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- #include EAstdlib.event
- EventPointerTable(0x0D,ThisChapter)
- ThisChapter:
- POIN TurnBasedEvents
- POIN CharacterBasedEvents
- POIN LocationBasedEvents
- POIN MiscBasedEvents
- POIN Dunno Dunno Dunno
- POIN Tutorial
- POIN TrapData TrapData
- POIN UnitsPlayer UnitsPlayer
- POIN $0 $0 $0 $0 $0 $0
- POIN BeginningScene EndingScene
- UnitsPlayer:
- UNIT Eirika EphraimLord Eirika Level(1, Ally, 0) [13,18] 0x00 0x00 0x0 0x00 [0x00] NoAI
- UNIT Seth EphraimLord Eirika Level(1, Ally, 0) [12,19] 0x00 0x00 0x0 0x00 [0x00] NoAI
- UNIT Gilliam EphraimLord Eirika Level(1, Ally, 0) [14,19] 0x00 0x00 0x0 0x00 [0x00] NoAI
- UNIT Franz EphraimLord Eirika Level(1, Ally, 0) [12,17] 0x00 0x00 0x0 0x00 [0x00] NoAI
- UNIT Moulder EphraimLord Eirika Level(1, Ally, 0) [14,17] 0x00 0x00 0x0 0x00 [0x00] NoAI
- UNIT Vanessa EphraimLord Eirika Level(1, Ally, 0) [13,16] 0x00 0x00 0x0 0x00 [0x00] NoAI
- UNIT
- UnitsKnight:
- UNIT Bandit Knight Bone Level(3, Enemy, 1) [8,9] 0x00 0x00 0x0 0x00 [IronLance] GuardTileAI
- UNIT Bandit Knight Bone Level(3, Enemy, 1) [18,9] 0x00 0x00 0x0 0x00 [IronLance] GuardTileAI
- UNIT Bandit Knight Bone Level(5, Enemy, 1) [9,5] 0x00 0x00 0x0 0x00 [RottenClaw] GuardTileAI
- UNIT Bandit Knight Bone Level(5, Enemy, 1) [17,5] 0x00 0x00 0x0 0x00 [RottenClaw] GuardTileAI
- UNIT Bandit Knight Bone Level(3, Enemy, 1) [0,9] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
- UNIT Bandit Knight Bone Level(3, Enemy, 1) [26,9] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
- UNIT Bandit Knight Bone Level(3, Enemy, 1) [0,5] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
- UNIT Bandit Knight Bone Level(3, Enemy, 1) [26,5] 0x00 0x00 0x0 0x00 [IronLance] AttackInRangeAI
- UNIT Bandit Knight Bone Level(5, Enemy, 1) [13,11] 0x00 0x00 0x0 0x00 [RottenClaw] GuardTileAI
- UNIT Bone General Bone Level(1, Enemy, 1) [13,1] 0x00 0x00 0x0 0x00 [SilverLance, RottenClaw] GuardTileAI
- UNIT Neimi Archer Eirika Level(1, NPC, 1) [1,1] 0x00 0x00 0x0 0x00 [0x00] GuardTileAI
- UNIT
- UnitsArcher:
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [13,5] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [15,5] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [11,5] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [3,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [5,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [21,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [23,6] 0x00 0x00 0x0 0x00 [Longbow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [13,10] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [6,9] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [20,9] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [1,4] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
- UNIT Bandit Archer Bone Level(3, Enemy, 1) [25,4] 0x00 0x00 0x0 0x00 [IronBow] AttackInRangeAI
- UNIT
- UnitsOther:
- UNIT Bandit Cavalier Bone Level(3, Enemy, 1) [12,13] 0x00 0x00 0x0 0x00 [IronAxe] DefaultAI
- UNIT Bandit Cavalier Bone Level(3, Enemy, 1) [14,13] 0x00 0x00 0x0 0x00 [IronAxe] DefaultAI
- UNIT Bandit Mage Bone Level(3, Enemy, 1) [0,4] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
- UNIT Bandit Mage Bone Level(3, Enemy, 1) [26,4] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
- UNIT Bandit Mage Bone Level(3, Enemy, 1) [7,9] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
- UNIT Bandit Mage Bone Level(3, Enemy, 1) [19,9] 0x00 0x00 0x0 0x00 [Fire] AttackInRangeAI
- UNIT Bandit Mercenary Bone Level(3, Enemy, 1) [12,2] 0x00 0x00 0x0 0x00 [IronSword] AttackInRangeAI
- UNIT Bandit Mercenary Bone Level(3, Enemy, 1) [14,2] 0x00 0x00 0x0 0x00 [IronSword] AttackInRangeAI
- UNIT
- TurnBasedEvents:
- END_MAIN
- CharacterBasedEvents:
- END_MAIN
- LocationBasedEvents:
- END_MAIN
- MiscBasedEvents:
- CauseGameOverIfLordDies
- END_MAIN
- Dunno:
- //DO NOT TOUCH
- WORD $00
- Tutorial:
- //DO NOT TOUCH
- WORD $00
- TrapData:
- END_MAIN
- ALIGN 4
- BeginningScene:
- LOAD2 0x1 UnitsPlayer
- LOAD1 0x1 UnitsKnight
- LOAD1 0x1 UnitsArcher
- LOAD1 0x1 UnitsOther
- GotoPrepScreen
- ENDA
- EndingScene:
- ENDA
- // Events
- // Manual Movement
- // Scripted Fights
- // Units
- // Shop Data
- MESSAGE Events end at offset currentOffset
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