*Savages choose 5 tiles on the map instead of just 3 at the beginning of the game. However, they do not start with a built city.
*Savages have -1 ingenuity point for inventing buildings
*Savages Gain additional 30% more loot from raids
*Once per turn, you can expand your territory to a new "Plains" tile as a free action (if it is possible)
*Savages gain additional 200 progress and 20 growth from "Plains" tiles in their territory (when nothing is built on them)
*Special action: River raid
When counting the distance for mobility when performing a "raid" action, savages don't count tiles with river on them as additional distance. However, when performing a river raid, Your siege armies will not participate in the battle.
*Special action: Despoil
This is a new type of war available for savages only.
If the targeted tile you attacked is a building, that building is destroyed and you gain the cost of the building as loot if you win the battle.
*"Spoils of war": Gain 60,000 gold or more from a single Raid/Despoil action
*"Savage expansion": Own at least 24 territories, and have the highest amount of territory in the game.