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The Return: Party Inventory

Dec 22nd, 2017
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  1. Party Inventory
  2. ---------------
  3. Current worth: 1308 bits
  4.  
  5. ------------------
  6. PROWLER HEART (x3)
  7. ------------------
  8. The misshapen crystal at the core of every Prowler. Shadowy tendrils can be seen writhing within, pulsing with dark magic of the sort only practiced in the Necropolis Litharge.
  9.  
  10. Currently held by: Zunden (x1), Silver Song (x2)
  11.  
  12. ----------------
  13. ADVENTURING PACK
  14. ----------------
  15. A large leather backpack containing a variety of important items for traveling in the wilderness. It includes two full waterskins, several packets of rations, a compass, a good length of rope, pots and pans, a blank journal, a quill and ink, a hatchet, and some flint and tinder.
  16.  
  17. Currently held by: Norvegicus
  18.  
  19. --------------------
  20. SCROLL: HOMING MAGIC
  21. --------------------
  22. A scroll of parchment with a magical enchantment. When used, it triggers a unique spell, and disintegrates after use.
  23.  
  24. Currently held by: Rabi
  25.  
  26. ----------------------
  27. CAMPING EQUIPMENT (x2)
  28. ----------------------
  29. Standard camping equipment commonly used by travelers. It includes a simple cloth tent and some mattresses, as well as tent pegs. Tents can fit two normal sized ponies.
  30.  
  31. Currently held by: Rabi, Silver
  32.  
  33. ----------------------
  34. FIRE STARTING KIT (x2)
  35. ----------------------
  36. A simple flint and tinder setup, guaranteed to get a merry blaze going in no time. An invaluable asset for would-be campers.
  37.  
  38. Currently held by: Rabi, Silver
  39.  
  40. --------
  41. SPYGLASS
  42. --------
  43. An ingenious invention allowing one to see distant objects up close. Its utility depends greatly on the user's imagination.
  44.  
  45. Currently held by: Rabi
  46.  
  47. --------------------
  48. SLEEPER POISON (x12)
  49. --------------------
  50. A poison that can be applied to weapons. Once affected, the target falls into a deep slumber after one round for 12 hours, or until the end of combat. They cannot be woken during this time, save by taking enough damage that would render them helpless. Non-living beings are immune to this poison, as are Orchard Keepers.
  51.  
  52. Currently held by: Norvegicus
  53.  
  54. ------------------
  55. SPLINTERWOOD ARROW
  56. ------------------
  57. >ranged; Fire a unique arrow that bounces from target to target. On a hit, roll an additional 1d10 to strike another target nearby. This effect can be used up to 5 times in succession, but is canceled by a failure. Splinterwood Arrow cannot be used again until you take a turn to retrieve it.
  58.  
  59. A unique arrow with a broad head of shining green metal. Possessing a magical enchantment, it can be controlled by its user to bounce from target to target, possessing infallible accuracy.
  60.  
  61. Currently held by: Rabi
  62.  
  63. ---------------
  64. PROWLER'S SNARE
  65. ---------------
  66. >spell, recharge 3; Conjure shadowy tentacles to bind a target in place, rendering them immobile for 1d6 turns. On a crit, this roll also gets a +1 bonus, but the effect cannot last more than 6 rounds. A Snared target may roll to break free of the spell. Larger targets, as well as those tainted with dark magic, may be more resistant or outright immune to Snare.
  67.  
  68. A copper bracelet encrusted with fragments of a Prowler's heart. Pulsates with the dark energy associated with the terrible monsters that lurk in the Echoes.
  69.  
  70. Currently held by: Zunden
  71.  
  72. ----------
  73. DREAMWATER
  74. ----------
  75. >uses remaining: 1
  76.  
  77. A bottle of crystal pure water from the Dreaming Spring. Whoever the user thinks of while drinking this water, they will be able to see in their dreams. However, the user remains on the Astral Plane while visiting the target, and cannot be detected or interacted with by most means, nor can they affect the world itself in this state.
  78.  
  79. Currently held by: Hermodur
  80.  
  81. ------------------------
  82. LUNAR KINSHIP TOKEN (x1)
  83. ------------------------
  84. >automatic; Teleport from your current location to the Moonlight Monastery, and back again. Only works on one person at a time. One time use only.
  85.  
  86. A large, flat lapis lazuli carved from the legendary Eye of Luna. Sharing a bond with the stone they were spawned from, they will transport their user to the Eye upon being invoked, and then back again. They are extremely fragile, however, and will break upon being expended.
  87.  
  88. Currently held by: Silver Song
  89.  
  90. --------------
  91. BAG OF HOLDING
  92. --------------
  93. A small, silky, silver pouch. Possesses a magical enchantment that allows it to store a nearly infinite number of items inside it. A highly valued item for any adventurer.
  94.  
  95. Currently held by: Zunden
  96.  
  97. -------------
  98. DESERT OUTFIT
  99. -------------
  100. Clothes acquired from the traveling saurian merchants. Provide minimal defence, but excellent protection against desert environments.
  101.  
  102. Currently held by: Hermodur, Norvegicus, Silver, Zunden
  103.  
  104. ---------------
  105. TRAPPER'S TOOLS
  106. ---------------
  107. A portable box containing tools suitable for arming all manner of traps. Includes a selection of caltrops as well as a bear trap, along with a foldable shovel, metal spikes for a pitfall, a spool of rope as well as one of string (15 feet each), a jar of dirt, and a variety of components: pegs, springs, tripwire triggers, wedges, wooden planks and the like. Some enemies may be easily able to escape certain traps. In addition, it comes with various delicate tools useful for disarming said traps.
  108.  
  109. Currently held by: Norvegicus
  110.  
  111. ----------
  112. TRICK COIN
  113. ----------
  114. A seemingly ordinary one bit coin; however, for reasons unknown, it will always land heads when flipped, no matter what. It has both its sides, but it has never been witnessed landing tails.
  115.  
  116. Currently held by: Norvegicus
  117.  
  118. --------
  119. BESTIARY
  120. --------
  121. A thick leatherbound tome containing information on the various flora and fauna of the Echoes, including their behavior, territory, diet and elemental strengths and weaknesses. Curiously, many of its pages are blank, with more entries appearing according to the owner of the book's experiences.
  122.  
  123. Currently held by: Zunden
  124.  
  125. ------------
  126. WATER EATERS
  127. ------------
  128. A nondescript tin containing a dozen small pink crystals. They grow to remarkable size when doused in water, creating bubbles of air to allow one to traverse even the most turbulent bodies of water.
  129.  
  130. Currently held by: Rabi
  131.  
  132. ----------------------
  133. HARBINGER: EBONY RAVEN
  134. ----------------------
  135. A magical wooden figurine of a raven. When activated (an automatic action), it turns into an actual raven that will obey any of the wielder or their allies' commands. This raven persists for up to 24 hours or until recalled, and possesses the unique ability to replicate its owner's voice, effectively allowing it to relay messages to whoever the owner chooses. The raven only needs a description of the message's recipient in order to find and deliver the message. If slain, it reverts back into a figurine.
  136.  
  137. Currently held by: Rabi
  138.  
  139. ---------------
  140. COMPASS OF WANT
  141. ---------------
  142. An ornate wooden compass with a gold trim. Possesses a rare magical enchantment; it does not point north like any other compass, but instead towards whatever the user wills it to, no matter the distance.
  143.  
  144. Currently held by: Zunden
  145. -------------
  146. DECK OF CARDS
  147. -------------
  148. A simple deck of cards. Useful for playing games or performing magic tricks.
  149.  
  150. Currently held by: Norvegicus
  151.  
  152. ----------------------
  153. SILVERMANE KITE SHIELD
  154. ----------------------
  155. >Bulwark: automatic instant, recharge 4; You negate all incoming physical damage. If the source is a ranged attack, you can reflect the projectile back at your attacker, dealing 1 less hit of damage than the original attack, minimum 1.
  156.  
  157. An enchanted kite shield often used by the famed Silvermane Knights of Andraxis. When timed properly, it can provide even greater protection than a normal shield, shrugging off all but the most powerful of blows with ease.
  158.  
  159. Currently held by: Hermodur
  160.  
  161. --------------------
  162. ROYAL BATTLE RAIMENT
  163. --------------------
  164. >passive; -1 hit taken from Dark magic attacks
  165.  
  166. An armored dress made for a long-forgotten duchess of Canterlot who had a notorious taste for battle and a distate for warlocks. Offers significant protection against dark magic.
  167.  
  168. Currently held by: Silver
  169.  
  170. ----------------
  171. CHANNELER'S RING
  172. ----------------
  173. >Flash: spell, recharge 3; Emit a burst of magical energy, attuned to an element of your choice. Affects enemies all around you, but does not deal damage unless on crit, instead debuffing them with the effects of your chosen element.
  174.  
  175. A ring with a curious design across its surface, almost like interwoven leaves. A faint green light shines from within it. Designed for magical warriors to focus in combat, the ring allows the user to concentrate their energy into erratic bursts.
  176.  
  177. Currently held by: Zunden
  178.  
  179. -------------
  180. SCROLL: HASTE
  181. -------------
  182. A scroll of parchment with a magical enchantment. When used, it triggers a unique spell, and disintegrates after use.
  183.  
  184. Currently held by: Hermodur
  185.  
  186. --------------
  187. GHILLIE MANTLE
  188. --------------
  189. >passive; +2 to Stealth or Hide rolls when in areas ripe with plantlife
  190.  
  191. A hooded cloak patterned to resemble undergrowth, allowing for extremely effective stealth in woodland and forest areas.
  192.  
  193. Currently held by: Silver
  194.  
  195. ------------
  196. BOTTLED SHIP
  197. ------------
  198. A model ship contained in a glass bottle. Unknown to the naked eye, the ship is quite real, and will expand into a fully fledged galleon should the bottle ever be broken. Handle with care.
  199.  
  200. Currently held by: Zunden
  201.  
  202. --------------------
  203. OSTVENGR SIGNET RING
  204. --------------------
  205. An old, heavy ring with the crest of House Ostvengr, erstwhile lords of the Weeping City. The crest is prominent, and seems to be designed to fit into something as a key.
  206.  
  207. Currently held by: Zunden
  208.  
  209. ----------------
  210. LUTE OF THE MOON
  211. ----------------
  212. >catalyst
  213. >passive; Spells cast from the Lute of the Moon gain bonuses or maluses depending on the phase of the moon; +2 when it is full, +1 when waxing, -1 when waning, -2 when new.
  214.  
  215. An old wooden lute painted white, bearing a striking lunar motif on its surface. Enchanted to serve as a catalyst for spellcasters, in the hands of an accomplished instrumentalist. Appears to be part of a set of 2.
  216.  
  217. Currently held by: Zunden
  218.  
  219. -------------
  220. BATTLE FINERY
  221. -------------
  222. A fancy maroon three-piece suit. While it outwardly resembles ordinary clothes, the inner padding consists of special hardened leather, making it rather effective both in social situations and as lightweight armor should the need arise.
  223.  
  224. Currently held by: Hermodur
  225.  
  226. ------------------------
  227. FULCRUM - FATE'S FORTUNE
  228. ------------------------
  229. A magical artifact known as a Fulcrum, the object that controls the Sanctuary to which it is bound. This Fulcrum is bound to the flying ship known as the Lady Luck, and takes the form of a silver pendant.
  230.  
  231. Beware; the experience of using a Fulcrum takes a heavy toll on one's mind and soul. Even the prepared will find themselves overwhelmed by the power contained within.
  232.  
  233. Using the Fulcrum grants access to the unique skills Dominion and Call Servitor.
  234.  
  235. >Dominion: spell; You reach out to the Sanctuary and attempt to manipulate it however you wish, essentially attempting to gain control over the construct. Failure to do so may have catastrophic consequences, and can result in pain or seizure for the user.
  236.  
  237. >Call Servitor: spell; You summon one of the phantasms dwelling inside a Sanctuary, calling it to your side. These entities may only communicate their thoughts to you, and cannot speak directly. Servitors count as taking up a minion slot. On a critfail, control of the Fulcrum is broken, and the Servitor turns hostile if they are not accustomed to your presence. Call Servitor is automatic if not in combat and having already cast Dominion.
  238.  
  239. Currently held by: Zunden
  240.  
  241. -------------
  242. DREAM FEATHER
  243. -------------
  244. >unidentified
  245.  
  246. A strange grey feather, taken from a world of dreams.
  247.  
  248. Currently held by: Norvegicus
  249.  
  250. --------------
  251. ASHBRANDY (x3)
  252. --------------
  253. >automatic: the next two attacks that would send you helpless leave you at 1 hit remaining instead
  254.  
  255. One of the great potionsmith Carnifex's concoctions. An opaque reddish orange tonic that fizzes idly.
  256.  
  257. Currently held by: Norvegicus, Zunden (x2)
  258.  
  259. ---------
  260. DOOMSHINE
  261. ---------
  262. >automatic: take 4 hits on use, but gain autocrits on all rolls for 2 rounds
  263.  
  264. One of the great potionsmith Carnifex's concoctions. A violent watery black liquid that constantly churns and roils.
  265.  
  266. Currently held by: Norvegicus
  267.  
  268. ------------------
  269. MAGUS' GIMLET (x2)
  270. ------------------
  271. >automatic: user gains access to any spell skill they wish, but may only cast it once as an automatic action
  272.  
  273. One of the great potionsmith Carnifex's concoctions. A wondrous brew that shimmers with colors hitherto unknown.
  274.  
  275. Currently held by: Zunden, Aurora
  276.  
  277. ---------------
  278. GOOD LUCK CHARM
  279. ---------------
  280. >once per session, add +5 to a failed roll
  281.  
  282. A copper coin-shaped charm with a four-leaved clover on one side and a rabbit's foot on the other. It possesses the unique ability to improve one's fortunes. A highly coveted item by many.
  283.  
  284. Currently held by: Norvegicus
  285.  
  286. -------------
  287. WAND: BOLSTER
  288. -------------
  289. >uses remaining: 2
  290.  
  291. A magical wand that allows even those unattuned to the arcane arts to cast spells. This one is enchanted with the Bolster spell.
  292.  
  293. Currently held by: Norvegicus
  294.  
  295. -----------
  296. WAND: HASTE
  297. -----------
  298. >uses remaining: 1
  299.  
  300. A magical wand that allows even those unattuned to the arcane arts to cast spells. This one is enchanted with the Haste spell.
  301.  
  302. Currently held by: Norvegicus
  303.  
  304. -----------
  305. SWANKY SUIT
  306. -----------
  307. A fancy red and white suit. Provides minimal protection in combat, but at least the wearer will look good.
  308.  
  309. Currently held by: Norvegicus
  310.  
  311. ---------------
  312. SEWING KIT (x2)
  313. ---------------
  314. A simple sewing kit with all the necessary tools and materials: spools of thread, needles, scissors, etcetera.
  315.  
  316. Currently held by: Silver, Zunden
  317.  
  318. ----------------
  319. MOONLIGHT SONATA
  320. ----------------
  321. A piece of music of uncertain origin. When played at night, the performer and anyone who hears it are filled with inspiration and improvement, gaining a single reroll of a failed roll to spend at any moment. The Sonata is long, and takes up to 3 turns to play in its entirety. Each subsequent turn playing the Moonlight Sonata grants the reroll a +1 bonus, up to +2. The Moonlight Sonata can only be performed twice every lunar cycle. Depending on the phase of the moon, altering fate through the Sonata may have unforeseen side effects.
  322.  
  323. Currently held by: Zunden
  324.  
  325. -----
  326. KUKRI
  327. -----
  328. A large broad knife with a leaf-like blade. Often used for chopping away undergrowth during expeditions, this weapon is intended for slashing and hacking, not so much stabbing.
  329.  
  330. Currently held by: Violet
  331.  
  332. ---------------
  333. BLACKJAW TROPHY
  334. ---------------
  335. The severed claw of one of the Beasts of Braildorn, a remarkably large Blackjaw balaur. An impressive trophy for an impressive hunt.
  336.  
  337. Currently held by: Norvegicus
  338.  
  339. -------
  340. SPRAYER
  341. -------
  342. >ranged, single
  343.  
  344. An extermination device designed by the master craftsman Hadrian. It consists of the main body of the device, a backpack and a bandolier. The latter comes with eight small cylinders for loading into the backpack, which are in turn connected to the Sprayer's body. The Sprayer is subtly enchanted, being extremely durable, able to hold almost any liquid or gaseous substance without corroding. This makes the Sprayer is an extremely versatile tool, and could potentially be a deadly weapon with some creativity.
  345.  
  346. Currently held by: Norvegicus
  347.  
  348. ----------------
  349. COPPERHEAD RIFLE
  350. ----------------
  351. >ranged, catalyst, crits on 9+
  352.  
  353. A bolt action rifle with a magical enchantment, bearing a snake motif in its decorations. Once the property of the notorious bush ranger Müler, the weapon can only boast limited ammo, but packs a powerful punch, enchanting its shots with arcane energy.
  354.  
  355. The Copperhead can only be fired 4 times before needing to be reloaded, an automatic action. While using the Copperhead, you have access to the skill Surge Shot.
  356. >Surge Shot: spell, ranged, recharge 2; You overload the Copperhead with magical energies, firing off a wildly unpredictable shot. Autocrits, but critfails on a 4-.
  357.  
  358. -----------------
  359. POCKET VENOM (x6)
  360. -----------------
  361. Small glass vials of deadly venom. Intended as coating for an assassin's blade, this venom, whose origins are unknown, will help ensure a slow and painful kill on even the largest of foes. Beware; the venom does not last long, and will wear off after prolonged use.
  362.  
  363. When an envenomed weapon strikes a living target, they take 1 hit/round for 3 rounds or until helpless. The damage amount can stack with itself. The venom wears off after 5 successful attacks, or once combat is over.
  364.  
  365. Currently held by: Silver
  366. ---------------------
  367. WANTED POSTER: ZUNDEN
  368. ---------------------
  369. A poster advertising the 3000 bit bounty on the party's heads. This one is for Zunden the Reader. As with all the other posters, the artistic rendition of her is extremely poor. She is not named on the poster; the caption simply reads "HAVE YOU SEEN THIS WOMAN?" with contact details for the Braildorn guard.
  370.  
  371. Currently held by: Zunden
  372.  
  373. ---------------
  374. VII THE CHARIOT
  375. ---------------
  376. >automatic instant, once per session; When invoked, this card fills you with determination from beyond. Your next roll, or that of one of your allies, counts as a critical success, no matter what the result. Further attempts to invoke the power of the Chariot will result in your next roll counting as a critical fail instead.
  377.  
  378. One of a lost deck of tarot cards, scattered across the Echoes. Their design appears to be themed around the Faith of the Alicorn Empress, although they bear a mysterious triple goddess motif on the reverse side. Each card resonates with immense magical power, though they are not to be invoked lightly.
  379.  
  380. Seventh of the Major Arcana, the Chariot depicts Saint Shining, patron saint of warriors, riding into battle atop a gleaming golden chariot, toting a burning lance.
  381.  
  382. Currently held by: Zunden
  383.  
  384. --------------------
  385. HARRIDAN'S ARCHSTAFF
  386. --------------------
  387. >great, catalyst, +1 to basic attack rolls
  388.  
  389. A sturdy wooden staff with both tips banded in steel. Can be used as a spellcasting catalyst, but also doubles as a hefty quarterstaff for use in combat. Useful for any spell slinging warrior.
  390.  
  391. Currently held by: Zunden
  392.  
  393. ---------------
  394. MOURNWING CLOAK
  395. ---------------
  396. >passive; +2 to Stealth rolls, -1 crit range on Backstab
  397.  
  398. A dark blue hooded cloak of a shimmering, velvety material, with a pattern somewhat like raven feathers along the back. Imbued with a magical enchantment that blends its wearer in with their environment near effortlessly.
  399.  
  400. Currently held by: Aegis
  401.  
  402. --------------------
  403. DRAGON HUNTER'S YUMI
  404. --------------------
  405. >ranged, great, targets are rendered helpless for 1 turn on crit; passive -2 to dodge rolls and stealth rolls while equipped
  406.  
  407. A truly monstrous wooden bow with equally monstrous arrows. Requires great strength and finesse to use. This mighty weapon packs a considerable punch, sending its targets flying, resembling more of a portable siege weapon than a normal bow; however, such a thing is cumbersome, and the user's movements will be slowed by this gigantic weapon.
  408.  
  409. Currently held by: Rabi
  410.  
  411. --------------------
  412. NORTHERNER'S GARMENT
  413. --------------------
  414. An elaborate set of protective clothing designed for surviving in cold conditions. Consists of a white fur cloak, a brown, elaborately embroidered padded shirt, and a long, flowing green and yellow skirt.
  415.  
  416. Currently held by: Zunden
  417.  
  418. -------------------
  419. BLACK LEATHER ARMOR
  420. -------------------
  421. >passive; +1 hits
  422.  
  423. A set of dark, padded leather armor. Lightweight and malleable, it offers a moderate amount of protection while still allowing for a good range of flexible movement.
  424.  
  425. Currently held by: Silver
  426.  
  427. ----------------------
  428. BAILEY'S BUSINESS CARD
  429. ----------------------
  430. A small grubby business card titled "Old Bailey's Birds and Information". It bears a specific address in Braildorn, in the Downs district.
  431.  
  432. Currently held by: Aegis
  433.  
  434. --------------
  435. LIBER ANIMARUM
  436. --------------
  437. An ancient grimoire detailing a variety of occult subjects, primarily dealing in the summoning of demons, and what may be gained from doing so. The book is difficult to read for the uninitiated, and has weathered much abuse over the years from attempts to destroy it. Use with caution.
  438.  
  439. Currently held by: Aegis
  440.  
  441. --------------------
  442. HARBINGER: EBONY CAT
  443. --------------------
  444. A magical wooden figurine of a cat. When activated (an automatic action), it turns into an actual cat that will obey any of the wielder or their allies' commands. This cat persists for up to 24 hours or until recalled, and possesses the unique ability to replicate its owner's voice, effectively allowing it to relay messages to whoever the owner chooses. The cat only needs a description of the message's recipient in order to find and deliver the message. If slain, it reverts back into a figurine.
  445.  
  446. Currently held by: Aegis
  447.  
  448. --------------
  449. UNENDING SINEW
  450. --------------
  451. A ball of string made of flesh of some unidentified creature. While unsettling to look at and to touch, it can be useful with some imagination, as it never finishes unraveling.
  452.  
  453. Currently held by: Aegis
  454.  
  455. -----------------
  456. STAFF: DREAM WINE
  457. -----------------
  458. >catalyst
  459. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  460.  
  461. Uses remaining: 5
  462.  
  463. Currently held by: Aegis
  464.  
  465. --------------------
  466. TRUE READING GLASSES
  467. --------------------
  468. An ingenious invention of Fumblemore the enchanter. When worn, the user gains the innate ability to understand almost any written tongue, and attempt to decipher the meaning of runes without prior knowledge of such.
  469.  
  470. Currently held by: Aegis
  471.  
  472. --------------
  473. SCARLET KIMONO
  474. --------------
  475. A beautiful bright red silken kimono. Boasts very faint but quite beautiful patterns, and doubles as a decent form of protection due to the thin but sturdy leather reinforcements woven into the attire. It also bosts several extra pockets for holding a variety of loot.
  476.  
  477. Currently held by: Aegis
  478.  
  479. ----------------
  480. REVELATION CHIME
  481. ----------------
  482. A tiny silver bell. When rung, the shrill tone will reveal anything concealed by magical means in the area.
  483.  
  484. Currently held by: Aegis
  485.  
  486. ---------------------
  487. SCENTED CARE PRODUCTS
  488. ---------------------
  489. A kit containing soaps, shampoos, and other such particulars for self care. They have a magical enchantment giving the user a nice refreshing scent after use. This particular kit is mint scented.
  490.  
  491. Currently held by: Aegis
  492.  
  493. -------------
  494. HOOF CARE KIT
  495. -------------
  496. A self care kit containing self care products. For hooved folk.
  497.  
  498. Currently held by: Aegis
  499.  
  500. ----------------
  501. TUB OF SCALE WAX
  502. ----------------
  503. A small tub of polishing wax. For scaled folk.
  504.  
  505. Currently held by: Aegis
  506.  
  507. -------------
  508. CLAW CLIPPERS
  509. -------------
  510. A small claw clipper. For long nailed folk.
  511.  
  512. Currently held by: Aegis
  513.  
  514. ---------
  515. HAIRBRUSH
  516. ---------
  517. It's just a hairbrush.
  518.  
  519. Currently held by: Aegis
  520.  
  521. ----------
  522. TOOTHBRUSH
  523. ----------
  524. Toothbrush.
  525.  
  526. Currently held by: Aegis
  527.  
  528. ------------
  529. STAFF: INURE
  530. ------------
  531. >catalyst
  532. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  533.  
  534. Currently held by: Aurora
  535.  
  536. --------
  537. DREADRUM
  538. --------
  539. >automatic; -2 crit range until the end of combat
  540.  
  541. One of the great potionsmith Carnifex's concoctions. A pungent rust orange concoction that seems to defy gravity.
  542.  
  543. Currently held by: Aurora
  544.  
  545. --------------------
  546. REINFORCED SCHIAVONA
  547. --------------------
  548. >single, crits on 9+, only 4 hits taken on critfail
  549.  
  550. A slender bladed sword with an ornate basket hilt. Commonly used by duelists and fencers. Not to be mistaken for the smaller, lighter rapier, the schiavona is designed for slashing as well as thrusting.
  551.  
  552. Currently held by: Aurora
  553.  
  554. ----------------
  555. DUELIST'S OUTFIT
  556. ----------------
  557. A padded, elegant outfit consisting of a black leather cuirass and pauldrons over a white shirt, maroon leggings and a smart blue sash. Provides decent defence, while also looking quite striking.
  558.  
  559. Currently held by: Aurora
  560.  
  561. ------------
  562. HIDDEN PARMA
  563. ------------
  564. >passive; when worn, your entire left forearm counts as a shield, granting +1 hit and the ability to block weaker attacks. DC to do so is equal to the attacking roll-1.
  565.  
  566. A simple maroon glove made to be worn over the left hand. Has a certain symbol embroidered in white on the palm and on the back of the hand. Boasts a powerful defensive enchantment, making it a common tool used by certain spooks and assassins.
  567.  
  568. Currently held by: Zunden
  569.  
  570. --------------------
  571. "BUCCANEERS' VOYAGE"
  572. --------------------
  573. A hefty, dense fantasy novel. It details the adventures of a seafaring band of pirates. Quite thrilling.
  574.  
  575. Currently held by: Aurora
  576.  
  577. -----------------
  578. FLATLANDER'S DIRK
  579. -----------------
  580. >single, crits on 9+
  581. A well-balanced thrusting dagger typical of the Capricon Flatlanders of the north eastern Dominion. Intended as a side arm in combat, this weapon is simple but quite effective. This one has been modified by a master blacksmith to be mounted onto the muzzle of a firearm as a detachable bayonet.
  582.  
  583. Currently held by: Rabi
  584.  
  585. ------------------
  586. STAFF: ENHANCEMENT
  587. ------------------
  588. >catalyst
  589. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  590.  
  591. Currently held by: Rabi
  592.  
  593. ----------------------
  594. STAFF: CLIMATE CONTROL
  595. ----------------------
  596. >catalyst
  597. An elaborate staff imbued with a magical enchantment. Holds 5 charges before losing its enchantment, though it remains useful as a spellcasting catalyst afterwards.
  598.  
  599. Currently held by: Rabi
  600.  
  601. ---------------
  602. FLOATING CARPET
  603. ---------------
  604. A large red and gold carpet with a magical enchantment. It has a mind of its own, but is willing to take basic commands from its owner. Can carry heavy weights with ease, and serve as a nice decoration.
  605.  
  606. Currently held by: Rabi
  607.  
  608. --------------------
  609. EXORCIST'S WHETSTONE
  610. --------------------
  611. >automatic, once per battle; allows melee weapons to attack incorporeal enemies. If used on the Exorcist's Tanto, gains a +1 to attack rolls instead
  612.  
  613. The shell of a certain magical insect, used as a tool by wraith hunters in an Eastern land. Imbues weapons with the ability to interact with the spirit world.
  614.  
  615. Currently held by: Rabi
  616.  
  617. ----------------
  618. EXORCIST'S TANTO
  619. ----------------
  620. >single, +1 to attack rolls. +2 hits dealt vs incorporeal enemies
  621.  
  622. >The former weapon of choice of Wraith Hunter Taro. Possesses a unique enchantment allowing it to put all sorts of spirits to rest. A deadly weapon in its own right; deadlier still when used against the incorporeal.
  623.  
  624. Currently held by: Rabi
  625.  
  626. ----------------
  627. DRIFTER'S ATTIRE
  628. ----------------
  629. >passive; +2 max hits and +1 to dodge rolls while this is equipped
  630.  
  631. An outfit typically worn by wayfaring rangers in the Dominion. A large black hooded cape covers strapped leather armor, shrouding the wearer in darkness and offering excellent protection without sacrificing mobility. The left foreleg boasts light metal armor up to the shoulder, allowing for even greater defence.
  632.  
  633. Currently held by: Rabi
  634.  
  635. ------------------
  636. RAT-SPEAKER'S MASK
  637. ------------------
  638. A long, menacing black mask with large glass covered eye holes. The pointed snout vaguely resembles that of a rat. A cleverly disguised filter within protects the wearer from airborne toxins.
  639.  
  640. Currently held by: Norv
  641.  
  642. ------------------
  643. RAT-SPEAKER'S COAT
  644. ------------------
  645. A creamy brown long sleeved coat, with a large built in belt and several rows of large black buttons. It reaches down to knee length, and boasts many pockets. The collar is high, and can be raised to protect slightly from inclement weather.
  646.  
  647. Currently held by: Norv
  648.  
  649. ---------------------
  650. SECOND HAND SAXOPHONE
  651. ---------------------
  652. An old, dinged up saxophone. It's seen better days, but is still playable.
  653.  
  654. Currently held by: Norv
  655.  
  656. ------------------------
  657. SAXOPHONE MANUAL + REEDS
  658. ------------------------
  659. An old manual teaching the reader how to play the saxophone, along with a pack of spare reeds should they be needed. Essential for any first time musician.
  660.  
  661. Currently held by: Norv
  662.  
  663. ---------------------
  664. BILEBLOOD VENOM (x10)
  665. ---------------------
  666. >automatic, +2 hits dealt until the end of combat when applied to a weapon
  667.  
  668. A venomous dissolution of the ichorous blood of a balaur. Stings and burns painfully when brought in contact with skin.
  669.  
  670. Currently held by: Norv
  671.  
  672. ---------------
  673. SWAMP GREEN DYE
  674. ---------------
  675. A small flask of queasy greenish-yellow dye.
  676.  
  677. Currently held by: Norv
  678.  
  679. ----------------
  680. VERMILLION DRESS
  681. ----------------
  682. A brilliant red dress with subtle embroidery. Slim, form-fitting, and elegant. For formal occasions only.
  683.  
  684. Currently held by: Silver
  685.  
  686. ------------------------
  687. ASPIRING ALCHEMIST'S KIT
  688. ------------------------
  689. A large assortment of potion brewing materials such as burners, vials, alembics and mortars, as well as a long list of notes on the different flora and fauna of the Echoes, their applications to potion-brewing, and how to brew certain potions.
  690.  
  691. Currently held by: Silver
  692.  
  693. -------------
  694. VAGRANT ARMOR
  695. -------------
  696. >+2 max hits
  697.  
  698. A sturdy metal cuirass over coarse maroon cloth, with a cloak to match and decorative epaulettes. Boasts a metal gauntlet on the left arm for defence. Practical and stalwart.
  699.  
  700. Currently held by: Violet
  701.  
  702. ------------------
  703. VIOLET'S TWINBLADE
  704. ------------------
  705. >single, dual, crits on 8+
  706.  
  707. A weapon forged by the great blacksmith Hadrian. A pair of patterned steel straight swords with extended handles, which can join together to form a single double ended glaive. A difficult weapon to master, but incredibly versatile.
  708.  
  709. Currently held by: Violet
  710.  
  711. -------------
  712. READER'S GARB
  713. -------------
  714. Attire consisting of a blue-grey tunic and an earthen red hooded poncho with a white block pattern. An ordinary and unassuming raiment.
  715.  
  716. Currently held by: Zunden
  717.  
  718. -----------------
  719. SKY-TOUCHED SCARF
  720. -----------------
  721. >catalyst
  722.  
  723. A beautiful silken scarf of a deep purple, with streaks of green and white rippling through it. The ever shifting patterns evoke a certain light phenomenon in the remote parts of the world. This scarf has a minor enchantment allowing it to channel spells.
  724.  
  725. Currently held by: Aurora
  726.  
  727. ------------------
  728. SPARE LUTE STRINGS
  729. ------------------
  730. Sets of strings made for a lute, just in case.
  731.  
  732. Currently held by: Zunden
  733.  
  734. ---------
  735. SEVERANCE
  736. ---------
  737. A four pointed rune drawn on a scrap of paper. Merely holding this repels the strange entity known as the Oneiromancer. This rune is currently kept in a tarnished bronze locket.
  738.  
  739. Currently held by: Zunden
  740.  
  741. -----------
  742. RIVERBREATH
  743. -----------
  744. >unidentified
  745.  
  746. A cedar medallion depicting a leaping trout. The words "breathe as the fish do" are engraved on it. It seems to have a water breathing enchantment of some sort.
  747.  
  748. Currently held by: Zunden
  749.  
  750. ----------------------
  751. SPELLBOOK: ENHANCEMENT
  752. ----------------------
  753. A tome with detailed instructions on casting a specific spell. Rather dense and difficult to read, but with practice, the spell this tome teaches may be learned, if one has a grasp of magical theory.
  754.  
  755. Currently held by: Zunden
  756.  
  757. ---------------------
  758. HUNDRED FLAVOR STICKS
  759. ---------------------
  760. A jar of colorful candy sticks. Come in 100 different flavors, ranging from the mundane to the fantastical and the outright vile. The color is no indication of the flavor.
  761.  
  762. Currently held by: Zunden
  763.  
  764. -----------------
  765. REFRACTED PENDANT
  766. -----------------
  767. >passive; allows access to Refraction
  768. >Refraction: automatic instant, recharge 3 after charge expended; when hit by a successful spell, you may invoke the power of this pendant to store the energy of the attack; however, this will not protect you from the attack itself. When the energy is stored, you may release the charged pendant as an automatic attack, dealing damage equal to the blow you took.
  769.  
  770. A pendant marked with the rune of Balance. It has a simple but effective enchantment which allows it to store magical energy, allowing for potential retribution against attackers.
  771.  
  772. Currently held by: Zunden
  773.  
  774. ------------------
  775. ORNATE GOLDEN RING
  776. ------------------
  777. >catalyst
  778.  
  779. A single golden ring with faint traces of magic lingering in it due to its previous, powerful enchantment.
  780.  
  781. Currently held by: Zunden
  782. -----------
  783. ROC FEATHER
  784. -----------
  785. An enormous brown feather belonging to a creature known as a roc. Possesses no special qualities, but may be used as an ingredient in potion brewing.
  786.  
  787. Currently held by: Aegis
  788.  
  789. ---------------
  790. CASK: WHALE ALE
  791. ---------------
  792. A cask of a wondrous brew, resembling ale in color, flavor and texture. When imbibed, it gives the user incredible strength and resilience, if only momentarily.
  793.  
  794. Uses remaining: 49
  795.  
  796. Currently held by: Zunden
  797.  
  798. --------------------
  799. SEVERANCE CHARM (x6)
  800. --------------------
  801. A small charm engraved with the Severance rune. When worn, provides some protection against the mysterious Oneiromancer.
  802.  
  803. Currently held by: Aegis, Norv, Rabi, Silver, Zunden, Hermodur
  804.  
  805. ---------------
  806. CURSED NECKLACE
  807. ---------------
  808. A beautiful, expensive necklace of pearls, belying its true nature. The necklace will attempt to strangle and burn whoever wears it, making for a deadly trap for an unwitting adventurer.
  809.  
  810. Currently held by: Aegis
  811.  
  812. -------------------
  813. SMALL CHEST OF GEMS
  814. -------------------
  815. A chest containing small gems of varying type and quality. No magical properties, but may be quite valuable.
  816.  
  817. Currently held by: Silver
  818.  
  819. -------------------
  820. SOULBOUND MUSIC BOX
  821. -------------------
  822. A small wooden music box with a figurine of a ballerina pony. When played, the ballerina comes to life, silently dancing to the mournful tune. Further inspection reveals that the soul of a deceased has bonded or been bound with this artifact, requiring an unknown deed to be performed before the soul is laid to rest.
  823.  
  824. Currently held by: Rabi
  825.  
  826. -------------
  827. DART CROSSBOW
  828. -------------
  829. >ranged
  830.  
  831. A small handmade crossbow, roughly the size of an average pistol. Crudely built, but effective. Requires specialized ammunition.
  832.  
  833. Currently held by: Norv
  834.  
  835. ----------
  836. DART (x14)
  837. ----------
  838. Small handmade darts. The ammunition to the aforementioned crossbow.
  839.  
  840. Currently held by: Norv
  841.  
  842. ------------------------
  843. ABLUTING DREAMWATER (x2)
  844. ------------------------
  845. A bucket of crystal pure water from the Dreaming Spring. Whoever the user thinks of while bathing this water, they will be able to see in their dreams. However, the user remains on the Astral Plane while visiting the target, and cannot be detected or interacted with through most means, nor can they affect the world itself in this state.
  846.  
  847. Currently held by: Norv
  848.  
  849. -------------------------
  850. NEVERENDING LETTER OPENER
  851. -------------------------
  852. A curious magical artifact consisting of a letter opener with a fountain pen on the other end. The latter never seems to run out of ink, essentially doubling as both tools in one. Can also be an improvised weapon, albeit an ineffective one.
  853.  
  854. Currently held by: Violet
  855.  
  856. ---------------------
  857. HARBINGER: OAKEN WOLF
  858. ---------------------
  859. A magical wooden figurine of a wolf. When activated (an automatic action), it turns into an actual wolf that will obey any of the wielder or their allies' commands. This wolf persists for up to 24 hours or until recalled, and possesses the unique ability to replicate its owner's voice, effectively allowing it to relay messages to whoever the owner chooses. The wolf only needs a description of the message's recipient in order to find and deliver the message. If slain, it reverts back into a figurine.
  860.  
  861. Currently held by: Norv
  862.  
  863. ------------
  864. FRUIT BARREL
  865. ------------
  866. A small barrel of assorted dried fruits such as raisins, apricots, prunes, dates and figs. Unremarkable.
  867.  
  868. Currently held by: Violet
  869.  
  870. -------------
  871. PECULIAR DOLL
  872. -------------
  873. >unidentified
  874.  
  875. A 12 inch burlap pony doll with a zipper on its back and little button eyes. Possesses a potent magical enchantment of unknown nature.
  876.  
  877. Currently held by: Norv
  878.  
  879. -----------
  880. LUCKY LAPIS
  881. -----------
  882. A shining sliver of lapis lazuli, with a piece of string bored through it to make a makeshift necklace. Wearing this magic stone improves the wearer's fortunes, granting a passive +1 to looting rolls.
  883.  
  884. Currently held by: Aegis
  885.  
  886. -------------
  887. MAIDEN OF WOE
  888. -------------
  889. A sinister dark artifact of unknown origin. When blood is drawn by the spikes inside this maiden, the victim whose blood was used will be wracked with unbearable agony once the maiden is closed. This lasts until the maiden is opened again, and can outright kill someone if left under the maiden's curse for too long. The maiden seems to draw great strength from every victim it is exposed to.
  890.  
  891. Currently held by: Aegis
  892.  
  893. -----------------------
  894. INGREDIENT: MONK'S COWL
  895. -----------------------
  896. The cap of a fleshy, shapeless black mushroom which can be found growing at the foot of certain trees. A key ingredient in an alacrity draught.
  897.  
  898. Currently held by: Silver
  899.  
  900. -----------------------
  901. INGREDIENT: SCATTERWORT
  902. -----------------------
  903. A sprig from a nondescript perennial plant with six pronged leaves and yellow flowers. A key ingredient in a burning poison.
  904.  
  905. Currently held by: Silver
  906.  
  907. -----------------------------
  908. INGREDIENT: MOONFLOWER NECTAR
  909. -----------------------------
  910. Nectar from a rare white flower which, paradoxically, only blooms under moonlight. A key ingredient in a pheromone tonic.
  911.  
  912. Currently held by: Silver
  913.  
  914. -------------------------
  915. HARBINGER: EBONY ELEPHANT
  916. -------------------------
  917. A magical wooden figurine of an elephant. When activated (an automatic action), it turns into an actual elephant that will obey any of the wielder or their allies' commands. This elephant persists for up to 24 hours or until recalled, and possesses the unique ability to replicate its owner's voice, effectively allowing it to relay messages to whoever the owner chooses. The elephant only needs a description of the message's recipient in order to find and deliver the message. If slain, it reverts back into a figurine.
  918.  
  919. Currently held by: Hermodur
  920.  
  921. -------------------
  922. HERALD'S PROSTHETIC
  923. -------------------
  924. A replica of a Felid's hand, made by a master craftsman. Made specifically to fit Hermodur the Herald. Made of wood, metal and rope, this prosthetic allows its wearer to use the clawed hand as if it were their own. In addition, it is designed with modification in mind, having room for a variety of mechanisms to be swapped out at will.
  925.  
  926. Current prosthetic mechanisms available:
  927.  
  928. >Roiling Flame: ranged; Hurl an orb of unstable magical flame from your prosthetic hand. Crits on 9+, critfails on 2-. Recharge 1 by default. Further uses of it increase the crit range by 1, but also increase the recharge and critfail range, to a maximum of 6+ crit, 5- critfail, recharge 4.
  929.  
  930. Currently held by: Hermodur
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