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gamemodes.txt

Jul 24th, 2020
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  1. // DO NOT MODIFY THIS FILE
  2. //
  3. // To customize your server, see gamemodes_server.txt.example
  4.  
  5.  
  6. "GameModes.txt"
  7. {
  8. "gameTypes"
  9. {
  10. "classic"
  11. {
  12. "value" "0"
  13. "nameID" "#SFUI_GameTypeClassic"
  14.  
  15. "gameModes"
  16. {
  17. "casual"
  18. {
  19. "value" "0"
  20. "nameID" "#SFUI_GameModeCasual"
  21. "descID" "#SFUI_GameModeCasualDesc"
  22. "descID_List" "#SFUI_GameModeCasualDescSPList"
  23. "matchmakingvalue" "casual"
  24. "uid" "1"
  25. "maxplayers" "20"
  26.  
  27. // These are the descriptive ui elements to display in the information box on.
  28. // These key/values should be pairs of strings. The "key" will appear in the left
  29. // column, the "value" will appear in the right column.
  30. "ui"
  31. {
  32. "0" { "label" "#SFUI_CashColon" "value" "$400" }
  33. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  34. "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
  35. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  36. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  37. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  38. }
  39.  
  40. // These are the configs that get executed when a game mode of this type is created
  41. "exec"
  42. {
  43. "exec" "gamemode_casual.cfg"
  44. "exec" "gamemode_casual_server.cfg"
  45. }
  46.  
  47. // Map groups for offline modes
  48. "mapgroupsSP"
  49. {
  50. "random_classic" "0"
  51. "mg_de_train" "1"
  52. "mg_de_dust" "2"
  53. "mg_de_dust2" "3"
  54. "mg_de_aztec" "4"
  55. "mg_de_inferno" "5"
  56. "mg_de_mirage" "6"
  57. "mg_de_nuke" "7"
  58. "mg_de_vertigo" "8"
  59. "mg_de_overpass" "9"
  60. "mg_de_cbble" "10"
  61. "mg_cs_militia" "11"
  62. "mg_cs_assault" "12"
  63. "mg_cs_italy" "13"
  64. "mg_cs_office" "14"
  65. "mg_de_cache" "15"
  66. "mg_de_gwalior" "16"
  67. "mg_de_ali" "17"
  68. "mg_de_ruins" "18"
  69. "mg_de_chinatown" "19"
  70. "mg_de_seaside" "20"
  71. "mg_cs_siege" "21"
  72. "mg_cs_agency" "22"
  73. }
  74.  
  75. // Map groups for online modes
  76. "mapgroupsMP"
  77. {
  78. "mg_op_bravo" "0"
  79. "mg_bomb" "1"
  80. "mg_hostage" "2"
  81. }
  82. }
  83.  
  84. "competitive"
  85. {
  86. "value" "1"
  87. "nameID" "#SFUI_GameModeCompetitive"
  88. "descID" "#SFUI_GameModeCompetitiveDesc"
  89. "descID_List" "#SFUI_GameModeCompetitiveDescList"
  90. "matchmakingvalue" "competitive"
  91. "uid" "2"
  92. "maxplayers" "10"
  93.  
  94. "show_rich_presence_map_game" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  95. "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  96. "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
  97.  
  98. // These are the descriptive ui elements to display in the information box on.
  99. // These key/values should be pairs of strings. The "key" will appear in the left
  100. // column, the "value" will appear in the right column.
  101. "ui"
  102. {
  103. "0" { "label" "#SFUI_CashColon" "value" "$800" }
  104. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
  105. "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
  106. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  107. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  108. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  109. }
  110.  
  111. // These are the configs that get executed when a game mode of this type is created
  112. "exec"
  113. {
  114. "exec" "gamemode_competitive.cfg"
  115. "exec" "gamemode_competitive_server.cfg"
  116. }
  117.  
  118. // Map groups for offline modes
  119. "mapgroupsSP"
  120. {
  121. "random_classic" "0"
  122. "mg_de_train" "1"
  123. "mg_de_dust" "2"
  124. "mg_de_dust2" "3"
  125. "mg_de_aztec" "4"
  126. "mg_de_inferno" "5"
  127. "mg_de_mirage" "6"
  128. "mg_de_nuke" "7"
  129. "mg_de_vertigo" "8"
  130. "mg_de_overpass" "9"
  131. "mg_de_cbble" "10"
  132. "mg_cs_militia" "11"
  133. "mg_cs_assault" "12"
  134. "mg_cs_italy" "13"
  135. "mg_cs_office" "14"
  136. "mg_de_cache" "15"
  137. "mg_de_gwalior" "16"
  138. "mg_de_ali" "17"
  139. "mg_de_ruins" "18"
  140. "mg_de_chinatown" "19"
  141. "mg_de_seaside" "20"
  142. "mg_cs_siege" "21"
  143. "mg_cs_agency" "22"
  144. }
  145.  
  146. // Map groups for online modes
  147. "mapgroupsMP"
  148. {
  149. // Original Comp Mapgroup
  150. "mg_op_bravo" "0"
  151. "mg_de_train" "1"
  152. "mg_de_dust2" "2"
  153. "mg_de_inferno" "3"
  154. "mg_de_mirage" "4"
  155. "mg_de_nuke" "5"
  156. "mg_de_dust" "6"
  157. "mg_de_aztec" "7"
  158. "mg_de_vertigo" "8"
  159. "mg_cs_militia" "9"
  160. "mg_cs_assault" "10"
  161. "mg_cs_italy" "11"
  162. "mg_cs_office" "12"
  163. }
  164.  
  165. "mapgroupsOperationMP"
  166. {
  167. // Operation Bravo Comp Mapgroup
  168. "mg_de_overpass" "0"
  169. "mg_de_cbble" "1"
  170. "mg_de_cache" "2"
  171. "mg_de_gwalior" "3"
  172. "mg_de_ali" "4"
  173. "mg_cs_agency" "5"
  174. "mg_de_chinatown" "6"
  175. "mg_de_seaside" "7"
  176. "mg_cs_siege" "8"
  177. "mg_de_ruins" "9"
  178. "mg_de_dust2" "10"
  179. "mg_de_mirage" "11"
  180. "mg_de_inferno" "12"
  181. "mg_de_train" "13"
  182. "mg_de_nuke" "14"
  183. "mg_de_vertigo" "15"
  184. "mg_de_dust" "16"
  185. "mg_de_aztec" "17"
  186. "mg_cs_militia" "18"
  187. "mg_cs_assault" "19"
  188. "mg_cs_italy" "20"
  189. "mg_cs_office" "21"
  190.  
  191. }
  192. }
  193. }
  194. }
  195.  
  196. "gungame"
  197. {
  198. "value" "1"
  199. "nameID" "#SFUI_GameTypeGungame"
  200.  
  201. // This is the list of game modes supported by this game type.
  202. "gameModes"
  203. {
  204. "gungameprogressive"
  205. {
  206. "value" "0"
  207. "nameID" "#SFUI_GameModeGGProgressive"
  208. "descID" "#SFUI_GameModeGGProgressiveDesc"
  209. "descID_List" "#SFUI_GameModeGGProgressiveDescList"
  210. "matchmakingvalue" "competitive"
  211. "uid" "11"
  212. "maxplayers" "10"
  213.  
  214. // These are the descriptive ui elements to display in the information box on.
  215. // These key/values should be pairs of strings. The "key" will appear in the left
  216. // column, the "value" will appear in the right column.
  217. "ui"
  218. {
  219. "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  220. "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  221. "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  222. }
  223.  
  224. // These are the configs that get executed when a game mode of this type is created
  225. "exec"
  226. {
  227. "exec" "gamemode_armsrace.cfg"
  228. "exec" "gamemode_armsrace_server.cfg"
  229. }
  230.  
  231. // Map groups for offline modes
  232. "mapgroupsSP"
  233. {
  234. "random_ar" "0"
  235. "mg_ar_baggage" "1"
  236. "mg_ar_monastery" "2"
  237. "mg_ar_shoots" "3"
  238. }
  239.  
  240. // Map groups for online modes
  241. "mapgroupsMP"
  242. {
  243. "mg_armsrace" "0"
  244. }
  245.  
  246. "weaponprogression_ct"
  247. {
  248. "mp9" { "kills" "1" }
  249. "mac10" { "kills" "1" }
  250. "mp7" { "kills" "1" }
  251. "bizon" { "kills" "1" }
  252. "ump45" { "kills" "1" }
  253. "p90" { "kills" "1" }
  254. "nova" { "kills" "1" }
  255. "mag7" { "kills" "1" }
  256. "xm1014" { "kills" "1" }
  257. "sawedoff" { "kills" "1" }
  258. "galilar" { "kills" "1" }
  259. "famas" { "kills" "1" }
  260. //"m4a1_silencer" { "kills" "1" }
  261. "ak47" { "kills" "1" }
  262. "m4a1" { "kills" "1" }
  263. "sg556" { "kills" "1" }
  264. "aug" { "kills" "1" }
  265. "awp" { "kills" "1" }
  266. "m249" { "kills" "1" }
  267. "negev" { "kills" "1" }
  268. //"usp_silencer" { "kills" "1" }
  269. "glock" { "kills" "1" }
  270. "hkp2000" { "kills" "1" }
  271. "tec9" { "kills" "1" }
  272. "p250" { "kills" "1" }
  273. "deagle" { "kills" "1" }
  274. "fiveseven" { "kills" "1" }
  275. "elite" { "kills" "1" }
  276. "knifegg" { "kills" "1" }
  277. }
  278.  
  279. "weaponprogression_t"
  280. {
  281. "mp9" { "kills" "1" }
  282. "mac10" { "kills" "1" }
  283. "mp7" { "kills" "1" }
  284. "bizon" { "kills" "1" }
  285. "ump45" { "kills" "1" }
  286. "p90" { "kills" "1" }
  287. "nova" { "kills" "1" }
  288. "mag7" { "kills" "1" }
  289. "xm1014" { "kills" "1" }
  290. "sawedoff" { "kills" "1" }
  291. "galilar" { "kills" "1" }
  292. "famas" { "kills" "1" }
  293. //"m4a1_silencer" { "kills" "1" }
  294. "ak47" { "kills" "1" }
  295. "m4a1" { "kills" "1" }
  296. "sg556" { "kills" "1" }
  297. "aug" { "kills" "1" }
  298. "awp" { "kills" "1" }
  299. "m249" { "kills" "1" }
  300. "negev" { "kills" "1" }
  301. //"usp_silencer" { "kills" "1" }
  302. "glock" { "kills" "1" }
  303. "hkp2000" { "kills" "1" }
  304. "tec9" { "kills" "1" }
  305. "p250" { "kills" "1" }
  306. "deagle" { "kills" "1" }
  307. "fiveseven" { "kills" "1" }
  308. "elite" { "kills" "1" }
  309. "knifegg" { "kills" "1" }
  310. }
  311. }
  312.  
  313. "gungametrbomb"
  314. {
  315. "value" "1"
  316. "nameID" "#SFUI_GameModeGGBomb"
  317. "descID" "#SFUI_GameModeGGBombDesc"
  318. "descID_List" "#SFUI_GameModeGGBombDescList"
  319. "matchmakingvalue" "competitive"
  320. "uid" "12"
  321. "maxplayers" "10"
  322.  
  323. // These are the descriptive ui elements to display in the information box on.
  324. // These key/values should be pairs of strings. The "key" will appear in the left
  325. // column, the "value" will appear in the right column.
  326. "ui"
  327. {
  328. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  329. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  330. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  331. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  332. }
  333.  
  334. // These are the configs that get executed when a game mode of this type is created
  335. "exec"
  336. {
  337. "exec" "gamemode_demolition.cfg"
  338. "exec" "gamemode_demolition_server.cfg"
  339. }
  340.  
  341. // Map groups for offline modes
  342. "mapgroupsSP"
  343. {
  344. "random_demo" "0"
  345. "mg_de_bank" "1"
  346. "mg_de_lake" "2"
  347. "mg_de_safehouse" "3"
  348. "mg_de_sugarcane" "4"
  349. "mg_de_stmarc" "5"
  350. "mg_de_shorttrain" "6"
  351. }
  352.  
  353. // Map groups for online modes
  354. "mapgroupsMP"
  355. {
  356. "mg_demolition" "0"
  357. }
  358.  
  359. "weaponprogression_ct"
  360. {
  361. "m4a1" { "kills" "1" }
  362. //"m4a1_silencer" { "kills" "1" }
  363. "p90" { "kills" "1" }
  364. "ump45" { "kills" "1" }
  365. "deagle" { "kills" "1" }
  366. "nova" { "kills" "1" }
  367. "fiveseven" { "kills" "1" }
  368. "hkp2000" { "kills" "1" }
  369. //"usp_silencer" { "kills" "1" }
  370. "ssg08" { "kills" "1" }
  371. "awp" { "kills" "1" }
  372. "Scar20" { "kills" "1" }
  373. }
  374.  
  375. "weaponprogression_t"
  376. {
  377. "ak47" { "kills" "1" }
  378. "p90" { "kills" "1" }
  379. "bizon" { "kills" "1" }
  380. "deagle" { "kills" "1" }
  381. "nova" { "kills" "1" }
  382. "p250" { "kills" "1" }
  383. "glock" { "kills" "1" }
  384. "ssg08" { "kills" "1" }
  385. "awp" { "kills" "1" }
  386. "g3sg1" { "kills" "1" }
  387. }
  388. }
  389.  
  390. "deathmatch"
  391. {
  392. "value" "2"
  393. "nameID" "#SFUI_Deathmatch"
  394. "descID" "#SFUI_DeathmatchDesc"
  395. "descID_List" "#SFUI_GameModeCasualDescSPList"
  396. "matchmakingvalue" "competitive"
  397. "uid" "13"
  398. "maxplayers" "16"
  399.  
  400. // These are the descriptive ui elements to display in the information box on.
  401. // These key/values should be pairs of strings. The "key" will appear in the left
  402. // column, the "value" will appear in the right column.
  403. "ui"
  404. {
  405.  
  406. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  407. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  408. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  409. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  410. }
  411.  
  412. // These are the configs that get executed when a game mode of this type is created
  413. "exec"
  414. {
  415. "exec" "gamemode_deathmatch.cfg"
  416. "exec" "gamemode_deathmatch_server.cfg"
  417. }
  418.  
  419. "mapgroupsSP"
  420. {
  421. "random_classic" "0"
  422. "mg_de_train" "1"
  423. "mg_de_dust" "2"
  424. "mg_de_dust2" "3"
  425. "mg_de_aztec" "4"
  426. "mg_de_inferno" "5"
  427. "mg_de_mirage" "6"
  428. "mg_de_nuke" "7"
  429. "mg_de_vertigo" "8"
  430. "mg_de_overpass" "9"
  431. "mg_de_cbble" "10"
  432. "mg_cs_militia" "11"
  433. "mg_cs_assault" "12"
  434. "mg_cs_italy" "13"
  435. "mg_cs_office" "14"
  436.  
  437. "mg_de_bank" "15"
  438. "mg_de_lake" "16"
  439. "mg_de_safehouse" "17"
  440. "mg_de_sugarcane" "18"
  441. "mg_de_stmarc" "19"
  442. "mg_de_shorttrain" "20"
  443.  
  444. "mg_ar_baggage" "21"
  445. "mg_ar_monastery" "22"
  446. "mg_ar_shoots" "23"
  447. "mg_de_cache" "24"
  448. "mg_de_gwalior" "25"
  449. "mg_de_ali" "26"
  450. "mg_de_ruins" "27"
  451. "mg_de_chinatown" "28"
  452. "mg_de_seaside" "29"
  453. "mg_cs_siege" "30"
  454. "mg_cs_agency" "31"
  455. }
  456.  
  457. // Map groups for online modes
  458. "mapgroupsMP"
  459. {
  460. "mg_op_bravo" "0"
  461. "mg_deathmatch" "1"
  462. }
  463. }
  464. }
  465. }
  466.  
  467.  
  468. "training"
  469. {
  470. "value" "2"
  471. "nameID" "#SFUI_GameTypeFreestyle"
  472. "singleplayeronly" "1"
  473.  
  474. "gameModes"
  475. {
  476. "training"
  477. {
  478. "value" "0"
  479. "nameID" "#SFUI_GameTypeTraining"
  480. "descID" "#SFUI_GameModeTrainingDesc"
  481. "descID_List" "#SFUI_GameModeTrainingDescList"
  482. "showdisclaimer" "1"
  483. "uid" "21"
  484. "maxplayers" "1"
  485.  
  486. // These are the descriptive ui elements to display in the information box on.
  487. // These key/values should be pairs of strings. The "key" will appear in the left
  488. // column, the "value" will appear in the right column.
  489. "ui"
  490. {
  491. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  492. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  493. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  494. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  495. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  496. // Bot data is determined by user selection.
  497. }
  498.  
  499. // These are the configs that get executed when a game mode of this type is created
  500. "exec"
  501. {
  502. "exec" "gamemode_training.cfg"
  503. "exec" "gamemode_training_server.cfg"
  504. }
  505.  
  506. // Map groups for offline modes
  507. "mapgroupsSP"
  508. {
  509. "mg_training1" "0"
  510. }
  511. }
  512. }
  513. }
  514.  
  515. "custom"
  516. {
  517. "value" "3"
  518. "nameID" "#SFUI_GameTypeCustom"
  519.  
  520. "gameModes"
  521. {
  522. "custom"
  523. {
  524. "value" "0"
  525. "nameID" "#SFUI_GameModeCustom"
  526. "descID" "#SFUI_GameModeCustomDesc"
  527. "descID_List" "#SFUI_GameModeCustomDescList"
  528. "showdisclaimer" "1"
  529. "uid" "30"
  530. "maxplayers" "100"
  531.  
  532. // These are the descriptive ui elements to display in the information box on.
  533. // These key/values should be pairs of strings. The "key" will appear in the left
  534. // column, the "value" will appear in the right column.
  535. "ui"
  536. {
  537. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  538. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  539. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  540. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  541. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  542. // Bot data is determined by user selection.
  543. }
  544.  
  545. // These are the configs that get executed when a game mode of this type is created
  546. "exec"
  547. {
  548. //"exec" "gamemode_custom.cfg"
  549. }
  550. }
  551. }
  552. }
  553. }
  554.  
  555. "mapgroups"
  556. {
  557. //
  558. // Map cycle groups
  559. //
  560.  
  561. "mg_op_bravo"
  562. {
  563. "imagename" "mapgroup-payback"
  564. "nameID" "#SFUI_mapgroup_op_bravo"
  565. "name" "mg_op_payback"
  566. "requires_attr" "season access"
  567. "requires_attr_value" "1"
  568. "requires_attr_reward" "minutes played"
  569. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  570. "show_rich_presence" "_bravo"
  571. "maps"
  572. {
  573. "de_overpass" ""
  574. "de_cbble" ""
  575. "de_cache" ""
  576. "de_gwalior" ""
  577. "de_ali" ""
  578. "de_ruins" ""
  579. "cs_agency" ""
  580. "de_chinatown" ""
  581. "cs_siege" ""
  582. "de_seaside" ""
  583. }
  584. }
  585.  
  586.  
  587. "mg_hostage"
  588. {
  589. "imagename" "mapgroup-hostage"
  590. "nameID" "#SFUI_Mapgroup_hostage"
  591. "name" "mg_hostage"
  592. "maps"
  593. {
  594. "cs_militia" ""
  595. "cs_assault" ""
  596. "cs_office" ""
  597. "cs_italy" ""
  598. }
  599. }
  600.  
  601. "mg_bomb"
  602. {
  603. "imagename" "mapgroup-bomb"
  604. "nameID" "#SFUI_Mapgroup_bomb"
  605. "name" "mg_bomb"
  606. "maps"
  607. {
  608. "de_dust2" ""
  609. "de_train" ""
  610. "de_inferno" ""
  611. "de_mirage" ""
  612. "de_dust" ""
  613. "de_aztec" ""
  614. "de_nuke" ""
  615. "de_vertigo" ""
  616. }
  617. }
  618.  
  619. "mg_deathmatch"
  620. {
  621. "imagename" "mapgroup-bomb"
  622. "nameID" "#SFUI_Mapgroup_allclassic"
  623. "name" "mg_deathmatch"
  624. "maps"
  625. {
  626. "de_dust2" ""
  627. "de_train" ""
  628. "de_inferno" ""
  629. "de_mirage" ""
  630. "de_mirage" ""
  631. "de_dust" ""
  632. "de_aztec" ""
  633. "de_nuke" ""
  634. "de_vertigo" ""
  635. "cs_militia" ""
  636. "cs_assault" ""
  637. "cs_office" ""
  638. "cs_italy" ""
  639. "ar_monastery" ""
  640. "ar_shoots" ""
  641. "ar_baggage" ""
  642. "de_lake" ""
  643. "de_stmarc" ""
  644. "de_sugarcane" ""
  645. "de_bank" ""
  646. "de_safehouse" ""
  647. "de_shorttrain" ""
  648. }
  649. }
  650.  
  651. "mg_armsrace"
  652. {
  653. "imagename" "mapgroup-armsrace"
  654. "nameID" "#SFUI_Mapgroup_armsrace"
  655. "name" "mg_armsrace"
  656. "maps"
  657. {
  658. "ar_monastery" ""
  659. "ar_shoots" ""
  660. "ar_baggage" ""
  661. }
  662. }
  663.  
  664. "mg_demolition"
  665. {
  666. "imagename" "mapgroup-demolition"
  667. "nameID" "#SFUI_Mapgroup_demolition"
  668. "name" "mg_demolition"
  669. "maps"
  670. {
  671. "de_lake" ""
  672. "de_stmarc" ""
  673. "de_sugarcane" ""
  674. "de_bank" ""
  675. "de_safehouse" ""
  676. "de_shorttrain" ""
  677. }
  678. }
  679.  
  680. //
  681. // Single map groups
  682. //
  683.  
  684. "mg_de_train"
  685. {
  686. "imagename" "map-train-overall"
  687. "nameID" "#SFUI_Map_de_train"
  688. "name" "mg_de_train"
  689. "icontag" "bomb"
  690. "maps"
  691. {
  692. "de_train" ""
  693. }
  694. }
  695.  
  696. "mg_de_dust"
  697. {
  698. "imagename" "map-dust-overall"
  699. "nameID" "#SFUI_Map_de_dust"
  700. "name" "mg_de_dust"
  701. "icontag" "bomb"
  702. "maps"
  703. {
  704. "de_dust" ""
  705. }
  706. }
  707.  
  708. "mg_de_dust2"
  709. {
  710. "imagename" "map-dust2-overall"
  711. "nameID" "#SFUI_Map_de_dust2"
  712. "name" "mg_de_dust2"
  713. "icontag" "bomb"
  714. "maps"
  715. {
  716. "de_dust2" ""
  717. }
  718. }
  719.  
  720. "mg_de_aztec"
  721. {
  722. "imagename" "map-aztec-overall"
  723. "nameID" "#SFUI_Map_de_aztec"
  724. "name" "mg_de_aztec"
  725. "icontag" "bomb"
  726. "maps"
  727. {
  728. "de_aztec" ""
  729. }
  730. }
  731.  
  732. "mg_de_inferno"
  733. {
  734. "imagename" "map-inferno-overall"
  735. "nameID" "#SFUI_Map_de_inferno"
  736. "name" "mg_de_inferno"
  737. "icontag" "bomb"
  738. "maps"
  739. {
  740. "de_inferno" ""
  741. }
  742. }
  743.  
  744. "mg_de_mirage"
  745. {
  746. "imagename" "map-mirage-overall"
  747. "nameID" "#SFUI_Map_de_mirage"
  748. "name" "mg_de_mirage"
  749. "icontag" "bomb"
  750. "maps"
  751. {
  752. "de_mirage" ""
  753. }
  754. }
  755.  
  756. "mg_de_nuke"
  757. {
  758. "imagename" "map-nuke-overall"
  759. "nameID" "#SFUI_Map_de_nuke"
  760. "name" "mg_de_nuke"
  761. "icontag" "bomb"
  762. "maps"
  763. {
  764. "de_nuke" ""
  765. }
  766. }
  767. "mg_de_vertigo"
  768. {
  769. "imagename" "map-vertigo-overall"
  770. "nameID" "#SFUI_Map_de_vertigo"
  771. "name" "mg_de_vertigo"
  772. "icontag" "bomb"
  773. "maps"
  774. {
  775. "de_vertigo" ""
  776. }
  777. }
  778.  
  779. "mg_cs_italy"
  780. {
  781. "imagename" "map-italy-overall"
  782. "nameID" "#SFUI_Map_cs_italy"
  783. "name" "mg_cs_italy"
  784. "icontag" "hostage"
  785. "maps"
  786. {
  787. "cs_italy" ""
  788. }
  789. }
  790.  
  791. "mg_cs_office"
  792. {
  793. "imagename" "map-office-overall"
  794. "nameID" "#SFUI_Map_cs_office"
  795. "name" "mg_cs_office"
  796. "icontag" "hostage"
  797. "maps"
  798. {
  799. "cs_office" ""
  800. }
  801. }
  802.  
  803. "mg_cs_militia"
  804. {
  805. "imagename" "map-militia-overall"
  806. "nameID" "#SFUI_Map_cs_militia"
  807. "name" "mg_cs_militia"
  808. "icontag" "hostage"
  809. "maps"
  810. {
  811. "cs_militia" ""
  812. }
  813. }
  814.  
  815. "mg_cs_assault"
  816. {
  817. "imagename" "map-assault-overall"
  818. "nameID" "#SFUI_Map_cs_assault"
  819. "name" "mg_cs_assault"
  820. "icontag" "hostage"
  821. "maps"
  822. {
  823. "cs_assault" ""
  824. }
  825. }
  826.  
  827. "mg_de_overpass"
  828. {
  829. "imagename" "map-overpass-overall"
  830. "nameID" "#SFUI_Map_de_overpass"
  831. "name" "mg_de_overpass"
  832. "icontag" "bomb"
  833. "requires_attr" "season access"
  834. "requires_attr_value" "1"
  835. "requires_attr_reward" "minutes played"
  836. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  837. "show_rich_presence" "_bravo"
  838. "maps"
  839. {
  840. "de_overpass" ""
  841. }
  842. }
  843.  
  844. "mg_de_cbble"
  845. {
  846. "imagename" "map-cbble-overall"
  847. "nameID" "#SFUI_Map_de_cbble"
  848. "name" "mg_de_cbble"
  849. "icontag" "bomb"
  850. "requires_attr" "season access"
  851. "requires_attr_value" "1"
  852. "requires_attr_reward" "minutes played"
  853. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  854. "show_rich_presence" "_bravo"
  855. "maps"
  856. {
  857. "de_cbble" ""
  858. }
  859. }
  860.  
  861. "mg_de_cache"
  862. {
  863. "imagename" "map-cache-overall"
  864. "nameID" "#SFUI_Map_de_cache"
  865. "name" "mg_de_cache"
  866. "icontag" "bomb"
  867. "requires_attr" "season access"
  868. "requires_attr_value" "1"
  869. "requires_attr_reward" "minutes played"
  870. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  871. "show_rich_presence" "_bravo"
  872. "maps"
  873. {
  874. "de_cache" ""
  875. }
  876. }
  877.  
  878. "mg_de_gwalior"
  879. {
  880. "imagename" "map-gwalior-overall"
  881. "nameID" "#SFUI_Map_de_gwalior"
  882. "name" "mg_de_gwalior"
  883. "icontag" "bomb"
  884. "requires_attr" "season access"
  885. "requires_attr_value" "1"
  886. "requires_attr_reward" "minutes played"
  887. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  888. "show_rich_presence" "_bravo"
  889. "maps"
  890. {
  891. "de_gwalior" ""
  892. }
  893. }
  894.  
  895. "mg_de_ali"
  896. {
  897. "imagename" "map-ali-overall"
  898. "nameID" "#SFUI_Map_de_ali"
  899. "name" "mg_de_ali"
  900. "icontag" "bomb"
  901. "requires_attr" "season access"
  902. "requires_attr_value" "1"
  903. "requires_attr_reward" "minutes played"
  904. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  905. "show_rich_presence" "_bravo"
  906. "maps"
  907. {
  908. "de_ali" ""
  909. }
  910. }
  911.  
  912. "mg_de_ruins"
  913. {
  914. "imagename" "map-ruins-overall"
  915. "nameID" "#SFUI_Map_de_ruins"
  916. "name" "mg_de_ruins"
  917. "icontag" "bomb"
  918. "requires_attr" "season access"
  919. "requires_attr_value" "1"
  920. "requires_attr_reward" "minutes played"
  921. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  922. "show_rich_presence" "_bravo"
  923. "maps"
  924. {
  925. "de_ruins" ""
  926. }
  927. }
  928.  
  929. "mg_de_chinatown"
  930. {
  931. "imagename" "map-chinatown-overall"
  932. "nameID" "#SFUI_Map_de_chinatown"
  933. "name" "mg_de_chinatown"
  934. "icontag" "bomb"
  935. "requires_attr" "season access"
  936. "requires_attr_value" "1"
  937. "requires_attr_reward" "minutes played"
  938. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  939. "show_rich_presence" "_bravo"
  940. "maps"
  941. {
  942. "de_chinatown" ""
  943. }
  944. }
  945.  
  946. "mg_de_seaside"
  947. {
  948. "imagename" "map-seaside-overall"
  949. "nameID" "#SFUI_Map_de_seaside"
  950. "name" "mg_de_seaside"
  951. "icontag" "bomb"
  952. "requires_attr" "season access"
  953. "requires_attr_value" "1"
  954. "requires_attr_reward" "minutes played"
  955. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  956. "show_rich_presence" "_bravo"
  957. "maps"
  958. {
  959. "de_seaside" ""
  960. }
  961. }
  962.  
  963. "mg_cs_siege"
  964. {
  965. "imagename" "map-siege-overall"
  966. "nameID" "#SFUI_Map_cs_siege"
  967. "name" "mg_cs_siege"
  968. "icontag" "hostage"
  969. "requires_attr" "season access"
  970. "requires_attr_value" "1"
  971. "requires_attr_reward" "minutes played"
  972. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  973. "show_rich_presence" "_bravo"
  974. "maps"
  975. {
  976. "cs_siege" ""
  977. }
  978. }
  979.  
  980. "mg_cs_agency"
  981. {
  982. "imagename" "map-agency-overall"
  983. "nameID" "#SFUI_Map_cs_agency"
  984. "name" "mg_cs_agency"
  985. "icontag" "hostage"
  986. "requires_attr" "season access"
  987. "requires_attr_value" "1"
  988. "requires_attr_reward" "minutes played"
  989. "show_medal_icon" "2OpBravo$Community Season Two Autumn 2013"
  990. "show_rich_presence" "_bravo"
  991. "maps"
  992. {
  993. "cs_agency" ""
  994. }
  995. }
  996.  
  997. "mg_ar_baggage"
  998. {
  999. "imagename" "map-baggage-overall"
  1000. "nameID" "#SFUI_Map_ar_baggage"
  1001. "name" "mg_ar_baggage"
  1002. "maps"
  1003. {
  1004. "ar_baggage" ""
  1005. }
  1006. }
  1007.  
  1008. "mg_ar_shoots"
  1009. {
  1010. "imagename" "map-vietnam-overall"
  1011. "nameID" "#SFUI_Map_ar_shoots"
  1012. "name" "mg_ar_shoots"
  1013. "maps"
  1014. {
  1015. "ar_shoots" ""
  1016. }
  1017. }
  1018. "mg_ar_monastery"
  1019. {
  1020. "imagename" "map-monastery-overall"
  1021. "nameID" "#SFUI_Map_ar_monastery"
  1022. "name" "mg_ar_monastery"
  1023. "maps"
  1024. {
  1025. "ar_monastery" ""
  1026. }
  1027. }
  1028.  
  1029. "mg_de_bank"
  1030. {
  1031. "imagename" "map-bank-overall"
  1032. "nameID" "#SFUI_Map_de_bank"
  1033. "name" "mg_de_bank"
  1034. "icontag" "bomb"
  1035. "maps"
  1036. {
  1037. "de_bank" ""
  1038. }
  1039. }
  1040.  
  1041. "mg_de_lake"
  1042. {
  1043. "imagename" "map-boathouse-overall"
  1044. "nameID" "#SFUI_Map_de_lake"
  1045. "name" "mg_de_lake"
  1046. "icontag" "bomb"
  1047. "maps"
  1048. {
  1049. "de_lake" ""
  1050. }
  1051. }
  1052.  
  1053. "mg_de_safehouse"
  1054. {
  1055. "imagename" "map-house-overall"
  1056. "nameID" "#SFUI_Map_de_safehouse"
  1057. "name" "mg_de_safehouse"
  1058. "icontag" "bomb"
  1059. "maps"
  1060. {
  1061. "de_safehouse" ""
  1062. }
  1063. }
  1064.  
  1065. "mg_de_sugarcane"
  1066. {
  1067. "imagename" "map-mill-overall"
  1068. "nameID" "#SFUI_Map_de_sugarcane"
  1069. "name" "mg_de_sugarcane"
  1070. "icontag" "bomb"
  1071. "maps"
  1072. {
  1073. "de_sugarcane" ""
  1074. }
  1075. }
  1076.  
  1077. "mg_de_stmarc"
  1078. {
  1079. "imagename" "map-shacks-overall"
  1080. "nameID" "#SFUI_Map_de_stmarc"
  1081. "name" "mg_de_stmarc"
  1082. "icontag" "bomb"
  1083. "maps"
  1084. {
  1085. "de_stmarc" ""
  1086. }
  1087. }
  1088.  
  1089. "mg_de_shorttrain"
  1090. {
  1091. "imagename" "map-train-overall"
  1092. "nameID" "#SFUI_Map_de_shorttrain"
  1093. "name" "mg_de_shorttrain"
  1094. "icontag" "bomb"
  1095. "maps"
  1096. {
  1097. "de_shorttrain" ""
  1098. }
  1099. }
  1100.  
  1101. "mg_training1"
  1102. {
  1103. "imagename" "map-alleyway-overall"
  1104. "nameID" "#SFUI_Map_training1"
  1105. "name" "mg_training1"
  1106. "maps"
  1107. {
  1108. "training1" ""
  1109. }
  1110. }
  1111.  
  1112. "random_ar"
  1113. {
  1114. "nameID" "#SFUI_Map_random"
  1115. "imagename" "map-random-ar"
  1116. "name" "random"
  1117. "maps"
  1118. {
  1119. //Empty
  1120. }
  1121. }
  1122.  
  1123. "random_demo"
  1124. {
  1125. "nameID" "#SFUI_Map_random"
  1126. "imagename" "map-random-demo"
  1127. "name" "random"
  1128. "maps"
  1129. {
  1130. //Empty
  1131. }
  1132. }
  1133.  
  1134. "random_classic"
  1135. {
  1136. "nameID" "#SFUI_Map_random"
  1137. "imagename" "map-random-overall"
  1138. "name" "random"
  1139. "maps"
  1140. {
  1141. //Empty
  1142. }
  1143. }
  1144. }
  1145.  
  1146. "maps"
  1147. {
  1148. //
  1149. // Classic Maps
  1150. //
  1151.  
  1152. "cs_italy"
  1153. {
  1154. "nameID" "#SFUI_Map_cs_italy"
  1155. "name" "cs_italy"
  1156. "imagename" "map-italy-overall"
  1157. "default_game_type" "0" // classic
  1158. "default_game_mode" "0" // casual
  1159. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1160. "t_models"
  1161. {
  1162. "tm_separatist" ""
  1163. "tm_separatist_variantA" ""
  1164. "tm_separatist_variantB" ""
  1165. "tm_separatist_variantC" ""
  1166. "tm_separatist_variantD" ""
  1167. }
  1168. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1169. "ct_models"
  1170. {
  1171. "ctm_gign" ""
  1172. "ctm_gign_variantA" ""
  1173. "ctm_gign_variantB" ""
  1174. "ctm_gign_variantC" ""
  1175. "ctm_gign_variantD" ""
  1176. }
  1177. "hostage_models"
  1178. {
  1179. "models/hostage/hostage.mdl" ""
  1180. "models/hostage/hostage_variantA.mdl" ""
  1181. "models/hostage/hostage_variantB.mdl" ""
  1182. "models/hostage/hostage_variantC.mdl" ""
  1183. }
  1184. }
  1185.  
  1186. "cs_office"
  1187. {
  1188. "nameID" "#SFUI_Map_cs_office"
  1189. "name" "cs_office"
  1190. "imagename" "map-office-overall"
  1191. "default_game_type" "0" // classic
  1192. "default_game_mode" "0" // casual
  1193. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  1194. "t_models"
  1195. {
  1196. "tm_anarchist" ""
  1197. "tm_anarchist_variantA" ""
  1198. "tm_anarchist_variantb" ""
  1199. "tm_anarchist_variantc" ""
  1200. "tm_anarchist_variantd" ""
  1201. }
  1202. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1203. "ct_models"
  1204. {
  1205. "ctm_fbi" ""
  1206. "ctm_fbi_variantA" ""
  1207. "ctm_fbi_variantB" ""
  1208. "ctm_fbi_variantC" ""
  1209. "ctm_fbi_variantD" ""
  1210. }
  1211. "hostage_models"
  1212. {
  1213. "models/hostage/hostage.mdl" ""
  1214. "models/hostage/hostage_variantA.mdl" ""
  1215. "models/hostage/hostage_variantB.mdl" ""
  1216. "models/hostage/hostage_variantC.mdl" ""
  1217. }
  1218. }
  1219.  
  1220. "cs_militia"
  1221. {
  1222. "nameID" "#SFUI_Map_cs_militia"
  1223. "name" "cs_militia"
  1224. "imagename" "map-militia-overall"
  1225. "default_game_type" "0" // classic
  1226. "default_game_mode" "0" // casual
  1227. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1228. "t_models"
  1229. {
  1230. "tm_phoenix" ""
  1231. "tm_phoenix_variantA" ""
  1232. "tm_phoenix_variantB" ""
  1233. "tm_phoenix_variantC" ""
  1234. "tm_phoenix_variantD" ""
  1235. }
  1236. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1237. "ct_models"
  1238. {
  1239. "ctm_fbi" ""
  1240. "ctm_fbi_variantA" ""
  1241. "ctm_fbi_variantB" ""
  1242. "ctm_fbi_variantC" ""
  1243. "ctm_fbi_variantD" ""
  1244. }
  1245. "hostage_models"
  1246. {
  1247. "models/hostage/hostage.mdl" ""
  1248. "models/hostage/hostage_variantA.mdl" ""
  1249. "models/hostage/hostage_variantB.mdl" ""
  1250. "models/hostage/hostage_variantC.mdl" ""
  1251. }
  1252. }
  1253.  
  1254. "cs_assault"
  1255. {
  1256. "nameID" "#SFUI_Map_cs_assault"
  1257. "name" "cs_assault"
  1258. "imagename" "map-assault-overall"
  1259. "default_game_type" "0" // Classic
  1260. "default_game_mode" "0" // Casual
  1261. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1262. "t_models"
  1263. {
  1264. "tm_phoenix" ""
  1265. "tm_phoenix_variantA" ""
  1266. "tm_phoenix_variantB" ""
  1267. "tm_phoenix_variantC" ""
  1268. "tm_phoenix_variantD" ""
  1269. }
  1270. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1271. "ct_models"
  1272. {
  1273. "ctm_fbi" ""
  1274. "ctm_fbi_variantA" ""
  1275. "ctm_fbi_variantB" ""
  1276. "ctm_fbi_variantC" ""
  1277. "ctm_fbi_variantD" ""
  1278. }
  1279. }
  1280.  
  1281. "de_aztec"
  1282. {
  1283. "nameID" "#SFUI_Map_de_aztec"
  1284. "name" "de_aztec"
  1285. "imagename" "map-aztec-overall"
  1286. "default_game_type" "0" // classic
  1287. "default_game_mode" "0" // casual
  1288. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1289. "t_models"
  1290. {
  1291. "tm_phoenix" ""
  1292. "tm_phoenix_variantA" ""
  1293. "tm_phoenix_variantB" ""
  1294. "tm_phoenix_variantC" ""
  1295. "tm_phoenix_variantD" ""
  1296. }
  1297. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1298. "ct_models"
  1299. {
  1300. "ctm_st6" ""
  1301. "ctm_st6_variantA" ""
  1302. "ctm_st6_variantB" ""
  1303. "ctm_st6_variantC" ""
  1304. "ctm_st6_variantD" ""
  1305. }
  1306. }
  1307.  
  1308. "de_train"
  1309. {
  1310. "nameID" "#SFUI_Map_de_train"
  1311. "name" "de_train"
  1312. "imagename" "map-train-overall"
  1313. "default_game_type" "0" // classic
  1314. "default_game_mode" "0" // casual
  1315. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1316. "t_models"
  1317. {
  1318. "tm_balkan_variantA" ""
  1319. "tm_balkan_variantB" ""
  1320. "tm_balkan_variantC" ""
  1321. "tm_balkan_variantD" ""
  1322. "tm_balkan_variantE" ""
  1323. }
  1324. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1325. "ct_models"
  1326. {
  1327. "ctm_st6" ""
  1328. "ctm_st6_variantA" ""
  1329. "ctm_st6_variantB" ""
  1330. "ctm_st6_variantC" ""
  1331. "ctm_st6_variantD" ""
  1332. }
  1333. }
  1334.  
  1335. "de_dust"
  1336. {
  1337. "nameID" "#SFUI_Map_de_dust"
  1338. "name" "de_dust"
  1339. "imagename" "map-dust-overall"
  1340. "default_game_type" "0" // classic
  1341. "default_game_mode" "0" // casual
  1342. "t_arms" "models/weapons/t_arms.mdl"
  1343. "t_models"
  1344. {
  1345. "tm_leet_variantA" ""
  1346. "tm_leet_variantB" ""
  1347. "tm_leet_variantC" ""
  1348. "tm_leet_variantD" ""
  1349. "tm_leet_variantE" ""
  1350. }
  1351. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1352. "ct_models"
  1353. {
  1354. "ctm_idf" ""
  1355. "ctm_idf_variantB" ""
  1356. "ctm_idf_variantC" ""
  1357. "ctm_idf_variantD" ""
  1358. "ctm_idf_variantE" ""
  1359. }
  1360. }
  1361.  
  1362. "de_dust2"
  1363. {
  1364. "nameID" "#SFUI_Map_de_dust2"
  1365. "name" "de_dust2"
  1366. "imagename" "map-dust2-overall"
  1367. "default_game_type" "0" // classic
  1368. "default_game_mode" "0" // casual
  1369. "t_arms" "models/weapons/t_arms.mdl"
  1370. "t_models"
  1371. {
  1372. "tm_leet_variantA" ""
  1373. "tm_leet_variantB" ""
  1374. "tm_leet_variantC" ""
  1375. "tm_leet_variantD" ""
  1376. "tm_leet_variantE" ""
  1377. }
  1378. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1379. "ct_models"
  1380. {
  1381. "ctm_idf" ""
  1382. "ctm_idf_variantB" ""
  1383. "ctm_idf_variantC" ""
  1384. "ctm_idf_variantD" ""
  1385. "ctm_idf_variantE" ""
  1386. // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
  1387. //"ctm_idf_variantF" ""
  1388. }
  1389. }
  1390.  
  1391. "de_inferno"
  1392. {
  1393. "nameID" "#SFUI_Map_de_inferno"
  1394. "name" "de_inferno"
  1395. "imagename" "map-inferno-overall"
  1396. "default_game_type" "0" // classic
  1397. "default_game_mode" "0" // casual
  1398. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1399. "t_models"
  1400. {
  1401. "tm_separatist" ""
  1402. "tm_separatist_variantA" ""
  1403. "tm_separatist_variantB" ""
  1404. "tm_separatist_variantC" ""
  1405. "tm_separatist_variantD" ""
  1406. }
  1407. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1408. "ct_models"
  1409. {
  1410. "ctm_sas_variantA" ""
  1411. "ctm_sas_variantB" ""
  1412. "ctm_sas_variantC" ""
  1413. "ctm_sas_variantD" ""
  1414. "ctm_sas" ""
  1415. }
  1416. }
  1417.  
  1418. "de_mirage"
  1419. {
  1420. "nameID" "#SFUI_Map_de_mirage"
  1421. "name" "de_mirage"
  1422. "imagename" "map-mirage-overall"
  1423. "default_game_type" "0" // classic
  1424. "default_game_mode" "0" // casual
  1425. "t_arms" "models/weapons/t_arms_leet.mdl"
  1426. "t_models"
  1427. {
  1428. "tm_leet_variantA" ""
  1429. "tm_leet_variantB" ""
  1430. "tm_leet_variantC" ""
  1431. "tm_leet_variantD" ""
  1432. "tm_leet_variantE" ""
  1433. }
  1434. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1435. "ct_models"
  1436. {
  1437. "ctm_sas" ""
  1438. "ctm_sas_variantA" ""
  1439. "ctm_sas_variantB" ""
  1440. "ctm_sas_variantC" ""
  1441. "ctm_sas_variantD" ""
  1442. "ctm_sas_variantE" ""
  1443. }
  1444. }
  1445.  
  1446. "de_nuke"
  1447. {
  1448. "nameID" "#SFUI_Map_de_nuke"
  1449. "name" "de_nuke"
  1450. "imagename" "map-nuke-overall"
  1451. "default_game_type" "0" // classic
  1452. "default_game_mode" "0" // casual
  1453. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1454. "t_models"
  1455. {
  1456. "tm_balkan_variantA" ""
  1457. "tm_balkan_variantB" ""
  1458. "tm_balkan_variantC" ""
  1459. "tm_balkan_variantD" ""
  1460. "tm_balkan_variantE" ""
  1461. }
  1462. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1463. "ct_models"
  1464. {
  1465. "ctm_sas_variantA" ""
  1466. "ctm_sas_variantB" ""
  1467. "ctm_sas_variantC" ""
  1468. "ctm_sas_variantD" ""
  1469. "ctm_sas" ""
  1470. }
  1471. }
  1472.  
  1473. "de_vertigo"
  1474. {
  1475. "nameID" "#SFUI_Map_de_vertigo"
  1476. "name" "de_vertigo"
  1477. "imagename" "map-vertigo-overall"
  1478. "default_game_type" "0" // classic
  1479. "default_game_mode" "0" // casual
  1480. "t_arms" "models/weapons/t_arms_professional.mdl"
  1481. "t_models"
  1482. {
  1483. "tm_professional" ""
  1484. "tm_professional_var1" ""
  1485. "tm_professional_var2" ""
  1486. "tm_professional_var3" ""
  1487. "tm_professional_var4" ""
  1488. }
  1489. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1490. "ct_models"
  1491. {
  1492. "ctm_swat" ""
  1493. "ctm_swat_variantA" ""
  1494. "ctm_swat_variantB" ""
  1495. "ctm_swat_variantC" ""
  1496. "ctm_swat_variantD" ""
  1497. }
  1498. }
  1499.  
  1500. "de_overpass"
  1501. {
  1502. "nameID" "#SFUI_Map_de_overpass"
  1503. "name" "de_overpass"
  1504. "imagename" "map-overpass-overall"
  1505. "requires_attr" "season access"
  1506. "requires_attr_value" "1"
  1507. "requires_attr_reward" "minutes played"
  1508. "default_game_type" "0" // classic
  1509. "default_game_mode" "0" // casual
  1510. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1511. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1512. "t_models"
  1513. {
  1514. "tm_phoenix" ""
  1515. "tm_phoenix_variantA" ""
  1516. "tm_phoenix_variantB" ""
  1517. "tm_phoenix_variantC" ""
  1518. "tm_phoenix_variantD" ""
  1519. }
  1520. "ct_models"
  1521. {
  1522. "ctm_gsg9" ""
  1523. "ctm_gsg9_variantA" ""
  1524. "ctm_gsg9_variantB" ""
  1525. "ctm_gsg9_variantC" ""
  1526. "ctm_gsg9_variantD" ""
  1527. }
  1528. }
  1529.  
  1530. "de_cbble"
  1531. {
  1532. "nameID" "#SFUI_Map_de_cbble"
  1533. "name" "de_cbble"
  1534. "imagename" "map-cbble-overall"
  1535. "requires_attr" "season access"
  1536. "requires_attr_value" "1"
  1537. "requires_attr_reward" "minutes played"
  1538. "default_game_type" "0" // classic
  1539. "default_game_mode" "0" // casual
  1540. "t_arms" "models/weapons/t_arms_professional.mdl"
  1541. "t_models"
  1542. {
  1543. "tm_professional" ""
  1544. "tm_professional_var1" ""
  1545. "tm_professional_var2" ""
  1546. "tm_professional_var3" ""
  1547. "tm_professional_var4" ""
  1548. }
  1549. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1550. "ct_models"
  1551. {
  1552. "ctm_gign" ""
  1553. "ctm_gign_variantA" ""
  1554. "ctm_gign_variantB" ""
  1555. "ctm_gign_variantC" ""
  1556. "ctm_gign_variantD" ""
  1557. }
  1558. }
  1559.  
  1560. //
  1561. // Operation Bravo maps
  1562. //
  1563.  
  1564. "de_cache"
  1565. {
  1566. "nameID" "#SFUI_Map_de_cache"
  1567. "name" "de_cache"
  1568. "imagename" "map-cache-overall"
  1569. "requires_attr" "season access"
  1570. "requires_attr_value" "1"
  1571. "requires_attr_reward" "minutes played"
  1572. "default_game_type" "0" // classic
  1573. "default_game_mode" "0" // casual
  1574. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1575. "t_models"
  1576. {
  1577. "tm_phoenix" ""
  1578. "tm_phoenix_variantA" ""
  1579. "tm_phoenix_variantB" ""
  1580. "tm_phoenix_variantC" ""
  1581. "tm_phoenix_variantD" ""
  1582. }
  1583. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1584. "ct_models"
  1585. {
  1586. "ctm_gign" ""
  1587. "ctm_gign_variantA" ""
  1588. "ctm_gign_variantB" ""
  1589. "ctm_gign_variantC" ""
  1590. "ctm_gign_variantD" ""
  1591. }
  1592. }
  1593.  
  1594. "de_gwalior"
  1595. {
  1596. "nameID" "#SFUI_Map_de_gwalior"
  1597. "name" "de_gwalior"
  1598. "imagename" "map-gwalior-overall"
  1599. "requires_attr" "season access"
  1600. "requires_attr_value" "1"
  1601. "requires_attr_reward" "minutes played"
  1602. "default_game_type" "0" // classic
  1603. "default_game_mode" "0" // casual
  1604. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1605. "t_models"
  1606. {
  1607. "tm_balkan_variantA" ""
  1608. "tm_balkan_variantB" ""
  1609. "tm_balkan_variantC" ""
  1610. "tm_balkan_variantD" ""
  1611. "tm_balkan_variantE" ""
  1612. }
  1613. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1614. "ct_models"
  1615. {
  1616. "ctm_sas_variantA" ""
  1617. "ctm_sas_variantB" ""
  1618. "ctm_sas_variantC" ""
  1619. "ctm_sas_variantD" ""
  1620. "ctm_sas" ""
  1621. }
  1622. }
  1623.  
  1624. "de_ali"
  1625. {
  1626. "nameID" "#SFUI_Map_de_ali"
  1627. "name" "de_ali"
  1628. "imagename" "map-ali-overall"
  1629. "requires_attr" "season access"
  1630. "requires_attr_value" "1"
  1631. "requires_attr_reward" "minutes played"
  1632. "default_game_type" "0" // classic
  1633. "default_game_mode" "0" // casual
  1634. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1635. "t_models"
  1636. {
  1637. "tm_separatist" ""
  1638. "tm_separatist_variantA" ""
  1639. "tm_separatist_variantB" ""
  1640. "tm_separatist_variantC" ""
  1641. "tm_separatist_variantD" ""
  1642. }
  1643. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1644. "ct_models"
  1645. {
  1646. "ctm_sas_variantA" ""
  1647. "ctm_sas_variantB" ""
  1648. "ctm_sas_variantC" ""
  1649. "ctm_sas_variantD" ""
  1650. "ctm_sas" ""
  1651. }
  1652. }
  1653.  
  1654. "de_ruins"
  1655. {
  1656. "nameID" "#SFUI_Map_de_ruins"
  1657. "name" "de_ruins"
  1658. "imagename" "map-ali-overall"
  1659. "requires_attr" "season access"
  1660. "requires_attr_value" "1"
  1661. "requires_attr_reward" "minutes played"
  1662. "default_game_type" "0" // classic
  1663. "default_game_mode" "0" // casual
  1664. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1665. "t_models"
  1666. {
  1667. "tm_phoenix" ""
  1668. "tm_phoenix_variantA" ""
  1669. "tm_phoenix_variantB" ""
  1670. "tm_phoenix_variantC" ""
  1671. "tm_phoenix_variantD" ""
  1672. }
  1673. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1674. "ct_models"
  1675. {
  1676. "ctm_st6" ""
  1677. "ctm_st6_variantA" ""
  1678. "ctm_st6_variantB" ""
  1679. "ctm_st6_variantC" ""
  1680. "ctm_st6_variantD" ""
  1681. }
  1682. }
  1683.  
  1684. "de_chinatown"
  1685. {
  1686. "nameID" "#SFUI_Map_de_chinatown"
  1687. "name" "de_chinatown"
  1688. "imagename" "map-chinatown-overall"
  1689. "requires_attr" "season access"
  1690. "requires_attr_value" "1"
  1691. "requires_attr_reward" "minutes played"
  1692. "default_game_type" "0" // classic
  1693. "default_game_mode" "0" // casual
  1694. "t_arms" "models/weapons/t_arms_professional.mdl"
  1695. "t_models"
  1696. {
  1697. "tm_professional" ""
  1698. "tm_professional_var1" ""
  1699. "tm_professional_var2" ""
  1700. "tm_professional_var3" ""
  1701. "tm_professional_var4" ""
  1702. }
  1703. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1704. "ct_models"
  1705. {
  1706. "ctm_swat" ""
  1707. "ctm_swat_variantA" ""
  1708. "ctm_swat_variantB" ""
  1709. "ctm_swat_variantC" ""
  1710. "ctm_swat_variantD" ""
  1711. }
  1712. }
  1713.  
  1714. "de_seaside"
  1715. {
  1716. "nameID" "#SFUI_Map_de_seaside"
  1717. "name" "de_seaside"
  1718. "imagename" "map-seaside-overall"
  1719. "requires_attr" "season access"
  1720. "requires_attr_value" "1"
  1721. "requires_attr_reward" "minutes played"
  1722. "default_game_type" "0" // classic
  1723. "default_game_mode" "0" // casual
  1724. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1725. "t_models"
  1726. {
  1727. "tm_pirate" ""
  1728. "tm_pirate_variantA" ""
  1729. "tm_pirate_variantC" ""
  1730. "tm_pirate_variantD" ""
  1731. "tm_pirate_variantB" ""
  1732. }
  1733. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1734. "ct_models"
  1735. {
  1736. "ctm_fbi" ""
  1737. "ctm_fbi_variantA" ""
  1738. "ctm_fbi_variantB" ""
  1739. "ctm_fbi_variantC" ""
  1740. "ctm_fbi_variantD" ""
  1741. }
  1742. }
  1743.  
  1744. "cs_siege"
  1745. {
  1746. "nameID" "#SFUI_Map_cs_siege"
  1747. "name" "cs_siege"
  1748. "imagename" "map-siege-overall"
  1749. "requires_attr" "season access"
  1750. "requires_attr_value" "1"
  1751. "requires_attr_reward" "minutes played"
  1752. "default_game_type" "0" // classic
  1753. "default_game_mode" "0" // casual
  1754. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1755. "t_models"
  1756. {
  1757. "tm_pirate" ""
  1758. "tm_pirate_variantA" ""
  1759. "tm_pirate_variantC" ""
  1760. "tm_pirate_variantD" ""
  1761. "tm_pirate_variantB" ""
  1762. }
  1763. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1764. "ct_models"
  1765. {
  1766. "ctm_swat" ""
  1767. "ctm_swat_variantA" ""
  1768. "ctm_swat_variantB" ""
  1769. "ctm_swat_variantC" ""
  1770. "ctm_swat_variantD" ""
  1771. }
  1772. }
  1773.  
  1774. "cs_agency"
  1775. {
  1776. "nameID" "#SFUI_Map_cs_agency"
  1777. "name" "cs_agency"
  1778. "imagename" "map-agency-overall"
  1779. "requires_attr" "season access"
  1780. "requires_attr_value" "1"
  1781. "requires_attr_reward" "minutes played"
  1782. "default_game_type" "0" // classic
  1783. "default_game_mode" "0" // casual
  1784. "t_arms" "models/weapons/t_arms_professional.mdl"
  1785. "t_models"
  1786. {
  1787. "tm_professional" ""
  1788. "tm_professional_var1" ""
  1789. "tm_professional_var2" ""
  1790. "tm_professional_var3" ""
  1791. "tm_professional_var4" ""
  1792. }
  1793. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1794. "ct_models"
  1795. {
  1796. "ctm_fbi" ""
  1797. "ctm_fbi_variantA" ""
  1798. "ctm_fbi_variantB" ""
  1799. "ctm_fbi_variantC" ""
  1800. "ctm_fbi_variantD" ""
  1801. }
  1802. }
  1803.  
  1804. //
  1805. // Gun Game Maps
  1806. //
  1807.  
  1808. "ar_baggage"
  1809. {
  1810. "nameID" "#SFUI_Map_ar_baggage"
  1811. "name" "ar_baggage"
  1812. "imagename" "map-baggage-overall"
  1813. "default_game_type" "1" // GunGame
  1814. "default_game_mode" "0" // Progressive
  1815. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1816. "t_models"
  1817. {
  1818. "tm_phoenix" ""
  1819. "tm_phoenix_variantA" ""
  1820. "tm_phoenix_variantB" ""
  1821. "tm_phoenix_variantC" ""
  1822. "tm_phoenix_variantD" ""
  1823. }
  1824. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1825. "ct_models"
  1826. {
  1827. "ctm_gsg9" ""
  1828. "ctm_gsg9_variantA" ""
  1829. "ctm_gsg9_variantB" ""
  1830. "ctm_gsg9_variantC" ""
  1831. "ctm_gsg9_variantD" ""
  1832. }
  1833. }
  1834.  
  1835. "ar_shoots"
  1836. {
  1837. "nameID" "#SFUI_Map_ar_shoots"
  1838. "name" "ar_shoots"
  1839. "imagename" "map-vietnam-overall"
  1840. "default_game_type" "1" // GunGame
  1841. "default_game_mode" "0" // Progressive
  1842. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1843. "t_models"
  1844. {
  1845. "tm_pirate" ""
  1846. "tm_pirate_variantA" ""
  1847. "tm_pirate_variantC" ""
  1848. "tm_pirate_variantD" ""
  1849. "tm_pirate_variantB" ""
  1850. }
  1851. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1852. "ct_models"
  1853. {
  1854. "ctm_gign" ""
  1855. "ctm_gign_variantA" ""
  1856. "ctm_gign_variantB" ""
  1857. "ctm_gign_variantC" ""
  1858. "ctm_gign_variantD" ""
  1859. }
  1860. }
  1861.  
  1862. "ar_monastery"
  1863. {
  1864. "nameID" "#SFUI_Map_ar_monastery"
  1865. "name" "ar_monastery"
  1866. "imagename" "map-tibet-overall"
  1867. "default_game_type" "1" // GunGame
  1868. "default_game_mode" "0" // Progressive
  1869. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1870. "t_models"
  1871. {
  1872. "tm_balkan_variantA" ""
  1873. "tm_balkan_variantB" ""
  1874. "tm_balkan_variantC" ""
  1875. "tm_balkan_variantD" ""
  1876. "tm_balkan_variantE" ""
  1877. }
  1878. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1879. "ct_models"
  1880. {
  1881. "ctm_gsg9" ""
  1882. "ctm_gsg9_variantA" ""
  1883. "ctm_gsg9_variantB" ""
  1884. "ctm_gsg9_variantC" ""
  1885. "ctm_gsg9_variantD" ""
  1886. }
  1887. }
  1888.  
  1889. "de_lake"
  1890. {
  1891. "nameID" "#SFUI_Map_de_lake"
  1892. "name" "de_lake"
  1893. "imagename" "map-boathouse-overall"
  1894. "default_game_type" "1" // GunGame
  1895. "default_game_mode" "1" // Bomb
  1896. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1897. "t_models"
  1898. {
  1899. "tm_phoenix" ""
  1900. "tm_phoenix_variantA" ""
  1901. "tm_phoenix_variantB" ""
  1902. "tm_phoenix_variantC" ""
  1903. "tm_phoenix_variantD" ""
  1904. }
  1905. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1906. "ct_models"
  1907. {
  1908. "ctm_st6" ""
  1909. "ctm_st6_variantA" ""
  1910. "ctm_st6_variantB" ""
  1911. "ctm_st6_variantC" ""
  1912. "ctm_st6_variantD" ""
  1913. }
  1914. }
  1915.  
  1916. "de_bank"
  1917. {
  1918. "nameID" "#SFUI_Map_de_bank"
  1919. "name" "de_bank"
  1920. "imagename" "map-bank-overall"
  1921. "default_game_type" "1" // GunGame
  1922. "default_game_mode" "1" // Bomb
  1923. "t_arms" "models/weapons/t_arms_professional.mdl"
  1924. "t_models"
  1925. {
  1926. "tm_professional" ""
  1927. "tm_professional_var1" ""
  1928. "tm_professional_var2" ""
  1929. "tm_professional_var3" ""
  1930. "tm_professional_var4" ""
  1931. }
  1932. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1933. "ct_models"
  1934. {
  1935. "ctm_swat" ""
  1936. "ctm_swat_variantA" ""
  1937. "ctm_swat_variantB" ""
  1938. "ctm_swat_variantC" ""
  1939. "ctm_swat_variantD" ""
  1940.  
  1941. }
  1942. }
  1943.  
  1944. "de_safehouse"
  1945. {
  1946. "nameID" "#SFUI_Map_de_safehouse"
  1947. "name" "de_safehouse"
  1948. "imagename" "map-house-overall"
  1949. "default_game_type" "1" // GunGame
  1950. "default_game_mode" "1" // Bomb
  1951. "t_arms" "models/weapons/t_arms_professional.mdl"
  1952. "t_models"
  1953. {
  1954. "tm_professional" ""
  1955. "tm_professional_var1" ""
  1956. "tm_professional_var2" ""
  1957. "tm_professional_var3" ""
  1958. "tm_professional_var4" ""
  1959. }
  1960. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1961. "ct_models"
  1962. {
  1963.  
  1964. "ctm_swat" ""
  1965. "ctm_swat_variantA" ""
  1966. "ctm_swat_variantB" ""
  1967. "ctm_swat_variantC" ""
  1968. "ctm_swat_variantD" ""
  1969. }
  1970. }
  1971.  
  1972. "de_sugarcane"
  1973. {
  1974. "nameID" "#SFUI_Map_de_sugarcane"
  1975. "name" "de_sugarcane"
  1976. "imagename" "map-mill-overall"
  1977. "default_game_type" "1" // GunGame
  1978. "default_game_mode" "1" // Bomb
  1979. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1980. "t_models"
  1981. {
  1982. "tm_pirate" ""
  1983. "tm_pirate_variantA" ""
  1984. "tm_pirate_variantC" ""
  1985. "tm_pirate_variantD" ""
  1986. "tm_pirate_variantB" ""
  1987. }
  1988. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1989. "ct_models"
  1990. {
  1991. "ctm_gign" ""
  1992. "ctm_gign_variantA" ""
  1993. "ctm_gign_variantB" ""
  1994. "ctm_gign_variantC" ""
  1995. "ctm_gign_variantD" ""
  1996. }
  1997. }
  1998.  
  1999. "de_stmarc"
  2000. {
  2001. "nameID" "#SFUI_Map_de_stmarc"
  2002. "name" "de_stmarc"
  2003. "imagename" "map-shacks-overall"
  2004. "default_game_type" "1" // GunGame
  2005. "default_game_mode" "1" // Bomb
  2006. "t_arms" "models/weapons/t_arms_pirate.mdl"
  2007. "t_models"
  2008. {
  2009. "tm_pirate" ""
  2010. "tm_pirate_variantA" ""
  2011. "tm_pirate_variantC" ""
  2012. "tm_pirate_variantD" ""
  2013. "tm_pirate_variantB" ""
  2014. }
  2015. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  2016. "ct_models"
  2017. {
  2018. "ctm_gign" ""
  2019. "ctm_gign_variantA" ""
  2020. "ctm_gign_variantB" ""
  2021. "ctm_gign_variantC" ""
  2022. "ctm_gign_variantD" ""
  2023. }
  2024. }
  2025.  
  2026. "de_shorttrain"
  2027. {
  2028. "nameID" "#SFUI_Map_de_shorttrain"
  2029. "name" "de_shorttrain"
  2030. "imagename" "map-train-overall"
  2031. "default_game_type" "1" // GunGame
  2032. "default_game_mode" "1" // Bomb
  2033. "t_arms" "models/weapons/t_arms_balkan.mdl"
  2034. "t_models"
  2035. {
  2036. "tm_balkan_variantA" ""
  2037. "tm_balkan_variantB" ""
  2038. "tm_balkan_variantC" ""
  2039. "tm_balkan_variantD" ""
  2040. "tm_balkan_variantE" ""
  2041. }
  2042. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  2043. "ct_models"
  2044. {
  2045. "ctm_sas_variantA" ""
  2046. "ctm_sas_variantB" ""
  2047. "ctm_sas_variantC" ""
  2048. "ctm_sas_variantD" ""
  2049. "ctm_sas" ""
  2050. }
  2051. }
  2052.  
  2053. //
  2054. // Random Map
  2055. //
  2056.  
  2057. "random"
  2058. {
  2059. "nameID" "#SFUI_Map_random"
  2060. "name" "random"
  2061. "minplayers" "#SFUI_VariesByMap"
  2062. "maxplayers" "#SFUI_VariesByMap"
  2063. "imagename" "map-random-overall"
  2064. "t_models"
  2065. {
  2066. // these will be pulled from the assigned map
  2067. }
  2068. "ct_models"
  2069. {
  2070. // these will be pulled from the assigned map
  2071. }
  2072. }
  2073.  
  2074.  
  2075. "training1"
  2076. {
  2077. "nameID" "#SFUI_Map_training1"
  2078. "name" "training1"
  2079. "minplayers" "1"
  2080. "maxplayers" "1"
  2081. "extraspectators" "2"
  2082. "imagename" "map-alleyway-overall"
  2083. "default_game_type" "2" // Training
  2084. "default_game_mode" "0" //
  2085. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  2086. "t_models"
  2087. {
  2088. "tm_phoenix" ""
  2089. }
  2090. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  2091. "ct_models"
  2092. {
  2093. "ctm_st6" ""
  2094. }
  2095. }
  2096. }
  2097.  
  2098. "botDifficulty"
  2099. {
  2100. "none"
  2101. {
  2102. "nameID" "#SFUI_BotDifficulty0"
  2103. "value" "0"
  2104. "awardProgressDisabled" "1"
  2105. "convars"
  2106. {
  2107. "bot_difficulty" "0"
  2108. "bot_dont_shoot" "1"
  2109. "bot_quota" "0"
  2110. }
  2111. }
  2112.  
  2113. "dumb"
  2114. {
  2115. "nameID" "#SFUI_BotDifficulty1"
  2116. "value" "1"
  2117. "awardProgressDisabled" "1"
  2118. "convars"
  2119. {
  2120. "bot_difficulty" "0"
  2121. "bot_dont_shoot" "1"
  2122. }
  2123. }
  2124.  
  2125. "easy"
  2126. {
  2127. "nameID" "#SFUI_BotDifficulty2"
  2128. "value" "2"
  2129. "awardProgressDisabled" "0"
  2130. "convars"
  2131. {
  2132. "bot_difficulty" "0"
  2133. "bot_dont_shoot" "0"
  2134. }
  2135. }
  2136.  
  2137. "medium"
  2138. {
  2139. "nameID" "#SFUI_BotDifficulty3"
  2140. "value" "3"
  2141. "awardProgressDisabled" "0"
  2142. "convars"
  2143. {
  2144. "bot_difficulty" "1"
  2145. "bot_dont_shoot" "0"
  2146. }
  2147. }
  2148.  
  2149. "hard"
  2150. {
  2151. "nameID" "#SFUI_BotDifficulty4"
  2152. "value" "4"
  2153. "awardProgressDisabled" "0"
  2154. "convars"
  2155. {
  2156. "bot_difficulty" "2"
  2157. "bot_dont_shoot" "0"
  2158. }
  2159. }
  2160.  
  2161. "expert"
  2162. {
  2163. "nameID" "#SFUI_BotDifficulty5"
  2164. "value" "5"
  2165. "awardProgressDisabled" "0"
  2166. "convars"
  2167. {
  2168. "bot_difficulty" "3"
  2169. "bot_dont_shoot" "0"
  2170. }
  2171. }
  2172. }
  2173.  
  2174. "mpSessionVisibility"
  2175. {
  2176. "public"
  2177. {
  2178. "nameID" "#SFUI_SessionVisibilityPublic"
  2179. "value" "0"
  2180. "matchmakingvalue" "public"
  2181. }
  2182.  
  2183. "private"
  2184. {
  2185. "nameID" "#SFUI_SessionVisibilityPrivate"
  2186. "value" "1"
  2187. "matchmakingvalue" "private"
  2188. }
  2189. }
  2190.  
  2191. "maptypes"
  2192. {
  2193. "de_"
  2194. {
  2195. "nameID" "#SFUI_BombMap"
  2196. "imagename" "icon-overview-bomb"
  2197. }
  2198.  
  2199. "cs_"
  2200. {
  2201. "nameID" "#SFUI_HostageMap"
  2202. "imagename" "icon-overview-hostage"
  2203. }
  2204.  
  2205. "gungameprogressive"
  2206. {
  2207. "nameID" "#SFUI_GunGameProgressiveMap"
  2208. "imagename" "icon-overview-progressive"
  2209. }
  2210.  
  2211. "gungametrbomb"
  2212. {
  2213. "nameID" "#SFUI_GunGameTRMap"
  2214. "imagename" "icon-overview-trbomb"
  2215. }
  2216.  
  2217. "training"
  2218. {
  2219. "nameID" "#SFUI_TrainingSelectMap"
  2220. "imagename" "icon-overview-select"
  2221. }
  2222.  
  2223. "unknown"
  2224. {
  2225. "nameID" "?"
  2226. }
  2227. }
  2228. }
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