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Yatsuzume

IN scarlet strats

Mar 20th, 2018
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  1.  
  2.  
  3. Comet on Earth:
  4. Misdirect first wave to the left or something idk
  5.  
  6.  
  7.  
  8.  
  9.  
  10. Venomous moth:
  11. Mystia has superarmor until she moves
  12. MD first move to left, make sure she ends up on the right.
  13.  
  14. Mystia's Second non:
  15. Make sure she can move to the LEFT once it's over, so when you cap the card you ALSO md her to the RIGHT.
  16. Then she moves to the left during her attack. Shoot down first summon wave with sakuya, cancel second with Remi.
  17.  
  18. Song of Night Sparrow:
  19. Super armor until second wave
  20.  
  21. Midnight Chorus Master:
  22. She does 3 dashes, pick a side and align with her. Again on second wave, can end up back in middle. Can be done in 2 waves
  23.  
  24. Stage 3:
  25.  
  26. For pre-midboss, the "batfriend spot" = the left end of the "sizzle" on the Y side of the % thing (for both sections!)
  27.  
  28. Put the Batfriend in Keine's Question marks. Go to the left with Remi yourself.
  29.  
  30. - The "best" PoC:
  31. - shoot the first '4'fairy when the familiar is "upwards" towards the second fairy. (aka just wait 0.3 seconds longer)
  32. - Audio cue for this: when the "phwgouw" of last familiar of the first fairy "ends"
  33. - PoC it in the TOP RIGHT or that first fairy will fuck you over
  34.  
  35. Ephimerality 137:
  36.  
  37. 5 waves with sakuya, cancel on 6th with remi. Can speedkill it 1 wave faster but dont do it for now.
  38.  
  39. General Headquarters Crisis:
  40. Constantly sit in middle. Really, you can do this so much lol.
  41.  
  42. 3 Treasures - Country:
  43. MD to left, takes ±4 waves
  44.  
  45.  
  46. Legend of Gensokyo:
  47. -under Y
  48. -in middle
  49. -tap left
  50. -tap left
  51. -back to middle
  52.  
  53. Future Gods Realm
  54. -Start above the n (e|n|emy), stream to right
  55.  
  56.  
  57. Stage 4:
  58.  
  59. First card:
  60. - Just sit in the fucking middle lmao don't do the big stream strat
  61.  
  62. Post-fader stage section:
  63. - Confidence and aggression gets you far with Remi on this. Just kill the enemies as quick as you can generally.
  64. - The "slowpetal" PoC is done best if bottomhugged until the 2nd wave on top-right died, then nofocus killing top left fairies.
  65. - Last PoC is done best on top right
  66.  
  67. Demon Binding Ring:
  68. - 3 arrowhead waves per "turn". Need to dodge 5 arrowhead waves with scarlet team.
  69. - Last amulet before the turn goes to the point where you also align your batfriend on stage 3
  70.  
  71. Fantasy Seal: Blink
  72. - misdirect from very far vertical distance so you can take your time to go to the side
  73. - superarmor dies during 3rd mentos attack
  74. - Spot where reimu stops = she will be a little UNDER this spot on the next wave. Use this to calculate next position.
  75. - Trust on own insights as well tbh lol
  76.  
  77. Stage 5:
  78.  
  79. Fairysits:
  80. around the P for point
  81.  
  82. - Like on stage 4, the faster you kill shit the smoother the PoC goes.
  83.  
  84. Reisen:
  85. Visionary Tuning:
  86. 3rd wave -> no Superarmor, takes about 6 waves
  87.  
  88. Mind Stopper:
  89. Pass cyan bullets when the cyan bullets cross each other
  90. only takes 4 waves or something, don't have to md third wave, only 2 waves to misdirect then
  91.  
  92. Remote rabbit:
  93. All blue bullets on the right side of the screen are fast on second wave. Slow bullets didn't have the time yet to reach there.
  94.  
  95. Stage 6:
  96. Begin:
  97. Put Batfriend on "y" of Youkai.
  98.  
  99. Scorefairies:
  100. Put batfriend on one edge, put yourself between batfriend and other edge of screen
  101.  
  102. Eirin non:
  103. - Read ahead if too much
  104. 10 shots, 10th ding = restream (3th ding after the shooting stops)
  105. -If you read it calmly it's very doable, no need to panic
  106.  
  107. -Understanding the pattern is impossible lol. I seem to do well when I rightstraft past 2 of the first bullets that kinda sit together and move towards the right.
  108. - followup of this: if you dodge close to the "first" bullets of a site, you can prevent clustering maybe????
  109. Dragon Bullet:
  110. - Old approach: "gap" is generally Remi's body without wings in terms of thiccness. So, her "wingtips" are the "side gaps". Learn this distance out of your head so you can dodge it instinctively.
  111. That way all you gotta do is read the bullets and then its ezpz... hopefully.
  112.  
  113. - New Approach: Dodge high... No really, dodge high. At height of the moon thing in the logo.
  114. By dodging high you can avoid most of the shittiest side bullets. Be patient with moving away for the laser (3rd wave onward), make sure you can sit somewhere safe (I think?).
  115.  
  116. - First wave: do at "red ring" height, that way the 2nd wave becomes more like the later ones (aka you aren't bottomhugging and then dashing up).
  117.  
  118.  
  119. LSI: (usually 7 too 10 waves)
  120. Start in middle, DON"T MISDIRECT TO THE SIDES
  121.  
  122. It takes AGES for the lasers to activate. Position yourself as well as you can, just like with YDL. Unlike YDL, the "diamonds" are usually bad spots.
  123.  
  124. Hourai Jewel:
  125.  
  126. Green-Blue-Yellow-Blue
  127.  
  128. Being too late is better than being too early. Too early = fatality.
  129. Good timing seems to be when you hear that high pitch right after a line of dings. so like diiiiiiiiiiiiiiiiiiiiiiiiii[NG]
  130.  
  131. LW1:
  132. - Start high, move down, misdirect, tap up, go to corner in gap.
  133.  
  134. LW2:
  135. - 5 waves
  136.  
  137. LW3:
  138. Come in with -100% so you can orientate a little better
  139.  
  140. LW4:
  141. - 11 waves
  142. - hug a line, kinda
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