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- max@130[~/Desktop/factorio]$ ./bin/x64/factorio --start-server-load-scenario FT2020 --port 2100
- 0.000 2020-02-17 14:21:02; Factorio 0.18.6 (build 49379, linux64, headless)
- 0.110 Operating system: Linux (Ubuntu 18.04)
- 0.110 Program arguments: "./bin/x64/factorio" "--start-server-load-scenario" "FT2020" "--port" "2100"
- 0.110 Read data path: /home/max/Desktop/factorio/data
- 0.110 Write data path: /home/max/Desktop/factorio [15854/119452MB]
- 0.110 Binaries path: /home/max/Desktop/factorio/bin
- 0.119 System info: [CPU: AMD A10-9600P RADEON R5, 10 COMPUTE CORES 4C+6G, 4 cores, RAM: 5599 MB]
- 0.120 Environment: DISPLAY=:0.0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=xfce XDG_SESSION_DESKTOP=xfce XDG_CURRENT_DESKTOP=XFCE __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
- 0.120 Running in headless mode
- 0.124 Loading mod core 0.0.0 (data.lua)
- 0.227 Loading mod base 0.18.6 (data.lua)
- 0.723 Loading mod base 0.18.6 (data-updates.lua)
- 0.985 Checksum for core: 3510804733
- 0.985 Checksum of base: 4108677246
- 1.392 Prototype list checksum: 4109119676
- 1.493 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1581938029
- 1.493 Info PlayerData.cpp:75: Cloud player-data.json unavailable
- 1.617 Factorio initialised
- 1.618 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 1.618 Info ServerMultiplayerManager.cpp:773: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
- 1.618 Info ServerMultiplayerManager.cpp:773: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
- 7.972 Loading level.dat: 1060246 bytes.
- 7.974 Info Scenario.cpp:187: Map version 0.18.6-0
- 8.026 Checksum for script /home/max/Desktop/factorio/temp/currently-playing/control.lua: 2880678167
- 8.029 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:2100}))
- 8.029 Hosting game at IP ADDR:({0.0.0.0:2100})
- 8.167 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
- 8.813 Info AuthServerConnector.cpp:66: Obtained serverPadlock for serverHash (vMGBjiwFAfsEpialJgOMb5apQsvdEVhy) from the auth server.
- 8.813 Info ServerMultiplayerManager.cpp:773: updateTick(0) changing state from(CreatingGame) to(InGame)
- 14.886 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({127.0.0.1:58532}))
- 14.887 Refusing connection for address (IP ADDR:({127.0.0.1:58532})), username (MaX33333). UserVerificationMissing
- 15.695 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({127.0.0.1:41101}))
- 15.695 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({127.0.0.1:41101})).
- 15.695 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(204) adding peer(1)
- 15.713 Info ServerMultiplayerManager.cpp:773: updateTick(0) changing state from(InGame) to(InGameSavingMap)
- 15.730 Info ServerMultiplayerManager.cpp:921: updateTick(0) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
- 15.832 Info ServerMultiplayerManager.cpp:988: UpdateTick(0) Serving map(/home/max/Desktop/factorio/temp/mp-save-0.zip) for peer(1) size(572209) crc(3329431047)
- 15.832 Info ServerMultiplayerManager.cpp:773: updateTick(0) changing state from(InGameSavingMap) to(InGame)
- 15.901 Info ServerMultiplayerManager.cpp:921: updateTick(0) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 16.528 Info ServerMultiplayerManager.cpp:921: updateTick(0) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 16.900 Info ServerMultiplayerManager.cpp:921: updateTick(22) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 16.934 Info ServerMultiplayerManager.cpp:921: updateTick(24) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 16.936 Info GameActionHandler.cpp:4189: UpdateTick (24) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create)
- Creating gui for MaX33333 (1)
- Adding admin window...
- 0000-00-00 00:00:00 [DISCORD] **MaX33333** joined.
- Handling join gui for MaX33333 (1)
- 17.137 Info ServerMultiplayerManager.cpp:921: updateTick(33) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- 2020-02-17 14:21:19 [JOIN] MaX33333 joined the game
- Admin clicked button...
- Admin clicked button...
- Teams default!
- Admin clicked button...
- Working on team alpha
- Creating surface...
- Generating terrain for team 1...
- terminate called without an active exception
- 87.827 Warning Logger.cpp:521: Symbols.size() == 53, usedSize == 36
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- Raw stacktrace: 0xab1c63, 0xcbb605, 0xcbb9ed, 0xcbba49, 0x3ef20, 0, 0xb, 0x56deab, 0x1cc32d6, 0x1cc3321, 0x1693653, 0xdd54f5, 0xdd5632, 0x1683228, 0x18f717f, 0x19080cc, 0x18f7488, 0x18f755c, 0x18f19bb, 0x7f7170, 0xfe3c05, 0xfe43d1, 0x89a96c, 0xe3e19c, 0x9247bc, 0x9248d1, 0xd31962, 0xd3f01d, 0xe873d0, 0x11587c0, 0x1158c1a, 0x117c111, 0x117cc93, 0x577f43, 0, 0x5872be
- 148.170 Warning Logger.cpp:521: Symbols.size() == 48, usedSize == 35
- #0 0x0000000000cbb605 in GlobalContext::getMap() at /tmp/factorio-build-CVxc7t/src/GlobalContext.cpp:1878
- #1 0x0000000000cbb9ed in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-CVxc7t/src/Util/CrashHandler.cpp:188
- #2 0x0000000000cbba49 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-CVxc7t/src/Util/CrashHandler.cpp:605
- #3 0x000000000003ef20 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-CVxc7t/src/Util/CrashHandler.cpp:619
- #4 (nil) in ?? at ??:0
- #5 0x000000000000000b in ?? at ??:0
- #6 0x000000000056deab in ?? at ??:0
- #7 0x0000000001cc32d6 in __gnu_cxx::__verbose_terminate_handler() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/libsupc++/../../../../libstdc++-v3/libsupc++/vterminate.cc:75
- #8 0x0000000001cc3321 in __cxxabiv1::__terminate(void (*)()) at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/libsupc++/../../../../libstdc++-v3/libsupc++/eh_terminate.cc:47
- #9 0x0000000001693653 in std::terminate() at ??:?
- #10 0x0000000000dd54f5 in AsyncEntityTask::~AsyncEntityTask() at /tmp/factorio-build-CVxc7t/src/Map/EntityMapGenerationTask.hpp:155
- #11 0x0000000000dd5632 in void __gnu_cxx::new_allocator<AsyncEntityTask>::destroy<AsyncEntityTask>(AsyncEntityTask*) at /home/build/gcc-9.2/include/c++/9.2.0/ext/new_allocator.h:153
- #12 0x0000000001683228 in void std::allocator_traits<std::allocator<AsyncEntityTask> >::destroy<AsyncEntityTask>(std::allocator<AsyncEntityTask>&, AsyncEntityTask*) at /home/build/gcc-9.2/include/c++/9.2.0/bits/alloc_traits.h:497
- #13 0x00000000018f717f in std::deque<AsyncEntityTask, std::allocator<AsyncEntityTask> >::pop_front() at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_deque.h:1608
- #14 0x00000000019080cc in void MapGenerationManager::AsyncHelper::generateAllOfStatus<AsyncEntityTask, (ChunkGeneratedStatus::Enum)50>(std::array<std::deque<MapGenerationRequest, std::allocator<MapGenerationRequest> >, 4ul> const&, unsigned long, Surface&) at /tmp/factorio-build-CVxc7t/src/Map/MapGenerationManager.cpp:203
- #15 0x00000000018f7488 in std::array<std::deque<MapGenerationRequest, std::allocator<MapGenerationRequest> >, 4ul>::~array() at /home/build/gcc-9.2/include/c++/9.2.0/array:94
- #16 0x00000000018f755c in MapGenerationManager::generateAllSynchronously(Surface&) at /tmp/factorio-build-CVxc7t/src/Map/MapGenerationManager.cpp:221
- #17 0x00000000018f19bb in LuaSurface::luaForceGenerateChunkRequests(lua_State*) at /tmp/factorio-build-CVxc7t/src/Script/LuaSurface.cpp:2033
- #18 0x00000000007f7170 in LuaBinder<LuaSurface>::callWrapper(lua_State*) at /tmp/factorio-build-CVxc7t/src/Script/LuaBinder.hpp:328 (discriminator 4)
- #19 0x0000000000fe3c05 in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:350
- #20 0x0000000000fe43d1 in luaV_execute(lua_State*) at /tmp/factorio-build-CVxc7t/libraries/Lua/lvm.c:710 (discriminator 3)
- #21 0x000000000089a96c in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:424
- #22 0x0000000000e3e19c in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:166
- #23 0x00000000009247bc in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:623
- #24 0x00000000009248d1 in lua_pcallk at /tmp/factorio-build-CVxc7t/libraries/Lua/lapi.c:1071
- #25 0x0000000000d31962 in LuaHelper::pCallWithStackTrace(lua_State*, int, int) at /tmp/factorio-build-CVxc7t/src/Util/LuaHelper.cpp:3841
- #26 0x0000000000d3f01d in LuaGameScript::signallingPCall(lua_State*, int, int) at /tmp/factorio-build-CVxc7t/src/Script/LuaGameScript.cpp:6698
- #27 0x0000000000e873d0 in LuaGameScript::runEventHandler(LuaEventType, int) at /tmp/factorio-build-CVxc7t/src/Script/LuaGameScript.cpp:989
- #28 0x00000000011587c0 in LuaEventDispatcher::run(LuaEventType, unsigned int, bool (LuaGameScript::*)(GameAction const&), GameAction const&) at /tmp/factorio-build-CVxc7t/src/Script/LuaEventDispatcher.cpp:566
- #29 0x0000000001158c1a in GameActionDispatcher::sendToListeners(GameAction const&) at /tmp/factorio-build-CVxc7t/src/GameActionDispatcher.cpp:14
- #30 0x000000000117c111 in GameActionHandler::guiClick(InputAction const&, Player*) at /tmp/factorio-build-CVxc7t/src/GameActionHandler.cpp:3147
- #31 0x000000000117cc93 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-CVxc7t/src/GameActionHandler.cpp:335 (discriminator 4)
- #32 0x0000000000577f43 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-CVxc7t/src/Input/InputHandler.cpp:72
- #33 (nil) in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-CVxc7t/src/Input/InputHandler.cpp:64
- #34 0x00000000005872be in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-CVxc7t/src/Net/NetworkInputHandler.cpp:180
- #35 (nil) in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-CVxc7t/src/Input/InputHandler.cpp:52
- #36 0x00007f655511a700 in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-CVxc7t/src/Net/NetworkInputHandler.cpp:127
- #37 0x0000000000400040 in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-CVxc7t/src/Net/NetworkInputHandler.cpp:120
- #38 0x00007ffca8e00009 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-CVxc7t/src/Net/ServerMultiplayerManager.cpp:727
- #39 0x000000000000000c in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-CVxc7t/src/Net/ServerMultiplayerManager.cpp:714
- #40 (nil) in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-CVxc7t/src/Net/MultiplayerManagerBase.cpp:181
- #41 0x0000000000000001 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:1152
- #42 0x00007f6555114710 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:1037
- #43 (nil) in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:564
- #44 0xc48b07f89dd81d00 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:372
- #45 0x00007ffca8e0ef80 in main at /tmp/factorio-build-CVxc7t/src/Main.cpp:941 (discriminator 4)
- #46 0x00000000018f755b in ?? at ??:0
- #47 0x00007ffca8e0e570 in _start at ??:?
- Stack trace logging done
- 148.173 Error CrashHandler.cpp:189: Map tick at moment of crash: 411
- 148.173 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 148.173 Uploading log file
- 148.179 Info SystemUtil.cpp:547: Started /home/max/Desktop/factorio/bin/x64/factorio; trampoline PID: 15493
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