Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2019-06-07 01:12:01.086041+0300 sportsidle[5106:2707019] [DYMTLInitPlatform] platform initialization successful
- 2019-06-07 01:12:01.134283+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Created
- 2019-06-07 01:12:01.135613+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events
- 2019-06-07 01:12:01.139307+0300 sportsidle[5106:2706809] System version: 120301
- 2019-06-07 01:12:01.395511+0300 sportsidle[5106:2706809] LUNAR/ASSERT: (image != nil) in /Users/darkflamedx/Storage/Work/LittleBitGames/SportsIdle/Assets/LunarConsole/Editor/iOS/Common/Utils/LUImageUtils.m:28 LUGetImage message:'Can't load image: lunar_console_action_button_large_normal'
- 2019-06-07 01:12:01.396953+0300 sportsidle[5106:2706809] LUNAR/ASSERT: (image != nil) in /Users/darkflamedx/Storage/Work/LittleBitGames/SportsIdle/Assets/LunarConsole/Editor/iOS/Common/Utils/LUImageUtils.m:28 LUGetImage message:'Can't load image: lunar_console_action_button_large_selected'
- CrashReporter: initialized
- 2019-06-07 01:12:01.682810+0300 sportsidle[5106:2706809] Built from '2019.1/staging' branch, Version '2019.1.0f1 (5c52223b18d4)', Build type 'Release', Scripting Backend 'il2cpp'
- 2019-06-07 01:12:01.695027+0300 sportsidle[5106:2706809] -> registered mono modules 0x102501fa0
- 2019-06-07 01:12:01.726293+0300 sportsidle[5106:2706809] initializing AppsFlyerAppController
- 2019-06-07 01:12:01.848148+0300 sportsidle[5106:2706809] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
- -> applicationDidFinishLaunching()
- 2019-06-07 01:12:02.062093+0300 sportsidle[5106:2706809] Metal GPU Frame Capture Enabled
- 2019-06-07 01:12:02.064586+0300 sportsidle[5106:2706809] Metal API Validation Disabled
- 2019-06-07 01:12:02.254437+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue
- 2019-06-07 01:12:02.289119+0300 sportsidle[5106:2706999] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
- 2019-06-07 01:12:02.291411+0300 sportsidle[5106:2706999] [MC] Reading from public effective user settings.
- 2019-06-07 01:12:02.356600+0300 sportsidle[5106:2706809] got didFinishLaunching = (null)
- 2019-06-07 01:12:02.511601+0300 sportsidle[5106:2706809]
- Your Facebook SDK is out of date. We recommend upgrading to the latest Version 4.37.0, to ensure your app's performance is not affected and to take advantage of our newest features!
- Facebook SDK for iOS: https://developers.facebook.com/docs/ios/
- Facebook SDK for Android: https://developers.facebook.com/docs/android/
- 2019-06-07 01:12:02.535187+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C1.1:2][0x14be102d0] get output frames failed, state 8196
- 2019-06-07 01:12:02.585047+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C1.1:2][0x14be102d0] get output frames failed, state 8196
- 2019-06-07 01:12:02.614331+0300 sportsidle[5106:2707038] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282590e60, domain=1, instance=1>
- 2019-06-07 01:12:02.642113+0300 sportsidle[5106:2706999] TIC Read Status [1:0x0]: 1:57
- 2019-06-07 01:12:02.649382+0300 sportsidle[5106:2706999] TIC Read Status [1:0x0]: 1:57
- 2019-06-07 01:12:02.680526+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C2.1:2][0x14bd222d0] get output frames failed, state 8196
- 2019-06-07 01:12:02.681380+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C2.1:2][0x14bd222d0] get output frames failed, state 8196
- 2019-06-07 01:12:02.682180+0300 sportsidle[5106:2706999] TIC Read Status [2:0x0]: 1:57
- 2019-06-07 01:12:02.682239+0300 sportsidle[5106:2706999] TIC Read Status [2:0x0]: 1:57
- -> applicationDidBecomeActive()
- 2019-06-07 01:12:02.894961+0300 sportsidle[5106:2706809] got didBecomeActive(out) = (null)
- 2019-06-07 01:12:02.917673+0300 sportsidle[5106:2706809] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282595c00, domain=1, instance=1>
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Apple A7 GPU
- Initialize engine version: 2019.1.0f1 (5c52223b18d4)
- CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/F6E85313-1B8E-42DB-82B2-14CD9D8572C2/Library/Caches/CrashReports/crash-pending.plcrash2019-06-07 01:12:05.224326+0300 sportsidle[5106:2707037] - <Google>[I-ACS025031] AdMob App ID changed. Original, new: (nil), ca-app-pub-3604050960266869~7108511942
- 2019-06-07 01:12:05.300785+0300 sportsidle[5106:2707013] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x14be73fd0] get output frames failed, state 8196
- 2019-06-07 01:12:05.301017+0300 sportsidle[5106:2707013] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x14be73fd0] get output frames failed, state 8196
- 2019-06-07 01:12:05.301838+0300 sportsidle[5106:2707013] TIC Read Status [3:0x0]: 1:57
- 2019-06-07 01:12:05.301884+0300 sportsidle[5106:2707013] TIC Read Status [3:0x0]: 1:57
- 2019-06-07 01:12:05.378262+0300 sportsidle[5106:2707013] - <Google>[I-ACS013003] User property name must start with a letter: _ap
- 2019-06-07 01:12:05.399904+0300 sportsidle[5106:2707037] - <Google>[I-ACS023007] Analytics v.60001000 started
- 2019-06-07 01:12:05.400590+0300 sportsidle[5106:2707037] - <Google>[I-ACS023008] To enable debug logging set the following application argument: -APMAnalyticsDebugEnabled (see http://goo.gl/RfcP7r)
- UnloadTime: 29.261292 ms
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:08.541002+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- 2019-06-07 01:12:08.541644+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:08.544414+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:08.546478+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- 2019-06-07 01:12:08.546626+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- 2019-06-07 01:12:08.546737+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:08.548013+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- 2019-06-07 01:12:08.569150+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- 2019-06-07 01:12:08.569331+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
- 2019-06-07 01:12:08.569409+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add errThe character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- or event: SDK is not initialized
- 2019-06-07 01:12:08.575421+0300 sportsidle[5106:2707112] Info/GA/Analytics: Info logging enabled
- 2019-06-07 01:12:08.599439+0300 sportsidle[5106:2707112] Info/GA/Analytics: Set build version: 0.9
- 2019-06-07 01:12:08.601878+0300 sportsidle[5106:2707112] Info/GA/Analytics: Set available resource item types: (GameMoney)
- 2019-06-07 01:12:08.602102+0300 sportsidle[5106:2707112] Info/GA/Analytics: Set available resource currencies: (Dollar)
- 2019-06-07 01:12:08.609451+0300 sportsidle[5106:2707112] Info/GA/Analytics: Starting a new session.
- 2019-06-07 01:12:08.762593+0300 sportsidle[5106:2706809] AppsFlyer SDK version 4.8.10 started build (754)
- 2019-06-07 01:12:09.349064+0300 sportsidle[5106:2707112] Info/GA/Analytics: validateInitRequestResponseCC - 'enabled' field not NSNumber.
- 2019-06-07 01:12:09.393556+0300 sportsidle[5106:2707112] Info/GA/Analytics: Add SESSION START event
- 2019-06-07 01:12:09.440086+0300 sportsidle[5106:2707112] Info/GA/Analytics: Event queue: Sending 1 events.
- in
- FixBugUpdate:FixMoney(Int32, LocationInfo[])
- GameInfo:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- out
- FixBugUpdate:FixMoney(Int32, LocationInfo[])
- GameInfo:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- CurrentExp: 286875761 | Money: 475093274
- GameInfo:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 33.543250 ms
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:10.105901+0300 sportsidle[5106:2707112] Info/GA/Analytics: Event queue: 1 events sent.
- in
- FixBugUpdate:FixMoney(Int32, LocationInfo[])
- GameInfo:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- out
- FixBugUpdate:FixMoney(Int32, LocationInfo[])
- GameInfo:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- CurrentExp: 286875761 | Money: 475093274
- GameInfo:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 5940.
- Total: 40.705500 ms (FindLiveObjects: 1.148250 ms CreateObjectMapping: 0.415167 ms MarkObjects: 38.800625 ms DeleteObjects: 0.340417 ms)
- 2019-06-07 01:12:10.237094+0300 sportsidle[5106:2706809] Called Tenjin [TenjinSDK sharedInstanceWithToken:PZC9FS2Z3L3EZBSWOT4PGAKXCDUGJJ8F]
- 2019-06-07 01:12:10.251569+0300 sportsidle[5106:2706809] Called Tenjin [TenjinSDK optIn]
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- The character used for Ellipsis is not available in font asset [Chinese SDF].
- TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
- TMPro.TextMeshProUGUI:LoadFontAsset()
- TMPro.TextMeshProUGUI:Awake()
- GameInfo:ShowStartupBonus(Int64)
- GameInfo:LoadAFKReward()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Calling '[IronSource setConsent:]' with argument: YES
- GoogleMobileAds.iOS.Mediation.IronSource.IronSourceClient:SetConsent(Boolean)
- AdsController:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting UnityAds metadata with key 'gdpr.consent' to value: @YES
- GoogleMobileAds.iOS.Mediation.UnityAds.UnityAdsClient:SetGDPRConsentMetaData(Boolean)
- AdsController:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:10.353802+0300 sportsidle[5106:2707117] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C7.1:2][0x14e06ae70] get output frames failed, state 8196
- 2019-06-07 01:12:10.354921+0300 sportsidle[5106:2707117] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C7.1:2][0x14e06ae70] get output frames failed, state 8196
- 2019-06-07 01:12:10.356377+0300 sportsidle[5106:2707117] TIC Read Status [7:0x0]: 1:57
- 2019-06-07 01:12:10.356442+0300 sportsidle[5106:2707117] TIC Read Status [7:0x0]: 1:57
- Calling '[VungleRouterConsent updateConsentStatus:]' with arguments: VungleConsentAccepted
- GoogleMobileAds.iOS.Mediation.Vungle.VungleClient:UpdateConsentStatus(VungleConsent)
- AdsController:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:10.478516+0300 sportsidle[5106:2706809] <Google> To get test ads on this device, set: request.testDevices = @[ @"ff4a643815fb1a10a162f650eafccfc5" ];
- UnityIAP Version: 1.22.0
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- DarkFlameDX.Purchases.Purchaser:InitializePurchasing()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 14.64789|26
- UIFitToScreen:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 14.64789|26
- UIFitToScreen:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:10.678896+0300 sportsidle[5106:2707112] Info/GA/Analytics: Add DESIGN event: {eventId:LEVEL UP 45}
- 2019-06-07 01:12:10.795794+0300 sportsidle[5106:2707112] Info/GA/Analytics: Add DESIGN event: {eventId:LEVEL UP 45}
- 2019-06-07 01:12:10.978024+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C8.1:2][0x14d7c11a0] get output frames failed, state 8196
- 2019-06-07 01:12:10.978787+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C8.1:2][0x14d7c11a0] get output frames failed, state 8196
- 2019-06-07 01:12:10.979708+0300 sportsidle[5106:2706999] TIC Read Status [8:0x0]: 1:57
- 2019-06-07 01:12:10.979761+0300 sportsidle[5106:2706999] TIC Read Status [8:0x0]: 1:57
- 2019-06-07 01:12:11.463897+0300 sportsidle[5106:2706809] didRegisterForRemoteNotificationsWithDeviceToken
- Using configuration builder objects
- UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1)
- System.Action`1:Invoke(T)
- UnityEngine.Purchasing.<Process>d__4:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:11.616238+0300 sportsidle[5106:2706809] UnityIAP: Requesting 1 products
- 2019-06-07 01:12:11.624217+0300 sportsidle[5106:2706809] UnityIAP: Requesting product data...
- 2019-06-07 01:12:12.429358+0300 sportsidle[5106:2707296] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C9.1:2][0x14e043b40] get output frames failed, state 8196
- 2019-06-07 01:12:12.430174+0300 sportsidle[5106:2707296] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C9.1:2][0x14e043b40] get output frames failed, state 8196
- 2019-06-07 01:12:12.430755+0300 sportsidle[5106:2707296] TIC Read Status [9:0x0]: 1:57
- 2019-06-07 01:12:12.430795+0300 sportsidle[5106:2707296] TIC Read Status [9:0x0]: 1:57
- 2019-06-07 01:12:12.654598+0300 sportsidle[5106:2707256] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C10.1:2][0x14d7cab10] get output frames failed, state 8196
- 2019-06-07 01:12:12.655023+0300 sportsidle[5106:2707256] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C10.1:2][0x14d7cab10] get output frames failed, state 8196
- 2019-06-07 01:12:12.656621+0300 sportsidle[5106:2707256] TIC Read Status [10:0x0]: 1:57
- 2019-06-07 01:12:12.656698+0300 sportsidle[5106:2707256] TIC Read Status [10:0x0]: 1:57
- Using Facebook Unity SDK v7.15.1 with FBiOSSDK/4.39.1
- Facebook.Unity.CompiledFacebookLoader:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:12.932148+0300 sportsidle[5106:2707262] WF: === Starting WebFilter logging for process sportsidle
- 2019-06-07 01:12:12.932715+0300 sportsidle[5106:2707262] WF: _userSettingsForUser mobile: {
- filterBlacklist = (
- );
- filterWhitelist = (
- );
- noOverridingAllowed = 1;
- restrictWeb = 1;
- useContentFilter = 0;
- useContentFilterOverrides = 0;
- whitelistEnabled = 0;
- }
- 2019-06-07 01:12:12.934561+0300 sportsidle[5106:2707262] WF: _WebFilterIsActive returning: NO
- 2019-06-07 01:12:13.151919+0300 sportsidle[5106:2706809] UnityIAP: Received 1 products
- 2019-06-07 01:12:13.165807+0300 sportsidle[5106:2706809] UnityIAP: No App Receipt found
- 2019-06-07 01:12:13.175801+0300 sportsidle[5106:2706809] UnityIAP: No App Receipt found
- OnInitialized: PASS
- DarkFlameDX.Purchases.Purchaser:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
- UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
- UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String)
- System.Action:Invoke()
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- UnityIAP: Promo interface is available for 1 items
- UnityEngine.Purchasing.Promo:ProvideProductsToAds(HashSet`1)
- UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String)
- System.Action:Invoke()
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:13.181390+0300 sportsidle[5106:2706809] UnityIAP: Add transaction observer
- 2019-06-07 01:12:13.181695+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:15.635655+0300 sportsidle[5106:2706809] I/UnityAds: +[UnityServices initialize:delegate:testMode:] (line:54) :: Initializing Unity Ads 3.0.0 (3000) with game id 3165487 in production mode
- 2019-06-07 01:12:15.663173+0300 sportsidle[5106:2706999] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282519000, domain=1, instance=1>
- 2019-06-07 01:12:15.672021+0300 sportsidle[5106:2706999] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282518c80, domain=1, instance=1>
- 2019-06-07 01:12:15.682521+0300 sportsidle[5106:2707111] I/UnityAds: -[USRVInitializeStateConfig execute] (line:167) :: Unity Ads init: load configuration from https://config.unityads.unity3d.com/webview/3.0.0/release/config.json
- 2019-06-07 01:12:15.796679+0300 sportsidle[5106:2707112] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x28251e620, domain=1, instance=1>
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:16.077025+0300 sportsidle[5106:2707111] I/UnityAds: -[USRVInitializeStateLoadCache execute] (line:205) :: Unity Ads init: webapp loaded from local cache
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:17.699395+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Requesting configuration from https://publisher-config.unityads.unity3d.com/games/3165487/configuration?bundleId=com.littlebitgames.sportsidle&encrypted=true&rooted=false&platform=ios&sdkVersion=3000&osVersion=12.3.1&deviceModel=iPhone6%2C2&language=en_UA&test=false&analyticsUserId=a0155abae7f364e83804e024491c4eb6&analyticsSessionId=2658066812313345682&advertisingTrackingId=DBBE857A-8296-4228-8E48-631C00C51E72&limitAdTracking=false
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:18.115107+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Received configuration for token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhdWMiOjE3NSwiY3BpIjoxNjUsImlhcCI6ODMsImx0diI6MjExLCJwcm8iOjg3LCJ4cHIiOjMxLCJzdWIiOiJCRzZjNm1kQy9WVEtWV1NkdnNCd3JqWWk0UndKWnhqSEtOZHdXL0FlT0V1aEJLYUhRZFdCakViZlZxeGVVQVljaHd3b0tnPT0iLCJpYXQiOjE1NTk4NTkxMzcsImV4cCI6MTU2MTA2ODczNywiaXNzIjoiY29tZXQudW5pdHlhZHMudW5pdHkzZC5jb20iLCJjcmVhdGVkIjoxNTI4NjIwNDc3MDAwfQ.UT45qrKbLZcNKQzVcGmB3NKGsAETCZz0xoWdE4Adta8 (A/B group 13)
- 2019-06-07 01:12:18.213743+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:18.267273+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:18.362869+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: UnityPurchasing delegate is set
- 2019-06-07 01:12:18.414133+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Requesting ad plan from https://auction.unityads.unity3d.com/v5/games/3165487/requests?advertisingTrackingId=DBBE857A-8296-4228-8E48-631C00C51E72&limitAdTracking=false&deviceModel=iPhone6%2C2&platform=ios&sdkVersion=3000&stores=apple&osVersion=12.3.1&screenScale=2&screenWidth=320&screenHeight=568&connectionType=wifi&networkType=13
- 2019-06-07 01:12:18.729774+0300 sportsidle[5106:2707257] Info/GA/Analytics: Event queue: Sending 3 events.
- 2019-06-07 01:12:18.929268+0300 sportsidle[5106:2707257] Info/GA/Analytics: Event queue: 3 events sent.
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:20.461815+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: AdPlan received with 1 campaigns and refreshDelay 0
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 1836
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 0
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 153666
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- money: 15
- GameInfo:FixedUpdate()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Data saved!
- GameInfo:Save()
- AppodealGameAd:Rewarded(Action)
- LevelUpPopup:CollectX2Handler()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 1
- AdsController:ShowRewardedVideo(UnityAction)
- LevelUpPopup:CollectX2Handler()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2019-06-07 01:12:23.704267+0300 sportsidle[5106:2706809] I/UnityAds: +[UnityAds show:placementId:] (line:39) :: Unity Ads opening new ad unit for placement rewardedVideo
- 2019-06-07 01:12:23.868756+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Opening performance ad with orientation PORTRAIT
- 2019-06-07 01:12:25.719055+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:25.740650+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending start event to https://publisher-event.unityads.unity3d.com/events/v2/video/video_start/3165487/5cde853e4241290049feed50
- 2019-06-07 01:12:26.964888+0300 sportsidle[5106:2707117] Info/GA/Analytics: Event queue: No events to send
- 2019-06-07 01:12:31.146858+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:31.158568+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:31.172747+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Requesting ad plan from https://auction.unityads.unity3d.com/v5/games/3165487/requests?advertisingTrackingId=DBBE857A-8296-4228-8E48-631C00C51E72&limitAdTracking=false&deviceModel=iPhone6%2C2&platform=ios&sdkVersion=3000&stores=apple&osVersion=12.3.1&screenScale=2&screenWidth=320&screenHeight=568&connectionType=wifi&networkType=13
- 2019-06-07 01:12:31.473368+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:31.478697+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending first_quartile event to https://publisher-event.unityads.unity3d.com/events/v2/video/first_quartile/3165487/5cde853e4241290049feed50
- 2019-06-07 01:12:31.578379+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: AdPlan received with 1 campaigns and refreshDelay 0
- 2019-06-07 01:12:35.020638+0300 sportsidle[5106:2707013] Info/GA/Analytics: Event queue: No events to send
- 2019-06-07 01:12:37.186665+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:37.197154+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending midpoint event to https://publisher-event.unityads.unity3d.com/events/v2/video/midpoint/3165487/5cde853e4241290049feed50
- 2019-06-07 01:12:42.976888+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:42.982118+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending third_quartile event to https://publisher-event.unityads.unity3d.com/events/v2/video/third_quartile/3165487/5cde853e4241290049feed50
- 2019-06-07 01:12:43.064462+0300 sportsidle[5106:2706999] Info/GA/Analytics: Event queue: No events to send
- 2019-06-07 01:12:48.787502+0300 sportsidle[5106:2706809] LTE
- 2019-06-07 01:12:48.892175+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending view event to https://publisher-event.unityads.unity3d.com/events/v2/video/video_end/3165487/5cde853e4241290049feed50
- objc[5106]: Cannot form weak reference to instance (0x282a1c4e0) of class GADMAdapterUnityRewardedAd. It is possible that this object was over-released, or is in the process of deallocation.
- (lldb)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement