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oatmeal2009

knight stand

Jun 22nd, 2020
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  1. --Made by MrLua(1/0'd#7036)
  2. --Credits to Heplful Guy for the idea lol
  3. local Player = game:GetService("Players").LocalPlayer
  4. repeat wait() until Player.Character
  5. local function Main()
  6. local Humanoid = Player.Character:WaitForChild("Humanoid")
  7. local ripfunction = false
  8. Humanoid.Died:Connect(function()
  9. local DeathLocation = Player.Character:WaitForChild("HumanoidRootPart").CFrame
  10. workspace.ChildAdded:Connect(function(Object)
  11. if not ripfunction and Object.Name == Player.Name then
  12. wait()
  13. Player.Character:WaitForChild("HumanoidRootPart").CFrame = DeathLocation
  14. ripfunction = true
  15. Main()
  16. end
  17. end)
  18. end)
  19. end
  20. Main()
  21. --[[
  22. leaked by the people
  23. So this is the list of hats you need to be wearing (they are all free to get) :
  24. https://www.roblox.com/catalog/451220849/Lavender-Updo
  25. https://www.roblox.com/catalog/63690008/Pal-Hair
  26. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
  27. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  28. https://www.roblox.com/catalog/62234425/Brown-Hair
  29. https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
  30. https://www.roblox.com/catalog/4819740796/Robox
  31. also the last hat is the head of the stand]]--
  32.  
  33. --[[Controls:
  34. Q - Summon/Unsummon
  35. E - Barrage - Throws Punches
  36. R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  37. T - Blackhole - Sucks people and things in a blackhole
  38. F - Arm Teleport - Your arm goes forward and teleports you
  39. G - Long Neck - Makes your neck very long
  40. H - Cape - Stand transforms into a cape and makes you quicker
  41. J - Dance - The stand starts dancing next to you
  42. Z - Stand Idle 1 - The stand stays at the same pose
  43. X - Stand Idle 2 - You walk very slow on top of the stand
  44. C - Dash Forward - The stand gives you a massive push and boost you forward
  45. V - Throne - The stand transforms into a throne for you
  46. B - Stand Idle 3 - The stand stands with its arms crossed behind you
  47. Those are pretty much the moves of the Fe Stand...]]--
  48.  
  49.  
  50. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  51. if v:IsA("Accessory") then
  52. print(v)
  53. end
  54. end
  55.  
  56. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  57. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  58. ag = v.Handle:FindFirstChild("SpecialMesh")
  59. ag:Destroy()
  60. end
  61. end
  62.  
  63. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  64. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  65. ag = v.Handle:FindFirstChild("Mesh")
  66. ag:Destroy()
  67. end
  68. end
  69.  
  70. wait()
  71.  
  72. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  73. if v:IsA("Accessory") then
  74. v.Handle.Transparency = 1
  75. v.Handle.Parent = workspace
  76. v.Parent = workspace
  77. end
  78. end
  79.  
  80. wait(0.1)
  81.  
  82. game.Players.LocalPlayer.Character:BreakJoints()
  83.  
  84. wait(7)
  85.  
  86. local unanchoredparts = {}
  87. local movers = {}
  88. local tog = true
  89. local move = false
  90. local Player = game:GetService("Players").LocalPlayer
  91. local Character = Player.Character
  92. local mov = {};
  93. local mov2 = {};
  94.  
  95. local Head = "RedcliffKnight_HelmetAccessory" --press f9 and find the hat that looks like a heads name and put it here
  96. local x = - 2 --Edit Position for head
  97. local y = 2.8 --Edit Position for head x2
  98. local z = 4 --Edit Position for head x3
  99.  
  100.  
  101. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  102. leftarm = Character:WaitForChild("Pal Hair"),
  103. rightleg = Character:WaitForChild("LavanderHair"),
  104. leftleg = Character:WaitForChild("Pink Hair"),
  105. torso1 = Character:WaitForChild("Robloxclassicred"),
  106. torso2 = Character:WaitForChild("Kate Hair"),
  107.  
  108. }
  109.  
  110. for i,v in next, Hats do
  111. v.Handle.AccessoryWeld:Remove()
  112. for _,mesh in next, v:GetDescendants() do
  113. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  114. mesh:Remove()
  115. end
  116. end
  117. end
  118. local Network = coroutine.create(function()
  119. while true do
  120. game:GetService("RunService").Heartbeat:Wait()
  121. settings().Physics.AllowSleep = false
  122. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  123. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  124. end
  125. end)
  126. coroutine.resume(Network)
  127.  
  128. function ftp(str)
  129. local pt = {};
  130. if str ~= 'me' and str ~= 'random' then
  131. for i, v in pairs(game.Players:GetPlayers()) do
  132. if v.Name:lower():find(str:lower()) then
  133. table.insert(pt, v);
  134. end
  135. end
  136. elseif str == 'me' then
  137. table.insert(pt, plr);
  138. elseif str == 'random' then
  139. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  140. end
  141. return pt;
  142. end
  143.  
  144. Character.Head.Transparency = 0
  145. Character.Head.face:Remove()
  146. Character.Torso.Transparency = 0
  147. Character["Right Arm"].Transparency = 0
  148. Character["Left Arm"].Transparency = 0
  149. Character["Right Leg"].Transparency = 0
  150. Character["Left Leg"].Transparency = 0
  151. local function align(i,v)
  152. local att0 = Instance.new("Attachment", i)
  153. att0.Position = Vector3.new(0,0,0)
  154. local att1 = Instance.new("Attachment", v)
  155. att1.Position = Vector3.new(0,0,0)
  156. local AP = Instance.new("AlignPosition", i)
  157. AP.Attachment0 = att0
  158. AP.Attachment1 = att1
  159. AP.RigidityEnabled = false
  160. AP.ReactionForceEnabled = false
  161. AP.ApplyAtCenterOfMass = true
  162. AP.MaxForce = 9999999
  163. AP.MaxVelocity = math.huge
  164. AP.Responsiveness = 65
  165. local AO = Instance.new("AlignOrientation", i)
  166. AO.Attachment0 = att0
  167. AO.Attachment1 = att1
  168. AO.ReactionTorqueEnabled = true
  169. AO.PrimaryAxisOnly = false
  170. AO.MaxTorque = 9999999
  171. AO.MaxAngularVelocity = math.huge
  172. AO.Responsiveness = 50
  173. end
  174. align(Hats.torso1.Handle, Character["Torso"])
  175. align(Hats.torso2.Handle, Character["Torso"])
  176. align(Hats.rightarm.Handle, Character["Torso"])
  177. align(Hats.leftarm.Handle, Character["Torso"])
  178. align(Hats.rightleg.Handle, Character["Torso"])
  179. align(Hats.leftleg.Handle, Character["Torso"])
  180. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  181. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  182. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  183. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  184. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  185. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  186.  
  187. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  188. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  189. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  190. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  191. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  192.  
  193. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  194. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  195. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  196. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  197. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  198. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  199.  
  200. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  201. local alignpos = Instance.new("AlignPosition", Character)
  202. local alignorien = Instance.new("AlignOrientation", Character)
  203. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  204. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  205. alignpos.Attachment0 = att1
  206. alignpos.Attachment1 = att2
  207. alignpos.RigidityEnabled = false
  208. alignpos.ReactionForceEnabled = false
  209. alignpos.ApplyAtCenterOfMass = true
  210. alignpos.MaxForce = 99999999
  211. alignpos.MaxVelocity = math.huge
  212. alignpos.Responsiveness = 65
  213. alignorien.Attachment0 = att1
  214. alignorien.Attachment1 = att2
  215. alignorien.ReactionTorqueEnabled = true
  216. alignorien.PrimaryAxisOnly = false
  217. alignorien.MaxTorque = 99999999
  218. alignorien.MaxAngularVelocity = math.huge
  219. alignorien.Responsiveness = 50
  220. att2.Position = Vector3.new(x,y,z)
  221.  
  222.  
  223.  
  224.  
  225.  
  226.  
  227. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  228. if KeyPressed == "z" then
  229. if toggle == false then
  230.  
  231. Character.Humanoid.WalkSpeed = 16
  232.  
  233. Character.Humanoid.Sit = false
  234.  
  235. Character.Torso.Anchored = false
  236.  
  237. Character.Humanoid.HipHeight = 0
  238. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  239. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  240. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  241. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  242. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  243. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  244.  
  245. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  246. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  247. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  248. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  249. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  250. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  251.  
  252.  
  253.  
  254. att2.Position = Vector3.new(x,y,z)
  255. toggle = true
  256. else
  257. Character.Humanoid.HipHeight = 0
  258. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  259. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  260. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  261. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  262. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  263. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  264.  
  265. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  266. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  267. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  268. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  269. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  270. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277. att2.Position = Vector3.new(-1.7,y,0.3)
  278. toggle = false
  279. end
  280. end
  281. end)
  282.  
  283.  
  284. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  285. if KeyPressed == "x" then
  286. if toggle == false then
  287.  
  288.  
  289.  
  290. Character.Humanoid.WalkSpeed = 16
  291.  
  292. Character.Humanoid.Sit = false
  293.  
  294. Character.Torso.Anchored = false
  295.  
  296. Character.Humanoid.HipHeight = 0
  297. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  298. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  299. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  300. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  301. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  302. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  303.  
  304. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  305. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  306. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  307. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  308. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  309. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  310.  
  311.  
  312.  
  313. att2.Position = Vector3.new(x,y,z)
  314. toggle = true
  315. else
  316.  
  317.  
  318. Character.Humanoid.WalkSpeed = 5
  319. Character.Humanoid.HipHeight = 6
  320. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  321. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  322. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  323. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  324. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  325. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  326.  
  327. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  328. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  329. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  330. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  331. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  332. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  333.  
  334.  
  335.  
  336.  
  337.  
  338.  
  339.  
  340. att2.Position = Vector3.new(0,-5.5,0)
  341. toggle = false
  342. end
  343. end
  344. end)
  345.  
  346. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  347. if KeyPressed == "c" then
  348. if tog == true then
  349.  
  350. tog = false
  351.  
  352. Character.Humanoid.HipHeight = 0
  353.  
  354. att2.Position = Vector3.new(0,0.5,1)
  355.  
  356. Character.Humanoid.WalkSpeed = 16
  357.  
  358. Character.Humanoid.Sit = false
  359.  
  360. Character.Torso.Anchored = false
  361.  
  362. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  363. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  364. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  365. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  366. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  367. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  368.  
  369. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  370. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  371. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  372. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  373. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  374. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  375.  
  376. wait(0.5)
  377.  
  378. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  379. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  380. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  381. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  382. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  383. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  384.  
  385. wait(0.1)
  386.  
  387. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  388. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  389. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  390. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  391. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  392. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  393.  
  394. wait(0.1)
  395.  
  396. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  397. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  398. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  399. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  400. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  401.  
  402. wait(0.1)
  403.  
  404. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  405.  
  406. wait(0.5)
  407.  
  408. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  409. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  410. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  411. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  412. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  413. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  414.  
  415. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  416. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  417. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  418. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  419. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  420. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  421.  
  422. att2.Position = Vector3.new(x,y,z)
  423. wait(1)
  424. tog = true
  425. end
  426. end
  427. end)
  428.  
  429.  
  430. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  431. if KeyPressed == "q" then
  432. if toggle == false then
  433.  
  434. Character.Humanoid.Sit = false
  435.  
  436. Character.Torso.Anchored = false
  437.  
  438. Character.Humanoid.WalkSpeed = 16
  439.  
  440. Character.Humanoid.HipHeight = 0
  441. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  442. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  443. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  444. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  445. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  446. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  447.  
  448. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  449. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  450. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  451. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  452. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  453. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  454.  
  455.  
  456.  
  457. att2.Position = Vector3.new(x,y,z)
  458. toggle = true
  459. else
  460. Character.Humanoid.WalkSpeed = 16
  461. Character.Humanoid.HipHeight = 0
  462. Character.Humanoid.HipHeight = 0
  463. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  464. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  465. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  466. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  467. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  468. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  469.  
  470. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  471. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  472. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  473. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  474. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  475. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  476.  
  477.  
  478.  
  479.  
  480.  
  481.  
  482.  
  483. att2.Position = Vector3.new(500,0.5,1)
  484. toggle = false
  485. end
  486. end
  487. end)
  488.  
  489. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  490. if KeyPressed == "v" then
  491. if toggle == false then
  492.  
  493. Character.Humanoid.Sit = false
  494.  
  495. Character.Torso.Anchored = false
  496.  
  497. Character.Humanoid.HipHeight = 0
  498. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  499. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  500. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  501. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  502. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  503. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  504.  
  505. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  506. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  507. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  508. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  509. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  510. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  511.  
  512.  
  513.  
  514. att2.Position = Vector3.new(x,y,z)
  515. toggle = true
  516. else
  517.  
  518.  
  519. Character.Humanoid.HipHeight = 1.8
  520.  
  521. wait(0.2)
  522.  
  523.  
  524. Character.Humanoid.Sit = true
  525.  
  526. Character.Torso.Anchored = true
  527.  
  528. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  529. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  530. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  531. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  532. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  533. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  534.  
  535. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  536. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  537. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  538. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  539. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  540. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  541.  
  542.  
  543.  
  544.  
  545.  
  546.  
  547.  
  548. att2.Position = Vector3.new(0,-5,-1)
  549. toggle = false
  550. end
  551. end
  552. end)
  553.  
  554.  
  555. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  556. if KeyPressed == "e" then
  557. if tog == true then
  558.  
  559. Character.Humanoid.HipHeight = 0
  560.  
  561. Character.Humanoid.WalkSpeed = 5
  562.  
  563. Character.Humanoid.Sit = false
  564.  
  565. Character.Torso.Anchored = false
  566.  
  567. att2.Position = Vector3.new(0,0.6,-3.3)
  568.  
  569. tog = false
  570.  
  571.  
  572.  
  573.  
  574. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  575. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  576. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  577. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  578. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  579. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  580.  
  581. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  582. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  583. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  584. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  585. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  586. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  587.  
  588. wait(.06)
  589.  
  590. att2.Position = Vector3.new(0.3,0.6,-3.3)
  591.  
  592.  
  593. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  594. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  595. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  596. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  597. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  598. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  599.  
  600.  
  601. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  602. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  603. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  604. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  605. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  606. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  607.  
  608. wait(.08)
  609.  
  610. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  611.  
  612. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  613. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  614. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  615. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  616. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  617. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  618.  
  619.  
  620. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  621. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  622. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  623. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  624. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  625. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  626.  
  627. wait(.08)
  628.  
  629. att2.Position = Vector3.new(0.5,0.6,-3.3)
  630.  
  631. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  632. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  633. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  634. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  635. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  636. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  637.  
  638. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  639. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  640. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  641. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  642. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  643. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  644.  
  645. wait(.08)
  646.  
  647. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  648.  
  649.  
  650. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  651. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  652. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  653. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  654. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  655. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  656.  
  657. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  658. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  659. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  660. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  661. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  662. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  663.  
  664.  
  665. wait(.08)
  666.  
  667. att2.Position = Vector3.new(0.3,0.6,-3.3)
  668.  
  669. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  670. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  671. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  672. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  673. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  674. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  675.  
  676. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  677. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  678. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  679. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  680. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  681. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  682.  
  683.  
  684. wait(.07)
  685.  
  686. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  687.  
  688. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  689. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  690. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  691. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  692. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  693. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  694.  
  695. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  696. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  697. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  698. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  699. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  700. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  701.  
  702. wait(.07)
  703.  
  704. att2.Position = Vector3.new(0.3,0.6,-3.3)
  705.  
  706. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  707. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  708. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  709. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  710. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  711. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  712.  
  713. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  714. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  715. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  716. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  717. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  718. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  719.  
  720. wait(.07)
  721.  
  722. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  723.  
  724. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  725. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  726. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  727. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  728. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  729. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  730.  
  731. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  732. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  733. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  734. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  735. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  736. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  737.  
  738. wait(.07)
  739.  
  740. att2.Position = Vector3.new(0.3,0.6,-3.3)
  741.  
  742. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  743. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  744. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  745. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  746. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  747. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  748.  
  749. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  750. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  751. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  752. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  753. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  754. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  755.  
  756. wait(.07)
  757.  
  758. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  759.  
  760. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  761. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  762. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  763. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  764. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  765. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  766.  
  767. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  768. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  769. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  770. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  771. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  772. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  773.  
  774. wait(.07)
  775.  
  776. att2.Position = Vector3.new(0.3,0.6,-3.3)
  777.  
  778. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  779. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  780. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  781. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  782. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  783. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  784.  
  785. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  786. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  787. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  788. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  789. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  790. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  791.  
  792. wait(.07)
  793.  
  794. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  795.  
  796. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  797. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  798. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  799. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  800. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  801. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  802.  
  803. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  804. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  805. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  806. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  807. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  808. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  809.  
  810. wait(.07)
  811.  
  812. att2.Position = Vector3.new(0.3,0.6,-3.3)
  813.  
  814. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  815. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  816. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  817. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  818. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  819. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  820.  
  821. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  822. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  823. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  824. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  825. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  826. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  827.  
  828. wait(.07)
  829.  
  830. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  831.  
  832. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  833. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  834. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  835. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  836. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  837. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  838. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  839.  
  840. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  841. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  842. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  843. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  844. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  845.  
  846. wait(.06)
  847.  
  848. att2.Position = Vector3.new(0.3,0.6,-3.3)
  849.  
  850. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  851. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  852. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  853. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  854. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  855. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  856.  
  857. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  858. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  859. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  860. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  861. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  862. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  863.  
  864. wait(.06)
  865.  
  866. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  867.  
  868. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  869. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  870. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  871. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  872. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  873. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  874.  
  875. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  876. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  877. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  878. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  879. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  880. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  881.  
  882. wait(.06)
  883.  
  884. att2.Position = Vector3.new(0.3,0.6,-3.3)
  885.  
  886. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  887. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  888. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  889. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  890. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  891. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  892.  
  893. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  894. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  895. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  896. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  897. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  898. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  899.  
  900. wait(.06)
  901.  
  902. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  903.  
  904. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  905. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  906. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  907. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  908. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  909. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  910.  
  911. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  912. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  913. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  914. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  915. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  916. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  917.  
  918. wait(.06)
  919.  
  920. att2.Position = Vector3.new(0.3,0.6,-3.3)
  921.  
  922. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  923. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  924. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  925. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  926. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  927. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  928.  
  929. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  930. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  931. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  932. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  933. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  934. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  935.  
  936. wait(.06)
  937.  
  938. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  939.  
  940. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  941. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  942. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  943. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  944. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  945. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  946.  
  947. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  948. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  949. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  950. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  951. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  952. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  953.  
  954. wait(0.1)
  955.  
  956. att2.Position = Vector3.new(0.3,0.6,-2.5)
  957.  
  958. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  959. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  960. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  961. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  962. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  963. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  964.  
  965. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  966. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  967. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  968. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  969. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  970. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  971.  
  972. wait(0.3)
  973.  
  974. att2.Position = Vector3.new(0,3.6,-3.5)
  975.  
  976. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  977. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  978. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  979. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  980. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  981. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  982.  
  983. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  984. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  985. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  986. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  987. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  988. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  989.  
  990.  
  991. wait(1)
  992.  
  993.  
  994. wait()
  995.  
  996.  
  997. Character.Humanoid.Sit = false
  998.  
  999. Player.Character.Humanoid.WalkSpeed = 16
  1000.  
  1001. Character.Torso.Anchored = false
  1002.  
  1003. att2.Position = Vector3.new(x,y,z)
  1004.  
  1005. Character.Humanoid.HipHeight = 0
  1006. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1007. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1008. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1009. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1010. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1011. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1012.  
  1013. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1014. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1015. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1016. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1017. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1018. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1019.  
  1020.  
  1021. wait(1)
  1022. tog = true
  1023.  
  1024. end
  1025. end
  1026. end)
  1027.  
  1028. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1029. if KeyPressed == "f" then
  1030. if tog == true then
  1031.  
  1032. Character.Humanoid.WalkSpeed = 4
  1033.  
  1034. Character.Humanoid.Sit = false
  1035.  
  1036. Character.Torso.Anchored = false
  1037.  
  1038. toggle = false
  1039.  
  1040. att2.Position = Vector3.new(x,y,z)
  1041.  
  1042.  
  1043. Character.Humanoid.HipHeight = 0
  1044. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1045. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1046. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1047. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1048. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1049. wait(0.1)
  1050. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1051.  
  1052. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1053. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1054. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1055. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1056. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1057. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1058.  
  1059. wait()
  1060.  
  1061. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1062. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1063. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1064. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1065. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1066. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1067.  
  1068. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1069. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1070. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1071. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1072. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1073. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1074.  
  1075. wait(1)
  1076.  
  1077. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1078. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1079. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1080. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1081. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1082. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1083.  
  1084. wait(0.1)
  1085.  
  1086.  
  1087.  
  1088. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1089. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1090. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1091. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1092. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1093. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1094.  
  1095. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1096. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1097. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1098. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1099. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1100. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1101.  
  1102.  
  1103. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1104.  
  1105. Character.Humanoid.WalkSpeed = 16
  1106.  
  1107.  
  1108. att2.Position = Vector3.new(x,y,z)
  1109. wait(1)
  1110. tog = true
  1111. end
  1112. end
  1113. end)
  1114.  
  1115.  
  1116.  
  1117.  
  1118. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1119. if KeyPressed == "h" then
  1120. if toggle == false then
  1121.  
  1122. Character.Humanoid.WalkSpeed = 16
  1123.  
  1124. Character.Humanoid.Sit = false
  1125.  
  1126. Character.Torso.Anchored = false
  1127.  
  1128. Character.Humanoid.HipHeight = 0
  1129. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1130. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1131. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1132. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1133. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1134. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1135.  
  1136. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1137. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1138. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1139. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1140. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1141. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1142.  
  1143.  
  1144.  
  1145. att2.Position = Vector3.new(x,y,z)
  1146. toggle = true
  1147. else
  1148.  
  1149. Character.Humanoid.WalkSpeed = 30
  1150. Character.Humanoid.HipHeight = 0
  1151. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1152. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1153. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1154. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1155. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1156. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1157.  
  1158. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1159. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1160. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1161. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1162. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1163. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171. att2.Position = Vector3.new(0,-20,1)
  1172. toggle = false
  1173. end
  1174. end
  1175. end)
  1176.  
  1177. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1178. if KeyPressed == "g" then
  1179. if toggle == false then
  1180.  
  1181. Character.Humanoid.Sit = false
  1182.  
  1183. Character.Torso.Anchored = false
  1184.  
  1185. Character.Humanoid.HipHeight = 0
  1186. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1187. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1188. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1189. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1190. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1191. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1192.  
  1193.  
  1194. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1195. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1196. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1197. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1198. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1199. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1200.  
  1201.  
  1202.  
  1203. att2.Position = Vector3.new(x,y,z)
  1204. toggle = true
  1205. else
  1206.  
  1207.  
  1208. Character.Humanoid.HipHeight = 0
  1209.  
  1210. wait(0.2)
  1211.  
  1212.  
  1213. Character.Humanoid.Sit = false
  1214.  
  1215. Character.Torso.Anchored = false
  1216.  
  1217. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1218. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1219. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1220. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1221. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1222. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1223.  
  1224. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1225. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1226. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1227. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1228. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1229. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236.  
  1237. att2.Position = Vector3.new(0,12.8,0)
  1238. toggle = false
  1239. end
  1240. end
  1241. end)
  1242.  
  1243. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1244. if KeyPressed == "b" then
  1245. if toggle == false then
  1246.  
  1247. Character.Humanoid.WalkSpeed = 16
  1248.  
  1249. Character.Humanoid.Sit = false
  1250.  
  1251. Character.Torso.Anchored = false
  1252.  
  1253. Character.Humanoid.HipHeight = 0
  1254. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1255. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1256. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1257. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1258. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1259. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1260.  
  1261. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1262. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1263. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1264. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1265. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1266. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1267.  
  1268.  
  1269.  
  1270.  
  1271. att2.Position = Vector3.new(x,y,z)
  1272. toggle = true
  1273. else
  1274. Character.Humanoid.HipHeight = 0
  1275. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1276. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1277. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1278. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1279. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1280. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1281.  
  1282.  
  1283.  
  1284. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1285. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1286. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1287. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1288. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1289. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1290.  
  1291.  
  1292.  
  1293. att2.Position = Vector3.new(0,2.8,3)
  1294. toggle = false
  1295. end
  1296. end
  1297. end)
  1298.  
  1299.  
  1300. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1301. if KeyPressed == "r" then
  1302. if toggle == false then
  1303. Character.Humanoid.WalkSpeed = 0
  1304.  
  1305. Character.Humanoid.HipHeight = 2.5
  1306.  
  1307. att2.Position = Vector3.new(0,0.5,1)
  1308.  
  1309. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1310. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1311. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1312. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1313. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1314. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1315.  
  1316. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1317. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1318. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1319. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1320. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1321. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1322.  
  1323. wait(.1)
  1324.  
  1325.  
  1326.  
  1327. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1328. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1329. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1330. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1331. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1332. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1333.  
  1334. wait(.2)
  1335. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1336. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1337. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1338. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1339. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1340. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1341. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1342. wait()
  1343.  
  1344.  
  1345. Character.Humanoid.WalkSpeed = 0
  1346.  
  1347. Character.Humanoid.HipHeight = 2.5
  1348.  
  1349.  
  1350. toggle = true
  1351.  
  1352. else
  1353.  
  1354.  
  1355. att2.Position = Vector3.new(0,0.5,1)
  1356.  
  1357. Character.Humanoid.WalkSpeed = 0
  1358.  
  1359. Character.Humanoid.HipHeight = 2.5
  1360.  
  1361. wait()
  1362. att2.Position = Vector3.new(0,0.5,1)
  1363. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1364. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1365. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1366. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1367. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1368. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1369.  
  1370.  
  1371.  
  1372.  
  1373. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1374. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1375. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1376. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1377. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1378. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1379.  
  1380.  
  1381. wait(.2)
  1382. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1383. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1384. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1385. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1386. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1387. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1388. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1389. toggle = false
  1390. end
  1391. end
  1392. end)
  1393.  
  1394. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1395. if KeyPressed == "j" then
  1396. if tog == true then
  1397.  
  1398. toggle = false
  1399.  
  1400. Character.Humanoid.HipHeight = 0
  1401.  
  1402. att2.Position = Vector3.new(-5,0.5,0)
  1403.  
  1404. Character.Humanoid.WalkSpeed = 16
  1405.  
  1406. Character.Humanoid.Sit = false
  1407.  
  1408. Character.Torso.Anchored = false
  1409.  
  1410. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1411. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1412. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1413. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1414. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1415. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1416.  
  1417. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1418. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1419. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1420. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1421. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1422. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1423.  
  1424. wait(0.1)
  1425.  
  1426. att2.Position = Vector3.new(-5,0.5,0)
  1427. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1428. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1429. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1430. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1431. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1432. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1433.  
  1434. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1435. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1436. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1437. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1438. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1439. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1440. att2.Position = Vector3.new(-4.7,0.5,0)
  1441.  
  1442. wait(0.05)
  1443.  
  1444. att2.Position = Vector3.new(-5,0.5,0)
  1445.  
  1446. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1447. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1448. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1449. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1450. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1451. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1452.  
  1453.  
  1454. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1455. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1456. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1457. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1458. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1459. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1460.  
  1461. wait(0.03)
  1462.  
  1463. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1464. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1465. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1466. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1467. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1468. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1469.  
  1470. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1471. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1472. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1473. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1474. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1475. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1476.  
  1477. wait(0.03)
  1478.  
  1479. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1480. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1481. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1482. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1483. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1484. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1485.  
  1486. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1487. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1488. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1489. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1490. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1491. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1492.  
  1493. wait (0.02)
  1494.  
  1495. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1496. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1497. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1498. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1499. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1500. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1501.  
  1502. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1503. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1504. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1505. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1506. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1507. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1508.  
  1509. wait(0.02)
  1510.  
  1511. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1512. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1513. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1514. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1515. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1516. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1517.  
  1518. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1519. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1520. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1521. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1522. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1523. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1524.  
  1525. wait(0.02)
  1526.  
  1527. att2.Position = Vector3.new(-5,0.5,0)
  1528.  
  1529. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1530. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1531. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1532. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1533. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1534. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1535.  
  1536. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1537. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1538. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1539. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1540. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1541. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1542.  
  1543. wait(0.02)
  1544.  
  1545. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1546. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1547. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1548. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1549. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1550. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1551.  
  1552. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1553. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1554. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1555. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1556. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1557. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1558.  
  1559. wait(0.02)
  1560.  
  1561. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1562. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1563. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1564. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1565. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1566. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1567.  
  1568. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1569. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1570. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1571. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1572. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1573. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1574.  
  1575. wait(0.02)
  1576.  
  1577. att2.Position = Vector3.new(-4.8,0.5,0)
  1578.  
  1579. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1580. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1581. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1582. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1583. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1584. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1585.  
  1586. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1587. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1588. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1589. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1590. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1591. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1592.  
  1593. wait(0.2)
  1594.  
  1595. att2.Position = Vector3.new(-5,0.5,0)
  1596.  
  1597. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1598. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1599. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1600. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1601. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1602. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1603.  
  1604. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1605. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1606. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1607. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1608. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1609. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1610.  
  1611. wait(0.2)
  1612.  
  1613. att2.Position = Vector3.new(-4.8,0.5,0)
  1614.  
  1615. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1616. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1617. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1618. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1619. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1620. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1621.  
  1622. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1623. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1624. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1625. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1626. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1627. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1628.  
  1629. wait(0.2)
  1630.  
  1631. att2.Position = Vector3.new(-5,0.5,0)
  1632.  
  1633. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1634. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1635. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1636. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1637. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1638. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1639.  
  1640. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1641. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1642. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1643. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1644. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1645. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1646. wait(0.2)
  1647.  
  1648. att2.Position = Vector3.new(-4.8,0.5,0)
  1649.  
  1650. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1651. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1652. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1653. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1654. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1655. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1656.  
  1657. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1658. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1659. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1660. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1661. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1662. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1663.  
  1664. wait(0.2)
  1665.  
  1666. att2.Position = Vector3.new(-5,0.5,0)
  1667.  
  1668. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1669. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1670. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1671. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1672. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1673. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1674.  
  1675. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1676. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1677. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1678. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1679. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1680. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1681. wait(0.2)
  1682.  
  1683. att2.Position = Vector3.new(-4.8,0.5,0)
  1684.  
  1685. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1686. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1687. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1688. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1689. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1690. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1691.  
  1692. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1693. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1694. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1695. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1696. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1697. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1698.  
  1699. wait(0.2)
  1700. att2.Position = Vector3.new(-5,0.5,0)
  1701. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1702. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1703. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1704. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1705. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1706. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1707.  
  1708. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1709. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1710. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1711. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1712. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1713. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1714.  
  1715. wait(0.1)
  1716.  
  1717. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1718. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1719. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1720. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1721. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1722. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1723.  
  1724. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1725. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1726. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1727. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1728. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1729. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1730. att2.Position = Vector3.new(-4.7,0.5,0)
  1731.  
  1732. wait(0.5)
  1733.  
  1734. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1735. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1736. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1737. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1738. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1739. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1740.  
  1741. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1742. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1743. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1744. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1745. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1746. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1747. att2.Position = Vector3.new(x,y,z)
  1748. wait(1)
  1749. tog = true
  1750. end
  1751. end
  1752. end)
  1753.  
  1754. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1755. if KeyPressed == "t" then
  1756. if tog == true then
  1757.  
  1758. tog = false
  1759.  
  1760. Character.Humanoid.HipHeight = 0
  1761.  
  1762. att2.Position = Vector3.new(0,0.5,-6)
  1763.  
  1764. Character.Humanoid.WalkSpeed = 0
  1765.  
  1766. Character.Humanoid.Sit = false
  1767.  
  1768. Character.Torso.Anchored = false
  1769.  
  1770. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1771. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1772. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1773. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1774. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1775. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1776.  
  1777. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1778. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1779. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1780. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1781. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1782. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1783.  
  1784. for index, part in pairs(workspace:GetDescendants()) do
  1785. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1786. table.insert(unanchoredparts, part)
  1787. part.Massless = true
  1788. part.CanCollide = false
  1789. part.Transparency = 0
  1790. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1791. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1792. end
  1793. end
  1794. end
  1795. for index, part in pairs(unanchoredparts) do
  1796. local mover = Instance.new("BodyPosition", part)
  1797. table.insert(movers, mover)
  1798. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1799. local temp1 = Instance.new("BodyThrust", part)
  1800. temp1.Location = Vector3.new(10,-3,-8)
  1801. temp1.Force = Vector3.new(0,0,4000)
  1802.  
  1803. end
  1804. for index, mover in pairs(movers) do
  1805. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1806. end
  1807. wait(4)
  1808.  
  1809. Character.Humanoid.WalkSpeed = 16
  1810.  
  1811. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1812. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1813. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1814. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1815. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1816. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1817.  
  1818. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1819. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1820. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1821. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1822. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1823. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1824. att2.Position = Vector3.new(x,y,z)
  1825.  
  1826. wait(1)
  1827.  
  1828. tog = true
  1829. end
  1830. end
  1831. end)
  1832.  
  1833. while true do
  1834. Hats.CanCollide = true
  1835. wait(0.5)
  1836. end
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