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- GameView Start
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- GameController puts Sonic Mine into play.
- GameController puts Explosive Launcher into play.
- GameController puts Sonic Mine into play.
- GameController puts Automated Turret into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Energy damage.
- Xtreme Prime Wardens Argent Adept is now at 22 HP.
- Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 3 Fire damage.
- America's Greatest Legacy is now at 27 HP.
- Ambuscade initiates 3 Fire damage to Fugue State Parse.
- Ambuscade deals Fugue State Parse 3 Fire damage.
- Fugue State Parse is now at 24 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Chrono-Ranger.
- Ambuscade deals Chrono-Ranger 3 Fire damage.
- Chrono-Ranger is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 19 HP.
- Automated Turret initiates 2 Projectile damage to America's Greatest Legacy.
- Automated Turret deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 25 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Explosive Launcher.
- America's Greatest Legacy deals Explosive Launcher 3 Melee damage.
- Explosive Launcher is now at 3 HP.
- America's Greatest Legacy initiates 3 Melee damage to Automated Turret.
- America's Greatest Legacy deals Automated Turret 3 Melee damage.
- Automated Turret is now at 5 HP.
- America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
- America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
- Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
- Fugue State Parse is now at 22 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Exploit Vulnerability.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Updated Intel.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Explosive Launcher.
- Fugue State Parse deals Explosive Launcher 3 Projectile damage.
- Explosive Launcher is now at 0 HP.
- Fugue State Parse's Neural Processing destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Parse draws Extrasensory Awareness.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Reveal the Flaws.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Recompile.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Reveal the Flaws makes the damage irreducible.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 4 HP.
- Tachyon draws Lightning Reflexes.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Parse draws Buffer Overflow.
- Tachyon draws Nimble Strike.
- Chrono-Ranger draws Sudden Contract.
- The Argent Adept draws Scherzo of Frost and Flame.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Eye on the Prize.
- Chrono-Ranger draws "Kill on Sight".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to America's Greatest Legacy.
- Reveal the Flaws makes the damage irreducible.
- Xtreme Prime Wardens Argent Adept deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 23 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays The Legacy Ring.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 26.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Parse draws Syntactic Analysis.
- Tachyon draws Pushing The Limits.
- Chrono-Ranger draws Displaced Armory.
- The Argent Adept draws Sarabande of Destruction.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Chrono-Ranger discards Terrible Tech-Strike.
- Oxygen Leak moved Terrible Tech-Strike from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Self-Destruct Sequence
- Updated Intel moved Self-Destruct Sequence from Wagner Mars Base's revealed cards to the bottom of the environment deck.
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Applying ongoing effect: Increase damage dealt to Custom Hand-Cannon by 1.
- Revealed card: Reactive Plating
- Updated Intel moved Reactive Plating from Ambuscade's revealed cards to the bottom of the villain deck.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Run and Gun.
- Revealed card: Instrumental Conjuration
- Updated Intel moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 24 HP.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Run and Gun.
- Revealed card: Flying Smash
- Updated Intel moved Flying Smash from Legacy's revealed cards to the bottom of Legacy's deck.
- Ambuscade initiates 2 Projectile damage to Chrono-Ranger.
- Ambuscade deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 23 HP.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Snatch and Grab.
- Revealed card: Synaptic Interruption
- Updated Intel moved Synaptic Interruption from Tachyon's revealed cards to the bottom of Tachyon's deck.
- Ambuscade initiates 3 Melee damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Melee damage.
- Freedom Six Tachyon is now at 21 HP.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 4 Energy damage.
- Freedom Six Tachyon is now at 17 HP.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Run and Gun to the villain trash.
- GameController moved Run and Gun to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 4 Energy damage.
- Freedom Six Tachyon is now at 13 HP.
- Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
- Automated Turret deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to Fugue State Parse.
- Ambuscade deals Fugue State Parse 2 Projectile damage.
- Fugue State Parse is now at 20 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
- Reveal the Flaws makes the damage irreducible.
- America's Greatest Legacy deals Automated Turret 2 Melee damage.
- Automated Turret is now at 2 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 21.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 22.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 22.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
- Reveal the Flaws makes the damage irreducible.
- Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
- Fugue State Parse is now at 19 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Syntactic Analysis.
- Revealed card: Data-Mining
- Revealed card: Targeting Arrow
- Parse draws Data-Mining.
- Parse draws Targeting Arrow.
- GameController moved Syntactic Analysis to Parse's trash.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Personal Cloaking Device.
- Fugue State Parse deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 3 HP.
- Parse draws Extrasensory Awareness.
- GameController moved Impossible Shot to Parse's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Parse's Start phase.
- Reveal the Flaws destroys itself!
- GameController moved Reveal the Flaws to Parse's trash.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Targeting Arrow.
- Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
- Parse discards Data-Mining.
- Recompile moved Data-Mining from Parse's hand to Parse's trash.
- Parse discards Extrasensory Awareness.
- Recompile moved Extrasensory Awareness from Parse's hand to Parse's trash.
- Parse draws Targeting Arrow.
- Parse draws Impossible Shot.
- Parse draws Data-Mining.
- Parse draws Quick Calculation.
- Parse draws Quick Calculation.
- Parse draws Targeting Arrow.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Quick Calculation.
- Revealed card: Snap Decision
- Revealed card: Critical Multiplier
- Revealed card: Critical Multiplier
- Quick Calculation moved Snap Decision from Parse's revealed cards to the bottom of Parse's deck.
- Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
- Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
- GameController moved Quick Calculation to Parse's trash.
- Fugue State Parse's Neural Processing plays Instrumental Conjuration.
- Instrumental Conjuration puts Telamon's Lyra into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Cedistic Dissonant.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Updated Intel.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Exploit Vulnerability increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Tachyon draws Synaptic Interruption.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Parse draws Buffer Overflow.
- Tachyon draws Pushing The Limits.
- Chrono-Ranger draws Danny-Boy.
- The Argent Adept draws Akpunku's Drum.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Eye on the Prize.
- Chrono-Ranger draws The Masadah.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Fleet of Foot.
- Legacy draws Fortitude.
- Parse draws Between the Lines.
- Tachyon draws Supersonic Response.
- Chrono-Ranger draws Ranger's Mark.
- The Argent Adept draws Scherzo of Frost and Flame.
- Fleet of Foot plays Lightning Reflexes.
- Lightning Reflexes plays Sucker Punch.
- Sucker Punch destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Lightning Reflexes plays Synaptic Interruption.
- GameController moved Lightning Reflexes to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Silver Shadow plays Akpunku's Drum.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to America's Greatest Legacy.
- Xtreme Prime Wardens Argent Adept deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 22 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Personal Cloaking Device.
- America's Greatest Legacy deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 0 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 20.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 23.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 23.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Fire In the Biosphere.
- Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
- Fire In the Biosphere deals Sonic Mine 2 Fire damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 21 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Fugue State Parse.
- Sonic Mine deals Fugue State Parse 2 Sonic damage.
- Fugue State Parse is now at 18 HP.
- Applying ongoing effect: Fugue State Parse cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 13 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Chrono-Ranger.
- Sonic Mine deals Chrono-Ranger 2 Sonic damage.
- Chrono-Ranger is now at 21 HP.
- Applying ongoing effect: Chrono-Ranger cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
- Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
- Xtreme Prime Wardens Argent Adept is now at 21 HP.
- Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
- Fire In the Biosphere destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Fire In the Biosphere initiates 2 Fire damage to Sonic Mine.
- Fire In the Biosphere deals Sonic Mine 2 Fire damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to America's Greatest Legacy.
- Sonic Mine deals America's Greatest Legacy 2 Sonic damage.
- America's Greatest Legacy is now at 19 HP.
- Applying ongoing effect: America's Greatest Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Fugue State Parse.
- Sonic Mine deals Fugue State Parse 2 Sonic damage.
- Fugue State Parse is now at 16 HP.
- Applying ongoing effect: Fugue State Parse cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 11 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Chrono-Ranger.
- Sonic Mine deals Chrono-Ranger 2 Sonic damage.
- Chrono-Ranger is now at 19 HP.
- Applying ongoing effect: Chrono-Ranger cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Argent Adept.
- Sonic Mine deals Xtreme Prime Wardens Argent Adept 2 Sonic damage.
- Xtreme Prime Wardens Argent Adept is now at 19 HP.
- Applying ongoing effect: Xtreme Prime Wardens Argent Adept cannot deal damage.
- Fire In the Biosphere destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
- America's Greatest Legacy is now at 17 HP.
- Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
- Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
- Fugue State Parse is now at 14 HP.
- Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
- Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 9 HP.
- Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
- Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
- Chrono-Ranger is now at 17 HP.
- Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 17 HP.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
- America's Greatest Legacy is now at 15 HP.
- Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
- Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
- Fugue State Parse is now at 12 HP.
- Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
- Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 7 HP.
- Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
- Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
- Chrono-Ranger is now at 15 HP.
- Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 15 HP.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Fugue State Parse cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Chrono-Ranger cannot deal damage.
- Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
- Notice: an ongoing effect just expired: America's Greatest Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Fugue State Parse cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: Chrono-Ranger cannot deal damage.
- Notice: an ongoing effect just expired: Xtreme Prime Wardens Argent Adept cannot deal damage.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Applying ongoing effect: Increase damage dealt to Automated Turret by 1.
- Revealed card: Eydisar's Horn
- Updated Intel moved Eydisar's Horn from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Chrono-Ranger.
- Ambuscade deals Chrono-Ranger 4 Projectile damage.
- Chrono-Ranger is now at 11 HP.
- Automated Turret initiates 2 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Automated Turret deals Xtreme Prime Wardens Argent Adept 2 Projectile damage.
- Xtreme Prime Wardens Argent Adept is now at 13 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
- Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 16.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 13.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 8.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 12.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 15.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
- Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
- Fugue State Parse is now at 11 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Critical Multiplier.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Snap Decision.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Parse's Start phase.
- Parse discards Updated Intel.
- Snap Decision moved Updated Intel from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Freedom Six Tachyon by 1.
- Snap Decision plays Critical Multiplier.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Automated Turret.
- Exploit Vulnerability increases the damage dealt by Fugue State Parse by 1.
- Fugue State Parse deals Automated Turret 4 Projectile damage.
- Automated Turret is now at 0 HP.
- Fugue State Parse's Neural Processing destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Parse draws Recompile.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse moved Snap Decision from Parse's deck to Parse's trash.
- Fugue State Parse's Neural Processing plays Eydisar's Horn.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Exploit Vulnerability.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Critical Multiplier increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 48 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Parse draws Between the Lines.
- Tachyon draws Sonic Vortex.
- Chrono-Ranger draws "Just Doin' My Job".
- The Argent Adept draws Alacritous Subdominant.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Temporal Grenade.
- Chrono-Ranger draws Temporal Grenade.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Silver Shadow.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Exploit Vulnerability.
- Silver Shadow plays Alacritous Subdominant.
- GameController moved Silver Shadow to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Instrumental Conjuration.
- Instrumental Conjuration puts Musaragni's Harp into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Xu's Bell.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Buffer Overflow.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Maintenance Level moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Maintenance Level moves 12 cards to the top of Parse's Deck.
- Parse shuffles their Parse's deck.
- Maintenance Level moves 7 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Maintenance Level moves 1 cards to the top of Chrono-Ranger's Deck.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Maintenance Level moves 4 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- Maintenance Level destroys itself!
- GameController moved Maintenance Level to the environment trash.
- Chrono-Ranger discards The Masadah.
- Fire In the Biosphere moved The Masadah from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Chrono-Ranger discards Neuro-Toxin Dart Thrower.
- Fire In the Biosphere moved Neuro-Toxin Dart Thrower from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Fire In the Biosphere destroys itself!
- GameController moved Fire In the Biosphere to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Fire In the Biosphere.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- Fire In the Biosphere deals Ambuscade 2 Fire damage.
- Ambuscade is now at 46 HP.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
- America's Greatest Legacy is now at 14 HP.
- Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
- Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
- Fugue State Parse is now at 9 HP.
- Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
- Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 6 HP.
- Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
- Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
- Chrono-Ranger is now at 10 HP.
- Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 13 HP.
- Fire In the Biosphere initiates 2 Fire damage to America's Greatest Legacy.
- Fire In the Biosphere deals America's Greatest Legacy 2 Fire damage.
- America's Greatest Legacy is now at 12 HP.
- Fire In the Biosphere initiates 2 Fire damage to Fugue State Parse.
- Fire In the Biosphere deals Fugue State Parse 2 Fire damage.
- Fugue State Parse is now at 7 HP.
- Fire In the Biosphere initiates 2 Fire damage to Freedom Six Tachyon.
- Fire In the Biosphere deals Freedom Six Tachyon 2 Fire damage.
- Freedom Six Tachyon is now at 4 HP.
- Fire In the Biosphere initiates 2 Fire damage to Chrono-Ranger.
- Fire In the Biosphere deals Chrono-Ranger 2 Fire damage.
- Chrono-Ranger is now at 8 HP.
- Fire In the Biosphere initiates 2 Fire damage to Xtreme Prime Wardens Argent Adept.
- Fire In the Biosphere deals Xtreme Prime Wardens Argent Adept 2 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 11 HP.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Snatch and Grab.
- Action of GameController was cancelled by Buffer Overflow.
- Buffer Overflow moved Snatch and Grab to the villain trash.
- Buffer Overflow destroys itself!
- GameController moved Buffer Overflow to Parse's trash.
- Parse draws Reveal the Flaws.
- Buffer Overflow plays Vanish.
- Revealed card: Fleet of Foot
- Updated Intel moved Fleet of Foot from Tachyon's revealed cards to the bottom of Tachyon's deck.
- Vanish puts Personal Cloaking Device into play.
- Applying ongoing effect: Increase damage dealt to Personal Cloaking Device by 1.
- Applying ongoing effect: Increase damage dealt to Personal Cloaking Device by 1.
- Revealed card: Counterpoint Bulwark
- Updated Intel moved Counterpoint Bulwark from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Ambuscade was flipped to its back side.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Personal Cloaking Device.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Exploit Vulnerability increases the damage dealt by Ambuscade by 2.
- Ambuscade deals Personal Cloaking Device 6 Energy damage.
- Personal Cloaking Device is now at 3 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Take Down.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 2.
- America's Greatest Legacy deals Personal Cloaking Device 5 Melee damage.
- Personal Cloaking Device is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 8.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 5.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 9.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 6.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Parse draws Gauge.
- Tachyon draws Sucker Punch.
- Chrono-Ranger draws Displaced Armory.
- The Argent Adept draws Rhapsody of Vigor.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 11 HP.
- Went from Legacy's End phase to Parse's Start phase.
- Parse discards Targeting Arrow.
- Snap Decision moved Targeting Arrow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Snap Decision plays Recompile.
- Parse discards Targeting Arrow.
- Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Parse discards Gauge.
- Recompile moved Gauge from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Parse discards Quick Calculation.
- Recompile moved Quick Calculation from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Parse draws Syntactic Analysis.
- Parse draws Targeting Arrow.
- Parse draws Updated Intel.
- Parse draws Data-Mining.
- Parse draws Data-Mining.
- Parse draws Quick Calculation.
- GameController moved Recompile to Parse's trash.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Gauge.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Parse draws Extrasensory Awareness.
- GameController moved Impossible Shot to Parse's trash.
- Fugue State Parse's Neural Processing plays Fleet of Foot.
- Legacy draws Heroic Interception.
- Parse draws Impossible Shot.
- Tachyon draws Synaptic Interruption.
- Chrono-Ranger draws Ranger's Mark.
- The Argent Adept draws Vernal Sonata.
- Fleet of Foot plays Synaptic Interruption.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Snap Decision.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Research Grant.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Parse draws Reveal the Flaws.
- Tachyon draws Hypersonic Assault.
- Chrono-Ranger draws Jim's Hat.
- The Argent Adept draws Alacritous Subdominant.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws "The Whole Gang".
- Chrono-Ranger draws "The Ultimate Target".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 12.
- Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 9.
- Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 7.
- Vernal Sonata caused Chrono-Ranger to regain 1 HP. HP is now 10.
- Vernal Sonata caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
- Vernal Sonata moved Recompile from Parse's trash to Parse's deck.
- Vernal Sonata moved Synaptic Interruption from Tachyon's trash to Tachyon's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Rhapsody of Vigor.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Between the Lines.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
- The Argent Adept uses the power on Akpunku's Drum.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Syntactic Analysis.
- Revealed card: Inspiring Supertonic
- Revealed card: Instrumental Conjuration
- Syntactic Analysis plays Inspiring Supertonic.
- Syntactic Analysis plays Instrumental Conjuration.
- Instrumental Conjuration puts Drake's Pipes into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Vernal Sonata.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- GameController moved Syntactic Analysis to Parse's trash.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 11.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 10.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 8.
- GameController moved Between the Lines to Parse's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Chrono-Ranger discards "The Whole Gang".
- Fire In the Biosphere moved "The Whole Gang" from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Chrono-Ranger discards Ranger's Mark.
- Fire In the Biosphere moved Ranger's Mark from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Fire In the Biosphere destroys itself!
- GameController moved Fire In the Biosphere to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- Applying ongoing effect: Increase damage dealt to Villainous Weaponry by 1.
- Applying ongoing effect: Increase damage dealt to Villainous Weaponry by 1.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 5 Projectile damage.
- Xtreme Prime Wardens Argent Adept is now at 10 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Critical Multiplier increases the damage dealt by America's Greatest Legacy by 8.
- America's Greatest Legacy deals Ambuscade 13 Melee damage.
- Ambuscade is now at 33 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Villainous Weaponry.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 2.
- America's Greatest Legacy deals Villainous Weaponry 5 Melee damage.
- Villainous Weaponry is now at 0 HP.
- America's Greatest Legacy's Gung-Ho destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 14.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 11.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 9.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 12.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
- The Argent Adept uses the power on Akpunku's Drum.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Extrasensory Awareness.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 10.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 12.
- Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 15.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Parse's Start phase.
- Parse discards Data-Mining.
- Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Snap Decision plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Ambuscade.
- Fugue State Parse deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 30 HP.
- Parse draws Recompile.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Snap Decision.
- Recompile moved Snap Decision from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Parse discards Updated Intel.
- Recompile moved Updated Intel from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Parse discards Data-Mining.
- Recompile moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Applying ongoing effect: Increase the next damage dealt by America's Greatest Legacy by 1.
- Parse draws Recompile.
- Parse draws Critical Multiplier.
- Parse draws Segmentation Fault.
- Parse draws Recompile.
- Parse draws Impossible Shot.
- Parse draws Syntactic Analysis.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Gauge.
- Revealed card: Meteor Storm
- Gauge moved Meteor Storm from Wagner Mars Base's revealed cards to the bottom of the environment deck.
- Parse draws Between the Lines.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Reveal the Flaws.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Research Grant.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Synaptic Interruption.
- Tachyon draws Lightspeed Barrage.
- Tachyon discards Sucker Punch.
- Research Grant moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
- Chrono-Ranger draws Compounded Bow.
- Chrono-Ranger draws Terrible Tech-Strike.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Inventive Preparation
- Revealed card: Counterpoint Bulwark
- Revealed card: Syncopated Onslaught
- Revealed card: Instrumental Conjuration
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Vernal Sonata.
- Vernal Sonata caused America's Greatest Legacy to regain 1 HP. HP is now 16.
- Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 13.
- Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 11.
- Vernal Sonata caused Chrono-Ranger to regain 1 HP. HP is now 14.
- Vernal Sonata caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
- Vernal Sonata moved Take Down from Legacy's trash to Legacy's deck.
- Vernal Sonata moved Recompile from Parse's trash to Parse's deck.
- Vernal Sonata moved Fleet of Foot from Tachyon's trash to Tachyon's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Arcane Cadence.
- Revealed card: Counterpoint Bulwark
- Revealed card: Counterpoint Bulwark
- Revealed card: Syncopated Onslaught
- Revealed card: Polyphoric Flare
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Polyphoric Flare.
- Xtreme Prime Wardens Argent Adept initiates 2 Energy damage to Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Argent Adept 2 Energy damage.
- Xtreme Prime Wardens Argent Adept is now at 12 HP.
- The Argent Adept uses the power on Akpunku's Drum.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Critical Multiplier.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 12.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 14.
- Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 17.
- GameController moved Polyphoric Flare to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Between the Lines.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Between the Lines makes the damage irreducible.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Critical Multiplier increases the damage dealt by America's Greatest Legacy by 8.
- America's Greatest Legacy deals Ambuscade 11 Melee damage.
- Ambuscade is now at 19 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 18.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 15.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 13.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 16.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
- GameController moved Between the Lines to Parse's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Counterpoint Bulwark.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Maintenance Level moves 1 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Maintenance Level moves 14 cards to the top of Parse's Deck.
- Parse shuffles their Parse's deck.
- Maintenance Level moves 1 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Maintenance Level moves 4 cards to the top of Chrono-Ranger's Deck.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Maintenance Level moves 8 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- Maintenance Level destroys itself!
- GameController moved Maintenance Level to the environment trash.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Chrono-Ranger discards Terrible Tech-Strike.
- Oxygen Leak moved Terrible Tech-Strike from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Charged Attacks
- Updated Intel moved Charged Attacks from Ambuscade's revealed cards to the villain deck.
- Revealed card: Charged Attacks
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
- Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
- Revealed card: Vanish
- Updated Intel moved Vanish from Ambuscade's revealed cards to the bottom of the villain deck.
- Moving cards inRevealedlocation back from whence they came.
- GameController moves 1 cards to the top of Ambuscade's Deck.
- Armed and Dangerous moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Reactive Plating.
- Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
- Applying ongoing effect: Increase damage dealt to Reactive Plating by 1.
- Revealed card: Explosive Launcher
- Updated Intel moved Explosive Launcher from Ambuscade's revealed cards to the bottom of the villain deck.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 4 Projectile damage.
- America's Greatest Legacy is now at 14 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Next Evolution.
- Parse draws Data-Mining.
- Tachyon draws Fleet of Foot.
- Chrono-Ranger draws "Just Doin' My Job".
- The Argent Adept draws Arcane Cadence.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Exploit Vulnerability increases the damage dealt by America's Greatest Legacy by 2.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 6 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 15.
- Motivational Charge caused Fugue State Parse to regain 1 HP. HP is now 16.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 14.
- Motivational Charge caused Chrono-Ranger to regain 1 HP. HP is now 17.
- Motivational Charge caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 15.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Fugue State Parse.
- Xtreme Prime Wardens Argent Adept deals Fugue State Parse 2 Sonic damage.
- Fugue State Parse is now at 14 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Recompile.
- Parse discards Data-Mining.
- Recompile moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse discards Segmentation Fault.
- Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse discards Reveal the Flaws.
- Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse draws Impossible Shot.
- Parse draws Quick Calculation.
- Parse draws Targeting Arrow.
- Parse draws Impossible Shot.
- Parse draws Data-Mining.
- Parse draws Targeting Arrow.
- GameController moved Recompile to Parse's trash.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Recompile.
- Parse discards Targeting Arrow.
- Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse discards Targeting Arrow.
- Recompile moved Targeting Arrow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse discards Data-Mining.
- Recompile moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse draws Buffer Overflow.
- Parse draws Updated Intel.
- Parse draws Gauge.
- Parse draws Syntactic Analysis.
- Parse draws Between the Lines.
- Parse draws Snap Decision.
- GameController moved Recompile to Parse's trash.
- Fugue State Parse's Neural Processing plays Pushing The Limits.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Akpunku's Drum.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Recompile.
- Parse discards Data-Mining.
- Recompile moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse discards Snap Decision.
- Recompile moved Snap Decision from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse discards Updated Intel.
- Recompile moved Updated Intel from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Applying ongoing effect: Increase the next damage dealt by Fugue State Parse by 1.
- Parse draws Between the Lines.
- Recompile moves 11 cards to the top of Parse's Deck.
- Parse shuffles their Parse's deck.
- Parse draws Data-Mining.
- Parse draws Updated Intel.
- Parse draws Targeting Arrow.
- Parse draws Data-Mining.
- Parse draws Data-Mining.
- GameController moved Recompile to Parse's trash.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused America's Greatest Legacy to regain 1 HP. HP is now 16.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 18.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Ambuscade.
- Critical Multiplier increases the damage dealt by Fugue State Parse by 27.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Fugue State Parse deals Ambuscade 30 Projectile damage.
- Ambuscade is now at -11 HP.
- America's Greatest Legacy, Fugue State Parse, Freedom Six Tachyon, Chrono-Ranger and Xtreme Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
- You just unlocked the promo card: Chrono-Ranger: Best of Times!
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