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- enum PR_WeaponSync
- {
- PR_playerId,
- PR_unknown,
- PR_slotId,
- PR_weaponId,
- PR_ammo
- }
- stock BS_ReadWeaponSync(BitStream:bs, data[PR_WeaponSync])
- {
- BS_ReadValue(
- bs,
- PR_UINT16, data[PR_playerId],
- PR_UINT16, data[PR_unknown],
- PR_INT8, data[PR_slotId],
- PR_INT8, data[PR_weaponId],
- PR_INT16, data[PR_ammo]
- );
- }
- IPacket:ID_WEAPONS_UPDATE(playerid, BitStream:bs)
- {
- BS_IgnoreBits(bs, 8);
- BS_ReadWeaponSync(BitStream:bs, WEAPON:RAKNET[playerid]);
- new str[64];
- f(str, "PACKET: %i,%i", WEAPON:RAKNET[playerid][PR_playerId], WEAPON:RAKNET[playerid][PR_unknown]);
- send(playerid, -1, str);
- return true;
- }
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