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12yz12ab

In which Phrody enters

Oct 7th, 2016
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  1. <yzabtech> ==START==
  2. * shockingDevelopment has begun trolling groundedMythologist
  3. <shockingDevelopment> Hey. I... don't really know you.
  4. <shockingDevelopment> But I was directed here by lysander.
  5. <groundedMythologist> Who are you?
  6. <groundedMythologist> Oh boy, what does Lysander want?
  7. <shockingDevelopment> I'm Kervad. Apparently the end of the world is happening or something?
  8. <groundedMythologist> Guess so. Happened to my dad too.
  9. <shockingDevelopment> ((Crap, forgot quirk.))
  10. <groundedMythologist> I'm Aphrodite, but you can call me Phrody.
  11. <shockingDevelopment> Oh; That's interesting;
  12. <shockingDevelopment> Alright;
  13. <shockingDevelopment> So; Do you need help?
  14. <groundedMythologist> With the game?
  15. <groundedMythologist> Not sure, not much has happened yet.
  16. <shockingDevelopment> It seems to be more of a transportation utility, but yes;
  17. * groundedMythologist looks at the game screen to see if anything has happened after seeing many strangers.
  18. <groundedMythologist> But while we're waiting, tell me about yourself Kervad
  19. <yzabtech> Remember what happened when MR got replaced with SD?
  20. <shockingDevelopment> I'm a tech that became a farmer;
  21. <shockingDevelopment> I design and improve farm equipment;
  22. <shockingDevelopment> And now I'm apparently no longer on alternia;
  23. <groundedMythologist> Something... happened on the screen.
  24. <groundedMythologist> A person showed up with SD. I assume that is you.
  25. <shockingDevelopment> Yes.
  26. <groundedMythologist> Im so confused by this
  27. <shockingDevelopment> I am too;
  28. <shockingDevelopment> It appears to be similar tech to that syladexes use;
  29. <shockingDevelopment> Transportation into some other place;
  30. <shockingDevelopment> It makes little to no sense;
  31. <groundedMythologist> It seems so
  32. <groundedMythologist> it doesn't make sense but it just works
  33. * groundedMythologist tries to move around in-game
  34. <yzabtech> GM can't because you're still inthat menu.
  35. * groundedMythologist moves cursor around to examine the controls
  36. <shockingDevelopment> ((Can I get clued in on how Sburb works in this session? Movement?)
  37. <yzabtech> There are eight boxes of people, and you can drag them into the boxes on the circle.
  38. * groundedMythologist clicks on my picture and moves it to a box
  39. <yzabtech> SD is after Lysander clockwise.
  40. <yzabtech> GM drags hers to the one right after Lysander, clockwise.
  41. <yzabtech> A button pops up on both of your screens. "Confirm Entry Order Segment [SD->GM]?"
  42. * groundedMythologist clicks yes
  43. <groundedMythologist> Guess there's no going back now, kervad
  44. * Kaiserbot[Dice] (~Kaiserbot@50-233-23-131-static.hfc.comcastbusiness.net) has joined
  45. <shockingDevelopment> Yes;
  46. <shockingDevelopment> /me opens his erver.
  47. <yzabtech> ((https://www.youtube.com/watch?v=DNdmIl4xuo8 ))
  48. <yzabtech> ((did kervad press the button))
  49. <shockingDevelopment> Yeah, sorry.
  50. <yzabtech> Kervad's screen disintegrates and reforms to see a human girl at her computer.
  51. <shockingDevelopment> Ah, I see how this works;
  52. <shockingDevelopment> So, I need to place some machinery in your home; Is this alright with you?
  53. <groundedMythologist> Oh goodness, guess it really is getting real.
  54. <shockingDevelopment> Unfortunately; I have no idea how software manages to physically relocate large machinery into various rooms, but it does so;
  55. <yzabtech> You have 3 options.
  56. <yzabtech> You've seen them before.
  57. <yzabtech> Also a pre-punched card.
  58. * shockingDevelopment attempts to place all the machinery in the most efficient way possible
  59. <yzabtech> Roll 1d20+INT to do so.
  60. <shockingDevelopment> !roll 1d20+2
  61. <Kaiserbot[Dice]> rolled 1d20+2 --> [ 1d20=5 ] | {7}
  62. <shockingDevelopment> ((lol, welp))
  63. <yzabtech> You place the machinery down, alright.
  64. <yzabtech> I don't think dressers are supposed to do that.
  65. <groundedMythologist> Good god kervad
  66. <groundedMythologist> What did you place?
  67. <shockingDevelopment> ((Apparently these controls are not as accurate as I thought; I'm sorry if I ruined some of your things;
  68. <shockingDevelopment> ((no (( there
  69. <shockingDevelopment> I placed three machines down;
  70. <groundedMythologist> It's alright
  71. <shockingDevelopment> The tallest one should be near you; It has a lid which needs to be opened;
  72. * groundedMythologist head over to the machine
  73. <groundedMythologist> How do I open it?
  74. <shockingDevelopment> ((back))
  75. <groundedMythologist> ((huh?))
  76. <shockingDevelopment> I think you can either place something very heavy on it, or turn the wheel with a good deal of strength;
  77. <shockingDevelopment> ((Had to use the bathroom lol))
  78. <groundedMythologist> Let's give it a shot
  79. * groundedMythologist grabs onto the wheel and attempts to turn it
  80. <yzabtech> Roll for strength.
  81. <groundedMythologist> !roll 1d20+0
  82. <Kaiserbot[Dice]> rolled 1d20+0 --> [ 1d20=1 ] | {1}
  83. <groundedMythologist> ((lol))
  84. <shockingDevelopment> ((XD))
  85. <groundedMythologist> ((fug))
  86. <yzabtech> You somehow manage to UNtwist the wheel.
  87. <yzabtech> Roll again.
  88. <groundedMythologist> !roll 1d20+0
  89. <Kaiserbot[Dice]> rolled 1d20+0 --> [ 1d20=10 ] | {10}
  90. <groundedMythologist> ((lol better))
  91. <yzabtech> Alright there we go.
  92. <yzabtech> The lid pops off, and a glowing orb pops out.
  93. * groundedMythologist looks at the orb
  94. <groundedMythologist> Okay, now what>
  95. <groundedMythologist> ?*
  96. <yzabtech> Throw something at it.
  97. <yzabtech> What else do you do with orbs like that?
  98. * groundedMythologist looks around
  99. <shockingDevelopment> You need to put something that can be personified into the orb;
  100. <shockingDevelopment> Or at least something that when personified you can deal with;
  101. <shockingDevelopment> Apparently;
  102. <groundedMythologist> During the end of the world, i might as well let one thing i like the most be around.
  103. <shockingDevelopment> Indeed;
  104. * groundedMythologist grabs the game Metal Gear Solid: The Phantom Pain and throws it into the orb
  105. <groundedMythologist> Perfect
  106. <shockingDevelopment> Also, you will need to spin the wheel to get a large colored cylinder;
  107. * groundedMythologist spins the wheel again
  108. <yzabtech> The game gets thrown into the orb.
  109. <yzabtech> You spin the wheel, getting a cylinder as expected.
  110. <yzabtech> There's a timer on the machine.
  111. <yzabtech> 2 minutes and 30 seconds.
  112. <shockingDevelopment> I don't know what happens when that runs out;
  113. <shockingDevelopment> I would rather not find out;
  114. <groundedMythologist> NOW the fun begins
  115. <groundedMythologist> Me either
  116. <shockingDevelopment> There is another, longer machine that you can put the cylinder in;
  117. * groundedMythologist grabs the cylinder
  118. * shockingDevelopment deploys the card in front of the machine
  119. <shockingDevelopment> I put what appears to be a damaged captchalogue card in front of the machine;
  120. <shockingDevelopment> Use both in it;
  121. * groundedMythologist walks to the machine and places the cylinder and places the card
  122. <yzabtech> ((brb))
  123. <shockingDevelopment> ((k.))
  124. <shockingDevelopment> ((Also, my time estimate was wildly off because I thought it was later than it was. I need to leave sometime between 20 and 1 hour 20 minutes, my choice.))
  125. <groundedMythologist> ((okay))
  126. <yzabtech> ((back))
  127. <yzabtech> This is going quickly.
  128. <yzabtech> The cylinder is carved, and there's still a whole minute and 45 seconds to spare.
  129. <shockingDevelopment> Interesting; It looks different from mine; I hope that doesn't matter;
  130. <shockingDevelopment> You use it on the large machine; I put it in the next room;
  131. * groundedMythologist examines the cylinder
  132. <yzabtech> It's smoothly carved.
  133. <yzabtech> Too smooth.
  134. <yzabtech> It doesn't even look real.
  135. <yzabtech> It's weird.
  136. <groundedMythologist> Hm...
  137. * groundedMythologist takes cylinder to the next machine
  138. <yzabtech> Two pedestals, one small and one large.
  139. * groundedMythologist places it on the large pedestal
  140. <shockingDevelopment> I think you have to put it on the smaller pedestal;
  141. <groundedMythologist> Oh, you sure?
  142. <shockingDevelopment> It scans things;
  143. <shockingDevelopment> Which I suppose makes the carved cylinder a bar code?
  144. <groundedMythologist> Well, alright
  145. <groundedMythologist> You know more than i do about this
  146. * groundedMythologist moves it to the smaller pedestal
  147. <yzabtech> 1 minute and 15 seconds.
  148. <yzabtech> With a flash of light, a potted plant and a watering can appears in the center of the large pedestal.
  149. <yzabtech> They both appear to be made of the same stuff the cylinder is made of.
  150. <shockingDevelopment> Crap;
  151. <groundedMythologist> Hm... this is odd
  152. <shockingDevelopment> This is different from what I had to do!
  153. <shockingDevelopment> Uh;
  154. <shockingDevelopment> Hm; You need to do something with it;
  155. <groundedMythologist> I feel like this is pretty straightforward
  156. <shockingDevelopment> Probably water the plant?
  157. * groundedMythologist grabs the watering can and leans it over the plant to release water
  158. <groundedMythologist> That's what I was thinking
  159. <yzabtech> The plant is now watered. Wait for it..
  160. <yzabtech> 30 second.
  161. <yzabtech> 15...14...13...
  162. <yzabtech> 12...11.....
  163. <yzabtech> 10, 9, 8, 7, 6....
  164. <groundedMythologist> This feels like the end, Kervad
  165. <yzabtech> 5, 4, 3, 2, 1...
  166. <yzabtech> Oh, there is it.
  167. <yzabtech> there it is*
  168. <shockingDevelopment> Oh no;
  169. <yzabtech> The plant grows a bit, and reality disintegrates around you.
  170. <groundedMythologist> It was nice meeting you
  171. <groundedMythologist> ((u tried))
  172. * shockingDevelopment lets out a breath he didn't know he was holding.
  173. <yzabtech> You see a brief flash of a dodecahedron.
  174. <shockingDevelopment> You made it; That was too close; I don't want to know what happens if you don't make it in time;
  175. <yzabtech> Like something's trying to regain form, but...can't.
  176. <groundedMythologist> Me either... What is going on?
  177. <yzabtech> It disappears, and you're in your house once more.
  178. <yzabtech> ((Karvad didn't see it))
  179. <yzabtech> ((Kervad*))
  180. <groundedMythologist> This is so odd...
  181. <shockingDevelopment> You are now caught up to where I am;
  182. <shockingDevelopment> So, now we are both in the dark;
  183. <shockingDevelopment> :(
  184. <groundedMythologist> I'm going to investigate a bit...
  185. * groundedMythologist walks to the window and looks outside
  186. <yzabtech> You look outside, and you see a small circle of neon-green grass around your house, but aside from that, there's...nothing.
  187. <yzabtech> An endless, artificial chrome landscape stretches before you.
  188. <yzabtech> You see villages dotted across this landscape, with the occasional hill. It looks like some really crazy landscape, mountains even, are...you can't put your finger on it. Supposed to be here?
  189. <yzabtech> But they aren't, like they got...stolen. Taken away.
  190. <groundedMythologist> What the hell...
  191. <shockingDevelopment> Exactly;
  192. <yzabtech> You can see a strange creature that appears to be made of rock and glowing through the cracks outside your window. It cannot see you.
  193. <yzabtech> It's vaguely humanoid, but does not have a face. It only has a number.
  194. <yzabtech> "118".
  195. * groundedMythologist grabs a telescope and looks at it
  196. <yzabtech> It glows radioactively, with properties you cannot distinguish easily.
  197. <groundedMythologist> It feels like im in a radioactive canister...
  198. <shockingDevelopment> Be careful then;
  199. <yzabtech> Welcome to the Land of Ruins and Energy.
  200. <shockingDevelopment> Burns are bad; I try to avoid such materials and reactions in my designs;
  201. <groundedMythologist> I wish i could avoid it.. it's my whole land
  202. <yzabtech> ==END==
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