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  1. #include EAstdlib.event
  2.  
  3. EventPointerTable(0x0D,ThisChapter)
  4.  
  5. ThisChapter:
  6. POIN TurnBasedEvents
  7. POIN CharacterBasedEvents
  8. POIN LocationBasedEvents
  9. POIN MiscBasedEvents
  10. POIN Dunno Dunno Dunno
  11. POIN Tutorial
  12. POIN TrapData TrapData
  13. POIN UnitsPlayer UnitsPlayer
  14. POIN $0 $0 $0 $0 $0 $0
  15. POIN BeginningScene EndingScene
  16.  
  17. UnitsPlayer:
  18. UNIT Eirika EphraimLord Eirika Level(1, Ally, 0) [13,18] 0x00 0x00 0x0 0x00 [0x00] NoAI
  19. UNIT Seth EphraimLord Eirika Level(1, Ally, 0) [12,19] 0x00 0x00 0x0 0x00 [0x00] NoAI
  20. UNIT Gilliam EphraimLord Eirika Level(1, Ally, 0) [14,19] 0x00 0x00 0x0 0x00 [0x00] NoAI
  21. UNIT Franz EphraimLord Eirika Level(1, Ally, 0) [12,17] 0x00 0x00 0x0 0x00 [0x00] NoAI
  22. UNIT Moulder EphraimLord Eirika Level(1, Ally, 0) [14,17] 0x00 0x00 0x0 0x00 [0x00] NoAI
  23. UNIT Vanessa EphraimLord Eirika Level(1, Ally, 0) [13,16] 0x00 0x00 0x0 0x00 [0x00] NoAI
  24. UNIT
  25.  
  26. UnitsKnight:
  27. UNIT Bandit Knight Bone Level(3, Enemy, 1) [8,9] 0x00 0x00 0x0 0x00 [IronLance] GuardTileAI
  28. UNIT Bandit Knight Bone Level(3, Enemy, 1) [18,9] 0x00 0x00 0x0 0x00 [IronLance] GuardTileAI
  29. UNIT Bandit Knight Bone Level(5, Enemy, 1) [9,5] 0x00 0x00 0x0 0x00 [RottenClaw] GuardTileAI
  30. UNIT Bandit Knight Bone Level(5, Enemy, 1) [17,5] 0x00 0x00 0x0 0x00 [RottenClaw] GuardTileAI
  31. UNIT Bandit Knight Bone Level(3, Enemy, 1) [0,9] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
  32. UNIT Bandit Knight Bone Level(3, Enemy, 1) [26,9] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
  33. UNIT Bandit Knight Bone Level(3, Enemy, 1) [0,5] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
  34. UNIT Bandit Knight Bone Level(3, Enemy, 1) [26,5] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
  35. UNIT Bandit Knight Bone Level(5, Enemy, 1) [13,11] 0x00 0x00 0x0 0x00 [RottenClaw] GuardTileAI
  36. UNIT Bone General Bone Level(1, Enemy, 1) [13,1] 0x00 0x00 0x0 0x00 [SilverLance, RottenClaw] GuardTileAI
  37. UNIT Neimi Archer Eirika Level(1, NPC, 1) [1,1] 0x00 0x00 0x0 0x00 [0x00] GuardTileAI
  38. UNIT
  39.  
  40. UnitsArcher:
  41. UNIT Bandit Archer Bone Level(3, Enemy, 1) [13,5] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  42. UNIT Bandit Archer Bone Level(3, Enemy, 1) [15,5] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  43. UNIT Bandit Archer Bone Level(3, Enemy, 1) [11,5] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  44. UNIT Bandit Archer Bone Level(3, Enemy, 1) [3,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  45. UNIT Bandit Archer Bone Level(3, Enemy, 1) [5,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  46. UNIT Bandit Archer Bone Level(3, Enemy, 1) [21,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  47. UNIT Bandit Archer Bone Level(3, Enemy, 1) [23,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
  48. UNIT Bandit Archer Bone Level(3, Enemy, 1) [13,10] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
  49. UNIT Bandit Archer Bone Level(3, Enemy, 1) [6,9] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
  50. UNIT Bandit Archer Bone Level(3, Enemy, 1) [20,9] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
  51. UNIT Bandit Archer Bone Level(3, Enemy, 1) [1,4] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
  52. UNIT Bandit Archer Bone Level(3, Enemy, 1) [25,4] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
  53. UNIT
  54.  
  55. UnitsOther:
  56. UNIT Bandit Cavalier Bone Level(3, Enemy, 1) [12,13] 0x00 0x00 0x0 0x00 [IronAxe] DefaultAI
  57. UNIT Bandit Cavalier Bone Level(3, Enemy, 1) [14,13] 0x00 0x00 0x0 0x00 [IronAxe] DefaultAI
  58. UNIT Bandit Mage Bone Level(3, Enemy, 1) [0,4] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
  59. UNIT Bandit Mage Bone Level(3, Enemy, 1) [26,4] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
  60. UNIT Bandit Mage Bone Level(3, Enemy, 1) [7,9] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
  61. UNIT Bandit Mage Bone Level(3, Enemy, 1) [19,9] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
  62. UNIT Bandit Mercenary Bone Level(3, Enemy, 1) [12,2] 0x00 0x00 0x0 0x00 [IronSword] AttackInRangeAI
  63. UNIT Bandit Mercenary Bone Level(3, Enemy, 1) [14,2] 0x00 0x00 0x0 0x00 [IronSword] AttackInRangeAI
  64. UNIT
  65.  
  66. TurnBasedEvents:
  67. END_MAIN
  68.  
  69. CharacterBasedEvents:
  70. END_MAIN
  71.  
  72. LocationBasedEvents:
  73. END_MAIN
  74.  
  75. MiscBasedEvents:
  76. CauseGameOverIfLordDies
  77. END_MAIN
  78.  
  79. Dunno:
  80. //DO NOT TOUCH
  81. WORD $00
  82.  
  83. Tutorial:
  84. //DO NOT TOUCH
  85. WORD $00
  86.  
  87. TrapData:
  88. END_MAIN
  89.  
  90. ALIGN 4
  91.  
  92. BeginningScene:
  93. LOAD2 0x1 UnitsPlayer
  94. LOAD1 0x1 UnitsKnight
  95. LOAD1 0x1 UnitsArcher
  96. LOAD1 0x1 UnitsOther
  97. GotoPrepScreen
  98. ENDA
  99.  
  100. EndingScene:
  101. ENDA
  102.  
  103. // Events
  104.  
  105. // Manual Movement
  106.  
  107. // Scripted Fights
  108.  
  109. // Units
  110.  
  111. // Shop Data
  112.  
  113. MESSAGE Events end at offset currentOffset
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