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- Starting skill
- --------------
- Mild Curse
- Type: Combat
- MP Cost: N/A
- Sure, it doesn't seem like much, but you're just getting started.
- Skills (Invocations)
- --------------------
- Prayer of Seshat
- Type: Buff
- MP Cost: 5
- Hopefully the goddess of Teaching and Learning can teach you a thing or two about learning a thing or two.
- Gives Effect:
- Prayer of Seshat
- (10 Adventures)
- The goddess Seshat has taught you how to learn things, which is a tricky prospect when you think about it. Like getting a crowbar out of the crate it was delivered in.
- +3 Mysticality Stats Per Fight
- Wisdom of Thoth
- Type: Buff
- MP Cost: 5
- Can you guess what will happen if you invoke the god of Wisdom? If you can't, maybe you should invoke him twice.
- Gives Effect:
- Wisdom of Thoth
- (10 Adventures)
- The power of the god Thoth has flooded into you, filling you with ancient mystical wisdom. Of course, the first big chunk of it was just literacy, so there's a certain amount of redundant information.
- Mysticality +10
- Mysticality +50%
- Power of Heka
- Type: Buff
- MP Cost: 10
- The god of Magic was probably one of the first gods to exist, and definitely the first god you would call if you wanted to throw a really wild party.
- Gives Effect:
- Power of Heka
- (10 Adventures)
- Whooo! If you had any hair, it would definitely be glowing bright yellow and standing on end right now.
- Spell Damage +20
- +10% Chance of Spell Critical Hit
- Spell Damage +50%
- Hide of Sobek
- Type: Buff
- MP Cost: 10
- Sobek, the Crocodile god, is pretty thick-skinned -- but don't mention cowboy boots around him, because he isn't thick-skinned in every sense of the term.
- Gives Effect:
- Hide of Sobek
- (10 Adventures)
- The Crocodile god has blessed you with tough, scaly skin. This greatly increases your defenses, but you won't be winning any beauty pageants... unless maybe there's a flogging contest.
- Damage Absorption +50
- Damage Reduction: 5
- Slight Hot Resistance (+1)
- Slight Cold Resistance (+1)
- Slight Stench Resistance (+1)
- Slight Spooky Resistance (+1)
- Slight Sleaze Resistance (+1)
- Blessing of Serqet
- Type: Buff
- MP Cost: 15
- Serqet, the goddess of Healing, is also the goddess of Scorpions -- because when you live in the desert, "healthy" is basically defined as "haven't been stung by a scorpion lately".
- I don't know if you've ever been stung by a scorpion, but if you have, you'll understand why all your opponents seem to want to kill you as fast as possible when you have "Scorpion: Nature's All-Star" written on your metaphorical shirt.
- Gives Effect:
- Blessing of Serqet
- (10 Adventures)
- Considering that the scorpion goddess's blessing seems to be for everyone to hate you, it's a little strange to call it a "blessing". That is, unless you're a huge misanthrope. Which I suppose the goddess of scorpions probably would be.
- +20 to Monster Level
- Shelter of Shed
- Type: Buff
- MP Cost: 15
- The god of Shelter and Protection is named Shed. I don't even have to make a joke here, because it's already been made for me.
- Gives Effect:
- Shelter of Shed
- (10 Adventures)
- Shed, the god of Protection, is using his power to hide you from your enemies. Almost as though, oh I dunno, like you were hiding in a small building or something?
- I know I shouldn't spell out the joke like that, but that coincidence of names is just endlessly hilarious to me.
- Monsters are way less attracted to you
- Bounty of Renenutet
- Type: Buff
- MP Cost: 20
- I'm not sure how the cobra-headed goddess of Wealth and the Harvest got that job, but honestly a lady with a cobra for a face can pick any specialty she likes as far as I'm concerned. Brr.
- Gives Effect:
- Bounty of Renenutet
- (10 Adventures)
- The cobra goddess Renenutet has blessed you with the power of wealth. I still haven't figured out what cobras have to do with wealth, but maybe her priests are working for scale?
- +50% Item Drops from Monsters
- Skills (Evocations)
- -------------------
- Fist of the Mummy
- Type: Combat
- MP Cost: 5
- The first thing you learn about being a mummy is to not punch anything with your actual personal fists, because they are basically made of beef jerky and pretzel sticks.
- Physical attack spell
- Howl of the Jackal
- Type: Combat
- MP Cost: 10
- The minions of the jackal-headed Death god are not guys you want howling at you in a dark alley. Although howling is preferable to what they might alternately be doing.
- Spooky attack spell
- Roar of the Lion
- Type: Combat
- MP Cost: 15
- It's not hard to imagine how lions might end up associated with the sun -- they are large, yellow, have that mane around their faces, and in the desert they are trying to kill you pretty much every minute of every day.
- Powerful hot attack spell
- Storm of the Scarab
- Type: Combat
- MP Cost: 8
- It's unclear how scarabs became so important in your cosmology, considering that they're just weird little beetles that roll balls of poop around, but there are engravings in honor of them everywhere you look. They must have hired an amazing PR consultant.
- All-elements attack spell
- Purr of the Feline
- Type: Buff
- MP Cost: 10
- Unlike most evocation spells you know, this one isn't an attack. Rather, it makes your servants more effective at their jobs. Probably not as much as paying them would, but ha ha ha let's not get crazy here.
- Gives Effect:
- Purr of the Feline
- (10 Adventures)
- Your servants are happy and content, despite the pittance you pay them. Though you have to admit, immortality is a pretty great fringe benefit.
- Makes Ed's Servants Stronger
- Lash of the Cobra
- Type: Combat
- MP Cost: 12
- usable once per fight
- Cobras are like ninjas of the desert, because they approach invisibly, strike like lightning, steal your wallet, and sleep with your wife.
- Low physical damage plus pickpocket
- Wrath of Ra
- Type: Combat
- MP Cost: 40
- It is probably best to not call something to the attention of the Sun God unless you want that thing vaporized in a beam of solar radiation. If that IS what you want, though, then go right ahead.
- Vaporizes enemies
- Skills (Curses)
- ---------------
- Curse of the Marshmallow
- Type: Combat
- MP Cost: 2
- This curse will not literally turn your opponents into marshmallows. It just makes their attacks weaker. I know, I was really disappointed too.
- Reduces enemy attack and defense
- Curse of Indecision
- Type: Combat
- MP Cost: 5
- Are you familiar with the term 'analysis paralysis'? Where there are too many options available for you to actually decide on a move? It's basically why oracles are usually incomprehensible lunatics.
- Stuns opponent
- Curse of Yuck
- Type: Combat
- MP Cost: 5
- It's not clear exactly what disease is inflicted by this curse, but it's a nasty one with lots of boils and fluids and sloughing and eeew.
- Your opponent takes damage over time
- Curse of Heredity
- Type: Combat
- MP Cost: 10
- This curse is for when you hate someone SO MUCH that cursing just them specifically isn't enough, and you need to get revenge on their entire family tree. Most mummies kind of have anger management issues.
- Reduces stats and inflicts poison on every enemy of the same type
- Curse of Fortune
- Type: Combat
- Cost: 1 Ka coin
- They say that money is the root of all evil, so giving someone a lot of money would be a curse, right? Sort of? Yeah, I don't get it either.
- Spend a Ka to give your enemy more Meat
- Curse of Vacation
- Type: Combat
- MP Cost: 30
- "Vacation" in this context refers simply to the act of vacating -- when you want someone to go away and not come back for a while, this is what you curse them with.
- You aren't certain where they actually go, but you're pretty sure it isn't a sunny and pleasant holiday resort.%edvacation
- Banish a monster for the rest of the day.
- Curse of Stench
- Type: Combat
- MP Cost: 35
- Have you ever met someone who smelled so bad that you could tell they had arrived before you even saw them? Well, you're about to.%edfact
- The affected monster is easier to locate
- Body upgrades, bought with Ka in Underworld
- -------------------------------------------
- Replacement Stomach (30 ka)
- Type: Passive
- MP Cost: N/A
- It's nice to have your stomach back. Well, not your stomach -- that's still in a pickling jar somewhere, if it hasn't turned to dust entirely -- but definitely a stomach, and it's yours now.
- +5 stomach capacity
- Replacement Liver (30 ka)
- Type: Passive
- MP Cost: N/A
- The shopkeeper assured you that this liver was originally owned by a little old lady who only used it on Sundays to drink a little wine at church, so it should be good for years. Shame it isn't a bit larger, though.
- +5 liver capacity
- Extra Spleen (5 ka)
- Type: Passive
- MP Cost: N/A
- A spare spleen never hurts, and what with all your other organs having been removed, you've got plenty of extra room in there.
- +5 spleen capacity
- Another Extra Spleen (10 ka)
- Type: Passive
- MP Cost: N/A
- Heck, why stop at one extra spleen? Stick another one in there, and that's even better, right? "Three-Spleen Ed", they'll call you now. Not where you can hear them, though.
- Another +5 spleen capacity
- Yet Another Extra Spleen (15 ka)
- Type: Passive
- MP Cost: N/A
- Oh go on, have one more. Four's a nice even number.
- Yet another +5 spleen capacity
- Still Another Extra Spleen (20 ka)
- Type: Passive
- MP Cost: N/A
- Okay, you're up to five spleens now, and starting to feel a little heavy in the middle there. But man! Check out all the... spleening you can do!
- Still another +5 spleen capacity
- Just One More Extra Spleen (25 ka)
- Type: Passive
- MP Cost: N/A
- Not that you need six spleens, but once you get locked into a serious spleen collection, the tendency is to push it as far as you can.
- Good grief, another +5 spleen capacity
- Okay Seriously, This is the Last Spleen (30 ka)
- Type: Passive
- MP Cost: N/A
- The salesman had to use a prybar to wedge this last spleen into your torso cavity, and you're feeling really full, so I guess this is your limit for extra spleens. But how many people can say they have seven spleens? Not many, that's for sure!
- Another +5 spleen capacity. That's it, for real.
- Upgraded Legs (10 ka)
- Type: Passive
- MP Cost: N/A
- The "body sculptor" stapled some new muscles and tendons to your withered and dessicated leg bones, allowing you to run much faster and longer than before.
- Not that you're in a hurry really, but it gets boring, shuffling around like a... well, like a mummy.
- +50% initiative
- Upgraded Arms (20 ka)
- Type: Passive
- MP Cost: N/A
- Ooh yeah! With the addition of powerful new muscles to your withered and dried-out stick arms, you're finally ready for the gun show! Somebody better prepare an evocation ritual to Wadjet the Snake Goddess, because these pythons are sick!
- +50% Muscle
- Upgraded Spine (20 ka)
- Type: Passive
- MP Cost: N/A
- You got the body-sculptor guy to upgrade your backbone, and he threw in a jar of derring-do and a stiffer upper lip for free.
- +50% Moxie
- Tougher Skin (10 ka)
- Type: Passive
- MP Cost: N/A
- The application of ancient unguents (say that five times fast) has made your skin tough and leathery. (You might have assumed it was like that already, but really it was more along the lines of "thin and parchmenty")
- +100 Damage Absorption
- Armor Plating (10 ka)
- Type: Passive
- MP Cost: N/A
- A few chitinous plates (scavenged from the remains of intelligent insect-men whose civilization is now forgotten and lost to the mists of ancient history) bolted to your limbs and torso should help protect you from most forms of physical damage. Also, they make you look super hardcore.
- +10 Damage Reduction
- Bone Spikes (20 ka)
- Type: Passive
- MP Cost: N/A
- Thorny bone spikes sprouting all over your body not only look wicked evil, but they also punish those who neglect to keep their distance.
- Look, you're an ancient evil undead king. It's not like you do a lot of hugging.
- +10 physical damage and injures attackers
- Arm Blade (20 ka)
- Type: Passive
- MP Cost: N/A
- I bet you never realized that what you wanted most in the world was a razor-sharp sword blade sticking right out of your forearm like a total badass.
- Now you have.
- +5 physical damage and +20% critical hit chance
- Healing Scarabs (10 ka)
- Type: Passive
- MP Cost: N/A
- Okay so, this is basically a swarm of beetles that lives all over your body and also inside you.
- Hear me out.
- See, these scarabs are specially trained to keep wounds clean, suture closed lacerations, protect abrasions, and so forth. They can actually repair any damage your body has taken, and you don't even need to feed them, because they just eat dead skin cells and...
- Okay, look, I'll stop describing it -- just trust me, it's a good thing.
- 2-4 HP regeneration per adventure
- Elemental Wards (10 ka)
- Type: Passive
- MP Cost: N/A
- These ancient sigils tattooed on your skin will help protect you from extremes of temperature, and fear, and um... unpleasant smells? And cat-calls. Somehow.
- +1 resistance to all elements
- More Elemental Wards (?)
- Type: Passive
- MP Cost: N/A
- If a few squiggly tattoos can give you better protection from elemental forces, then surely more tattoos will protect you even more betterer, right?
- +2 resistance to all elements
- Even More Elemental Wards (?)
- Type: Passive
- MP Cost: N/A
- The tattoo artist says this is the best he can do for you, because he's run out of space to put more tattoos on you, and also exhausted his vocabulary of protective squiggles. In fact, you're pretty sure these last couple are just copied from a Chinese take-out menu.
- +3 resistance to all elements
- More Legs (?)
- Type: Passive
- MP Cost: N/A
- Those legs you've got, those are pretty good legs... but how about adding another pair? You could run twice as fast! It's the ultimate in body modification! We'll even throw in a second butt for free!
- +50% initiative
- Gifts from Level 21 Servants
- ----------------------------
- Gift of the Cat
- Type: Passive
- MP Cost: N/A
- Watching your cat stalk and kill small animals in order to present you with bits of them has taught you something valuable: cats are stone-cold murderers.
- Oh and also how to spot treasure I guess.
- Increases item drop rate
- Gift of the Dancer
- Type: Passive
- MP Cost: N/A
- Just thinking about your dancer's grace and artistry refreshes your spirit and puts a smile on your face.
- Well, okay, a rictus grin. And you've had it for centuries already, and it's under the bandages where nobody can really see it. But it's the thought that counts.
- MP regeneration
- Gift of the Maid
- Type: Passive
- MP Cost: N/A
- Watching your maid at work has improved your attention to detail and the keenness with which you observe your surroundings. Is it because you feel bad for making her pick up after a slob? Or because you suspect she might be keeping the loose change she finds under the couch cushions? I'll leave the answer to that question up to you.
- Improves meat drop rate
- Gift of the Bodyguard
- Type: Passive
- MP Cost: N/A
- By watching your bodyguard at work, you've learned a few things about self-defense. The main one being, it's harder for people to attack you when you're standing behind a large rock, brick wall, or other nigh-immovable object.
- Bonus to Damage Absorption
- Gift of the Scribe
- Type: Passive
- MP Cost: N/A
- By observing your scribe at work, you've gained valuable knowledge and wisdom. Even your spelling has improved noticably.
- Boost to Mysticality stat gains
- Gift of the Priest
- Type: Passive
- MP Cost: N/A
- Listening to your court priest ramble on about the gods has really put you in touch with your spiritual side. It turns out your religion has a lot of gods, and most of them are really violent jerks, so look out, world!
- Improves spell damage
- Gift of the Assassin
- Type: Passive
- MP Cost: N/A
- Your court assassin has taught you a thing or two about anatomy. Specifically, the best places to put a knife. You could almost say it has been a pleasure to watch her work, if she wasn't always gone before you'd realized what had happened.
- Improves physical damage and critical hit chance
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