.activeSkillGroupName.SetText(nameList.get(group, "Noname"))
  1153. self.activeSkillGroupName.Show()
  1154. self.skillGroupButton1.Hide()
  1155. self.skillGroupButton2.Hide()
  1156.  
  1157. def __SetSkillSlotData(self, race, group, empire=0):
  1158.  
  1159. ## SkillIndex
  1160. playerSettingModule.RegisterSkill(race, group, empire)
  1161.  
  1162. ## Event
  1163. self.__SetSkillSlotEvent()
  1164.  
  1165. ## Refresh
  1166. self.RefreshSkill()
  1167.  
  1168. def __SelectSkillGroup(self, index):
  1169. for btn in self.skillGroupButton:
  1170. btn.SetUp()
  1171. self.skillGroupButton[index].Down()
  1172.  
  1173. if self.__CanUseHorseSkill():
  1174. if 0 == index:
  1175. index = net.GetMainActorSkillGroup()-1
  1176. elif 1 == index:
  1177. index = self.PAGE_HORSE
  1178.  
  1179. self.curSelectedSkillGroup = index
  1180. self.__SetSkillSlotData(net.GetMainActorRace(), index+1, net.GetMainActorEmpire())
  1181.  
  1182. def __CanUseSkillNow(self):
  1183. if 0 == net.GetMainActorSkillGroup():
  1184. return False
  1185.  
  1186. return True
  1187.  
  1188. def __CanUseHorseSkill(self):
  1189.  
  1190. slotIndex = player.GetSkillSlotIndex(player.SKILL_INDEX_RIDING)
  1191.  
  1192. if not slotIndex:
  1193. return False
  1194.  
  1195. grade = player.GetSkillGrade(slotIndex)
  1196. level = player.GetSkillLevel(slotIndex)
  1197. if level < 0:
  1198. level *= -1
  1199. if grade >= 1 and level >= 1:
  1200. return True
  1201.  
  1202. return False
  1203.  
  1204. def __IsChangedHorseRidingSkillLevel(self):
  1205. ret = False
  1206.  
  1207. if -1 == self.canUseHorseSkill:
  1208. self.canUseHorseSkill = self.__CanUseHorseSkill()
  1209.  
  1210. if self.canUseHorseSkill != self.__CanUseHorseSkill():
  1211. ret = True
  1212.  
  1213. self.canUseHorseSkill = self.__CanUseHorseSkill()
  1214. return ret
  1215.  
  1216. def __GetRealSkillSlot(self, skillGrade, skillSlot):
  1217. return skillSlot + min(skill.SKILL_GRADE_COUNT-1, skillGrade)*skill.SKILL_GRADE_STEP_COUNT
  1218.  
  1219. def __GetETCSkillRealSlotIndex(self, skillSlot):
  1220. if skillSlot > 100:
  1221. return skillSlot
  1222. return skillSlot % self.ACTIVE_PAGE_SLOT_COUNT
  1223.  
  1224. def __RealSkillSlotToSourceSlot(self, realSkillSlot):
  1225. if realSkillSlot > 100:
  1226. return realSkillSlot
  1227. if self.PAGE_HORSE == self.curSelectedSkillGroup:
  1228. return realSkillSlot + self.ACTIVE_PAGE_SLOT_COUNT
  1229. return realSkillSlot % skill.SKILL_GRADE_STEP_COUNT
  1230.  
  1231. def __GetSkillGradeFromSlot(self, skillSlot):
  1232. return int(skillSlot / skill.SKILL_GRADE_STEP_COUNT)
  1233.  
  1234. def SelectSkillGroup(self, index):
  1235. self.__SelectSkillGroup(index)
  1236.  
  1237. def OnQuestScroll(self):
  1238. questCount = quest.GetQuestCount()
  1239. scrollLineCount = max(0, questCount - quest.QUEST_MAX_NUM)
  1240. startIndex = int(scrollLineCount * self.questScrollBar.GetPos())
  1241.  
  1242. if startIndex != self.questShowingStartIndex:
  1243. self.questShowingStartIndex = startIndex
  1244. self.RefreshQuest()
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