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May 31st, 2017
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  1. PART
  2. {
  3. name = mediumWheel
  4. module = Part
  5. author = riocrokite
  6.  
  7. MODEL
  8. {
  9. model = KermangeddonIndustries/MFM/mediumWheel
  10. }
  11. scale = 1.25
  12. rescaleFactor = 1
  13.  
  14. node_stack_001 = 0, 0, 0, 1.0, 0.0, 0.0, 1
  15. node_attach = 0, 0, 0, 1.0, 0.0, 0.0
  16.  
  17. TechRequired = advancedMotors
  18. entryCost = 2000
  19. cost = 200
  20. category = Ground
  21. subcategory = 0
  22. title = 00 MFS medium wheel
  23. manufacturer = Kermangeddon Industries
  24. description = Fixed medium wheel suitable for Mobile Frame System
  25.  
  26. attachRules = 1,1,0,1,0
  27.  
  28. mass = 0.20
  29. dragModelType = default
  30. maximum_drag = 0.3
  31. minimum_drag = 0.2
  32. angularDrag = 1
  33. maxTemp = 1200
  34.  
  35. crashTolerance = 130
  36. breakingForce = 500
  37. breakingTorque = 500
  38.  
  39. EFFECTS
  40. {
  41.  
  42. }
  43. MODULE
  44. {
  45. name = KSPWheelBase
  46. wheelColliderName = wheelCollider
  47. wheelColliderOffset = 0
  48. wheelRadius = 0.32
  49. wheelMass = 0.1
  50. suspensionTravel = 0.15
  51. loadRating = 8
  52. minLoadRating = 1
  53. maxLoadRating = 25
  54. maxSpeed = 80
  55. groundHeightOffset = 0.35
  56. }
  57. MODULE
  58. {
  59. name = KSPWheelRotation
  60. wheelMeshName = wheel
  61. rotationAxis = 1, 0, 0
  62. }
  63. MODULE
  64. {
  65. name = KSPWheelSuspension
  66. suspensionName = wheelMount
  67. suspensionOffset = 0
  68. suspensionAxis = 0, 1, 0
  69. }
  70.  
  71. MODULE
  72. {
  73. name = KSPWheelMotor
  74. maxMotorTorque = 10
  75. maxRPM = 900
  76. gearRatio = 1
  77. }
  78. MODULE
  79. {
  80. name = KSPWheelBrakes
  81. maxBrakeTorque = 100
  82. }
  83.  
  84. MODULE
  85. {
  86. name = KSPWheelSteering
  87. steeringName = wheelPivot
  88. maxSteeringAngle = 20
  89. steeringAxis = 0, 1, 0
  90. }
  91.  
  92.  
  93.  
  94.  
  95. MODULE
  96. {
  97. name = FXModuleLookAtConstraint
  98. CONSTRAINLOOKFX
  99. {
  100. targetName = piston-L-top
  101. rotatorsName = piston-L-bottom
  102. }
  103. CONSTRAINLOOKFX
  104. {
  105. targetName = piston-R-top
  106. rotatorsName = piston-R-bottom
  107. }
  108. CONSTRAINLOOKFX
  109. {
  110. targetName = piston-L-bottom
  111. rotatorsName = piston-L-top
  112. }
  113. CONSTRAINLOOKFX
  114. {
  115. targetName = piston-R-bottom
  116. rotatorsName = piston-R-top
  117. }
  118. }
  119.  
  120.  
  121. }
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