BloodknightStudios

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Dec 7th, 2019
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  1. Entering callOnModules(onCreateGameServer, Game)
  2. Entering Weapons::onCreateGameServer(16829)
  3. Console trace enabled.
  4. Entering SimSet::registerDatablock(16829, ./datablocks/audioProfiles.cs)
  5. Leaving SimSet::registerDatablock() - return
  6. Entering SimSet::registerDatablock(16829, ./datablocks/audioData.cs)
  7. Leaving SimSet::registerDatablock() - return
  8. Entering SimSet::registerDatablock(16829, ./datablocks/managedDecalData.cs)
  9. Leaving SimSet::registerDatablock() - return
  10. Entering SimSet::registerDatablock(16829, ./datablocks/SFXDescription.cs)
  11. Leaving SimSet::registerDatablock() - return
  12. Entering SimSet::registerDatablock(16829, ./datablocks/SFXProfile.cs)
  13. Leaving SimSet::registerDatablock() - return
  14. Entering SimSet::registerDatablock(16829, ./datablocks/weapon.cs)
  15. Leaving SimSet::registerDatablock() - return
  16. Entering SimSet::registerDatablock(16829, ./datablocks/GrenadeExplosion.cs)
  17. Leaving SimSet::registerDatablock() - return
  18. Entering SimSet::registerDatablock(16829, ./datablocks/splash.cs)
  19. Leaving SimSet::registerDatablock() - return
  20. Entering SimSet::registerDatablock(16829, ./datablocks/weapons/Ryder.cs)
  21. Leaving SimSet::registerDatablock() - return
  22. Entering SimSet::registerDatablock(16829, ./datablocks/weapons/Lurker.cs)
  23. Leaving SimSet::registerDatablock() - return
  24. Entering SimSet::registerDatablock(16829, ./datablocks/weapons/LurkerGL_DryAir.cs)
  25. Leaving SimSet::registerDatablock() - return
  26. Entering SimSet::registerDatablock(16829, ./datablocks/weapons/LurkerGL_Water.cs)
  27. Leaving SimSet::registerDatablock() - return
  28. Leaving Weapons::onCreateGameServer() - return
  29. Entering GameCode::onCreateGameServer(16827)
  30. Entering SimSet::registerDatablock(16827, ./datablocks/teleporter.cs)
  31. Leaving SimSet::registerDatablock() - return
  32. Entering SimSet::registerDatablock(16827, ./datablocks/markers.cs)
  33. Leaving SimSet::registerDatablock() - return
  34. Entering SimSet::registerDatablock(16827, ./datablocks/player.cs)
  35. Leaving SimSet::registerDatablock() - return
  36. Leaving GameCode::onCreateGameServer() - return
  37. Leaving callOnModules() - return
  38. Entering onServerCreated()
  39. Entering loadDatablockFiles(DatablockFilesList, 1)
  40. Entering recursiveLoadDatablockFiles(DatablockFilesList, 9999)
  41. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/core/gameObjects/datablocks/defaultDatablocks.cs.
  42. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/managedDecalData.cs.
  43. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapon.cs.
  44. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/GrenadeExplosion.cs.
  45. Loading SFX: data/Weapons/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  46. Loading SFX: data/Weapons/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  47. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/splash.cs.
  48. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/Ryder.cs.
  49. Loading SFX: data/Weapons/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  50. Loading SFX: data/Weapons/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  51. Loading SFX: data/Weapons/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  52. Executing data/Weapons/art/shapes/weapons/Ryder/TP_Ryder.cs.
  53. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  54. Entering TP_RyderDae::onLoad(17207)
  55. Leaving TP_RyderDae::onLoad() - return
  56. Executing data/Weapons/art/shapes/weapons/Ryder/FP_Ryder.cs.
  57. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  58. Entering FP_RyderDAE::onLoad(17209)
  59. Leaving FP_RyderDAE::onLoad() - return
  60. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/Lurker.cs.
  61. Loading SFX: data/Weapons/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  62. Loading SFX: data/Weapons/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  63. Loading SFX: data/Weapons/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  64. Loading SFX: data/Weapons/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  65. Loading SFX: data/Weapons/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  66. Executing data/Weapons/art/shapes/weapons/Lurker/TP_Lurker.cs.
  67. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  68. Entering TP_LurkerDAE::onLoad(17210)
  69. Leaving TP_LurkerDAE::onLoad() - return
  70. Executing data/Weapons/art/shapes/weapons/Lurker/FP_Lurker.cs.
  71. Loaded cached Collada shape from data/Weapons/art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  72. Entering FP_LurkerDAE::onLoad(17211)
  73. Leaving FP_LurkerDAE::onLoad() - return
  74. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/LurkerGL_DryAir.cs.
  75. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/Weapons/datablocks/weapons/LurkerGL_Water.cs.
  76. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/teleporter.cs.
  77. Loading SFX: data/GameCode/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  78. Loading SFX: data/GameCode/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  79. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/markers.cs.
  80. Executing E:/Torque3D_4.0/My Projects/DarkPrincipality/game/data/GameCode/datablocks/player.cs.
  81. Executing data/DarkPrincipality/legacy/actors/BlueGuy/player.cs.
  82. Leaving recursiveLoadDatablockFiles() - return
  83. Leaving loadDatablockFiles() - return
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