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Jun 4th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. if Player.name == "SenseiAdi" then
  48. warn("Enjoy friend ;3")
  49. end
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90. Player_Size = 1 --Size of the player.
  91. local EXTRATRANS = 0
  92. local Effects2 = {}
  93. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  94. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  95. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  96. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  97. local SIZE = 2
  98. local SKILLTEXTCOLOR = C3(0,0,0)
  99. local SKILLTEXTCOLOR2 = C3(1,0,0)
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(0,0,0))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. SOUND.Stopped:Connect(function()
  454. EFFECT:remove()
  455. end)
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  468. function Lightning(Table)
  469. local Color = Table.Color or C3(1,1,1)
  470. local StartPos = Table.Start or Torso.Position
  471. local EndPos = Table.End or Mouse.Hit.p
  472. local SegmentLength = Table.SegmentL or 2
  473. local Thickness = Table.Thickness or 0.1
  474. local Dissapear = Table.DoesFade or false
  475. local Parent = Table.Ignore or Character
  476. local MaxDist = Table.MaxDist or 400
  477. local Branches = Table.Branches or false
  478. local Thicken = Table.Thicken or false
  479. local FadeTime = Table.FadeTime or 15
  480. local FadeIn = Table.FadeIn or false
  481. local Material = Table.Material or "Neon"
  482. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  483. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  484. local LIGHTNINGMODEL = IT("Model",Effects)
  485. LIGHTNINGMODEL.Name = "Lightning"
  486. local LastBolt = nil
  487. for E = 1, DISTANCE do
  488. local ExtraSize = 0
  489. if Thicken == true then
  490. ExtraSize = (DISTANCE-E)/15
  491. end
  492. local TRANSPARENCY = 0
  493. if FadeIn == true then
  494. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  495. if TRANSPARENCY < 0 then
  496. TRANSPARENCY = 0
  497. end
  498. end
  499. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  500. PART.Color = Color
  501. MakeForm(PART,"Cyl")
  502. if LastBolt == nil then
  503. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  504. else
  505. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  506. end
  507. LastBolt = PART
  508. if Branches == true and E < (DISTANCE-5) then
  509. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  510. if CHOICE == 1 then
  511. local LASTBRANCH = nil
  512. for i = 1, MRANDOM(2,5) do
  513. local ExtraSize2 = 0
  514. if Thicken == true then
  515. ExtraSize = ((DISTANCE-E)/25)/i
  516. end
  517. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  518. PART.Color = Color
  519. MakeForm(PART,"Cyl")
  520. if LASTBRANCH == nil then
  521. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  522. else
  523. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  524. end
  525. LASTBRANCH = PART
  526. end
  527. end
  528. end
  529. end
  530. if Dissapear == true then
  531. coroutine.resume(coroutine.create(function()
  532. for i = 1, FadeTime do
  533. Swait()
  534. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  535. if c.ClassName == "Part" then
  536. c.Transparency = c.Transparency + (i/FadeTime)/10
  537. end
  538. end
  539. end
  540. LIGHTNINGMODEL:remove()
  541. end))
  542. elseif Dissapear == false then
  543. Debris:AddItem(LIGHTNINGMODEL,0.1)
  544. end
  545. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  546. end
  547. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. wave.Color = COLOR
  550. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  557. if DOESROT == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  570. wave.Color = COLOR
  571. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. wave.Transparency = wave.Transparency + (1/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584. function MakeForm(PART,TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("BlockMesh",PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Cyl2" then
  591. local MSH = IT("CylinderMesh",PART)
  592. elseif TYPE == "Wedge" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Wedge"
  595. end
  596. end
  597.  
  598. function SpawnTrail(FROM,TO,BIG)
  599. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  600. MakeForm(TRAIL,"Cyl")
  601. local DIST = (FROM - TO).Magnitude
  602. if BIG == true then
  603. TRAIL.Size = VT(0.5,DIST,0.5)
  604. else
  605. TRAIL.Size = VT(0.25,DIST,0.25)
  606. end
  607. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  608. coroutine.resume(coroutine.create(function()
  609. for i = 1, 5 do
  610. Swait()
  611. TRAIL.Transparency = TRAIL.Transparency + 0.1
  612. end
  613. TRAIL:remove()
  614. end))
  615. end
  616.  
  617. Debris = game:GetService("Debris")
  618.  
  619. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  620. local DIRECTION = CF(StartPos,EndPos).lookVector
  621. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  622. end
  623.  
  624. function turnto(position)
  625. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631.  
  632. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  633. PRT.Color = C3(0,0,0)
  634. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  635. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  636. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  637. PRT.Color = C3(0,0,0)
  638. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  640. for i = 1, 16 do
  641. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  642. FACE.Color = C3(0,0,0)
  643. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  645. end
  646. local EYE = CreatePart(0, Character, "Neon", 0, 3, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  647. MakeForm(EYE,"Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  649. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  650. MakeForm(EYE2,"Ball")
  651. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  652. local LASTPART = Head
  653. for i = 1, 20 do
  654. local MATH = (1-(i/25))
  655. if LASTPART == Head then
  656. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  657. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  658. LASTPART = Horn
  659. Horn.Color = C3((i*3-3)/255,0,0)
  660. else
  661. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  662. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  663. LASTPART = Horn
  664. Horn.Color = C3((i*3-3)/255,0,0)
  665. end
  666. end
  667. local LASTPART = Head
  668. for i = 1, 20 do
  669. local MATH = (1-(i/25))
  670. if LASTPART == Head then
  671. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  672. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  673. LASTPART = Horn
  674. Horn.Color = C3((i*3-3)/0,0,204)
  675. else
  676. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  677. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  678. LASTPART = Horn
  679. Horn.Color = C3((i*3-3)/0,0,204)
  680. end
  681. end
  682.  
  683.  
  684. local Particle = IT("ParticleEmitter",nil)
  685. Particle.Enabled = false
  686. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  687. Particle.LightEmission = 1
  688. Particle.Rate = 200
  689. Particle.ZOffset = 0.2
  690. Particle.Rotation = NumberRange.new(-180, 180)
  691. Particle.RotSpeed = NumberRange.new(-180, 180)
  692. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  693. Particle.Color = ColorSequence.new(C3(0,0,204),C3(250,0,0))
  694.  
  695. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  696. function ParticleEmitter(Table)
  697. local PRTCL = Particle:Clone()
  698. local Speed = Table.Speed or 5
  699. local Drag = Table.Drag or 0
  700. local Size1 = Table.Size1 or 1
  701. local Size2 = Table.Size2 or 5
  702. local Lifetime1 = Table.Lifetime1 or 1
  703. local Lifetime2 = Table.Lifetime2 or 1.5
  704. local Parent = Table.Parent or Torso
  705. local Emit = Table.Emit or 100
  706. local Offset = Table.Offset or 360
  707. local Acel = Table.Acel or VT(0,0,0)
  708. local Enabled = Table.Enabled or false
  709. PRTCL.Parent = Parent
  710. PRTCL.Size = NumberSequence.new(Size1,Size2)
  711. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  712. PRTCL.Speed = NumberRange.new(Speed)
  713. PRTCL.VelocitySpread = Offset
  714. PRTCL.Drag = Drag
  715. PRTCL.Acceleration = Acel
  716. if Enabled == false then
  717. PRTCL:Emit(Emit)
  718. Debris:AddItem(PRTCL,Lifetime2)
  719. else
  720. PRTCL.Enabled = true
  721. end
  722. return PRTCL
  723. end
  724.  
  725.  
  726. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  727. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  728. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  729. MakeForm(Part,"Wedge")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  732. MakeForm(Part,"Wedge")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  739. MakeForm(Part,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  741. for i = 1, 8 do
  742. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  744. end
  745. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  749. MakeForm(Part,"Ball")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  752. MakeForm(Part,"Wedge")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  757. MakeForm(Part,"Cyl")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  760. MakeForm(Part,"Cyl")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  766. MakeForm(Part,"Wedge")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  768. local LASTPART = Handle
  769. for i = 1, 10 do
  770. if LASTPART == Handle then
  771. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  772. LASTPART = Part
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. else
  775. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  776. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  777. LASTPART = Part
  778. end
  779. end
  780.  
  781. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  782. MakeForm(Barrel,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  791. MakeForm(Hole,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  794. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  795. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  796. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  797. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  798. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  799. coroutine.resume(coroutine.create(function()
  800. while wait() do
  801. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  802. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  803. end
  804. end))
  805.  
  806. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  807. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  808.  
  809. for _, c in pairs(Weapon:GetDescendants()) do
  810. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  811. c.Material = "Glass"
  812. c.Color = C3(0,0,0)
  813. elseif c.ClassName == "Part" and c.Name == "Eye" then
  814. c.Color = C3(0,0,0)
  815. c.Material = "Neon"
  816. end
  817. end
  818.  
  819. Weapon.Parent = Character
  820. for _, c in pairs(Weapon:GetChildren()) do
  821. if c.ClassName == "Part" then
  822. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  823. end
  824. end
  825.  
  826. local BODY = {}
  827. for _, c in pairs(Character:GetDescendants()) do
  828. if c:IsA("BasePart") and c.Name ~= "Handle" then
  829. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  830. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  831. end
  832. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  833. elseif c:IsA("JointInstance") then
  834. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  835. end
  836. end
  837. for e = 1, #BODY do
  838. if BODY[e] ~= nil then
  839. local STUFF = BODY[e]
  840. local PART = STUFF[1]
  841. local PARENT = STUFF[2]
  842. local MATERIAL = STUFF[3]
  843. local COLOR = STUFF[4]
  844. local TRANSPARENCY = STUFF[5]
  845. if PART.ClassName == "Part" and PART ~= RootPart then
  846. PART.Material = MATERIAL
  847. PART.Color = COLOR
  848. PART.Transparency = TRANSPARENCY
  849. end
  850. PART.AncestryChanged:Connect(function()
  851. PART.Parent = PARENT
  852. end)
  853. end
  854. end
  855. function refit()
  856. Character.Parent = workspace
  857. for e = 1, #BODY do
  858. if BODY[e] ~= nil then
  859. local STUFF = BODY[e]
  860. local PART = STUFF[1]
  861. local PARENT = STUFF[2]
  862. local MATERIAL = STUFF[3]
  863. local COLOR = STUFF[4]
  864. local TRANSPARENCY = STUFF[5]
  865. if PART:IsA("BasePart") and PART ~= RootPart then
  866. PART.Material = MATERIAL
  867. PART.Color = COLOR
  868. PART.Transparency = TRANSPARENCY+EXTRATRANS
  869. end
  870. if PART.Parent ~= PARENT then
  871. Humanoid:remove()
  872. PART.Parent = PARENT
  873. Humanoid = IT("Humanoid",Character)
  874. end
  875. end
  876. end
  877. end
  878.  
  879. Humanoid.Died:connect(function()
  880. refit()
  881. end)
  882.  
  883. local SKILLTEXTCOLOR = C3(0,0,0)
  884. local SKILLFONT = "Antique"
  885. local SKILLTEXTSIZE = 7
  886.  
  887. Humanoid.Died:connect(function()
  888. ATTACK = true
  889. end)
  890. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  891. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  892. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  893. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  894. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  895. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  896. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  897.  
  898. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  899. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  900. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  901. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  902. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  903. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  904. local SKILL7Text = CreateLabel(SKILL7FRAME, "[F] Consume", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7")
  905. function printbye(Name)
  906. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  907. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  908. end
  909.  
  910. workspace.ChildAdded:connect(function(instance)
  911. for BANISH = 1, #TOBANISH do
  912. if TOBANISH[BANISH] ~= nil then
  913. if instance.Name == TOBANISH[BANISH] then
  914. coroutine.resume(coroutine.create(function()
  915. printbye(instance.Name)
  916. instance:ClearAllChildren()
  917. Debris:AddItem(instance,0.0005)
  918. end))
  919. end
  920. end
  921. end
  922. end)
  923.  
  924. --//=================================\\
  925. --|| DAMAGING
  926. --\\=================================//
  927.  
  928. local asd = Instance.new("ParticleEmitter")
  929. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  930. asd.LightEmission = .1
  931. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  932. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  933. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  934. asd.Transparency = bbb
  935. asd.Size = aaa
  936. asd.ZOffset = .9
  937. asd.Acceleration = Vector3.new(0, -15, 0)
  938. asd.LockedToPart = false
  939. asd.EmissionDirection = "Back"
  940. asd.Lifetime = NumberRange.new(1, 2)
  941. asd.Rotation = NumberRange.new(-100, 100)
  942. asd.RotSpeed = NumberRange.new(-100, 100)
  943. asd.Speed = NumberRange.new(10)
  944. asd.Enabled = false
  945. asd.VelocitySpread = 999
  946. function getbloody(victim,amount)
  947. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  948. PART.CFrame = victim.CFrame
  949. local HITPLAYERSOUNDS = {"356551938","264486467"}
  950. Debris:AddItem(PART,5)
  951. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  952. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  953. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  954. local prtcl = asd:Clone()
  955. prtcl.Parent = PART
  956. prtcl:Emit(amount*10)
  957. end
  958. function Banish(Char)
  959. local NewCharacter = Instance.new("Model",Effects)
  960. NewCharacter.Name = "Ow im ded ;-;"
  961. for _, c in pairs(Char:GetDescendants()) do
  962. if c:IsA("BasePart") and c.Transparency == 0 then
  963. if c.Parent == Char then
  964. getbloody(c,5)
  965. end
  966. c:BreakJoints()
  967. c.Material = "Glass"
  968. c.Color = C3(0.5,0,0)
  969. c.CanCollide = true
  970. c.Transparency = 0.3
  971. if c:FindFirstChildOfClass("SpecialMesh") then
  972. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  973. end
  974. if c.Name == "Head" then
  975. c:ClearAllChildren()
  976. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  977. end
  978. if c.ClassName == "MeshPart" then
  979. c.TextureID = ""
  980. end
  981. if c:FindFirstChildOfClass("BodyPosition") then
  982. c:FindFirstChildOfClass("BodyPosition"):remove()
  983. end
  984. if c:FindFirstChildOfClass("ParticleEmitter") then
  985. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  986. end
  987. c.Parent = NewCharacter
  988. c.Name = "DeadPart"
  989. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  990. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  991. end
  992. end
  993. Char:remove()
  994. Debris:AddItem(NewCharacter,5)
  995. end
  996.  
  997. function ApplyAoE(POSITION,RANGE,ISBANISH)
  998. local CHILDREN = workspace:GetDescendants()
  999. for index, CHILD in pairs(CHILDREN) do
  1000. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1001. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1002. if HUM then
  1003. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1004. if TORSO then
  1005. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1006. if ISBANISH == true then
  1007. Banish(CHILD)
  1008. else
  1009. if ISBANISH == "Gravity" then
  1010. HUM.PlatformStand = true
  1011. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1012. local grav = Instance.new("BodyPosition",TORSO)
  1013. grav.D = 15
  1014. grav.P = 20000
  1015. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1016. grav.position = TORSO.Position
  1017. grav.Name = "V3BanishForce"..Player.Name
  1018. else
  1019. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1020. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1021. end
  1022. else
  1023. HUM.PlatformStand = false
  1024. end
  1025. end
  1026. elseif ISBANISH == "Gravity" then
  1027. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1028. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1029. HUM.PlatformStand = false
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037. function ApplyKill(POSITION,RANGE,BRUTAL)
  1038. local CHILDREN = workspace:GetDescendants()
  1039. for index, CHILD in pairs(CHILDREN) do
  1040. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1041. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1042. if HUM then
  1043. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1044. if TORSO then
  1045. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1046. if BRUTAL == true then
  1047. Banish(CHILD)
  1048. else
  1049. CHILD:BreakJoints()
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. --//=================================\\
  1058. --|| ATTACK FUNCTIONS AND STUFF
  1059. --\\=================================//
  1060. function Kill(Foe)
  1061. if Foe then
  1062. coroutine.resume(coroutine.create(function()
  1063. --if game.Players:FindFirstChild(Foe.Name) then
  1064. table.insert(TOBANISH,Foe.Name)
  1065. printbye(Foe.Name)
  1066. --end
  1067. Foe.Archivable = true
  1068. local CLONE = Foe:Clone()
  1069. Foe:Destroy()
  1070. CLONE.Parent = Effects
  1071. CLONE:BreakJoints()
  1072. local MATERIALS = {"Glass","Neon"}
  1073. for _, c in pairs(CLONE:GetDescendants()) do
  1074. if c:IsA("BasePart") then
  1075. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1076. CreateSound(340722848, c, 10, 1, false)
  1077. end
  1078. c.Anchored = true
  1079. c.Transparency = c.Transparency + 0.2
  1080. c.Material = MATERIALS[MRANDOM(1,2)]
  1081. c.Color = C3(0,0,0)
  1082. if c.ClassName == "MeshPart" then
  1083. c.TextureID = ""
  1084. end
  1085. if c:FindFirstChildOfClass("SpecialMesh") then
  1086. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1087. end
  1088. if c:FindFirstChildOfClass("Decal") then
  1089. c:FindFirstChildOfClass("Decal"):remove()
  1090. end
  1091. c.Name = "Banished"
  1092. c.CanCollide = false
  1093. else
  1094. c:remove()
  1095. end
  1096. end
  1097. local A = false
  1098. for i = 1, 35 do
  1099. if A == false then
  1100. A = true
  1101. elseif A == true then
  1102. A = false
  1103. end
  1104. for _, c in pairs(CLONE:GetDescendants()) do
  1105. if c:IsA("BasePart") then
  1106. c.Anchored = true
  1107. c.Material = MATERIALS[MRANDOM(1,2)]
  1108. c.Transparency = c.Transparency + 0.8/35
  1109. if A == false then
  1110. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1111. elseif A == true then
  1112. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1113. end
  1114. end
  1115. end
  1116. Swait()
  1117. end
  1118. CLONE:remove()
  1119. end))
  1120. end
  1121. end
  1122.  
  1123. function Madness()
  1124. ATTACK = true
  1125. Rooted = false
  1126. local GYRO = IT("BodyGyro",RootPart)
  1127. GYRO.D = 750
  1128. GYRO.P = 20000
  1129. GYRO.MaxTorque = VT(0,40000000,0)
  1130. local LOCKED = true
  1131. local SHOT = false
  1132. coroutine.resume(coroutine.create(function()
  1133. for i=0, 1, 0.1 / Animation_Speed do
  1134. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. end
  1141. LOCKED = false
  1142. SHOT = true
  1143. repeat
  1144. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. until HOLD == false and SHOT == false
  1151. for i=0, 0.3, 0.1 / Animation_Speed do
  1152. Swait()
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. end
  1158. GYRO:remove()
  1159. ATTACK = false
  1160. Rooted = false
  1161. end))
  1162. repeat wait() until LOCKED == false
  1163. repeat
  1164. SHOT = true
  1165. wait(0.2)
  1166. SHOT = false
  1167. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1168. local HIT = BULLET.Hit
  1169. local HITPOS = BULLET.End
  1170. if HIT then
  1171. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1172. Kill(HIT.Parent)
  1173. end
  1174. end
  1175. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1176. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1177. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1178. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1179. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1180. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1181. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1182. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1183. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1184. until HOLD == false
  1185. end
  1186.  
  1187. function ShatterBullet() end
  1188. ATTACK = true
  1189. Rooted = false
  1190. local GYRO = IT("BodyGyro",RootPart)
  1191. GYRO.D = 750
  1192. GYRO.P = 20000
  1193. GYRO.MaxTorque = VT(0,40000000,0)
  1194. local LOCKED = true
  1195. local SHOT = false
  1196. coroutine.resume(coroutine.create(function()
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. end
  1205. LOCKED = false
  1206. SHOT = true
  1207. repeat
  1208. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. until HOLD == false and SHOT == false
  1215. for i=0, 0.3, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. end
  1222. for i=0, 0.3, 0.1 / Animation_Speed do
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. end
  1229. GYRO:remove()
  1230. ATTACK = false
  1231. Rooted = false
  1232. end))
  1233.  
  1234. function AttackTemplate()
  1235. ATTACK = true
  1236. Rooted = false
  1237. for i=0, 1, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. end
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249.  
  1250. function HI()
  1251. ATTACK = true
  1252. Rooted = false
  1253. local LOOP = 0
  1254. for i=0, 0.1, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1260. end
  1261. for i=0, 3, 0.1 / Animation_Speed do
  1262. Swait()
  1263. LOOP = LOOP + 1
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. end
  1269. for i=0, 0.1, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. end
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279.  
  1280. function Mercy()
  1281. ATTACK = true
  1282. Rooted = true
  1283. local SPOTS = {}
  1284. for i = 1, 15 do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. end
  1291. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1292. for i=0, 0.5, 0.1 / Animation_Speed do
  1293. Swait()
  1294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1298. end
  1299. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1300. table.insert(SPOTS,HITPOS)
  1301. CreateSound(145080998, Hole, 2, 1, false)
  1302. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1303. coroutine.resume(coroutine.create(function()
  1304. local POS = Mouse.Hit.p
  1305. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1306. MakeForm(RAY,"Cyl")
  1307. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1308. MakeForm(SPHERE,"Ball")
  1309. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1310. MakeForm(SHIELD,"Ball")
  1311. SHIELD.CFrame = CF(POS)
  1312. RAY.CFrame = CF(POS)
  1313. SPHERE.CFrame = CF(POS)
  1314. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1315. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1316. for i = 1, 200 do
  1317. Swait()
  1318. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1319. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1320. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1321. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1322. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1323. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1324. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1325. end
  1326. for i = 1, 45 do
  1327. Swait()
  1328. RAY.Transparency = RAY.Transparency + 1/45
  1329. SPHERE.Transparency = RAY.Transparency
  1330. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1331. end
  1332. RAY:remove()
  1333. SHIELD:remove()
  1334. SPHERE:remove()
  1335. end))
  1336. ATTACK = false
  1337. Rooted = false
  1338. end
  1339.  
  1340. function Teleport()
  1341. ATTACK = true
  1342. Rooted = false
  1343. for i=0, 0.5, 0.1 / Animation_Speed do
  1344. Swait()
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1347. end
  1348. for e = 1, #BODY do
  1349. if BODY[e] ~= nil then
  1350. local STUFF = BODY[e]
  1351. local PART = STUFF[1]
  1352. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1353. local PRT = PART:Clone()
  1354. PRT.Anchored = true
  1355. PRT.CanCollide = false
  1356. PRT.Material = "Neon"
  1357. PRT.Color = C3(0,0,204)
  1358. PRT.Name = "WarpEffect"
  1359. PRT.Parent = Effects
  1360. PRT.CFrame = PART.CFrame
  1361. PRT:BreakJoints()
  1362. if PRT:FindFirstChildOfClass("Sound") then
  1363. PRT:FindFirstChildOfClass("Sound"):remove()
  1364. end
  1365. if PRT:FindFirstChildOfClass("Decal") then
  1366. PRT:FindFirstChildOfClass("Decal"):remove()
  1367. end
  1368. coroutine.resume(coroutine.create(function()
  1369. for i = 1, 100 do
  1370. Swait()
  1371. PRT.Transparency = PRT.Transparency + 1/100
  1372. end
  1373. PRT:remove()
  1374. end))
  1375. end
  1376. end
  1377. end
  1378. CreateSound(217767125, Torso, 10, 1)
  1379. local POS = RootPart.Orientation
  1380. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1381. RootPart.Orientation = POS
  1382. RootJoint.Parent = RootPart
  1383. for i=0, 0.5, 0.1 / Animation_Speed do
  1384. Swait()
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1387. end
  1388. for i=0, 0.1, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1391. end
  1392. ATTACK = false
  1393. Rooted = false
  1394. end
  1395.  
  1396.  
  1397. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1398. for i,v in ipairs(workspace:GetChildren()) do
  1399. local body = v:GetChildren()
  1400. for part = 1, #body do
  1401. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1402. if(body[part].Position - position).Magnitude < range then
  1403. if v.ClassName == "Model" then
  1404. v:BreakJoints()
  1405. end
  1406. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1407. local bv = Instance.new("BodyVelocity")
  1408. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1409. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1410. bv.Parent = body[part]
  1411. Debris:AddItem(bv,0.2)
  1412. end
  1413. end
  1414. end
  1415. if v.ClassName == "Part" then
  1416. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1417. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1418. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1419. end
  1420. end
  1421. end
  1422. end
  1423. function Darkness()
  1424. ATTACK = true
  1425. Rooted = true
  1426. local GYRO = IT("BodyGyro",RootPart)
  1427. GYRO.D = 100
  1428. GYRO.P = 2000
  1429. GYRO.MaxTorque = VT(0,4000000,0)
  1430. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1431. CreateSound("429459101", RightArm, 10, 0.8)
  1432. for i=0, 3.5, 0.1 / Animation_Speed do
  1433. Swait()
  1434. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1435. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1440. end
  1441. GYRO:remove()
  1442. for i=0, 0.15, 0.1 / Animation_Speed do
  1443. Swait()
  1444. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1445. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. end
  1451. local BOMBSPOTS = {}
  1452. for i = 1, 25 do
  1453. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1454. SPOT.Color = SKILLTEXTCOLOR
  1455. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1456. table.insert(BOMBSPOTS,SPOT)
  1457. MakeForm(SPOT,"Cyl2")
  1458. end
  1459. for i=0, 0.2, 0.1 / Animation_Speed do
  1460. Swait()
  1461. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466. end
  1467. ATTACK = false
  1468. Rooted = false
  1469. coroutine.resume(coroutine.create(function()
  1470. Swait(3)
  1471. for i = 1, #BOMBSPOTS do
  1472. if BOMBSPOTS[i] ~= nil then
  1473. local E = BOMBSPOTS[i]
  1474. coroutine.resume(coroutine.create(function()
  1475. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1476. BLADE.Color = SKILLTEXTCOLOR
  1477. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1478. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1479. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1480. for i = 1, 10 do
  1481. Swait()
  1482. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1483. killnearest(BLADE.Position,6,80)
  1484. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1485. BLADE.Transparency = BLADE.Transparency - 0.1
  1486. end
  1487. Swait(45)
  1488. for i = 1, 100 do
  1489. Swait()
  1490. BLADE.Transparency = BLADE.Transparency + 0.01
  1491. E.Transparency = E.Transparency + 0.01
  1492. end
  1493. BLADE:remove()
  1494. E:remove()
  1495. end))
  1496. end
  1497. end
  1498. end))
  1499. end
  1500. function Death()
  1501. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1502. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1503. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1504. if TORSO and HUM.Health > 0 then
  1505. ATTACK = true
  1506. Rooted = true
  1507. local GYRO = IT("BodyGyro",RootPart)
  1508. GYRO.D = 175
  1509. GYRO.P = 20000
  1510. GYRO.MaxTorque = VT(0,40000,0)
  1511. for i=0, 1, 0.1 / Animation_Speed do
  1512. Swait()
  1513. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517. end
  1518. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1519. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1520. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1521. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1522. local grav = Instance.new("BodyPosition",TORSO)
  1523. grav.D = 1500
  1524. grav.P = 20000
  1525. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1526. grav.position = TORSO.Position+VT(0,15,0)
  1527. Debris:AddItem(grav,10)
  1528. Debris:AddItem(MAGIC,10)
  1529. CreateSound(429459101, Torso, 7, 1, false)
  1530. CreateSound(429459101, TORSO, 7, 1, false)
  1531. GYRO:remove()
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535. end
  1536. end
  1537.  
  1538. function PainlessRain()
  1539. ATTACK = true
  1540. Rooted = true
  1541. local SPOTS = {}
  1542. local BULLETS = 0
  1543. repeat
  1544. BULLETS = BULLETS + 1
  1545. for i = 1, 15 do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. end
  1552. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1553. until KEYHOLD == false
  1554. for i = 1, BULLETS do
  1555. for i=0, 0.5, 0.1 / Animation_Speed do
  1556. Swait()
  1557. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. end
  1563. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1564. table.insert(SPOTS,HITPOS)
  1565. CreateSound(145080998, GUN.Barrel, 2, 1, false)
  1566. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1567. for i=0, 0.35, 0.1 / Animation_Speed do
  1568. Swait()
  1569. GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1574. end
  1575. end
  1576. coroutine.resume(coroutine.create(function()
  1577. for i = 1, #SPOTS do
  1578. wait(0.1)
  1579. coroutine.resume(coroutine.create(function()
  1580. local SPOT = SPOTS[i]
  1581. local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
  1582. local POSITION = BOLT.Pos
  1583. ApplyAoE(POSITION,75/2,0,0,350,true)
  1584. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  1585. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
  1586. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1587. end))
  1588. end
  1589. end))
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593.  
  1594.  
  1595. --//=================================\\
  1596. --|| ASSIGN THINGS TO KEYS
  1597. --\\=================================//
  1598.  
  1599. function MouseDown(Mouse)
  1600. if ATTACK == false then
  1601. end
  1602. end
  1603.  
  1604. function MouseUp(Mouse)
  1605. HOLD = false
  1606. end
  1607.  
  1608. function KeyDown(Key)
  1609. KEYHOLD = true
  1610. if Key == "c" and ATTACK == false then
  1611. Banisher_Bullet()
  1612. end
  1613.  
  1614. if Key == "b" and ATTACK == false then
  1615. Death()
  1616. end
  1617.  
  1618. if Key == "z" and ATTACK == false then
  1619. Darkness()
  1620. end
  1621.  
  1622. if Key == "v" and ATTACK == false then
  1623. Madness()
  1624. end
  1625.  
  1626. if Key == "x" and ATTACK == false then
  1627. Mercy()
  1628. end
  1629.  
  1630. if Key == "q" and ATTACK == false then
  1631. Teleport()
  1632. end
  1633.  
  1634. if Key == "f" and ATTACK == false then
  1635. PainlessRain()
  1636. end
  1637.  
  1638. if Key == "t" and ATTACK == false then
  1639. HI()
  1640. end
  1641. end
  1642.  
  1643. function KeyUp(Key)
  1644. KEYHOLD = false
  1645. end
  1646.  
  1647. Mouse.Button1Down:connect(function(NEWKEY)
  1648. MouseDown(NEWKEY)
  1649. end)
  1650. Mouse.Button1Up:connect(function(NEWKEY)
  1651. MouseUp(NEWKEY)
  1652. end)
  1653. Mouse.KeyDown:connect(function(NEWKEY)
  1654. KeyDown(NEWKEY)
  1655. end)
  1656. Mouse.KeyUp:connect(function(NEWKEY)
  1657. KeyUp(NEWKEY)
  1658. end)
  1659.  
  1660. --//=================================\\
  1661. --\\=================================//
  1662.  
  1663.  
  1664. function unanchor()
  1665. if UNANCHOR == true then
  1666. g = Character:GetChildren()
  1667. for i = 1, #g do
  1668. if g[i].ClassName == "Part" then
  1669. g[i].Anchored = false
  1670. end
  1671. end
  1672. end
  1673. end
  1674.  
  1675.  
  1676. --//=================================\\
  1677. --|| WRAP THE WHOLE SCRIPT UP
  1678. --\\=================================//
  1679.  
  1680. Humanoid.Changed:connect(function(Jump)
  1681. if Jump == "Jump" and (Disable_Jump == true) then
  1682. Humanoid.Jump = false
  1683. end
  1684. end)
  1685.  
  1686. local CONNECT = nil
  1687.  
  1688. while true do
  1689. Swait()
  1690. ANIMATE.Parent = nil
  1691. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1692. Humanoid = IT("Humanoid",Character)
  1693. end
  1694. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1695. v:Stop();
  1696. end
  1697. SINE = SINE + CHANGE
  1698. Humanoid.HipHeight = 1.5
  1699. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1700. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1701. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1702. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1703. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1704. elseif TORSOVELOCITY > 1 then
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. end
  1712. if TORSOVERTICALVELOCITY > 1 then
  1713. ANIM = "Jump"
  1714. if ATTACK == false then
  1715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1721. end
  1722. elseif TORSOVERTICALVELOCITY < -1 then
  1723. ANIM = "Fall"
  1724. if ATTACK == false then
  1725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1731. end
  1732. elseif TORSOVELOCITY < 1 then
  1733. ANIM = "Idle"
  1734. if ATTACK == false then
  1735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. end
  1742. elseif TORSOVELOCITY > 1 then
  1743. ANIM = "Walk"
  1744. if ATTACK == false then
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. end
  1752. end
  1753. unanchor()
  1754. Humanoid.MaxHealth = "inf"
  1755. Humanoid.Health = "inf"
  1756. if Rooted == false then
  1757. Disable_Jump = false
  1758. Humanoid.WalkSpeed = Speed
  1759. elseif Rooted == true then
  1760. Disable_Jump = true
  1761. Humanoid.WalkSpeed = 0
  1762. end
  1763. for _, c in pairs(Character:GetDescendants()) do
  1764. if c == Head then
  1765. if c:FindFirstChild("face") then
  1766. c.face:remove()
  1767. end
  1768. end
  1769. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1770. sick:resume()
  1771. sick.Volume = 5
  1772. sick.Pitch = 1
  1773. sick.SoundId = "rbxassetid://924339757"
  1774. sick.Name = "BanishV3Music"
  1775. sick.Playing = PLAYSONG
  1776. Humanoid.PlatformStand = false
  1777. Humanoid.Name = "U ar ded"
  1778. refit()
  1779. for _, c in pairs(Character:GetChildren()) do
  1780. if c:IsA("BasePart") and ATTACK == false then
  1781. for _, e in pairs(c:GetChildren()) do
  1782. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1783. e:remove()
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789.  
  1790.  
  1791. --//=================================\\
  1792. --\\=================================//
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798. --//====================================================\\--
  1799. --|| END OF SCRIPT
  1800. --\\====================================================//--
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