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- Shiro
- 3 +2 Athletics,Leadership. Mysteries
- 4 +1 Resolve,Endurance, Weapons ,Rapport
- Stress: 6
- Fate: 6
- 1. Magic Circuit - Endurance test when activated with fate point and will take 1 point of damage if failed. Gives a +1 to mystery rolls.
- 2. Trace On - When activated with FATE point gives a +1 to weapon rolls and you cannot be considered unarmed for the rest of the conflict.
- 3. UBW - When activated with FATE point gives a +4 to all weapon rolls and you cannot be considered unarmed for the rest of the conflict. Can be activated to give you a +9 to a weapon roll at the cost of sacrificing all of your FATE points for 2 sessions. Yes you have to do the chant.
- 4. My body is made of swords - Being brought down to 0 FATE points will add a permanent point of damage.
- 5. Survivors Guilt - Will regain FATE points if put in harms way to protect another and will do so without a second thought.
- 6. I am the heat of my oven - Home cooking is his forte, and he especially prides himself in Japanese cuisine. He is not a cheapskate when it comes to ingredients to make a delicious meal, and he will spend a great deal of time in order to make something extravagant.
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