Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // DO NOT MODIFY THIS FILE
- //
- // To customize your server, see gamemodes_server.txt.example
- "GameModes.txt"
- {
- "gameTypes"
- {
- "classic"
- {
- "value" "0"
- "nameID" "#SFUI_GameTypeClassic"
- "gameModes"
- {
- "casual"
- {
- "value" "0"
- "nameID" "#SFUI_GameModeCasual"
- "descID" "#SFUI_GameModeCasualDesc"
- "descID_List" "#SFUI_GameModeCasualDescSPList"
- "matchmakingvalue" "casual"
- "uid" "1"
- "maxplayers" "20"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_CashColon" "value" "$400" }
- "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
- "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
- "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
- "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
- "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "gamemode_casual.cfg"
- "exec" "gamemode_casual_server.cfg"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "random_classic" "0"
- "mg_de_train" "1"
- "mg_de_dust" "2"
- "mg_de_dust2" "3"
- "mg_de_aztec" "4"
- "mg_de_inferno" "5"
- "mg_de_mirage" "6"
- "mg_de_nuke" "7"
- "mg_de_vertigo" "8"
- "mg_de_overpass" "9"
- "mg_de_cbble" "10"
- "mg_cs_militia" "11"
- "mg_cs_assault" "12"
- "mg_cs_italy" "13"
- "mg_cs_office" "14"
- "mg_de_cache" "15"
- "mg_de_gwalior" "16"
- "mg_de_ali" "17"
- "mg_de_ruins" "18"
- "mg_de_chinatown" "19"
- "mg_de_seaside" "20"
- "mg_cs_siege" "21"
- "mg_cs_agency" "22"
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- "mg_op_bravo" "0"
- "mg_bomb" "1"
- "mg_hostage" "2"
- }
- }
- "competitive"
- {
- "value" "1"
- "nameID" "#SFUI_GameModeCompetitive"
- "descID" "#SFUI_GameModeCompetitiveDesc"
- "descID_List" "#SFUI_GameModeCompetitiveDescList"
- "matchmakingvalue" "competitive"
- "uid" "2"
- "maxplayers" "10"
- "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
- "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
- "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_CashColon" "value" "$800" }
- "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
- "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
- "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
- "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
- "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "gamemode_competitive.cfg"
- "exec" "gamemode_competitive_server.cfg"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "random_classic" "0"
- "mg_de_train" "1"
- "mg_de_dust" "2"
- "mg_de_dust2" "3"
- "mg_de_aztec" "4"
- "mg_de_inferno" "5"
- "mg_de_mirage" "6"
- "mg_de_nuke" "7"
- "mg_de_vertigo" "8"
- "mg_de_overpass" "9"
- "mg_de_cbble" "10"
- "mg_cs_militia" "11"
- "mg_cs_assault" "12"
- "mg_cs_italy" "13"
- "mg_cs_office" "14"
- "mg_de_cache" "15"
- "mg_de_gwalior" "16"
- "mg_de_ali" "17"
- "mg_de_ruins" "18"
- "mg_de_chinatown" "19"
- "mg_de_seaside" "20"
- "mg_cs_siege" "21"
- "mg_cs_agency" "22"
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- // Original Comp Mapgroup
- "mg_op_bravo" "0"
- "mg_de_train" "1"
- "mg_de_dust2" "2"
- "mg_de_inferno" "3"
- "mg_de_mirage" "4"
- "mg_de_nuke" "5"
- "mg_de_dust" "6"
- "mg_de_aztec" "7"
- "mg_de_vertigo" "8"
- "mg_cs_militia" "9"
- "mg_cs_assault" "10"
- "mg_cs_italy" "11"
- "mg_cs_office" "12"
- }
- "mapgroupsOperationMP"
- {
- // Operation Bravo Comp Mapgroup
- "mg_de_overpass" "0"
- "mg_de_cbble" "1"
- "mg_de_cache" "2"
- "mg_de_gwalior" "3"
- "mg_de_ali" "4"
- "mg_cs_agency" "5"
- "mg_de_chinatown" "6"
- "mg_de_seaside" "7"
- "mg_cs_siege" "8"
- "mg_de_ruins" "9"
- "mg_de_dust2" "10"
- "mg_de_mirage" "11"
- "mg_de_inferno" "12"
- "mg_de_train" "13"
- "mg_de_nuke" "14"
- "mg_de_vertigo" "15"
- "mg_de_dust" "16"
- "mg_de_aztec" "17"
- "mg_cs_militia" "18"
- "mg_cs_assault" "19"
- "mg_cs_italy" "20"
- "mg_cs_office" "21"
- }
- }
- }
- }
- "gungame"
- {
- "value" "1"
- "nameID" "#SFUI_GameTypeGungame"
- // This is the list of game modes supported by this game type.
- "gameModes"
- {
- "gungameprogressive"
- {
- "value" "0"
- "nameID" "#SFUI_GameModeGGProgressive"
- "descID" "#SFUI_GameModeGGProgressiveDesc"
- "descID_List" "#SFUI_GameModeGGProgressiveDescList"
- "matchmakingvalue" "competitive"
- "uid" "11"
- "maxplayers" "10"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
- "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
- "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "gamemode_armsrace.cfg"
- "exec" "gamemode_armsrace_server.cfg"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "random_ar" "0"
- "mg_ar_baggage" "1"
- "mg_ar_monastery" "2"
- "mg_ar_shoots" "3"
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- "mg_armsrace" "0"
- }
- "weaponprogression_ct"
- {
- "mp9" { "kills" "1" }
- "mac10" { "kills" "1" }
- "mp7" { "kills" "1" }
- "bizon" { "kills" "1" }
- "ump45" { "kills" "1" }
- "p90" { "kills" "1" }
- "nova" { "kills" "1" }
- "mag7" { "kills" "1" }
- "xm1014" { "kills" "1" }
- "sawedoff" { "kills" "1" }
- "galilar" { "kills" "1" }
- "famas" { "kills" "1" }
- //"m4a1_silencer" { "kills" "1" }
- "ak47" { "kills" "1" }
- "m4a1" { "kills" "1" }
- "sg556" { "kills" "1" }
- "aug" { "kills" "1" }
- "awp" { "kills" "1" }
- "m249" { "kills" "1" }
- "negev" { "kills" "1" }
- //"usp_silencer" { "kills" "1" }
- "glock" { "kills" "1" }
- "hkp2000" { "kills" "1" }
- "tec9" { "kills" "1" }
- "p250" { "kills" "1" }
- "deagle" { "kills" "1" }
- "fiveseven" { "kills" "1" }
- "elite" { "kills" "1" }
- "knifegg" { "kills" "1" }
- }
- "weaponprogression_t"
- {
- "mp9" { "kills" "1" }
- "mac10" { "kills" "1" }
- "mp7" { "kills" "1" }
- "bizon" { "kills" "1" }
- "ump45" { "kills" "1" }
- "p90" { "kills" "1" }
- "nova" { "kills" "1" }
- "mag7" { "kills" "1" }
- "xm1014" { "kills" "1" }
- "sawedoff" { "kills" "1" }
- "galilar" { "kills" "1" }
- "famas" { "kills" "1" }
- //"m4a1_silencer" { "kills" "1" }
- "ak47" { "kills" "1" }
- "m4a1" { "kills" "1" }
- "sg556" { "kills" "1" }
- "aug" { "kills" "1" }
- "awp" { "kills" "1" }
- "m249" { "kills" "1" }
- "negev" { "kills" "1" }
- //"usp_silencer" { "kills" "1" }
- "glock" { "kills" "1" }
- "hkp2000" { "kills" "1" }
- "tec9" { "kills" "1" }
- "p250" { "kills" "1" }
- "deagle" { "kills" "1" }
- "fiveseven" { "kills" "1" }
- "elite" { "kills" "1" }
- "knifegg" { "kills" "1" }
- }
- }
- "gungametrbomb"
- {
- "value" "1"
- "nameID" "#SFUI_GameModeGGBomb"
- "descID" "#SFUI_GameModeGGBombDesc"
- "descID_List" "#SFUI_GameModeGGBombDescList"
- "matchmakingvalue" "competitive"
- "uid" "12"
- "maxplayers" "10"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
- "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
- "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
- "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "gamemode_demolition.cfg"
- "exec" "gamemode_demolition_server.cfg"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "random_demo" "0"
- "mg_de_bank" "1"
- "mg_de_lake" "2"
- "mg_de_safehouse" "3"
- "mg_de_sugarcane" "4"
- "mg_de_stmarc" "5"
- "mg_de_shorttrain" "6"
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- "mg_demolition" "0"
- }
- "weaponprogression_ct"
- {
- "m4a1" { "kills" "1" }
- //"m4a1_silencer" { "kills" "1" }
- "p90" { "kills" "1" }
- "ump45" { "kills" "1" }
- "deagle" { "kills" "1" }
- "nova" { "kills" "1" }
- "fiveseven" { "kills" "1" }
- "hkp2000" { "kills" "1" }
- //"usp_silencer" { "kills" "1" }
- "ssg08" { "kills" "1" }
- "awp" { "kills" "1" }
- "Scar20" { "kills" "1" }
- }
- "weaponprogression_t"
- {
- "ak47" { "kills" "1" }
- "p90" { "kills" "1" }
- "bizon" { "kills" "1" }
- "deagle" { "kills" "1" }
- "nova" { "kills" "1" }
- "p250" { "kills" "1" }
- "glock" { "kills" "1" }
- "ssg08" { "kills" "1" }
- "awp" { "kills" "1" }
- "g3sg1" { "kills" "1" }
- }
- }
- "deathmatch"
- {
- "value" "2"
- "nameID" "#SFUI_Deathmatch"
- "descID" "#SFUI_DeathmatchDesc"
- "descID_List" "#SFUI_GameModeCasualDescSPList"
- "matchmakingvalue" "competitive"
- "uid" "13"
- "maxplayers" "16"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
- "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
- "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
- "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "gamemode_deathmatch.cfg"
- "exec" "gamemode_deathmatch_server.cfg"
- }
- "mapgroupsSP"
- {
- "random_classic" "0"
- "mg_de_train" "1"
- "mg_de_dust" "2"
- "mg_de_dust2" "3"
- "mg_de_aztec" "4"
- "mg_de_inferno" "5"
- "mg_de_mirage" "6"
- "mg_de_nuke" "7"
- "mg_de_vertigo" "8"
- "mg_de_overpass" "9"
- "mg_de_cbble" "10"
- "mg_cs_militia" "11"
- "mg_cs_assault" "12"
- "mg_cs_italy" "13"
- "mg_cs_office" "14"
- "mg_de_bank" "15"
- "mg_de_lake" "16"
- "mg_de_safehouse" "17"
- "mg_de_sugarcane" "18"
- "mg_de_stmarc" "19"
- "mg_de_shorttrain" "20"
- "mg_ar_baggage" "21"
- "mg_ar_monastery" "22"
- "mg_ar_shoots" "23"
- "mg_de_cache" "24"
- "mg_de_gwalior" "25"
- "mg_de_ali" "26"
- "mg_de_ruins" "27"
- "mg_de_chinatown" "28"
- "mg_de_seaside" "29"
- "mg_cs_siege" "30"
- "mg_cs_agency" "31"
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- "mg_op_bravo" "0"
- "mg_deathmatch" "1"
- }
- }
- }
- }
- "training"
- {
- "value" "2"
- "nameID" "#SFUI_GameTypeFreestyle"
- "singleplayeronly" "1"
- "gameModes"
- {
- "training"
- {
- "value" "0"
- "nameID" "#SFUI_GameTypeTraining"
- "descID" "#SFUI_GameModeTrainingDesc"
- "descID_List" "#SFUI_GameModeTrainingDescList"
- "showdisclaimer" "1"
- "uid" "21"
- "maxplayers" "1"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
- "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
- "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
- "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
- "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
- // Bot data is determined by user selection.
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- "exec" "gamemode_training.cfg"
- "exec" "gamemode_training_server.cfg"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "mg_training1" "0"
- }
- }
- }
- }
- "custom"
- {
- "value" "3"
- "nameID" "#SFUI_GameTypeCustom"
- "gameModes"
- {
- "custom"
- {
- "value" "0"
- "nameID" "#SFUI_GameModeCustom"
- "descID" "#SFUI_GameModeCustomDesc"
- "descID_List" "#SFUI_GameModeCustomDescList"
- "showdisclaimer" "1"
- "uid" "30"
- "maxplayers" "100"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
- "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
- "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
- "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
- "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
- // Bot data is determined by user selection.
- }
- // These are the configs that get executed when a game mode of this type is created
- "exec"
- {
- //"exec" "gamemode_custom.cfg"
- }
- }
- }
- }
- }
- "mapgroups"
- {
- //
- // Map cycle groups
- //
- "mg_op_bravo"
- {
- "imagename" "mapgroup-payback"
- "nameID" "#SFUI_mapgroup_op_bravo"
- "name" "mg_op_payback"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_overpass" ""
- "de_cbble" ""
- "de_cache" ""
- "de_gwalior" ""
- "de_ali" ""
- "de_ruins" ""
- "cs_agency" ""
- "de_chinatown" ""
- "cs_siege" ""
- "de_seaside" ""
- }
- }
- "mg_hostage"
- {
- "imagename" "mapgroup-hostage"
- "nameID" "#SFUI_Mapgroup_hostage"
- "name" "mg_hostage"
- "maps"
- {
- "cs_militia" ""
- "cs_assault" ""
- "cs_office" ""
- "cs_italy" ""
- }
- }
- "mg_bomb"
- {
- "imagename" "mapgroup-bomb"
- "nameID" "#SFUI_Mapgroup_bomb"
- "name" "mg_bomb"
- "maps"
- {
- "de_dust2" ""
- "de_train" ""
- "de_inferno" ""
- "de_mirage" ""
- "de_dust" ""
- "de_aztec" ""
- "de_nuke" ""
- "de_vertigo" ""
- }
- }
- "mg_deathmatch"
- {
- "imagename" "mapgroup-bomb"
- "nameID" "#SFUI_Mapgroup_allclassic"
- "name" "mg_deathmatch"
- "maps"
- {
- "de_dust2" ""
- "de_train" ""
- "de_inferno" ""
- "de_mirage" ""
- "de_mirage" ""
- "de_dust" ""
- "de_aztec" ""
- "de_nuke" ""
- "de_vertigo" ""
- "cs_militia" ""
- "cs_assault" ""
- "cs_office" ""
- "cs_italy" ""
- "ar_monastery" ""
- "ar_shoots" ""
- "ar_baggage" ""
- "de_lake" ""
- "de_stmarc" ""
- "de_sugarcane" ""
- "de_bank" ""
- "de_safehouse" ""
- "de_shorttrain" ""
- }
- }
- "mg_armsrace"
- {
- "imagename" "mapgroup-armsrace"
- "nameID" "#SFUI_Mapgroup_armsrace"
- "name" "mg_armsrace"
- "maps"
- {
- "ar_monastery" ""
- "ar_shoots" ""
- "ar_baggage" ""
- }
- }
- "mg_demolition"
- {
- "imagename" "mapgroup-demolition"
- "nameID" "#SFUI_Mapgroup_demolition"
- "name" "mg_demolition"
- "maps"
- {
- "de_lake" ""
- "de_stmarc" ""
- "de_sugarcane" ""
- "de_bank" ""
- "de_safehouse" ""
- "de_shorttrain" ""
- }
- }
- //
- // Single map groups
- //
- "mg_de_train"
- {
- "imagename" "map-train-overall"
- "nameID" "#SFUI_Map_de_train"
- "name" "mg_de_train"
- "icontag" "bomb"
- "maps"
- {
- "de_train" ""
- }
- }
- "mg_de_dust"
- {
- "imagename" "map-dust-overall"
- "nameID" "#SFUI_Map_de_dust"
- "name" "mg_de_dust"
- "icontag" "bomb"
- "maps"
- {
- "de_dust" ""
- }
- }
- "mg_de_dust2"
- {
- "imagename" "map-dust2-overall"
- "nameID" "#SFUI_Map_de_dust2"
- "name" "mg_de_dust2"
- "icontag" "bomb"
- "maps"
- {
- "de_dust2" ""
- }
- }
- "mg_de_aztec"
- {
- "imagename" "map-aztec-overall"
- "nameID" "#SFUI_Map_de_aztec"
- "name" "mg_de_aztec"
- "icontag" "bomb"
- "maps"
- {
- "de_aztec" ""
- }
- }
- "mg_de_inferno"
- {
- "imagename" "map-inferno-overall"
- "nameID" "#SFUI_Map_de_inferno"
- "name" "mg_de_inferno"
- "icontag" "bomb"
- "maps"
- {
- "de_inferno" ""
- }
- }
- "mg_de_mirage"
- {
- "imagename" "map-mirage-overall"
- "nameID" "#SFUI_Map_de_mirage"
- "name" "mg_de_mirage"
- "icontag" "bomb"
- "maps"
- {
- "de_mirage" ""
- }
- }
- "mg_de_nuke"
- {
- "imagename" "map-nuke-overall"
- "nameID" "#SFUI_Map_de_nuke"
- "name" "mg_de_nuke"
- "icontag" "bomb"
- "maps"
- {
- "de_nuke" ""
- }
- }
- "mg_de_vertigo"
- {
- "imagename" "map-vertigo-overall"
- "nameID" "#SFUI_Map_de_vertigo"
- "name" "mg_de_vertigo"
- "icontag" "bomb"
- "maps"
- {
- "de_vertigo" ""
- }
- }
- "mg_cs_italy"
- {
- "imagename" "map-italy-overall"
- "nameID" "#SFUI_Map_cs_italy"
- "name" "mg_cs_italy"
- "icontag" "hostage"
- "maps"
- {
- "cs_italy" ""
- }
- }
- "mg_cs_office"
- {
- "imagename" "map-office-overall"
- "nameID" "#SFUI_Map_cs_office"
- "name" "mg_cs_office"
- "icontag" "hostage"
- "maps"
- {
- "cs_office" ""
- }
- }
- "mg_cs_militia"
- {
- "imagename" "map-militia-overall"
- "nameID" "#SFUI_Map_cs_militia"
- "name" "mg_cs_militia"
- "icontag" "hostage"
- "maps"
- {
- "cs_militia" ""
- }
- }
- "mg_cs_assault"
- {
- "imagename" "map-assault-overall"
- "nameID" "#SFUI_Map_cs_assault"
- "name" "mg_cs_assault"
- "icontag" "hostage"
- "maps"
- {
- "cs_assault" ""
- }
- }
- "mg_de_overpass"
- {
- "imagename" "map-overpass-overall"
- "nameID" "#SFUI_Map_de_overpass"
- "name" "mg_de_overpass"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_overpass" ""
- }
- }
- "mg_de_cbble"
- {
- "imagename" "map-cbble-overall"
- "nameID" "#SFUI_Map_de_cbble"
- "name" "mg_de_cbble"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_cbble" ""
- }
- }
- "mg_de_cache"
- {
- "imagename" "map-cache-overall"
- "nameID" "#SFUI_Map_de_cache"
- "name" "mg_de_cache"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_cache" ""
- }
- }
- "mg_de_gwalior"
- {
- "imagename" "map-gwalior-overall"
- "nameID" "#SFUI_Map_de_gwalior"
- "name" "mg_de_gwalior"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_gwalior" ""
- }
- }
- "mg_de_ali"
- {
- "imagename" "map-ali-overall"
- "nameID" "#SFUI_Map_de_ali"
- "name" "mg_de_ali"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_ali" ""
- }
- }
- "mg_de_ruins"
- {
- "imagename" "map-ruins-overall"
- "nameID" "#SFUI_Map_de_ruins"
- "name" "mg_de_ruins"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_ruins" ""
- }
- }
- "mg_de_chinatown"
- {
- "imagename" "map-chinatown-overall"
- "nameID" "#SFUI_Map_de_chinatown"
- "name" "mg_de_chinatown"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_chinatown" ""
- }
- }
- "mg_de_seaside"
- {
- "imagename" "map-seaside-overall"
- "nameID" "#SFUI_Map_de_seaside"
- "name" "mg_de_seaside"
- "icontag" "bomb"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "de_seaside" ""
- }
- }
- "mg_cs_siege"
- {
- "imagename" "map-siege-overall"
- "nameID" "#SFUI_Map_cs_siege"
- "name" "mg_cs_siege"
- "icontag" "hostage"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "cs_siege" ""
- }
- }
- "mg_cs_agency"
- {
- "imagename" "map-agency-overall"
- "nameID" "#SFUI_Map_cs_agency"
- "name" "mg_cs_agency"
- "icontag" "hostage"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
- "show_rich_presence" "_bravo"
- "maps"
- {
- "cs_agency" ""
- }
- }
- "mg_ar_baggage"
- {
- "imagename" "map-baggage-overall"
- "nameID" "#SFUI_Map_ar_baggage"
- "name" "mg_ar_baggage"
- "maps"
- {
- "ar_baggage" ""
- }
- }
- "mg_ar_shoots"
- {
- "imagename" "map-vietnam-overall"
- "nameID" "#SFUI_Map_ar_shoots"
- "name" "mg_ar_shoots"
- "maps"
- {
- "ar_shoots" ""
- }
- }
- "mg_ar_monastery"
- {
- "imagename" "map-monastery-overall"
- "nameID" "#SFUI_Map_ar_monastery"
- "name" "mg_ar_monastery"
- "maps"
- {
- "ar_monastery" ""
- }
- }
- "mg_de_bank"
- {
- "imagename" "map-bank-overall"
- "nameID" "#SFUI_Map_de_bank"
- "name" "mg_de_bank"
- "icontag" "bomb"
- "maps"
- {
- "de_bank" ""
- }
- }
- "mg_de_lake"
- {
- "imagename" "map-boathouse-overall"
- "nameID" "#SFUI_Map_de_lake"
- "name" "mg_de_lake"
- "icontag" "bomb"
- "maps"
- {
- "de_lake" ""
- }
- }
- "mg_de_safehouse"
- {
- "imagename" "map-house-overall"
- "nameID" "#SFUI_Map_de_safehouse"
- "name" "mg_de_safehouse"
- "icontag" "bomb"
- "maps"
- {
- "de_safehouse" ""
- }
- }
- "mg_de_sugarcane"
- {
- "imagename" "map-mill-overall"
- "nameID" "#SFUI_Map_de_sugarcane"
- "name" "mg_de_sugarcane"
- "icontag" "bomb"
- "maps"
- {
- "de_sugarcane" ""
- }
- }
- "mg_de_stmarc"
- {
- "imagename" "map-shacks-overall"
- "nameID" "#SFUI_Map_de_stmarc"
- "name" "mg_de_stmarc"
- "icontag" "bomb"
- "maps"
- {
- "de_stmarc" ""
- }
- }
- "mg_de_shorttrain"
- {
- "imagename" "map-train-overall"
- "nameID" "#SFUI_Map_de_shorttrain"
- "name" "mg_de_shorttrain"
- "icontag" "bomb"
- "maps"
- {
- "de_shorttrain" ""
- }
- }
- "mg_training1"
- {
- "imagename" "map-alleyway-overall"
- "nameID" "#SFUI_Map_training1"
- "name" "mg_training1"
- "maps"
- {
- "training1" ""
- }
- }
- "random_ar"
- {
- "nameID" "#SFUI_Map_random"
- "imagename" "map-random-ar"
- "name" "random"
- "maps"
- {
- //Empty
- }
- }
- "random_demo"
- {
- "nameID" "#SFUI_Map_random"
- "imagename" "map-random-demo"
- "name" "random"
- "maps"
- {
- //Empty
- }
- }
- "random_classic"
- {
- "nameID" "#SFUI_Map_random"
- "imagename" "map-random-overall"
- "name" "random"
- "maps"
- {
- //Empty
- }
- }
- }
- "maps"
- {
- //
- // Classic Maps
- //
- "cs_italy"
- {
- "nameID" "#SFUI_Map_cs_italy"
- "name" "cs_italy"
- "imagename" "map-italy-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_separatist.mdl"
- "t_models"
- {
- "tm_separatist" ""
- "tm_separatist_variantA" ""
- "tm_separatist_variantB" ""
- "tm_separatist_variantC" ""
- "tm_separatist_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "hostage_models"
- {
- "models/hostage/hostage.mdl" ""
- "models/hostage/hostage_variantA.mdl" ""
- "models/hostage/hostage_variantB.mdl" ""
- "models/hostage/hostage_variantC.mdl" ""
- }
- }
- "cs_office"
- {
- "nameID" "#SFUI_Map_cs_office"
- "name" "cs_office"
- "imagename" "map-office-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_anarchist.mdl"
- "t_models"
- {
- "tm_anarchist" ""
- "tm_anarchist_variantA" ""
- "tm_anarchist_variantb" ""
- "tm_anarchist_variantc" ""
- "tm_anarchist_variantd" ""
- }
- "ct_arms" "models/weapons/ct_arms_fbi.mdl"
- "ct_models"
- {
- "ctm_fbi" ""
- "ctm_fbi_variantA" ""
- "ctm_fbi_variantB" ""
- "ctm_fbi_variantC" ""
- "ctm_fbi_variantD" ""
- }
- "hostage_models"
- {
- "models/hostage/hostage.mdl" ""
- "models/hostage/hostage_variantA.mdl" ""
- "models/hostage/hostage_variantB.mdl" ""
- "models/hostage/hostage_variantC.mdl" ""
- }
- }
- "cs_militia"
- {
- "nameID" "#SFUI_Map_cs_militia"
- "name" "cs_militia"
- "imagename" "map-militia-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_fbi.mdl"
- "ct_models"
- {
- "ctm_fbi" ""
- "ctm_fbi_variantA" ""
- "ctm_fbi_variantB" ""
- "ctm_fbi_variantC" ""
- "ctm_fbi_variantD" ""
- }
- "hostage_models"
- {
- "models/hostage/hostage.mdl" ""
- "models/hostage/hostage_variantA.mdl" ""
- "models/hostage/hostage_variantB.mdl" ""
- "models/hostage/hostage_variantC.mdl" ""
- }
- }
- "cs_assault"
- {
- "nameID" "#SFUI_Map_cs_assault"
- "name" "cs_assault"
- "imagename" "map-assault-overall"
- "default_game_type" "0" // Classic
- "default_game_mode" "0" // Casual
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_fbi.mdl"
- "ct_models"
- {
- "ctm_fbi" ""
- "ctm_fbi_variantA" ""
- "ctm_fbi_variantB" ""
- "ctm_fbi_variantC" ""
- "ctm_fbi_variantD" ""
- }
- }
- "de_aztec"
- {
- "nameID" "#SFUI_Map_de_aztec"
- "name" "de_aztec"
- "imagename" "map-aztec-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- }
- "de_train"
- {
- "nameID" "#SFUI_Map_de_train"
- "name" "de_train"
- "imagename" "map-train-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_balkan.mdl"
- "t_models"
- {
- "tm_balkan_variantA" ""
- "tm_balkan_variantB" ""
- "tm_balkan_variantC" ""
- "tm_balkan_variantD" ""
- "tm_balkan_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- }
- "de_dust"
- {
- "nameID" "#SFUI_Map_de_dust"
- "name" "de_dust"
- "imagename" "map-dust-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_idf.mdl"
- "ct_models"
- {
- "ctm_idf" ""
- "ctm_idf_variantB" ""
- "ctm_idf_variantC" ""
- "ctm_idf_variantD" ""
- "ctm_idf_variantE" ""
- }
- }
- "de_dust2"
- {
- "nameID" "#SFUI_Map_de_dust2"
- "name" "de_dust2"
- "imagename" "map-dust2-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_idf.mdl"
- "ct_models"
- {
- "ctm_idf" ""
- "ctm_idf_variantB" ""
- "ctm_idf_variantC" ""
- "ctm_idf_variantD" ""
- "ctm_idf_variantE" ""
- // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
- //"ctm_idf_variantF" ""
- }
- }
- "de_inferno"
- {
- "nameID" "#SFUI_Map_de_inferno"
- "name" "de_inferno"
- "imagename" "map-inferno-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_separatist.mdl"
- "t_models"
- {
- "tm_separatist" ""
- "tm_separatist_variantA" ""
- "tm_separatist_variantB" ""
- "tm_separatist_variantC" ""
- "tm_separatist_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_sas.mdl"
- "ct_models"
- {
- "ctm_sas_variantA" ""
- "ctm_sas_variantB" ""
- "ctm_sas_variantC" ""
- "ctm_sas_variantD" ""
- "ctm_sas" ""
- }
- }
- "de_mirage"
- {
- "nameID" "#SFUI_Map_de_mirage"
- "name" "de_mirage"
- "imagename" "map-mirage-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_leet.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_sas.mdl"
- "ct_models"
- {
- "ctm_sas" ""
- "ctm_sas_variantA" ""
- "ctm_sas_variantB" ""
- "ctm_sas_variantC" ""
- "ctm_sas_variantD" ""
- "ctm_sas_variantE" ""
- }
- }
- "de_nuke"
- {
- "nameID" "#SFUI_Map_de_nuke"
- "name" "de_nuke"
- "imagename" "map-nuke-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_balkan.mdl"
- "t_models"
- {
- "tm_balkan_variantA" ""
- "tm_balkan_variantB" ""
- "tm_balkan_variantC" ""
- "tm_balkan_variantD" ""
- "tm_balkan_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_sas.mdl"
- "ct_models"
- {
- "ctm_sas_variantA" ""
- "ctm_sas_variantB" ""
- "ctm_sas_variantC" ""
- "ctm_sas_variantD" ""
- "ctm_sas" ""
- }
- }
- "de_vertigo"
- {
- "nameID" "#SFUI_Map_de_vertigo"
- "name" "de_vertigo"
- "imagename" "map-vertigo-overall"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_professional.mdl"
- "t_models"
- {
- "tm_professional" ""
- "tm_professional_var1" ""
- "tm_professional_var2" ""
- "tm_professional_var3" ""
- "tm_professional_var4" ""
- }
- "ct_arms" "models/weapons/ct_arms_swat.mdl"
- "ct_models"
- {
- "ctm_swat" ""
- "ctm_swat_variantA" ""
- "ctm_swat_variantB" ""
- "ctm_swat_variantC" ""
- "ctm_swat_variantD" ""
- }
- }
- "de_overpass"
- {
- "nameID" "#SFUI_Map_de_overpass"
- "name" "de_overpass"
- "imagename" "map-overpass-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gsg9" ""
- "ctm_gsg9_variantA" ""
- "ctm_gsg9_variantB" ""
- "ctm_gsg9_variantC" ""
- "ctm_gsg9_variantD" ""
- }
- }
- "de_cbble"
- {
- "nameID" "#SFUI_Map_de_cbble"
- "name" "de_cbble"
- "imagename" "map-cbble-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_professional.mdl"
- "t_models"
- {
- "tm_professional" ""
- "tm_professional_var1" ""
- "tm_professional_var2" ""
- "tm_professional_var3" ""
- "tm_professional_var4" ""
- }
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- }
- //
- // Operation Bravo maps
- //
- "de_cache"
- {
- "nameID" "#SFUI_Map_de_cache"
- "name" "de_cache"
- "imagename" "map-cache-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- }
- "de_gwalior"
- {
- "nameID" "#SFUI_Map_de_gwalior"
- "name" "de_gwalior"
- "imagename" "map-gwalior-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_balkan.mdl"
- "t_models"
- {
- "tm_balkan_variantA" ""
- "tm_balkan_variantB" ""
- "tm_balkan_variantC" ""
- "tm_balkan_variantD" ""
- "tm_balkan_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_sas.mdl"
- "ct_models"
- {
- "ctm_sas_variantA" ""
- "ctm_sas_variantB" ""
- "ctm_sas_variantC" ""
- "ctm_sas_variantD" ""
- "ctm_sas" ""
- }
- }
- "de_ali"
- {
- "nameID" "#SFUI_Map_de_ali"
- "name" "de_ali"
- "imagename" "map-ali-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_separatist.mdl"
- "t_models"
- {
- "tm_separatist" ""
- "tm_separatist_variantA" ""
- "tm_separatist_variantB" ""
- "tm_separatist_variantC" ""
- "tm_separatist_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_sas.mdl"
- "ct_models"
- {
- "ctm_sas_variantA" ""
- "ctm_sas_variantB" ""
- "ctm_sas_variantC" ""
- "ctm_sas_variantD" ""
- "ctm_sas" ""
- }
- }
- "de_ruins"
- {
- "nameID" "#SFUI_Map_de_ruins"
- "name" "de_ruins"
- "imagename" "map-ali-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- }
- "de_chinatown"
- {
- "nameID" "#SFUI_Map_de_chinatown"
- "name" "de_chinatown"
- "imagename" "map-chinatown-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_professional.mdl"
- "t_models"
- {
- "tm_professional" ""
- "tm_professional_var1" ""
- "tm_professional_var2" ""
- "tm_professional_var3" ""
- "tm_professional_var4" ""
- }
- "ct_arms" "models/weapons/ct_arms_swat.mdl"
- "ct_models"
- {
- "ctm_swat" ""
- "ctm_swat_variantA" ""
- "ctm_swat_variantB" ""
- "ctm_swat_variantC" ""
- "ctm_swat_variantD" ""
- }
- }
- "de_seaside"
- {
- "nameID" "#SFUI_Map_de_seaside"
- "name" "de_seaside"
- "imagename" "map-seaside-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_pirate.mdl"
- "t_models"
- {
- "tm_pirate" ""
- "tm_pirate_variantA" ""
- "tm_pirate_variantC" ""
- "tm_pirate_variantD" ""
- "tm_pirate_variantB" ""
- }
- "ct_arms" "models/weapons/ct_arms_fbi.mdl"
- "ct_models"
- {
- "ctm_fbi" ""
- "ctm_fbi_variantA" ""
- "ctm_fbi_variantB" ""
- "ctm_fbi_variantC" ""
- "ctm_fbi_variantD" ""
- }
- }
- "cs_siege"
- {
- "nameID" "#SFUI_Map_cs_siege"
- "name" "cs_siege"
- "imagename" "map-siege-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_pirate.mdl"
- "t_models"
- {
- "tm_pirate" ""
- "tm_pirate_variantA" ""
- "tm_pirate_variantC" ""
- "tm_pirate_variantD" ""
- "tm_pirate_variantB" ""
- }
- "ct_arms" "models/weapons/ct_arms_swat.mdl"
- "ct_models"
- {
- "ctm_swat" ""
- "ctm_swat_variantA" ""
- "ctm_swat_variantB" ""
- "ctm_swat_variantC" ""
- "ctm_swat_variantD" ""
- }
- }
- "cs_agency"
- {
- "nameID" "#SFUI_Map_cs_agency"
- "name" "cs_agency"
- "imagename" "map-agency-overall"
- "requires_attr" "season access"
- "requires_attr_value" "1"
- "requires_attr_reward" "minutes played"
- "default_game_type" "0" // classic
- "default_game_mode" "0" // casual
- "t_arms" "models/weapons/t_arms_professional.mdl"
- "t_models"
- {
- "tm_professional" ""
- "tm_professional_var1" ""
- "tm_professional_var2" ""
- "tm_professional_var3" ""
- "tm_professional_var4" ""
- }
- "ct_arms" "models/weapons/ct_arms_fbi.mdl"
- "ct_models"
- {
- "ctm_fbi" ""
- "ctm_fbi_variantA" ""
- "ctm_fbi_variantB" ""
- "ctm_fbi_variantC" ""
- "ctm_fbi_variantD" ""
- }
- }
- //
- // Gun Game Maps
- //
- "ar_baggage"
- {
- "nameID" "#SFUI_Map_ar_baggage"
- "name" "ar_baggage"
- "imagename" "map-baggage-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "0" // Progressive
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
- "ct_models"
- {
- "ctm_gsg9" ""
- "ctm_gsg9_variantA" ""
- "ctm_gsg9_variantB" ""
- "ctm_gsg9_variantC" ""
- "ctm_gsg9_variantD" ""
- }
- }
- "ar_shoots"
- {
- "nameID" "#SFUI_Map_ar_shoots"
- "name" "ar_shoots"
- "imagename" "map-vietnam-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "0" // Progressive
- "t_arms" "models/weapons/t_arms_pirate.mdl"
- "t_models"
- {
- "tm_pirate" ""
- "tm_pirate_variantA" ""
- "tm_pirate_variantC" ""
- "tm_pirate_variantD" ""
- "tm_pirate_variantB" ""
- }
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- }
- "ar_monastery"
- {
- "nameID" "#SFUI_Map_ar_monastery"
- "name" "ar_monastery"
- "imagename" "map-tibet-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "0" // Progressive
- "t_arms" "models/weapons/t_arms_balkan.mdl"
- "t_models"
- {
- "tm_balkan_variantA" ""
- "tm_balkan_variantB" ""
- "tm_balkan_variantC" ""
- "tm_balkan_variantD" ""
- "tm_balkan_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
- "ct_models"
- {
- "ctm_gsg9" ""
- "ctm_gsg9_variantA" ""
- "ctm_gsg9_variantB" ""
- "ctm_gsg9_variantC" ""
- "ctm_gsg9_variantD" ""
- }
- }
- "de_lake"
- {
- "nameID" "#SFUI_Map_de_lake"
- "name" "de_lake"
- "imagename" "map-boathouse-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "1" // Bomb
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- }
- "de_bank"
- {
- "nameID" "#SFUI_Map_de_bank"
- "name" "de_bank"
- "imagename" "map-bank-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "1" // Bomb
- "t_arms" "models/weapons/t_arms_professional.mdl"
- "t_models"
- {
- "tm_professional" ""
- "tm_professional_var1" ""
- "tm_professional_var2" ""
- "tm_professional_var3" ""
- "tm_professional_var4" ""
- }
- "ct_arms" "models/weapons/ct_arms_swat.mdl"
- "ct_models"
- {
- "ctm_swat" ""
- "ctm_swat_variantA" ""
- "ctm_swat_variantB" ""
- "ctm_swat_variantC" ""
- "ctm_swat_variantD" ""
- }
- }
- "de_safehouse"
- {
- "nameID" "#SFUI_Map_de_safehouse"
- "name" "de_safehouse"
- "imagename" "map-house-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "1" // Bomb
- "t_arms" "models/weapons/t_arms_professional.mdl"
- "t_models"
- {
- "tm_professional" ""
- "tm_professional_var1" ""
- "tm_professional_var2" ""
- "tm_professional_var3" ""
- "tm_professional_var4" ""
- }
- "ct_arms" "models/weapons/ct_arms_swat.mdl"
- "ct_models"
- {
- "ctm_swat" ""
- "ctm_swat_variantA" ""
- "ctm_swat_variantB" ""
- "ctm_swat_variantC" ""
- "ctm_swat_variantD" ""
- }
- }
- "de_sugarcane"
- {
- "nameID" "#SFUI_Map_de_sugarcane"
- "name" "de_sugarcane"
- "imagename" "map-mill-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "1" // Bomb
- "t_arms" "models/weapons/t_arms_pirate.mdl"
- "t_models"
- {
- "tm_pirate" ""
- "tm_pirate_variantA" ""
- "tm_pirate_variantC" ""
- "tm_pirate_variantD" ""
- "tm_pirate_variantB" ""
- }
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- }
- "de_stmarc"
- {
- "nameID" "#SFUI_Map_de_stmarc"
- "name" "de_stmarc"
- "imagename" "map-shacks-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "1" // Bomb
- "t_arms" "models/weapons/t_arms_pirate.mdl"
- "t_models"
- {
- "tm_pirate" ""
- "tm_pirate_variantA" ""
- "tm_pirate_variantC" ""
- "tm_pirate_variantD" ""
- "tm_pirate_variantB" ""
- }
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- }
- "de_shorttrain"
- {
- "nameID" "#SFUI_Map_de_shorttrain"
- "name" "de_shorttrain"
- "imagename" "map-train-overall"
- "default_game_type" "1" // GunGame
- "default_game_mode" "1" // Bomb
- "t_arms" "models/weapons/t_arms_balkan.mdl"
- "t_models"
- {
- "tm_balkan_variantA" ""
- "tm_balkan_variantB" ""
- "tm_balkan_variantC" ""
- "tm_balkan_variantD" ""
- "tm_balkan_variantE" ""
- }
- "ct_arms" "models/weapons/ct_arms_sas.mdl"
- "ct_models"
- {
- "ctm_sas_variantA" ""
- "ctm_sas_variantB" ""
- "ctm_sas_variantC" ""
- "ctm_sas_variantD" ""
- "ctm_sas" ""
- }
- }
- //
- // Random Map
- //
- "random"
- {
- "nameID" "#SFUI_Map_random"
- "name" "random"
- "minplayers" "#SFUI_VariesByMap"
- "maxplayers" "#SFUI_VariesByMap"
- "imagename" "map-random-overall"
- "t_models"
- {
- // these will be pulled from the assigned map
- }
- "ct_models"
- {
- // these will be pulled from the assigned map
- }
- }
- "training1"
- {
- "nameID" "#SFUI_Map_training1"
- "name" "training1"
- "minplayers" "1"
- "maxplayers" "1"
- "extraspectators" "2"
- "imagename" "map-alleyway-overall"
- "default_game_type" "2" // Training
- "default_game_mode" "0" //
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- }
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "ct_models"
- {
- "ctm_st6" ""
- }
- }
- }
- "botDifficulty"
- {
- "none"
- {
- "nameID" "#SFUI_BotDifficulty0"
- "value" "0"
- "awardProgressDisabled" "1"
- "convars"
- {
- "bot_difficulty" "0"
- "bot_dont_shoot" "1"
- "bot_quota" "0"
- }
- }
- "dumb"
- {
- "nameID" "#SFUI_BotDifficulty1"
- "value" "1"
- "awardProgressDisabled" "1"
- "convars"
- {
- "bot_difficulty" "0"
- "bot_dont_shoot" "1"
- }
- }
- "easy"
- {
- "nameID" "#SFUI_BotDifficulty2"
- "value" "2"
- "awardProgressDisabled" "0"
- "convars"
- {
- "bot_difficulty" "0"
- "bot_dont_shoot" "0"
- }
- }
- "medium"
- {
- "nameID" "#SFUI_BotDifficulty3"
- "value" "3"
- "awardProgressDisabled" "0"
- "convars"
- {
- "bot_difficulty" "1"
- "bot_dont_shoot" "0"
- }
- }
- "hard"
- {
- "nameID" "#SFUI_BotDifficulty4"
- "value" "4"
- "awardProgressDisabled" "0"
- "convars"
- {
- "bot_difficulty" "2"
- "bot_dont_shoot" "0"
- }
- }
- "expert"
- {
- "nameID" "#SFUI_BotDifficulty5"
- "value" "5"
- "awardProgressDisabled" "0"
- "convars"
- {
- "bot_difficulty" "3"
- "bot_dont_shoot" "0"
- }
- }
- }
- "mpSessionVisibility"
- {
- "public"
- {
- "nameID" "#SFUI_SessionVisibilityPublic"
- "value" "0"
- "matchmakingvalue" "public"
- }
- "private"
- {
- "nameID" "#SFUI_SessionVisibilityPrivate"
- "value" "1"
- "matchmakingvalue" "private"
- }
- }
- "maptypes"
- {
- "de_"
- {
- "nameID" "#SFUI_BombMap"
- "imagename" "icon-overview-bomb"
- }
- "cs_"
- {
- "nameID" "#SFUI_HostageMap"
- "imagename" "icon-overview-hostage"
- }
- "gungameprogressive"
- {
- "nameID" "#SFUI_GunGameProgressiveMap"
- "imagename" "icon-overview-progressive"
- }
- "gungametrbomb"
- {
- "nameID" "#SFUI_GunGameTRMap"
- "imagename" "icon-overview-trbomb"
- }
- "training"
- {
- "nameID" "#SFUI_TrainingSelectMap"
- "imagename" "icon-overview-select"
- }
- "unknown"
- {
- "nameID" "?"
- }
- }
- }
Add Comment
Please, Sign In to add comment