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- if((speed player <= 1) && _canDo) then {
- if (s_player_karate < 0) then {
- s_player_karate = player addaction[("<t color=""#000080"">" + ("Get ready to rumble!") +"</t>"),"Karate.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_karate;
- s_player_karate = -1;
- };
- if((speed player <= 1) && _canDo) then {
- if (s_player_relax < 0) then {
- s_player_relax = player addaction[("<t color=""#000080"">" + ("Lay back and relax!") +"</t>"),"relax.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_relax;
- s_player_relax = -1;
- };
- if((speed player <= 1) && _canDo) then {
- if (s_player_box < 0) then {
- s_player_box = player addaction[("<t color=""#000080"">" + ("Who want's to spar?") +"</t>"),"Boxing.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_box;
- s_player_box = -1;
- };
- if((speed player <= 1) && _canDo) then {
- if (s_player_dance < 0) then {
- s_player_dance = player addaction[("<t color=""#000080"">" + ("Just dance!") +"</t>"),"dance.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_dance;
- s_player_dance = -1;
- };
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