Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local gcba_25 = {
- {-2078.24, 538.71, 35.31, 359.8, 0.0, 180.2, 407},
- {-2069.66, 538.74, 35.31, 359.8, 0.0, 178.4, 407},
- }
- for i,v in pairs(gcba_25) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- addVehicleUpgrade(vehicle, 1025)
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- setElementData( vehicle, "GCBA-25",i )
- setElementData(vehicle,"vehicle:21", true)
- setVehicleColor( vehicle, 101, 0, 0, 101,0,0, 255,255,255 ,0,0,0 )
- setVehicleHandling(vehicle,"maxVelocity",450)
- setVehicleHandling(vehicle,"engineAcceleration",15)
- setVehicleHandling(vehicle,"driveType",rwd)
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setVehiclePlateText(vehicle,"[451|25]")
- end
- local gcba_21 = {
- {-2061.23, 538.79, 35.31, 359.8, 0.0, 180.3, 407},
- }
- for i,v in pairs(gcba_21) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- addVehicleUpgrade(vehicle, 1025)
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- setElementData( vehicle, "GCBA-21",i )
- setElementData(vehicle,"vehicle:21", true)
- setVehicleColor( vehicle, 101, 0, 0, 101,0,0, 255,255,255 ,0,0,0 )
- setVehicleHandling(vehicle,"maxVelocity",450)
- setVehicleHandling(vehicle,"engineAcceleration",15)
- setVehicleHandling(vehicle,"driveType",rwd)
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setVehiclePlateText(vehicle,"[451|21]")
- end
- local safd_99 = {
- {-2052.52, 538.95, 35.29, 0.4, 360.0, 177.5, 490},
- }
- for i,v in pairs(safd_99) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- addVehicleUpgrade(vehicle, 1025)
- setElementData(vehicle,"vehicle:99", true)
- setVehicleColor( vehicle, 101, 0, 0, 255,255,255, 255,255,255 ,0,0,0 )
- setVehicleHandling(vehicle,"maxVelocity",450)
- setVehicleHandling(vehicle,"engineAcceleration",15)
- setVehicleHandling(vehicle,"driveType",rwd)
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setElementData(vehicle,"vehicle:desc","SAFD\n451[SA]99")
- setVehiclePlateText(vehicle,"[451|99]")
- belka = createObject(1955,0,0,0)
- setObjectScale (belka, 1.2)
- attachElements(belka,vehicle,-0.44,0.4,1.13,0,0,0)
- end
- local sd_51 = {
- {-2044.09, 538.96, 35.30, 359.8, 0.0, 179.7, 544},
- }
- for i,v in pairs(sd_51) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- addVehicleUpgrade(vehicle, 1025)
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- setElementData(vehicle,"vehicle:51", true)
- setVehicleColor( vehicle, 101, 0, 0, 101,0,0, 255,255,255 ,0,0,0 )
- setVehicleHandling(vehicle,"maxVelocity",450)
- setVehicleHandling(vehicle,"engineAcceleration",15)
- setVehicleHandling(vehicle,"driveType",rwd)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setElementData(vehicle,"vehicle:rank",1)
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:desc","SAFD\nSD\n451[SA]51")
- setElementData(vehicle,"vehicle:fuel", 100)
- setVehiclePlateText(vehicle,"[451|51]")
- end
- addCommandHandler("zaladuj", function(player, command)
- if isPedInVehicle(player) then
- local veh = getPedOccupiedVehicle(player)
- outputDebugString("SAFD,laweta1")
- if getElementModel(veh) == 578 and not getElementData(veh, "zaladowane") and getElementData(veh, "laweta") then
- outputDebugString("SAFD,laweta2")
- local pojazd = getElementsWithinColShape(colspheres[veh], "vehicle")
- if getElementModel(pojazd[1]) ~= 578 then
- outputDebugString("SAFD,laweta3")
- attachElements(pojazd[1], veh, 0, -1.2, 0.5)
- setElementData(veh, "zaladowane", pojazd[1])
- setElementFrozen(pojazd[1], true)
- end
- else
- --exports["np-notyfikacje"]:noti("Twój pojazd jest już załadowany", player, "error")
- end
- end
- end)
- addCommandHandler("rozladuj", function(player, command)
- if isPedInVehicle(player) then
- local veh = getPedOccupiedVehicle(player)
- if getElementModel(veh) == 578 and getElementData(veh, "zaladowane") then
- local zaladunek = getElementData(veh, "zaladowane")
- if zaladunek and getElementType(zaladunek) == "vehicle" then
- local x,y,z = getElementPosition(zaladunek)
- attachElements(zaladunek, veh, 0, -9, 0)
- detachElements(zaladunek, veh)
- setElementFrozen(zaladunek, false)
- setElementData(veh, "zaladowane", false)
- --exports["np-notyfikacje"]:noti("Pojazd zjechał z lawety", player)
- else
- --exports["np-notyfikacje"]:noti("Brak załadunku bądź załadunek to nie pojazd", player, "error")
- end
- end
- end
- end)
- local slrt_43 = {
- {-2036.06, 529.73, 35.28, 359.1, 360.0, 90.6, 482},
- }
- for i,v in pairs(slrt_43) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- setElementData(vehicle,"vehicle:43", true)
- removeVehicleSirens(vehicle)
- addVehicleUpgrade(vehicle, 1025)
- setVehicleColor( vehicle, 101, 0, 0, 255,255,255, 255,255,255 ,0,0,0 )
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- belka = createObject(1955,0,0,0)
- setObjectScale (belka, 1.1)
- attachElements(belka,vehicle,-0.42,0.7,0.95,0,0,0)
- setElementData(vehicle,"vehicle:desc","SAFD\nSLRt\n451[SA]43")
- setVehicleVariant(vehicle, 1, 1)
- setVehiclePlateText(vehicle,"[451|43]")
- end
- local slop_90_92 = {
- {-2036.36, 521.45, 34.90, 0.0, 0.0, 91.3, 426},
- {-2028.13, 521.64, 34.90, 0.0, 360.0, 91.3, 426},
- {-2020.21, 521.82, 34.90, 0.0, 360.0, 91.3, 426},
- }
- for i,v in pairs(slop_90_92) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- addVehicleUpgrade(vehicle, 1025)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setVehicleColor( vehicle, 101, 0, 0, 255,255,255, 255,255,255 ,0,0,0 )
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setElementData(vehicle,"vehicle:desc","SAFD\nSLOp\n451[SA]"..i+89)
- setVehiclePlateText(vehicle,"[451|"..i+89 .."]")
- end
- local s_18 = {
- {-2095.07, 530.76, 48.70, 3.4, 360.0, 270.4, 563},
- }
- for i,v in pairs(s_18) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- addVehicleUpgrade(vehicle, 1025)
- setVehicleEngineState(vehicle, false)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setVehicleColor( vehicle, 101, 0, 0, 255,255,255, 255,255,255 ,0,0,0 )
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setElementData(vehicle,"vehicle:desc","SAFD\nS-18")
- setVehiclePlateText(vehicle,"[S|18]")
- end
- local r_18 = {
- {-2095.96, 518.34, 48.17, 0.2, 359.8, 271.3, 487},
- }
- for i,v in pairs(r_18) do
- local vehicle=createVehicle(v[7], v[1], v[2], v[3])
- setVehicleColor(vehicle,255,255,255,255)
- setElementRotation(vehicle, v[4], v[5], v[6])
- setVehicleEngineState(vehicle, false)
- addVehicleUpgrade(vehicle, 1025)
- setElementFrozen(vehicle, true)
- removeVehicleSirens(vehicle)
- setVehicleColor( vehicle, 101, 0, 0, 255,255,255, 255,255,255 ,0,0,0 )
- setElementFrozen(vehicle,true)
- setElementData(vehicle,"vehicle:duty","SAFD")
- setElementData(vehicle,"vehicle:faction","SAFD")
- setElementData(el,'player:duty','SAFD')
- setElementData(vehicle,"vehicle:fuel", 100)
- setElementData(vehicle,"vehicle:rank",1)
- setElementData(vehicle,"vehicle:desc","SAFD\nR-18")
- setVehiclePlateText(vehicle,"[R|18]")
- end
- addEventHandler("onVehicleEnter", resourceRoot, function(plr,seat,jacked)
- if seat == 0 then
- setElementData(source,"use:player",true)
- end
- end)
- setTimer(function()
- for i,vehicle in pairs(getElementsByType("vehicle", resourceRoot)) do
- local x,y,z = getElementPosition(vehicle)
- local r1,r2,r3 = getElementRotation(vehicle)
- setVehicleRespawnPosition(vehicle,x,y,z,r1,r2,r3)
- toggleVehicleRespawn(vehicle,true)
- setVehicleIdleRespawnDelay(vehicle,3600000)
- setElementData(player, "player:duty", "SAFD")
- setElementFrozen(vehicle,true)
- end
- end,2000, 1)
- setTimer(function() for i,v in pairs(getElementsByType("vehicle",resourceRoot)) do setElementData(player, "player:duty", "SAFD") end end,1200,1)
Advertisement
Add Comment
Please, Sign In to add comment