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- Mono path[0] = 'C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data/Managed'
- Mono path[1] = 'C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data/Mono'
- Mono config path = 'C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data/Mono/etc'
- PlayerConnection initialized from C:/Users/Mike/AppData/Roaming/itch/apps/TumbleSeed/TumbleSeed_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55415
- Multi-casting "[IP] 192.168.1.42 [Port] 55415 [Flags] 2 [Guid] 3385726457 [EditorId] 566626455 [Version] 1048832 [Id] WindowsPlayer(NARCOMEDUSA) [Debug] 0" to [225.0.0.222:54997]...
- PlayerConnection already initialized - listening to [192.168.1.42:55415]
- Initialize engine version: 5.3.4f1 (fdbb5133b820)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DemiLib.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DemiLib.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween43.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween43.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween46.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween46.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween50.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTween50.dll into Unity Child Domain
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTweenPro.dll (this message is harmless)
- Loading C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\DOTweenPro.dll into Unity Child Domain
- - Completed reload, in 0.059 seconds
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Mike\AppData\Roaming\itch\apps\TumbleSeed\TumbleSeed_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.582255 ms
- DRMFreePlatform Initialized!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <InitializeGame>c__Iterator3F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:79)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs Line: 79)
- Creating instance of singleton: InControl.TouchManager
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InControl.SingletonMonoBehavior`1:CreateInstance() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs:40)
- InControl.SingletonMonoBehavior`1:GetInstance() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs:83)
- InControl.SingletonMonoBehavior`1:get_Instance() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs:31)
- InControl.TouchManager:set_ControlsEnabled(Boolean) (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Touch/TouchManager.cs:674)
- PersistentGameManager:SetupInput() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:93)
- <InitializeGame>c__Iterator3F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:81)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Utility/SingletonMonoBehavior.cs Line: 40)
- SaveDataV2
- _tutorialProgress: UnlockedKillEnemies, CompletedNightIntro
- _teleporterProgress: 0
- _campProgress: ReachedPostForestCamp
- _hasPlayedBefore: True
- _hasPickedUpMineral: True
- _hasSpentMineral: True
- _hasPlantedNightCheckpoint: True
- _hasClearedKillEnemiesZone: True
- _hasClearedBasecamp: True
- _cumulativeDeaths: 8
- _localHighestClimb: 2183
- _playerGUID: 57001dfc-5cf7-4b4c-9aae-54148981c3aa
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- TSSaveDataVersioned:LogSaveFile(TSSaveDataVersioned) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/GameData/TSSaveDataVersioned.cs:91)
- PersistentGameManager:OnLoadSuccess(Byte[]) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:184)
- <Load>c__Iterator4B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/DRMFreePlatform.cs:65)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- CrossPlatform.Platform:Load(Action`1, Action`1) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/Services/PlatformSaves.cs:70)
- PersistentGameManager:Load() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:166)
- <InitializeGame>c__Iterator3F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/PersistentGameManager.cs:82)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Platform/GameData/TSSaveDataVersioned.cs Line: 91)
- The referenced script on this Behaviour (Game Object 'WormRenderer') is missing!
- (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655)
- The referenced script on this Behaviour (Game Object 'ReturnToVerticalWorldHole') is missing!
- (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 4.808176 ms
- InControl (version 1.5.12 build 6556)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- InControl.InControlManager:OnEnable() (at /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Components/InControlManager.cs:43)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/InControl/Source/Components/InControlManager.cs Line: 43)
- NullReferenceException: Object reference not set to an instance of an object
- at FlyingBallSprite.UpdateSprite () [0x00000] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FlyingBallSprite.cs:87
- at Ball.Update () [0x00293] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/Ball.cs:247
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FlyingBallSprite.cs Line: 87)
- System memory in use before: 307.7 MB.
- System memory in use after: 310.3 MB.
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 53304.
- Total: 25.303238 ms (FindLiveObjects: 2.383877 ms CreateObjectMapping: 2.736438 ms MarkObjects: 20.072565 ms DeleteObjects: 0.107789 ms)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DoTitleRoutine>c__Iterator80:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:124)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- TitleScreen:DoTitleSequence() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:118)
- <InitializeGame>c__Iterator8B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:159)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- Spawning world with seed: -463451049
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have vineguard snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToVineguardSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:409)
- <BallFellInInsideMountainRoomHoleRoutine>c__Iterator97:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:908)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 409)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: 1071963848
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: 1549747597
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: 1890645617
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamage(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:69)
- CreatureCollider:TestCollisionWithPlayer() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Creatures/CreatureCollider.cs:102)
- CreatureCollider:Update() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Creatures/CreatureCollider.cs:52)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: -1819278868
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Attempted to set MinY on bar above the bar's current position. This breaks everything.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- FullWidthBarController:set_MinY(Single) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FullWidthBarController.cs:100)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1011)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Player/FullWidthBarController.cs Line: 100)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: -622241535
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: -85855914
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: -1246365434
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have vineguard snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToVineguardSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:409)
- <BallFellInInsideMountainRoomHoleRoutine>c__Iterator97:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:908)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 409)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: 1746655438
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have vineguard snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToVineguardSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:409)
- <BallFellInInsideMountainRoomHoleRoutine>c__Iterator97:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:908)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 409)
- Don't have default snapshot for non-forest biome
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- VariableMusicManager:TransitionToDefaultSnapshotForCurrentBiome() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs:401)
- <BallReturnToVerticalWorldLaunchRoutine>c__Iterator98:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:961)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/VariableMusicSystem/VariableMusicManager.cs Line: 401)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DieRoutine>c__Iterator8E:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:227)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- VerticalWorldState:Die() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:218)
- HeartManager:DoHeartLossStuff() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:144)
- HeartManager:LoseHearts(Int32) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:127)
- HeartManager:TakeDamageFromHole(Transform) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Managers/HeartManager.cs:95)
- FallInHoleCinematicTransform:HitPointShake(String) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/FallInHoleCinematicTransform.cs:14)
- UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
- Com.LuisPedroFonseca.ProCamera2D.<GoToCinematicTargetRoutine>c__IteratorA:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/ProCamera2D/Core/Extensions/ProCamera2DCinematics.cs:220)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- "Successfully added run to server!"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <SubmitAnalyticsRoutine>c__Iterator8F:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:307)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 307)
- Spawning world with seed: 1336201534
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- WorldSpawner:SpawnNewWorld() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:443)
- <BeginNewMountainRoutine>c__Iterator9B:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1124)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 443)
- Don't have ambience for biome: None
- UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <ChangeBiomeRoutine>c__Iterator53:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:194)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- AmbienceMixerManager:ChangeBiome(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs:74)
- <DoTitleRoutine>c__Iterator80:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:124)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:60)
- TitleScreen:DoTitleSequence() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/UI/TitleScreen.cs:118)
- <ReturnToMainMenuRoutine>c__Iterator9A:MoveNext() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:1075)
- (Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Sounds/AmbienceMixerManager.cs Line: 194)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 83c -> priority: 1
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