willyb321

elite rof

Jan 29th, 2018
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.63 KB | None | 0 0
  1. Fdev Rhevian - Today at 12:36 AM
  2. @willyb321 - re damage, reply from Mark:
  3.  
  4. For continuous beam weapons the listed DPS is correct as-is.
  5. For all other weapons (burst or otherwise) the DPS shown is calculated as (pseudocode):
  6.  
  7. timePerCycle = burstInterval + (burstSize-1) * (1 / burstRateOfFire);
  8. fireRate = burstSize / timePerCycle;
  9. rawDPS = fireRate * damagePerRound * roundsPerShot;
  10. where RoundsPerShot is used for slugshots and packhounds to fire multiple rounds with each shot.
  11.  
  12. What is not taken into account is the clip size and reload time (though we do track those values for balance purposes they're never shown to the player).
Advertisement
Add Comment
Please, Sign In to add comment