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  1. D3D9 - ChangeDevice...
  2. DeviceType.......... HAL
  3. AdapterOrdinal.......0
  4. AdapterFormat....... X8R8G8B8
  5. BehaviorFlags....... HARDWARE_VERTEXPROCESSING
  6. BackBufferSize..... 1024 x 768
  7. BackBufferFormat.... A8R8G8B8
  8. DepthStencilFormat.. D24X8 (Enabled)
  9. MultiSampleType..... IDSMultisampleTwoSamples (Quality=0)
  10. IsWindowed.......... 1
  11. ChangeDevice Result. success
  12. Setup:DataFileSystem
  13. Added 4 Fixed Data File paths
  14. > .\Rebellion
  15. > .\Diplomacy
  16. > .\Entrenchment
  17. > .
  18. Found 0 Available Mods in C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev
  19. Found 0 Enabled Mods in C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 Dev\EnabledMods.txt
  20. D3DXCreateEffect Error Buffer: D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\PipelineEffect\Particle_MeshShadowed.fx(114,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  21.  
  22. D3DXCreateEffect Error Buffer: D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\PipelineEffect\GS_ShadowedAsteroid.fx(114,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  23.  
  24. D3DXCreateEffect Error Buffer: D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\PipelineEffect\GS_ShadowedShip.fx(249,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  25. D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\PipelineEffect\GS_ShadowedShip.fx(251,7): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  26. D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\PipelineEffect\GS_ShadowedShip.fx(251,7): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  27. D:\Steam\steamapps\common\Sins of a Solar Empire Rebellion\PipelineEffect\GS_ShadowedShip.fx(128,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
  28.  
  29. *** TextureSystem could not find file (SkinTech) within TextureSystem's working directory (Textures).
  30. Reloading All PipelineEffects...
  31. Creating player mappings ... (rand seed:1165973223)
  32. TITAN_TECHLOYALIST_COSMETIC has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
  33. TITAN_TECHLOYALIST_COSMETIC has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?
  34. TITAN_PHASEREBEL_COSMETIC has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended?
  35. TITAN_PSIREBEL_COSMETIC has weapon:3 damage in BACK bank but no weapon points for its current mesh. Is this intended?
  36. D3D9 - IsWindowActive : (0)
  37. D3D9 - IsWindowActive : (1)
  38. Window(singlePlayerButton) Button Press from CURSOR_BUTTON_0.
  39. Window(TabWindowButton) Button Press from CURSOR_BUTTON_0.
  40. D3D9 - IsWindowActive : (0)
  41. D3D9 - IsWindowActive : (1)
  42. Window(basicGameplayButton) Button Press from CURSOR_BUTTON_0.
  43. Starting Game...
  44. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  45. SetActivePlayerIndex:-1
  46. Game: CreateGame.
  47. SetActivePlayerIndex:0
  48. TimeSystem: GameTime Set. [Tick=0] [Seconds=0.00]
  49. Creating player mappings ... (rand seed:2045458535)
  50. scenario player 0 -> scenario team 0
  51. scenario player 1 -> scenario team -1
  52. setup player 0 -> setup team 0
  53. setup player 1 -> setup team 1
  54. setup team 0 -> scenario team 0 (diff: 0)
  55. setup team 1 -> scenario team -1 (diff: -1)
  56. pass 0: setup player 0 -> scenario player 0
  57. pass 1: setup player 1 -> scenario player 1
  58. Chat> Planet Oriani has been acquired.
  59. D:\SinsRebellion\main\CodeSource\Engine\File\FileSystem.cpp(308): assert! [bResult == TRUE]
  60. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  61. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  62. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  63. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  64. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  65. Settings Saved: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.user.dev.setting
  66. Skybox mesh created: SkyboxBackdrop5
  67. StartGame took 54.59 seconds.
  68. - Loading Meshes: 0.21
  69. - Creating Mesh RenderInfo: 13.71
  70. - Loading Textures: 0.00
  71. ICOClient-ChangeCustomGameStatus: Setup:1 Started:1 Humans:1 AI:1 Available:0 AvailableFF:0
  72. Packet not sent... ICOClient GameStatus == None
  73. *** Prim3D has run out of cache space for rectangles ***
  74. Window(okButton) Button Press from CURSOR_BUTTON_0.
  75. Window(okButton) Button Press from CURSOR_BUTTON_0.
  76. Window(okButton) Button Press from CURSOR_BUTTON_0.
  77. Window(okButton) Button Press from CURSOR_BUTTON_0.
  78. Window(okButton) Button Press from CURSOR_BUTTON_0.
  79. Window(okButton) Button Press from CURSOR_BUTTON_0.
  80. Window(okButton) Button Press from CURSOR_BUTTON_0.
  81. D3D9 - IsWindowActive : (0)
  82. C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.camera.dev.setting not found... New Version being created.
  83. Chat> Camera Constants Reloaded: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.camera.dev.setting
  84. Chat> Camera Constants Reloaded: C:\Users\Jonathan\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting\rebellion.camera.dev.setting
  85. D3D9 - IsWindowActive : (1)
  86. D3D9 - IsWindowActive : (0)
  87. Game: ReleaseGame.
  88. Stopping Game...
  89. Game: StopSimulation.
  90. SetActivePlayerIndex:-1
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