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Matt34

Untitled

Jun 30th, 2013
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  1. if((speed player <= 1) && _canDo) then {
  2. if (s_player_karate < 0) then {
  3. s_player_karate = player addaction[("<t color=""#000080"">" + ("Get ready to rumble!") +"</t>"),"Karate.sqf","",5,false,true,"",""];
  4. };
  5. } else {
  6. player removeAction s_player_karate;
  7. s_player_karate = -1;
  8. };
  9.  
  10. if((speed player <= 1) && _canDo) then {
  11. if (s_player_relax < 0) then {
  12. s_player_relax = player addaction[("<t color=""#000080"">" + ("Lay back and relax!") +"</t>"),"relax.sqf","",5,false,true,"",""];
  13. };
  14. } else {
  15. player removeAction s_player_relax;
  16. s_player_relax = -1;
  17. };
  18.  
  19. if((speed player <= 1) && _canDo) then {
  20. if (s_player_box < 0) then {
  21. s_player_box = player addaction[("<t color=""#000080"">" + ("Who want's to spar?") +"</t>"),"Boxing.sqf","",5,false,true,"",""];
  22. };
  23. } else {
  24. player removeAction s_player_box;
  25. s_player_box = -1;
  26. };
  27.  
  28. if((speed player <= 1) && _canDo) then {
  29. if (s_player_dance < 0) then {
  30. s_player_dance = player addaction[("<t color=""#000080"">" + ("Just dance!") +"</t>"),"dance.sqf","",5,false,true,"",""];
  31. };
  32. } else {
  33. player removeAction s_player_dance;
  34. s_player_dance = -1;
  35. };
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