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Mar 19th, 2019
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  1. SF team of at least 12 people attacks an island containing objectives
  2. There are X>=5 objectives and 3 are selected to be attacked at random (by a script) when the mission is played
  3.  
  4.  
  5. Mission details:
  6. Lingor/Dingor western area with single land bridge.
  7. Low light (early morning night fading into day by 35 after SS). NVG req?
  8.  
  9.  
  10. Ratio should be aprox 1atk:4def.
  11.  
  12. Attackers are SF. They should get w/e tools they need or want to accomplish their objectives.
  13. Attackers may use boats.
  14. (maybe?)They may also use a helo (no pilot slot req, just need to be on the list) like a lil bird.
  15. (maybe?) They may use a minigun jeep?
  16. Can any silenced weapons or weapons w/o a flash be fair in A3?
  17. Basically let them barbie b/c it's so shiney it's blinding.
  18.  
  19. Defenders must attempt to defend all the objectives until they figure out what is being attacked.
  20.  
  21.  
  22. Defenders should have reduced radios limited to FTL and/or SL only. SL might be preferable.
  23.  
  24. Can pabos item finder object used in one mission to find an objective be given to players?
  25. Can a motion detector or radar thing be made to give def an edge?
  26. Dog Script?
  27. A stationary mortar?
  28. A Kord car with 50 rnd boxes?
  29.  
  30. Objectives
  31. A. Find/Obtain the intel
  32. B. Asssassinate enemy Commander (commander wears a red hat or w/e)
  33. C. Blow up the cache/object/vehicle (Require Demo for this obj?)
  34. D. AI or playerbased hostage extraction
  35. E. Potato/Object extraction from AO.
  36.  
  37.  
  38. Mission tab will give a list of objectives. The objectives to attack will be roughly marked on the map by a map marker.
  39. The map markers for each and every objective will be marked for the defenders.
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