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- 2020-01-25 17:32:13.169 - Thread: 1 -> Log Started
- 2020-01-25 17:32:13.175 - Thread: 1 -> Timezone (local - UTC): -7h
- 2020-01-25 17:32:13.175 - Thread: 1 -> App Version: 01_193_103
- 2020-01-25 17:32:13.176 - Thread: 1 -> Steam build: Always true
- 2020-01-25 17:32:13.176 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2020-01-25 17:32:13.176 - Thread: 1 -> Environment.ProcessorCount: 8
- 2020-01-25 17:32:13.406 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.18363.0)
- 2020-01-25 17:32:13.406 - Thread: 1 -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe
- 2020-01-25 17:32:13.406 - Thread: 1 -> Environment.Is64BitProcess: True
- 2020-01-25 17:32:13.406 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2020-01-25 17:32:13.406 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4075.0
- 2020-01-25 17:32:13.406 - Thread: 1 -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2020-01-25 17:32:13.411 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz
- 2020-01-25 17:32:13.411 - Thread: 1 -> IntPtr.Size: 8
- 2020-01-25 17:32:13.411 - Thread: 1 -> Default Culture:
- 2020-01-25 17:32:13.411 - Thread: 1 -> Default UI Culture:
- 2020-01-25 17:32:13.411 - Thread: 1 -> MyConfig.Load() - START
- 2020-01-25 17:32:13.415 - Thread: 1 -> Path: C:\Users\Dawn_and_Joe\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2020-01-25 17:32:13.599 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2020-01-25 17:32:13.599 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2020-01-25 17:32:13.599 - Thread: 1 -> PostProcessingEnabled: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> GameVolume: 0.270285
- 2020-01-25 17:32:13.599 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2020-01-25 17:32:13.599 - Thread: 1 -> Language: 0
- 2020-01-25 17:32:13.599 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
- 2020-01-25 17:32:13.599 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
- 2020-01-25 17:32:13.599 - Thread: 1 -> FirstTimeRun: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> VoiceChatVolume: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> HudWarnings: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> VoiceChat: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> MinimalHud: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2020-01-25 17:32:13.599 - Thread: 1 -> ControlsHints: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> RotationHints: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> ShowCrosshair: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> DisableHeadbob: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> CompressSaveGames: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> UiTransparency: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> UiBkTransparency: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> VideoAdapter: 0
- 2020-01-25 17:32:13.599 - Thread: 1 -> ScreenWidth: 1920
- 2020-01-25 17:32:13.599 - Thread: 1 -> ScreenHeight: 1080
- 2020-01-25 17:32:13.599 - Thread: 1 -> RefreshRate: 60000
- 2020-01-25 17:32:13.599 - Thread: 1 -> WindowMode: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> VerticalSync: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> HardwareCursor: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> RenderQuality: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> FieldOfView: 70.15874
- 2020-01-25 17:32:13.599 - Thread: 1 -> RenderInterpolation: False
- 2020-01-25 17:32:13.599 - Thread: 1 -> GrassDensity: 0
- 2020-01-25 17:32:13.599 - Thread: 1 -> ShadowMapResolution: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> TextureQuality: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> VoxelQuality: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> LowMemSwitchToLow: 0
- 2020-01-25 17:32:13.599 - Thread: 1 -> AnimatedRotation: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> BuildingSizeHint: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> EnableDynamicMusic: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
- 2020-01-25 17:32:13.599 - Thread: 1 -> VegetationViewDistance: 100
- 2020-01-25 17:32:13.599 - Thread: 1 -> AnisotropicFiltering: 0
- 2020-01-25 17:32:13.599 - Thread: 1 -> FoliageDetails: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2020-01-25 17:32:13.599 - Thread: 1 -> MutedPlayers:
- 2020-01-25 17:32:13.600 - Thread: 1 -> FlaresIntensity: 1
- 2020-01-25 17:32:13.600 - Thread: 1 -> AmbientOcclusionEnabled: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> EnableDamageEffects: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
- 2020-01-25 17:32:13.600 - Thread: 1 -> HUDBkTransparency: 0.6
- 2020-01-25 17:32:13.600 - Thread: 1 -> GrassDrawDistance: 159
- 2020-01-25 17:32:13.600 - Thread: 1 -> AntialiasingMode: 1
- 2020-01-25 17:32:13.600 - Thread: 1 -> ModelQuality: 1
- 2020-01-25 17:32:13.600 - Thread: 1 -> ShaderQuality: 1
- 2020-01-25 17:32:13.600 - Thread: 1 -> CubeBuilderUseSymmetry: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> EnableReverb: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> Music_Volume: 0.2675113
- 2020-01-25 17:32:13.600 - Thread: 1 -> FirstVTTimeRun: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> CubeBuilderAlignToDefault: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
- 2020-01-25 17:32:13.600 - Thread: 1 -> HudState: 1
- 2020-01-25 17:32:13.600 - Thread: 1 -> EnableDoppler: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> GDPRConsent: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> GDPRConsentSent: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> FirstTimeTutorials: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> ExperimentalMode: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> EnableSteamCloud: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> GoodBotHints: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> DebugComponentsInfo: 0
- 2020-01-25 17:32:13.600 - Thread: 1 -> DontSendVoicePlayers:
- 2020-01-25 17:32:13.600 - Thread: 1 -> TreeViewDistance: 1000
- 2020-01-25 17:32:13.600 - Thread: 1 -> EnablePerformanceWarningsTempV2: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> CaptureMouse: False
- 2020-01-25 17:32:13.600 - Thread: 1 -> EnableTrading: True
- 2020-01-25 17:32:13.600 - Thread: 1 -> GDPRConsentSentUpdated: True
- 2020-01-25 17:32:13.601 - Thread: 1 -> MyConfig.Load() - END
- 2020-01-25 17:32:14.877 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2020-01-25 17:32:16.086 - Thread: 1 -> All detected adapters:
- 2020-01-25 17:32:16.088 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=297998702, DeviceID=7298
- 2020-01-25 17:32:16.088 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
- 2020-01-25 17:32:17.690 - Thread: 1 -> AdapterInfo = {
- 2020-01-25 17:32:17.691 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1
- 2020-01-25 17:32:17.691 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 17175242752, Luid: 47938, rev: 161, subsys id: 297998702, vendor id: 4318
- 2020-01-25 17:32:17.691 - Thread: 1 -> Driver version = 26.21.14.4141
- 2020-01-25 17:32:17.691 - Thread: 1 -> Driver date = 20191120000000.000000-000
- 2020-01-25 17:32:17.691 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-25 17:32:17.691 - Thread: 1 -> AftermathSupported = False
- 2020-01-25 17:32:17.691 - Thread: 1 -> Adapter id = 0
- 2020-01-25 17:32:17.691 - Thread: 1 -> Supported = True
- 2020-01-25 17:32:17.691 - Thread: 1 -> RAM = 4213178368
- 2020-01-25 17:32:17.691 - Thread: 1 -> Priority = 2
- 2020-01-25 17:32:17.691 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-01-25 17:32:17.691 - Thread: 1 -> Output is attached = True
- 2020-01-25 17:32:17.691 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-01-25 17:32:17.691 - Thread: 1 -> Display modes = {
- 2020-01-25 17:32:17.692 - Thread: 1 -> DXGIOutput id = 0
- 2020-01-25 17:32:17.692 - Thread: 1 -> 640x480@60Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 640x480@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x480@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x480@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x480@60.317Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x480@60.317Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x576@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x576@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x576@60.317Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 720x576@60.317Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 800x600@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 800x600@60.317Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1024x768@60.004Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1024x768@75.029Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1152x864@75Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x720@60.02Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x720@60.02Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x720@75.025Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x720@75.025Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x768@60.02Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x768@60.02Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x768@75.025Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x768@75.025Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x800@60.02Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x800@60.02Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x800@75.025Hz
- 2020-01-25 17:32:17.692 - Thread: 1 -> 1280x800@75.025Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1280x960@75.025Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1280x960@75.025Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1280x1024@60.02Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1280x1024@75.025Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1360x768@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1360x768@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1366x768@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1366x768@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1600x1024@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1600x1024@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-25 17:32:17.693 - Thread: 1 -> }
- 2020-01-25 17:32:17.693 - Thread: 1 -> }
- 2020-01-25 17:32:17.693 - Thread: 1 -> AdapterInfo = {
- 2020-01-25 17:32:17.694 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1
- 2020-01-25 17:32:17.694 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 17175242752, Luid: 47938, rev: 161, subsys id: 297998702, vendor id: 4318
- 2020-01-25 17:32:17.694 - Thread: 1 -> Driver version = 26.21.14.4141
- 2020-01-25 17:32:17.694 - Thread: 1 -> Driver date = 20191120000000.000000-000
- 2020-01-25 17:32:17.694 - Thread: 1 -> DriverUpdateNecessary = False
- 2020-01-25 17:32:17.694 - Thread: 1 -> AftermathSupported = False
- 2020-01-25 17:32:17.694 - Thread: 1 -> Adapter id = 0
- 2020-01-25 17:32:17.694 - Thread: 1 -> Supported = True
- 2020-01-25 17:32:17.694 - Thread: 1 -> RAM = 4213178368
- 2020-01-25 17:32:17.694 - Thread: 1 -> Priority = 2
- 2020-01-25 17:32:17.694 - Thread: 1 -> Multithreaded rendering supported = True
- 2020-01-25 17:32:17.694 - Thread: 1 -> Output is attached = True
- 2020-01-25 17:32:17.694 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2020-01-25 17:32:17.694 - Thread: 1 -> Display modes = {
- 2020-01-25 17:32:17.694 - Thread: 1 -> DXGIOutput id = 0
- 2020-01-25 17:32:17.694 - Thread: 1 -> 640x480@60Hz
- 2020-01-25 17:32:17.694 - Thread: 1 -> 640x480@75Hz
- 2020-01-25 17:32:17.694 - Thread: 1 -> 720x480@75Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x480@75Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x480@60.317Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x480@60.317Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x576@75Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x576@75Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x576@60.317Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 720x576@60.317Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 800x600@75Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 800x600@60.317Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1024x768@60.004Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1024x768@75.029Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1152x864@75Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x720@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x720@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x720@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x720@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x768@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x768@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x768@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x768@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x800@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x800@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x800@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x800@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x960@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x960@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x960@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x1024@60.02Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1280x1024@75.025Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1360x768@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1360x768@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1366x768@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1366x768@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1600x900@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1600x1024@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1600x1024@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1680x1050@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> 1920x1080@60Hz
- 2020-01-25 17:32:17.695 - Thread: 1 -> }
- 2020-01-25 17:32:17.695 - Thread: 1 -> }
- 2020-01-25 17:32:17.696 - Thread: 1 -> Steam.IsActive: True
- 2020-01-25 17:32:17.696 - Thread: 1 -> Steam.IsOnline: True
- 2020-01-25 17:32:17.697 - Thread: 1 -> Steam.OwnsGame: False
- 2020-01-25 17:32:17.697 - Thread: 1 -> Steam.UserId: 76561198278913303
- 2020-01-25 17:32:17.697 - Thread: 1 -> Steam.UserName: Mindlessmrawesome
- 2020-01-25 17:32:17.697 - Thread: 1 -> Steam.Branch: default
- 2020-01-25 17:32:17.697 - Thread: 1 -> Build date: 2000-01-02 12:00
- 2020-01-25 17:32:17.697 - Thread: 1 -> Build version: 0.1.1.0
- 2020-01-25 17:32:17.779 - Thread: 15 -> CreateDeviceInternal - CheckSettings()
- 2020-01-25 17:32:17.779 - Thread: 15 -> CreateDeviceInternal - GetAdapter()
- 2020-01-25 17:32:17.783 - Thread: 15 -> CreateDeviceInternal - FixSettings()
- 2020-01-25 17:32:17.783 - Thread: 15 -> CreateDeviceInternal - Create device
- 2020-01-25 17:32:17.948 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration
- 2020-01-25 17:32:18.047 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK
- 2020-01-25 17:32:18.047 - Thread: 15 -> CreateDeviceInternal create swapchain
- 2020-01-25 17:32:19.893 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2020-01-25 17:32:19.894 - Thread: 1 -> MyScreenManager()
- 2020-01-25 17:32:19.894 - Thread: 1 -> Game dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64
- 2020-01-25 17:32:19.894 - Thread: 1 -> Content dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content
- 2020-01-25 17:32:19.894 - Thread: 1 -> Found processor count: 8
- 2020-01-25 17:32:19.894 - Thread: 1 -> Using processor count: 8
- 2020-01-25 17:32:21.701 - Thread: 1 -> Preallocate - START
- 2020-01-25 17:32:21.705 - Thread: 1 -> MySpaceWorldGenerator - START
- 2020-01-25 17:32:21.708 - Thread: 1 -> MySpaceWorldGenerator - END
- 2020-01-25 17:32:21.709 - Thread: 1 -> MySpaceBuildComponent - START
- 2020-01-25 17:32:21.709 - Thread: 1 -> MySpaceBuildComponent - END
- 2020-01-25 17:32:21.709 - Thread: 1 -> MyEntities - START
- 2020-01-25 17:32:21.753 - Thread: 1 -> MyEntities - END
- 2020-01-25 17:32:21.753 - Thread: 1 -> MyObjectBuilder_Base - START
- 2020-01-25 17:32:21.753 - Thread: 1 -> MyObjectBuilder_Base - END
- 2020-01-25 17:32:21.753 - Thread: 1 -> MyTransparentGeometry - START
- 2020-01-25 17:32:21.767 - Thread: 1 -> MyTransparentGeometry - END
- 2020-01-25 17:32:21.767 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2020-01-25 17:32:21.787 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2020-01-25 17:32:21.787 - Thread: 1 -> MyMath - START
- 2020-01-25 17:32:21.787 - Thread: 1 -> MyMath - END
- 2020-01-25 17:32:21.787 - Thread: 1 -> MySimpleObjectDraw - START
- 2020-01-25 17:32:21.787 - Thread: 1 -> MySimpleObjectDraw - END
- 2020-01-25 17:32:21.811 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2020-01-25 17:32:21.811 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2020-01-25 17:32:21.811 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2020-01-25 17:32:22.047 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2020-01-25 17:32:22.047 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2020-01-25 17:32:22.047 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2020-01-25 17:32:22.047 - Thread: 1 -> MySyncDestructions - START
- 2020-01-25 17:32:22.047 - Thread: 1 -> MySyncDestructions - END
- 2020-01-25 17:32:22.047 - Thread: 1 -> MySyncEntity - START
- 2020-01-25 17:32:22.047 - Thread: 1 -> MySyncEntity - END
- 2020-01-25 17:32:22.047 - Thread: 1 -> MySyncScenario - START
- 2020-01-25 17:32:22.047 - Thread: 1 -> MySyncScenario - END
- 2020-01-25 17:32:22.047 - Thread: 1 -> MyCommandCharacter - START
- 2020-01-25 17:32:22.049 - Thread: 1 -> MyCommandCharacter - END
- 2020-01-25 17:32:22.049 - Thread: 1 -> MyCommandConsole - START
- 2020-01-25 17:32:22.050 - Thread: 1 -> MyCommandConsole - END
- 2020-01-25 17:32:22.050 - Thread: 1 -> MyCommandEntity - START
- 2020-01-25 17:32:22.052 - Thread: 1 -> MyCommandEntity - END
- 2020-01-25 17:32:22.052 - Thread: 1 -> MyAiTargetManager - START
- 2020-01-25 17:32:22.052 - Thread: 1 -> MyAiTargetManager - END
- 2020-01-25 17:32:22.052 - Thread: 1 -> MyClientDebugCommands - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyClientDebugCommands - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyDedicatedServer - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyDedicatedServer - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyDedicatedServerBase - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyDedicatedServerBase - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerBase - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerBase - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerClient - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerClient - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerClientBase - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerClientBase - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerLobby - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerLobby - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerServerBase - START
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyMultiplayerServerBase - END
- 2020-01-25 17:32:22.053 - Thread: 1 -> MyServerDebugCommands - START
- 2020-01-25 17:32:22.054 - Thread: 1 -> MyServerDebugCommands - END
- 2020-01-25 17:32:22.054 - Thread: 1 -> MyAIActionsParser - START
- 2020-01-25 17:32:22.054 - Thread: 1 -> MyAIActionsParser - END
- 2020-01-25 17:32:22.054 - Thread: 1 -> MyCubeGridDefinitions - START
- 2020-01-25 17:32:22.160 - Thread: 1 -> MyCubeGridDefinitions - END
- 2020-01-25 17:32:22.160 - Thread: 1 -> MyDefinitionManager - START
- 2020-01-25 17:32:22.192 - Thread: 1 -> MyDefinitionManager - END
- 2020-01-25 17:32:22.192 - Thread: 1 -> Preallocate - END
- 2020-01-25 17:32:22.208 - Thread: 1 -> MyCampaignManager.Constructor() - START
- 2020-01-25 17:32:22.629 - Thread: 1 -> MyCampaignManager.Constructor() - END
- 2020-01-25 17:32:22.629 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2020-01-25 17:32:22.675 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2020-01-25 17:32:22.677 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 17:32:22.677 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 17:32:22.677 - Thread: 1 -> Assembly.Location: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2020-01-25 17:32:22.677 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2020-01-25 17:32:22.677 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2020-01-25 17:32:22.681 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2020-01-25 17:32:22.692 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc.
- 2020-01-25 17:32:22.692 - Thread: 1 -> Win32_ComputerSystem.Model: Studio XPS 435MT
- 2020-01-25 17:32:22.693 - Thread: 1 -> Virtualized: False
- 2020-01-25 17:32:22.698 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7 CPU 975 @ 3.33GHz
- 2020-01-25 17:32:22.700 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,350,485,504 bytes
- 2020-01-25 17:32:22.700 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2020-01-25 17:32:22.700 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 27,375,771,648 bytes
- 2020-01-25 17:32:22.700 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,684,324,646,912 bytes
- 2020-01-25 17:32:22.705 - Thread: 1 -> Drive C: | Capacity: 479,491,842,048 bytes | Free space: 75,605,991,424 bytes
- 2020-01-25 17:32:22.705 - Thread: 1 -> Drive D: | Capacity: 50,323,255,296 bytes | Free space: 42,470,408,192 bytes
- 2020-01-25 17:32:22.705 - Thread: 1 -> Drive E: | Capacity: 1,949,965,479,936 bytes | Free space: 621,862,424,576 bytes
- 2020-01-25 17:32:22.706 - Thread: 1 -> Drive M: | Capacity: 2,000,390,537,216 bytes | Free space: 1,185,961,578,496 bytes
- 2020-01-25 17:32:22.706 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2020-01-25 17:32:22.706 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2020-01-25 17:32:22.707 - Thread: 1 -> Installed DLCs:
- 2020-01-25 17:32:22.709 - Thread: 1 -> Decorative Blocks (1049790)
- 2020-01-25 17:32:22.710 - Thread: 1 -> Economy Deluxe (1135960)
- 2020-01-25 17:32:22.716 - Thread: 1 -> Style Pack (1084680)
- 2020-01-25 17:32:22.716 - Thread: 1 -> Decorative Blocks 2 (1167910)
- 2020-01-25 17:32:22.748 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2020-01-25 17:32:22.861 - Thread: 1 -> Havok: Physics.Init
- 2020-01-25 17:32:23.286 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
- 2020-01-25 17:32:23.292 - Thread: 1 -> HkGameName: SpaceEngineers
- 2020-01-25 17:32:23.301 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2020-01-25 17:32:23.302 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-01-25 17:32:23.304 - Thread: 1 -> 12ac0b7f67d96cbe3d61f56b0915925de0103d69
- 2020-01-25 17:32:23.517 - Thread: 1 -> Loading scenarios
- 2020-01-25 17:32:23.543 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-01-25 17:32:23.543 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2020-01-25 17:32:23.742 - Thread: 1 -> Loading sound definitions
- 2020-01-25 17:32:23.762 - Thread: 1 -> GuiTextures.sbc
- 2020-01-25 17:32:23.762 - Thread: 1 -> Failed to parse texture header! Texture: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-25 17:32:23.773 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-25 17:32:23.773 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
- 2020-01-25 17:32:23.774 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2020-01-25 17:32:23.785 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-25 17:32:24.208 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100
- 2020-01-25 17:32:24.255 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-25 17:32:24.260 - Thread: 24 -> MySandboxGame.PerformPreload() - START
- 2020-01-25 17:32:24.260 - Thread: 1 -> MyGuiManager()
- 2020-01-25 17:32:24.263 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-01-25 17:32:24.366 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-01-25 17:32:24.468 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2020-01-25 17:32:24.469 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-01-25 17:32:24.469 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2020-01-25 17:32:24.537 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-01-25 17:32:24.583 - Thread: 24 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
- 2020-01-25 17:32:24.584 - Thread: 24 -> ReloadVoxelMaterials
- 2020-01-25 17:32:24.613 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
- 2020-01-25 17:32:24.613 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
- 2020-01-25 17:32:24.613 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
- 2020-01-25 17:32:24.613 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
- 2020-01-25 17:32:24.613 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
- 2020-01-25 17:32:24.613 - Thread: 35 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
- 2020-01-25 17:32:24.613 - Thread: 29 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
- 2020-01-25 17:32:24.613 - Thread: 32 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
- 2020-01-25 17:32:24.615 - Thread: 33 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
- 2020-01-25 17:32:24.678 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.682 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
- 2020-01-25 17:32:24.688 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.688 - Thread: 35 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
- 2020-01-25 17:32:24.690 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.690 - Thread: 33 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
- 2020-01-25 17:32:24.691 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.691 - Thread: 35 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
- 2020-01-25 17:32:24.693 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.693 - Thread: 33 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
- 2020-01-25 17:32:24.696 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.696 - Thread: 35 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
- 2020-01-25 17:32:24.716 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.716 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
- 2020-01-25 17:32:24.741 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2020-01-25 17:32:24.766 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.766 - Thread: 29 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
- 2020-01-25 17:32:24.808 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.808 - Thread: 33 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
- 2020-01-25 17:32:24.814 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.814 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
- 2020-01-25 17:32:24.820 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.820 - Thread: 32 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
- 2020-01-25 17:32:24.826 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.826 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
- 2020-01-25 17:32:24.844 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.844 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
- 2020-01-25 17:32:24.845 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.845 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
- 2020-01-25 17:32:24.849 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.850 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
- 2020-01-25 17:32:24.850 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.850 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
- 2020-01-25 17:32:24.852 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.852 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
- 2020-01-25 17:32:24.858 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.858 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
- 2020-01-25 17:32:24.873 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.873 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
- 2020-01-25 17:32:24.882 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.882 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
- 2020-01-25 17:32:24.883 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.883 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
- 2020-01-25 17:32:24.902 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.902 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
- 2020-01-25 17:32:24.905 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.905 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
- 2020-01-25 17:32:24.909 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.910 - Thread: 29 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
- 2020-01-25 17:32:24.912 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.912 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
- 2020-01-25 17:32:24.926 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.926 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
- 2020-01-25 17:32:24.930 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.930 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
- 2020-01-25 17:32:24.933 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.933 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
- 2020-01-25 17:32:24.933 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.933 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
- 2020-01-25 17:32:24.934 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.934 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
- 2020-01-25 17:32:24.934 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:24.934 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
- 2020-01-25 17:32:25.019 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.019 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
- 2020-01-25 17:32:25.025 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.025 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
- 2020-01-25 17:32:25.056 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.057 - Thread: 32 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
- 2020-01-25 17:32:25.057 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.057 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
- 2020-01-25 17:32:25.062 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.062 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
- 2020-01-25 17:32:25.074 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.074 - Thread: 32 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
- 2020-01-25 17:32:25.086 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.086 - Thread: 34 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
- 2020-01-25 17:32:25.088 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.088 - Thread: 29 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
- 2020-01-25 17:32:25.100 - Thread: 32 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
- 2020-01-25 17:32:25.126 - Thread: 24 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.126 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
- 2020-01-25 17:32:25.141 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.142 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
- 2020-01-25 17:32:25.331 - Thread: 35 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.331 - Thread: 35 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
- 2020-01-25 17:32:25.394 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.394 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
- 2020-01-25 17:32:25.397 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
- 2020-01-25 17:32:25.408 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
- 2020-01-25 17:32:25.412 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
- 2020-01-25 17:32:25.449 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
- 2020-01-25 17:32:25.452 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
- 2020-01-25 17:32:25.456 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
- 2020-01-25 17:32:25.467 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
- 2020-01-25 17:32:25.471 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
- 2020-01-25 17:32:25.555 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
- 2020-01-25 17:32:25.562 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
- 2020-01-25 17:32:25.609 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
- 2020-01-25 17:32:25.623 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
- 2020-01-25 17:32:25.742 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
- 2020-01-25 17:32:25.755 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:25.755 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
- 2020-01-25 17:32:25.756 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
- 2020-01-25 17:32:25.781 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
- 2020-01-25 17:32:25.948 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
- 2020-01-25 17:32:26.040 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2020-01-25 17:32:26.055 - Thread: 1 -> Timer Frequency: 10000000
- 2020-01-25 17:32:26.055 - Thread: 1 -> Ticks per frame: 166667
- 2020-01-25 17:32:26.103 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
- 2020-01-25 17:32:26.248 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
- 2020-01-25 17:32:26.286 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
- 2020-01-25 17:32:26.357 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
- 2020-01-25 17:32:26.432 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
- 2020-01-25 17:32:26.435 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
- 2020-01-25 17:32:26.462 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
- 2020-01-25 17:32:26.512 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
- 2020-01-25 17:32:26.521 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
- 2020-01-25 17:32:26.544 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
- 2020-01-25 17:32:26.597 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
- 2020-01-25 17:32:26.603 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
- 2020-01-25 17:32:26.671 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
- 2020-01-25 17:32:26.703 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
- 2020-01-25 17:32:26.709 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
- 2020-01-25 17:32:26.750 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
- 2020-01-25 17:32:26.758 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
- 2020-01-25 17:32:26.761 - Thread: 30 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
- 2020-01-25 17:32:26.794 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
- 2020-01-25 17:32:26.803 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
- 2020-01-25 17:32:26.843 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
- 2020-01-25 17:32:27.018 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2020-01-25 17:32:27.020 - Thread: 1 -> Flares Intensity: 1
- 2020-01-25 17:32:27.020 - Thread: 1 -> Field of view: 1.224501
- 2020-01-25 17:32:27.020 - Thread: 1 -> PostProcessingEnabled: True
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.GrassDensityFactor: 0
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.GrassDrawDistance: 159
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.DistanceFade: 1000
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.AmbientOcclusionEnabled: True
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.AnisotropicFiltering: NONE
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL
- 2020-01-25 17:32:27.020 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL
- 2020-01-25 17:32:27.026 - Thread: 1 -> Analytics uuid: 343bbcaf-f5c6-3ba2-b98a-38825f7e5e41
- 2020-01-25 17:32:27.153 - Thread: 31 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
- 2020-01-25 17:32:27.194 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
- 2020-01-25 17:32:27.225 - Thread: 1 -> Analytics helper process start reported
- 2020-01-25 17:32:27.509 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
- 2020-01-25 17:32:27.533 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved.
- 2020-01-25 17:32:27.533 - Thread: 33 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
- 2020-01-25 17:32:28.048 - Thread: 28 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
- 2020-01-25 17:32:28.409 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
- 2020-01-25 17:32:28.864 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
- 2020-01-25 17:32:29.339 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
- 2020-01-25 17:32:32.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 17:32:32.492 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 17:32:42.905 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START
- 2020-01-25 17:32:47.467 - Thread: 24 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END
- 2020-01-25 17:32:47.467 - Thread: 24 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
- 2020-01-25 17:32:47.467 - Thread: 24 -> MySandboxGame.PerformPreload() - END
- 2020-01-25 17:32:51.180 - Thread: 24 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START
- 2020-01-25 17:32:51.341 - Thread: 1 -> Query successful.
- 2020-01-25 17:32:51.341 - Thread: 24 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END
- 2020-01-25 17:32:51.349 - Thread: 24 -> Mod download time: 0.00 seconds
- 2020-01-25 17:32:53.299 - Thread: 24 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START
- 2020-01-25 17:32:53.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 17:32:53.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 17:32:53.855 - Thread: 1 -> Query successful.
- 2020-01-25 17:32:53.855 - Thread: 24 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END
- 2020-01-25 17:32:53.856 - Thread: 24 -> MySteamWorkshop.GetSubscribedScenariosBlocking - START
- 2020-01-25 17:32:54.023 - Thread: 1 -> Query successful.
- 2020-01-25 17:32:54.023 - Thread: 24 -> MySteamWorkshop.GetSubscribedScenariosBlocking - END
- 2020-01-25 17:32:57.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 17:32:57.515 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 17:33:02.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 17:33:02.106 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 17:33:38.857 - Thread: 40 -> Analytics session error
- 2020-01-25 17:41:51.769 - Thread: 27 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START
- 2020-01-25 17:41:51.913 - Thread: 1 -> Query successful.
- 2020-01-25 17:41:51.913 - Thread: 27 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END
- 2020-01-25 17:41:51.913 - Thread: 27 -> Mod download time: 0.00 seconds
- 2020-01-25 17:41:55.683 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START
- 2020-01-25 17:41:55.721 - Thread: 25 -> Loading available saves - START
- 2020-01-25 17:41:55.724 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END
- 2020-01-25 17:41:55.724 - Thread: 25 -> GetWorldInfoFromDirectory (Exists: True) 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds'
- 2020-01-25 17:41:55.733 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 17:41:55.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 17:41:55.993 - Thread: 25 -> Loading available saves - END
- 2020-01-25 17:41:58.364 - Thread: 24 -> MySteamWorkshop.GetSubscribedModsBlocking - START
- 2020-01-25 17:42:07.765 - Thread: 1 -> Query successful.
- 2020-01-25 17:42:07.765 - Thread: 24 -> MySteamWorkshop.GetSubscribedModsBlocking - END
- 2020-01-25 17:42:07.994 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 17:42:07.995 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:02.136 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:02.137 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:05.156 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START
- 2020-01-25 20:40:05.232 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END
- 2020-01-25 20:40:31.086 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:31.087 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:46.756 - Thread: 1 -> StartNewSandbox - Start
- 2020-01-25 20:40:46.777 - Thread: 25 -> Downloading world mods - START
- 2020-01-25 20:40:47.005 - Thread: 1 -> Mod dependencies query successful
- 2020-01-25 20:40:47.005 - Thread: 25 -> Reference issue detected (circular reference or wrong order) for mod 1918681825
- 2020-01-25 20:40:47.005 - Thread: 25 -> Reference issue detected (circular reference or wrong order) for mod 1918681825
- 2020-01-25 20:40:47.013 - Thread: 25 -> MyWorkshop.GetItemsBlocking: getting 3 items
- 2020-01-25 20:40:47.206 - Thread: 1 -> Mod query successful
- 2020-01-25 20:40:47.207 - Thread: 25 -> Up to date mod: Id = 1918681825, title = 'WeaponCore'
- 2020-01-25 20:40:47.207 - Thread: 25 -> Up to date mod: Id = 1920388300, title = '[MEXPEX] MWI - Weapon Pack WeaponCore Edition (beta)(7)'
- 2020-01-25 20:40:47.207 - Thread: 25 -> Up to date mod: Id = 1931509062, title = 'WeaponCore - Replace Vanilla Weapons [Beta(5)]'
- 2020-01-25 20:40:47.207 - Thread: 25 -> Mod download time: 0.00 seconds
- 2020-01-25 20:40:47.209 - Thread: 25 -> Downloading world mods - END
- 2020-01-25 20:40:47.222 - Thread: 1 -> LoadSession() - End
- 2020-01-25 20:40:47.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:47.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:47.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:47.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:47.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:47.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:47.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:40:47.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:40:47.275 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2020-01-25 20:40:47.276 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2020-01-25 20:40:47.453 - Thread: 1 -> RunLoadingAction - START
- 2020-01-25 20:40:47.454 - Thread: 1 -> Loading session: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet
- 2020-01-25 20:40:48.152 - Thread: 1 -> GC Memory: 1,014,020,208 B
- 2020-01-25 20:40:48.159 - Thread: 1 -> Process Memory: 3,054,714,880 B
- 2020-01-25 20:40:48.159 - Thread: 1 -> Experimental mode: Yes
- 2020-01-25 20:40:48.159 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableSpectator, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods
- 2020-01-25 20:40:49.701 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2020-01-25 20:40:56.493 - Thread: 1 -> Script loaded: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:56.493 - Thread: 1 -> Script loaded: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:56.493 - Thread: 1 -> Script loaded: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:56.506 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2020-01-25 20:40:56.513 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2020-01-25 20:40:56.528 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2020-01-25 20:40:56.530 - Thread: 1 -> 12ac0b7f67d96cbe3d61f56b0915925de0103d69
- 2020-01-25 20:40:56.708 - Thread: 1 -> Loading scenarios
- 2020-01-25 20:40:56.708 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2020-01-25 20:40:56.709 - Thread: 1 -> List of used mods (3) - START
- 2020-01-25 20:40:56.710 - Thread: 1 -> Id = 1920388300, Filename = '1920388300.sbm', Name = '[MEXPEX] MWI - Weapon Pack WeaponCore Edition (beta)(7)'
- 2020-01-25 20:40:56.710 - Thread: 1 -> Id = 1931509062, Filename = '1931509062.sbm', Name = 'WeaponCore - Replace Vanilla Weapons [Beta(5)]'
- 2020-01-25 20:40:56.710 - Thread: 1 -> Id = 1918681825, Filename = '1918681825.sbm', Name = 'WeaponCore'
- 2020-01-25 20:40:56.710 - Thread: 1 -> List of used mods - END
- 2020-01-25 20:40:56.971 - Thread: 1 -> Loading behaviors
- 2020-01-25 20:40:56.973 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:56.976 - Thread: 1 -> Loading ammo definitions
- 2020-01-25 20:40:56.979 - Thread: 1 -> Loading animations
- 2020-01-25 20:40:56.983 - Thread: 1 -> Loading animations
- 2020-01-25 20:40:56.985 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:56.986 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:56.986 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:56.986 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:56.986 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:56.986 - Thread: 1 -> Loading category classes
- 2020-01-25 20:40:56.988 - Thread: 1 -> Loading category classes
- 2020-01-25 20:40:56.988 - Thread: 1 -> Loading blueprint classes
- 2020-01-25 20:40:56.990 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:40:56.990 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:40:56.990 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:56.993 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:56.993 - Thread: 1 -> Loading agent definitions
- 2020-01-25 20:40:56.995 - Thread: 1 -> Loading character definitions
- 2020-01-25 20:40:57.013 - Thread: 1 -> Loading character definitions
- 2020-01-25 20:40:57.014 - Thread: 1 -> Loading components
- 2020-01-25 20:40:57.016 - Thread: 1 -> Loading components
- 2020-01-25 20:40:57.016 - Thread: 1 -> Loading configuration
- 2020-01-25 20:40:57.017 - Thread: 1 -> Loading container types
- 2020-01-25 20:40:57.019 - Thread: 1 -> Loading Contract Types
- 2020-01-25 20:40:57.027 - Thread: 1 -> Loading block positions
- 2020-01-25 20:40:57.031 - Thread: 1 -> Loading block positions
- 2020-01-25 20:40:57.031 - Thread: 1 -> Loading curve definitions
- 2020-01-25 20:40:57.035 - Thread: 1 -> Loading debris
- 2020-01-25 20:40:57.036 - Thread: 1 -> Loading environment items entries
- 2020-01-25 20:40:57.037 - Thread: 1 -> Loading decal global definitions
- 2020-01-25 20:40:57.037 - Thread: 1 -> Loading decal definitions
- 2020-01-25 20:40:57.041 - Thread: 1 -> Loading drone behaviors
- 2020-01-25 20:40:57.044 - Thread: 1 -> Loading edges
- 2020-01-25 20:40:57.045 - Thread: 1 -> Loading emissive color definitions
- 2020-01-25 20:40:57.050 - Thread: 1 -> Loading emissive color default states
- 2020-01-25 20:40:57.057 - Thread: 1 -> Loading animations
- 2020-01-25 20:40:57.057 - Thread: 1 -> Loading entity components
- 2020-01-25 20:40:57.074 - Thread: 1 -> Loading component containers
- 2020-01-25 20:40:57.091 - Thread: 1 -> Loading environment items entries
- 2020-01-25 20:40:57.092 - Thread: 1 -> Loading Faction Names
- 2020-01-25 20:40:57.093 - Thread: 1 -> Loading factions
- 2020-01-25 20:40:57.098 - Thread: 1 -> Loading flare definitions
- 2020-01-25 20:40:57.114 - Thread: 1 -> Loading gas property definitions
- 2020-01-25 20:40:57.115 - Thread: 1 -> Loading event definitions
- 2020-01-25 20:40:57.117 - Thread: 1 -> Loading physical items
- 2020-01-25 20:40:57.138 - Thread: 1 -> GuiTextures.sbc
- 2020-01-25 20:40:57.138 - Thread: 1 -> Failed to parse texture header! Texture: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds
- 2020-01-25 20:40:57.157 - Thread: 1 -> Loading LCD texture categories
- 2020-01-25 20:40:57.159 - Thread: 1 -> Loading LCD texture categories
- 2020-01-25 20:40:57.159 - Thread: 1 -> Loading physical items
- 2020-01-25 20:40:57.163 - Thread: 1 -> Loading physical items
- 2020-01-25 20:40:57.164 - Thread: 1 -> Loading physical material properties
- 2020-01-25 20:40:57.169 - Thread: 1 -> Loading pirate antennas
- 2020-01-25 20:40:57.180 - Thread: 1 -> Loading research blocks definitions
- 2020-01-25 20:40:57.182 - Thread: 1 -> Loading research groups definitions
- 2020-01-25 20:40:57.183 - Thread: 1 -> Loading resource distribution groups
- 2020-01-25 20:40:57.185 - Thread: 1 -> Loading shadow textures definitions
- 2020-01-25 20:40:57.185 - Thread: 1 -> Loading ship sound groups
- 2020-01-25 20:40:57.203 - Thread: 1 -> Loading ship sound groups
- 2020-01-25 20:40:57.204 - Thread: 1 -> Loading sound categories
- 2020-01-25 20:40:57.208 - Thread: 1 -> Loading stat definitions
- 2020-01-25 20:40:57.209 - Thread: 1 -> Loading grid creators
- 2020-01-25 20:40:57.211 - Thread: 1 -> Loading transparent material properties
- 2020-01-25 20:40:57.212 - Thread: 1 -> Loading voxel map storage definitions
- 2020-01-25 20:40:57.214 - Thread: 1 -> Loading voxel material definitions
- 2020-01-25 20:40:57.216 - Thread: 1 -> Loading voxel material definitions
- 2020-01-25 20:40:57.220 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.225 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.226 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.226 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.226 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.227 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.227 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.232 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.233 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.233 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.234 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:40:57.234 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.235 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.235 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.235 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.235 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.235 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.236 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.236 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.236 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.236 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.236 - Thread: 1 -> Loading ammo definitions
- 2020-01-25 20:40:57.236 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.237 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.238 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.239 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.240 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.241 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.242 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.243 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.244 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.246 - Thread: 1 -> Loading sound definitions
- 2020-01-25 20:40:57.247 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:40:57.247 - Thread: 1 -> Loading category classes
- 2020-01-25 20:40:57.247 - Thread: 1 -> Loading block positions
- 2020-01-25 20:40:57.247 - Thread: 1 -> Loading decal definitions
- 2020-01-25 20:40:57.247 - Thread: 1 -> Loading research blocks definitions
- 2020-01-25 20:40:57.248 - Thread: 1 -> Loading research groups definitions
- 2020-01-25 20:40:57.250 - Thread: 1 -> Loading ammo definitions
- 2020-01-25 20:40:57.250 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.251 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.252 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoMagazine/Blank'
- 2020-01-25 20:40:57.252 - Thread: 1 -> Loading category classes
- 2020-01-25 20:40:57.252 - Thread: 1 -> Loading blueprint class entries
- 2020-01-25 20:40:57.252 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry'
- 2020-01-25 20:40:57.252 - Thread: 1 -> Loading blueprints
- 2020-01-25 20:40:57.252 - Thread: 1 -> Loading research blocks definitions
- 2020-01-25 20:40:57.253 - Thread: 1 -> Loading ammo definitions
- 2020-01-25 20:40:57.253 - Thread: 1 -> Loading ammo magazines
- 2020-01-25 20:40:57.254 - Thread: 1 -> Loading entity components
- 2020-01-25 20:40:57.254 - Thread: 1 -> Loading transparent material properties
- 2020-01-25 20:40:57.287 - Thread: 1 -> Audio effects definitions
- 2020-01-25 20:40:57.292 - Thread: 1 -> Loading environment items definitions
- 2020-01-25 20:40:57.294 - Thread: 1 -> Loading environment items definitions
- 2020-01-25 20:40:57.296 - Thread: 1 -> Loading physical material properties
- 2020-01-25 20:40:57.302 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.401 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.472 - Thread: 1 -> Loading environment item definitions
- 2020-01-25 20:40:57.478 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.485 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.485 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.486 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.486 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.486 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.486 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.487 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.487 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.487 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.488 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.488 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.488 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.489 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.489 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.489 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.489 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.490 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.490 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.490 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.490 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.490 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.491 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.491 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.491 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.492 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.492 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.493 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.494 - Thread: 1 -> Loading particle effect definitions
- 2020-01-25 20:40:57.494 - Thread: 1 -> Loading weapon definitions
- 2020-01-25 20:40:57.495 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/SmallMissileLauncher'
- 2020-01-25 20:40:57.495 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/LargeMissileLauncher'
- 2020-01-25 20:40:57.495 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/LargeMissileTurret'
- 2020-01-25 20:40:57.495 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/SmallMissileTurret'
- 2020-01-25 20:40:57.495 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/LargeGatlingTurret'
- 2020-01-25 20:40:57.495 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/SmallGatlingTurret'
- 2020-01-25 20:40:57.497 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.551 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.552 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.608 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.618 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.622 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.624 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.626 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.626 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.628 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.629 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.630 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.631 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.644 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.645 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.646 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.647 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.649 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.650 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.658 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.659 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.659 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.660 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.662 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.663 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.664 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.665 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.665 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.666 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.667 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.668 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.675 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.676 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.678 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.680 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.681 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.683 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.689 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.691 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.693 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.695 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.697 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.703 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.706 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.708 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.710 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.712 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.714 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.717 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.717 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.721 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.724 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.724 - Thread: 1 -> Created definition for: Telion Dual Battery
- 2020-01-25 20:40:57.725 - Thread: 1 -> Created definition for: Telion Dual Battery - Stacked
- 2020-01-25 20:40:57.727 - Thread: 1 -> Created definition for: Telion Octa Battery
- 2020-01-25 20:40:57.727 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.727 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.727 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.729 - Thread: 1 -> Created definition for: Magnetic Coil Cannon
- 2020-01-25 20:40:57.729 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.729 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.729 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.730 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.730 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.730 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.731 - Thread: 1 -> Created definition for: Heavy Defense Turret
- 2020-01-25 20:40:57.731 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.731 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.732 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.732 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.733 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.733 - Thread: 1 -> Created definition for: Battleship Cannon
- 2020-01-25 20:40:57.733 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.734 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.736 - Thread: 1 -> Created definition for: MK1 Battery
- 2020-01-25 20:40:57.738 - Thread: 1 -> Created definition for: MK1 Battery
- 2020-01-25 20:40:57.738 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.738 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm
- 2020-01-25 20:40:57.739 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm
- 2020-01-25 20:40:57.740 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.741 - Thread: 1 -> Created definition for: Battleship Cannon MK2
- 2020-01-25 20:40:57.742 - Thread: 1 -> Created definition for: Battleship Cannon MK2 Round-Base
- 2020-01-25 20:40:57.742 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.742 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm
- 2020-01-25 20:40:57.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2
- 2020-01-25 20:40:57.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22
- 2020-01-25 20:40:57.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm
- 2020-01-25 20:40:57.743 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.745 - Thread: 1 -> Created definition for: Battleship Cannon MK3
- 2020-01-25 20:40:57.745 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm
- 2020-01-25 20:40:57.745 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2
- 2020-01-25 20:40:57.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22
- 2020-01-25 20:40:57.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3
- 2020-01-25 20:40:57.746 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm
- 2020-01-25 20:40:57.746 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.748 - Thread: 1 -> Created definition for: Telion Anti-Missile Turret
- 2020-01-25 20:40:57.750 - Thread: 1 -> Created definition for: Telion Flak Turret
- 2020-01-25 20:40:57.751 - Thread: 1 -> Created definition for: Telion Flak Turret
- 2020-01-25 20:40:57.753 - Thread: 1 -> Created definition for: Telion Anti-Fighter Turret
- 2020-01-25 20:40:57.753 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.753 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.753 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.753 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.753 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3
- 2020-01-25 20:40:57.754 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM
- 2020-01-25 20:40:57.755 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF
- 2020-01-25 20:40:57.755 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2
- 2020-01-25 20:40:57.755 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm
- 2020-01-25 20:40:57.755 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small
- 2020-01-25 20:40:57.755 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.757 - Thread: 1 -> Created definition for: X-3 Heavy Battery
- 2020-01-25 20:40:57.757 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/StaticBattery2
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static150mm
- 2020-01-25 20:40:57.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFTriCannon
- 2020-01-25 20:40:57.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/Static30mm
- 2020-01-25 20:40:57.759 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small
- 2020-01-25 20:40:57.784 - Thread: 1 -> Loading cube blocks
- 2020-01-25 20:40:57.786 - Thread: 1 -> Created definition for: Missile Turret
- 2020-01-25 20:40:57.787 - Thread: 1 -> Created definition for: Gatling Turret
- 2020-01-25 20:40:57.788 - Thread: 1 -> Created definition for: Gatling Turret
- 2020-01-25 20:40:57.791 - Thread: 1 -> Created definition for: Missile Turret
- 2020-01-25 20:40:57.793 - Thread: 1 -> Created definition for: Interior Turret
- 2020-01-25 20:40:57.794 - Thread: 1 -> Created definition for: Rocket Launcher
- 2020-01-25 20:40:57.795 - Thread: 1 -> Created definition for: Rocket Launcher
- 2020-01-25 20:40:57.797 - Thread: 1 -> Created definition for: Reloadable Rocket Launcher
- 2020-01-25 20:40:57.798 - Thread: 1 -> Created definition for: Gatling Gun
- 2020-01-25 20:40:57.798 - Thread: 1 -> Created block definitions
- 2020-01-25 20:40:57.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeMissileTurret
- 2020-01-25 20:40:57.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeGatlingTurret
- 2020-01-25 20:40:57.798 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeInteriorTurret
- 2020-01-25 20:40:57.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/LargeMissileLauncher
- 2020-01-25 20:40:57.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallGatlingTurret
- 2020-01-25 20:40:57.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallMissileTurret
- 2020-01-25 20:40:57.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallMissileLauncher
- 2020-01-25 20:40:57.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallRocketLauncherReload
- 2020-01-25 20:40:57.799 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/SmallGatlingGun
- 2020-01-25 20:40:57.802 - Thread: 1 -> Loading block variant groups
- 2020-01-25 20:40:57.804 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc
- 2020-01-25 20:40:57.805 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc
- 2020-01-25 20:40:57.805 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc
- 2020-01-25 20:40:57.805 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc
- 2020-01-25 20:40:57.805 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc
- 2020-01-25 20:40:57.806 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc
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- 2020-01-25 20:40:57.813 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc
- 2020-01-25 20:40:57.813 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc
- 2020-01-25 20:40:57.813 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc
- 2020-01-25 20:40:57.813 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc
- 2020-01-25 20:40:57.814 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
- 2020-01-25 20:40:57.815 - Thread: 1 -> Loading prefab: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc
- 2020-01-25 20:40:57.817 - Thread: 1 -> Loading block variant groups
- 2020-01-25 20:40:57.819 - Thread: 1 -> Loading asteroid generators
- 2020-01-25 20:40:57.821 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:40:57.827 - Thread: 1 -> Loading drop containers
- 2020-01-25 20:40:57.829 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:40:57.830 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:40:57.830 - Thread: 1 -> Loading radial menu definitions
- 2020-01-25 20:40:57.847 - Thread: 1 -> Loading respawn ships
- 2020-01-25 20:40:57.850 - Thread: 1 -> Loading spawn groups
- 2020-01-25 20:40:57.850 - Thread: 1 -> Loading wheel speeds
- 2020-01-25 20:40:57.926 - Thread: 1 -> MyAudio.UnloadData - START
- 2020-01-25 20:40:57.949 - Thread: 1 -> MyAudio.UnloadData - END
- 2020-01-25 20:40:57.949 - Thread: 1 -> MyAudio.LoadData - START
- 2020-01-25 20:40:58.171 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headphones (High Definition Audio Device) - Channel #: 2 - Sample rate: 44100
- 2020-01-25 20:40:58.219 - Thread: 1 -> MyAudio.LoadData - END
- 2020-01-25 20:40:58.284 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2020-01-25 20:40:58.293 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.360 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.361 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.366 - Thread: 1 -> Registered modules from: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.367 - Thread: 1 -> Registered modules from: 1931509062.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.367 - Thread: 1 -> Registered modules from: 1918681825.sbm_WeaponCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.625 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:58.639 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
- 2020-01-25 20:40:59.369 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2020-01-25 20:40:59.372 - Thread: 60 -> External debugger: listening...
- 2020-01-25 20:40:59.972 - Thread: 1 -> MyLights.LoadData() - START
- 2020-01-25 20:40:59.974 - Thread: 1 -> Info: MyLights preallocated lights cache created.
- 2020-01-25 20:40:59.974 - Thread: 1 -> MyLights.LoadData() - END
- 2020-01-25 20:40:59.974 - Thread: 1 -> Info: MyLights initialized.
- 2020-01-25 20:40:59.974 - Thread: 1 -> MyExplosions.LoadData() - START
- 2020-01-25 20:40:59.988 - Thread: 1 -> MyExplosions.LoadData() - END
- 2020-01-25 20:41:00.118 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2020-01-25 20:41:00.122 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2020-01-25 20:41:00.170 - Thread: 1 -> Loading Procedural World Generator
- 2020-01-25 20:41:00.172 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35
- 2020-01-25 20:41:00.662 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
- 2020-01-25 20:41:00.856 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1914979725d120000 storage?:False
- 2020-01-25 20:41:00.857 - Thread: 1 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\EarthLike-1914979725d120000.vx2'
- 2020-01-25 20:41:02.442 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Moon-1867605035d19000 storage?:False
- 2020-01-25 20:41:02.443 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\Moon-1867605035d19000.vx2'
- 2020-01-25 20:41:02.444 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Alien-1904551928d120000 storage?:False
- 2020-01-25 20:41:02.444 - Thread: 26 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\Alien-1904551928d120000.vx2'
- 2020-01-25 20:41:02.445 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Titan-995064974d19000 storage?:False
- 2020-01-25 20:41:02.445 - Thread: 24 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\Titan-995064974d19000.vx2'
- 2020-01-25 20:41:02.676 - Thread: 25 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2020-01-25 20:41:03.021 - Thread: 1 -> Info: Planet generator name: EarthLike
- 2020-01-25 20:41:03.028 - Thread: 1 -> Info: Planet init values: Planet init arguments:
- Storage name: EarthLike-1914979725d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = EarthLike
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:41:03.069 - Thread: 1 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used !
- 2020-01-25 20:41:04.102 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Mars-978892777d120000 storage?:False
- 2020-01-25 20:41:04.102 - Thread: 25 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\Mars-978892777d120000.vx2'
- 2020-01-25 20:41:05.129 - Thread: 26 -> Info: Planet generator name: Alien
- 2020-01-25 20:41:05.130 - Thread: 26 -> Info: Planet init values: Planet init arguments:
- Storage name: Alien-1904551928d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:0 Z:5600000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 1.1
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 1.1
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Alien
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:41:05.211 - Thread: 24 -> Info: Planet generator name: Titan
- 2020-01-25 20:41:05.211 - Thread: 24 -> Info: Planet init values: Planet init arguments:
- Storage name: Titan-995064974d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:20000 Y:210000 Z:5780000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Titan
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:41:05.381 - Thread: 27 -> Info: Planet generator name: Moon
- 2020-01-25 20:41:05.381 - Thread: 27 -> Info: Planet init values: Planet init arguments:
- Storage name: Moon-1867605035d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:0 Y:120000 Z:-130000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: False
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
- HasAtmosphere = False
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.03]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = <null>
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = <null>
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Moon
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:41:05.712 - Thread: 27 -> Planet init info - MutableStorage:True StorageName:Europa-1809333311d19000 storage?:False
- 2020-01-25 20:41:05.712 - Thread: 27 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\Europa-1809333311d19000.vx2'
- 2020-01-25 20:41:07.081 - Thread: 25 -> Info: Planet generator name: Mars
- 2020-01-25 20:41:07.082 - Thread: 25 -> Info: Planet init values: Planet init arguments:
- Storage name: Mars-978892777d120000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1500000}
- Radius: 0
- AtmosphereRadius: 105000
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.9
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.01, 0.12]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.9
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Mars
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:41:09.500 - Thread: 27 -> Info: Planet generator name: Europa
- 2020-01-25 20:41:09.500 - Thread: 27 -> Info: Planet init values: Planet init arguments:
- Storage name: Europa-1809333311d19000
- Storage: Sandbox.Engine.Voxels.MyOctreeStorage
- PositionMinCorner: {X:900000 Y:0 Z:1600000}
- Radius: 0
- AtmosphereRadius: 16625
- MaxRadius: 0
- MinRadius: 0
- HasAtmosphere: True
- AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
- GravityFalloff: 7
- MarkAreaEmpty: True
- AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
- SurfaceGravity: 0.25
- AddGps: False
- SpherizeWithDistance: True
- Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
- EnvironmentId = <null>
- EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
- HasAtmosphere = True
- CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
- PlanetMaps = VRage.Game.MyPlanetMaps
- HillParams = Range[-0.03, 0.06]
- MaterialsMaxDepth = Range[4000, 4000]
- MaterialsMinDepth = Range[20, 20]
- OreMappings = VRage.Game.MyPlanetOreMapping[]
- GravityFalloffPower = 7
- MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider
- HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
- SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
- DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
- DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
- SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
- MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
- MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
- MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
- SurfaceGravity = 0.25
- AtmosphereHeight = 0
- SectorDensity = 0.0017
- Atmosphere = VRage.Game.MyPlanetAtmosphere
- AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
- MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
- FolderName = Europa
- Detail = VRage.Game.MyPlanetSurfaceDetail
- AnimalSpawnInfo = <null>
- NightAnimalSpawnInfo = <null>
- EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
- MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition
- MinimumSurfaceLayerDepth = 5
- StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId]
- Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
- DisplayNameEnum = <null>
- DescriptionEnum = <null>
- DisplayNameString = <null>
- DescriptionString = <null>
- DescriptionArgs = <null>
- Icons = <null>
- Enabled = True
- Public = True
- AvailableInSurvival = True
- Context = VRage.Game.MyModContext
- DLCs = <null>
- DisplayNameText = <null>
- DescriptionText = <null>
- UserCreated: False
- InitializeComponents: False
- 2020-01-25 20:41:10.616 - Thread: 1 -> Clusters reordered
- 2020-01-25 20:41:11.181 - Thread: 1 -> Checkpoint.CameraAttachedTo: 120443917974366678
- 2020-01-25 20:41:11.204 - Thread: 1 -> MySession.Static.LogSettings - START
- 2020-01-25 20:41:11.205 - Thread: 1 -> Name = BUILD STUFe
- 2020-01-25 20:41:11.205 - Thread: 1 -> Description =
- 2020-01-25 20:41:11.205 - Thread: 1 -> GameDateTime = 01/01/2081 00:14:44
- 2020-01-25 20:41:11.205 - Thread: 1 -> Password =
- 2020-01-25 20:41:11.205 - Thread: 1 -> CurrentPath = E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet
- 2020-01-25 20:41:11.205 - Thread: 1 -> WorkshopId =
- 2020-01-25 20:41:11.205 - Thread: 1 -> CameraController = Default_Astronaut
- 2020-01-25 20:41:11.205 - Thread: 1 -> ThumbPath = E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\thumb.jpg
- 2020-01-25 20:41:11.208 - Thread: 1 -> Settings:
- 2020-01-25 20:41:11.209 - Thread: 1 -> GameMode = Creative
- 2020-01-25 20:41:11.209 - Thread: 1 -> MaxPlayers = 4
- 2020-01-25 20:41:11.209 - Thread: 1 -> OnlineMode = OFFLINE
- 2020-01-25 20:41:11.209 - Thread: 1 -> AutoHealing = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> WeaponsEnabled = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> ThrusterDamage = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableSpectator = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableCopyPaste = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> MaxFloatingObjects = 56
- 2020-01-25 20:41:11.209 - Thread: 1 -> MaxGridSize = 50000
- 2020-01-25 20:41:11.209 - Thread: 1 -> MaxBlocksPerPlayer = 100000
- 2020-01-25 20:41:11.209 - Thread: 1 -> CargoShipsEnabled = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnvironmentHostility = SAFE
- 2020-01-25 20:41:11.209 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> InventorySizeMultiplier = 3
- 2020-01-25 20:41:11.209 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2020-01-25 20:41:11.209 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2020-01-25 20:41:11.209 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2020-01-25 20:41:11.209 - Thread: 1 -> WelderSpeedMultiplier = 2
- 2020-01-25 20:41:11.209 - Thread: 1 -> GrinderSpeedMultiplier = 2
- 2020-01-25 20:41:11.209 - Thread: 1 -> ClientCanSave = False
- 2020-01-25 20:41:11.209 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2020-01-25 20:41:11.209 - Thread: 1 -> PermanentDeath = False
- 2020-01-25 20:41:11.209 - Thread: 1 -> DestructibleBlocks = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableScripts = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> AutoSaveInMinutes = 5
- 2020-01-25 20:41:11.209 - Thread: 1 -> SpawnShipTimeMultiplier = 0
- 2020-01-25 20:41:11.209 - Thread: 1 -> ProceduralDensity = 0.35
- 2020-01-25 20:41:11.209 - Thread: 1 -> ProceduralSeed = 0
- 2020-01-25 20:41:11.209 - Thread: 1 -> DestructibleBlocks = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableIngameScripts = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> ViewDistance = 15000
- 2020-01-25 20:41:11.209 - Thread: 1 -> Voxel destruction = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableStructuralSimulation = False
- 2020-01-25 20:41:11.209 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableContainerDrops = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> MinDropContainerRespawnTime = 5
- 2020-01-25 20:41:11.209 - Thread: 1 -> MaxDropContainerRespawnTime = 20
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableTurretsFriendlyFire = False
- 2020-01-25 20:41:11.209 - Thread: 1 -> EnableSubgridDamage = False
- 2020-01-25 20:41:11.209 - Thread: 1 -> SyncDistance = 3000
- 2020-01-25 20:41:11.209 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY
- 2020-01-25 20:41:11.209 - Thread: 1 -> AFKTimeoutMin = 0
- 2020-01-25 20:41:11.209 - Thread: 1 -> StopGridsPeriodMin = 15
- 2020-01-25 20:41:11.209 - Thread: 1 -> ExperimentalMode = True
- 2020-01-25 20:41:11.209 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableSpectator, EnableIngameScripts
- 2020-01-25 20:41:11.209 - Thread: 1 -> MySession.Static.LogSettings - END
- 2020-01-25 20:41:11.553 - Thread: 1 -> Session loaded
- 2020-01-25 20:41:11.556 - Thread: 1 -> Saving world - START
- 2020-01-25 20:41:11.557 - Thread: 1 -> Making world state snapshot.
- 2020-01-25 20:41:11.557 - Thread: 1 -> Before snapshot.: GC Memory: 1,642,710,768 B
- 2020-01-25 20:41:11.912 - Thread: 1 -> After snapshot.: GC Memory: 1,659,309,312 B
- 2020-01-25 20:41:11.915 - Thread: 1 -> Directory cleanup: GC Memory: 1,659,309,312 B
- 2020-01-25 20:41:11.915 - Thread: 1 -> Saving world - END
- 2020-01-25 20:41:11.919 - Thread: 1 -> RunLoadingAction - END
- 2020-01-25 20:41:11.919 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2020-01-25 20:41:11.923 - Thread: 24 -> Session snapshot save - START
- 2020-01-25 20:41:11.928 - Thread: 24 -> Checking file access for files in target dir.
- 2020-01-25 20:41:11.998 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2020-01-25 20:41:11.998 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2020-01-25 20:41:11.999 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2020-01-25 20:41:12.027 - Thread: 1 -> Updating continues.
- 2020-01-25 20:41:12.125 - Thread: 1 -> GC Memory: 1,673,378,448 B
- 2020-01-25 20:41:12.381 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:41:12.444 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,7455.027,13232.64,1,0,1598.209,5185.02,10,99990,31,1.792003,1.55671,0,21175,16.66549
- 2020-01-25 20:41:17.899 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\Dawn_and_Joe\AppData\Roaming\SpaceEngineers\Saves\76561198278913303\BUILD STUFe\.new\Sandbox_config.sbc
- 2020-01-25 20:41:18.075 - Thread: 24 -> Session snapshot save - END
- 2020-01-25 20:41:20.820 - Thread: 1 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2020-01-25 20:41:25.490 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:41:25.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:41:42.128 - Thread: 1 -> GC Memory: 2,417,924,568 B
- 2020-01-25 20:42:12.131 - Thread: 1 -> GC Memory: 2,424,909,472 B
- 2020-01-25 20:42:14.459 - Thread: 24 -> MySteamWorkshop.GetSubscribedModsBlocking - START
- 2020-01-25 20:42:16.989 - Thread: 1 -> Query successful.
- 2020-01-25 20:42:16.989 - Thread: 24 -> MySteamWorkshop.GetSubscribedModsBlocking - END
- 2020-01-25 20:42:17.953 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:42:17.954 - Thread: 1 -> STATISTICS,60.0166666,0,0,0,0,0,0,32.66725,63.86986,1,0,2639.938,6760.93,10,99990,31,31.19468,87.56368,40.77859,20519,16.66173
- 2020-01-25 20:42:18.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:42:18.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:42:23.991 - Thread: 1 -> Pasting grid request by user: 76561198278913303
- 2020-01-25 20:42:24.006 - Thread: 24 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1DE3C8183BE3170
- 2020-01-25 20:42:24.143 - Thread: 24 -> Status: Exists(True) InScene(True)
- 2020-01-25 20:42:42.135 - Thread: 1 -> GC Memory: 2,923,936,440 B
- 2020-01-25 20:42:55.531 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:42:55.531 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:42:55.531 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:42:55.726 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:42:59.977 - Thread: 1 -> Optimizing physics step of 20 worlds
- 2020-01-25 20:43:00.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:00.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:01.792 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 1626' with entity id '105816172490791626'
- 2020-01-25 20:43:03.451 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 7505' with entity id '82259954454497505'
- 2020-01-25 20:43:06.827 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:06.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:06.943 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:43:06.943 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:43:06.943 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:43:06.953 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:43:12.147 - Thread: 1 -> GC Memory: 1,809,619,904 B
- 2020-01-25 20:43:19.143 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:43:19.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:43:19.726 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:43:19.727 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,46.02385,74.57496,1,0,1729.121,6823.996,7892,92108,33,35.83659,86.44982,48.47242,20571,16.6758
- 2020-01-25 20:43:42.150 - Thread: 1 -> GC Memory: 1,826,546,240 B
- 2020-01-25 20:44:12.165 - Thread: 1 -> GC Memory: 1,832,789,672 B
- 2020-01-25 20:44:19.877 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:44:19.877 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,52.03693,79.03913,1,0,1765.909,7068.043,4024,95976,46,44.35739,85.11662,52.95943,20530,17.229
- 2020-01-25 20:44:25.298 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 5309' with entity id '107888546349995309'
- 2020-01-25 20:44:25.332 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 3344' with entity id '104416969663143344'
- 2020-01-25 20:44:26.914 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 2174' with entity id '81699069618272174'
- 2020-01-25 20:44:26.933 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 6344' with entity id '131745356724986344'
- 2020-01-25 20:44:26.947 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 7178' with entity id '137049494748137178'
- 2020-01-25 20:44:26.966 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 4678' with entity id '128671645563154678'
- 2020-01-25 20:44:26.997 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 7231' with entity id '118569137902437231'
- 2020-01-25 20:44:27.001 - Thread: 1 -> Loading voxel storage from file 'E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
- 2020-01-25 20:44:27.009 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 918' with entity id '113953869781640918'
- 2020-01-25 20:44:28.580 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 4289' with entity id '96511904448804289'
- 2020-01-25 20:44:28.614 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 4699' with entity id '122372284120444699'
- 2020-01-25 20:44:30.247 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 1744' with entity id '92033513568731744'
- 2020-01-25 20:44:30.278 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 9200' with entity id '107731443807949200'
- 2020-01-25 20:44:35.253 - Thread: 1 -> Info: Trash collector removed grid ':Small Grid 3923' with entity id '85694534109533923'
- 2020-01-25 20:44:42.180 - Thread: 1 -> GC Memory: 1,822,303,232 B
- 2020-01-25 20:45:12.183 - Thread: 1 -> GC Memory: 1,827,362,672 B
- 2020-01-25 20:45:16.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:45:16.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:45:16.644 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:45:16.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:45:18.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:45:18.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:45:19.893 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:45:19.893 - Thread: 1 -> STATISTICS,240.0666666,0,0,0,0,0,0,31.55834,38.95535,1,0,1742.53,6940.5,3906,96094,33,27.10333,93.2886,48.16535,20488,16.66248
- 2020-01-25 20:45:23.744 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:45:23.744 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:45:23.744 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:45:23.786 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:45:42.197 - Thread: 1 -> GC Memory: 1,831,771,256 B
- 2020-01-25 20:45:44.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:45:44.904 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:45:47.466 - Thread: 1 -> Autosave initiated
- 2020-01-25 20:45:47.466 - Thread: 1 -> Character state: True
- 2020-01-25 20:45:47.466 - Thread: 1 -> IsServer: True
- 2020-01-25 20:45:47.466 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2020-01-25 20:45:47.466 - Thread: 1 -> Autosave
- 2020-01-25 20:45:47.466 - Thread: 1 -> Saving world - START
- 2020-01-25 20:45:47.467 - Thread: 1 -> Making world state snapshot.
- 2020-01-25 20:45:47.467 - Thread: 1 -> Before snapshot.: GC Memory: 1,840,079,456 B
- 2020-01-25 20:45:47.632 - Thread: 1 -> After snapshot.: GC Memory: 1,852,805,032 B
- 2020-01-25 20:45:47.632 - Thread: 1 -> Directory cleanup: GC Memory: 1,852,805,032 B
- 2020-01-25 20:45:47.632 - Thread: 1 -> Saving world - END
- 2020-01-25 20:45:47.633 - Thread: 24 -> Session snapshot save - START
- 2020-01-25 20:45:47.634 - Thread: 24 -> Checking file access for files in target dir.
- 2020-01-25 20:45:49.254 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:45:49.254 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:45:49.254 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2020-01-25 20:45:49.271 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2020-01-25 20:45:51.291 - Thread: 24 -> Saving Sandbox world configuration file C:\Users\Dawn_and_Joe\AppData\Roaming\SpaceEngineers\Saves\76561198278913303\BUILD STUFe\.new\Sandbox_config.sbc
- 2020-01-25 20:45:51.356 - Thread: 24 -> Session snapshot save - END
- 2020-01-25 20:45:51.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:45:51.520 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:46:07.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:46:07.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:46:12.205 - Thread: 1 -> GC Memory: 1,883,744,120 B
- 2020-01-25 20:46:20.618 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:46:20.619 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,43.59653,58.9342,1,0,1741.933,6938.621,3986,96014,33,38.13513,85.36831,43.57555,20444,16.66394
- 2020-01-25 20:46:34.711 - Thread: 1 -> Closing grid request by user: 76561198278913303
- 2020-01-25 20:46:34.711 - Thread: 1 -> Info: OnGridClosedRequest removed entity ':M.D. Stantus-Dal C9V' with entity id '134611565826421104'
- 2020-01-25 20:46:34.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2020-01-25 20:46:34.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2020-01-25 20:46:42.221 - Thread: 1 -> GC Memory: 1,827,771,000 B
- 2020-01-25 20:47:12.221 - Thread: 1 -> GC Memory: 1,826,952,040 B
- 2020-01-25 20:47:20.634 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:47:20.635 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,22.64186,17.49705,1,0,1743.732,6918.406,10,99990,32,18.14461,98.7552,33.3644,20474,16.66582
- 2020-01-25 20:47:24.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:47:24.456 - Thread: 1 -> Could not spawn event. Try 1 of 3
- 2020-01-25 20:47:34.435 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:47:34.437 - Thread: 1 -> Could not spawn event. Try 2 of 3
- 2020-01-25 20:47:42.221 - Thread: 1 -> GC Memory: 1,826,561,408 B
- 2020-01-25 20:47:44.436 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:47:44.439 - Thread: 1 -> Could not spawn event. Try 3 of 3
- 2020-01-25 20:47:54.435 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
- 2020-01-25 20:47:54.438 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
- 2020-01-25 20:47:54.438 - Thread: 1 -> Next activation in 00:36:48.4026866
- 2020-01-25 20:48:12.238 - Thread: 1 -> GC Memory: 1,822,521,416 B
- 2020-01-25 20:48:20.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:48:20.652 - Thread: 1 -> STATISTICS,420.1166666,0,0,0,0,0,0,22.15641,17.7564,1,0,1739.821,6918.535,10,99990,32,18.40085,98.64522,29.09323,20480,16.66351
- 2020-01-25 20:48:42.238 - Thread: 1 -> GC Memory: 1,826,117,472 B
- 2020-01-25 20:49:12.254 - Thread: 1 -> GC Memory: 1,825,077,880 B
- 2020-01-25 20:49:20.668 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
- 2020-01-25 20:49:20.668 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,22.56047,16.42169,1,0,1738.396,6918.414,10,99990,32,17.52316,98.45702,28.77879,20480,16.6666
- 2020-01-25 20:49:42.255 - Thread: 1 -> GC Memory: 1,824,567,136 B
- 2020-01-25 20:49:48.870 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
- at WeaponCore.Support.GridAi.MyStaticInfo()
- at WeaponCore.Session.ProcessDbsCallBack()
- at ParallelTasks.Parallel.RunCallbacks()
- at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at Sandbox.Engine.Platform.Game.RunSingleFrame()
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at SpaceEngineers.MyProgram.Main(String[] args)
- 2020-01-25 20:49:48.872 - Thread: 1 -> Showing message
- 2020-01-25 20:49:52.479 - Thread: 1 -> Log Closed
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