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Jun 6th, 2019
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  1. 2019-06-07 01:12:01.086041+0300 sportsidle[5106:2707019] [DYMTLInitPlatform] platform initialization successful
  2. 2019-06-07 01:12:01.134283+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Created
  3. 2019-06-07 01:12:01.135613+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events
  4. 2019-06-07 01:12:01.139307+0300 sportsidle[5106:2706809] System version: 120301
  5. 2019-06-07 01:12:01.395511+0300 sportsidle[5106:2706809] LUNAR/ASSERT: (image != nil) in /Users/darkflamedx/Storage/Work/LittleBitGames/SportsIdle/Assets/LunarConsole/Editor/iOS/Common/Utils/LUImageUtils.m:28 LUGetImage message:'Can't load image: lunar_console_action_button_large_normal'
  6. 2019-06-07 01:12:01.396953+0300 sportsidle[5106:2706809] LUNAR/ASSERT: (image != nil) in /Users/darkflamedx/Storage/Work/LittleBitGames/SportsIdle/Assets/LunarConsole/Editor/iOS/Common/Utils/LUImageUtils.m:28 LUGetImage message:'Can't load image: lunar_console_action_button_large_selected'
  7. CrashReporter: initialized
  8. 2019-06-07 01:12:01.682810+0300 sportsidle[5106:2706809] Built from '2019.1/staging' branch, Version '2019.1.0f1 (5c52223b18d4)', Build type 'Release', Scripting Backend 'il2cpp'
  9. 2019-06-07 01:12:01.695027+0300 sportsidle[5106:2706809] -> registered mono modules 0x102501fa0
  10. 2019-06-07 01:12:01.726293+0300 sportsidle[5106:2706809] initializing AppsFlyerAppController
  11. 2019-06-07 01:12:01.848148+0300 sportsidle[5106:2706809] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
  12. -> applicationDidFinishLaunching()
  13. 2019-06-07 01:12:02.062093+0300 sportsidle[5106:2706809] Metal GPU Frame Capture Enabled
  14. 2019-06-07 01:12:02.064586+0300 sportsidle[5106:2706809] Metal API Validation Disabled
  15. 2019-06-07 01:12:02.254437+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue
  16. 2019-06-07 01:12:02.289119+0300 sportsidle[5106:2706999] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
  17. 2019-06-07 01:12:02.291411+0300 sportsidle[5106:2706999] [MC] Reading from public effective user settings.
  18. 2019-06-07 01:12:02.356600+0300 sportsidle[5106:2706809] got didFinishLaunching = (null)
  19. 2019-06-07 01:12:02.511601+0300 sportsidle[5106:2706809]
  20.  
  21. Your Facebook SDK is out of date. We recommend upgrading to the latest Version 4.37.0, to ensure your app's performance is not affected and to take advantage of our newest features!
  22.  
  23. Facebook SDK for iOS: https://developers.facebook.com/docs/ios/
  24. Facebook SDK for Android: https://developers.facebook.com/docs/android/
  25. 2019-06-07 01:12:02.535187+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C1.1:2][0x14be102d0] get output frames failed, state 8196
  26. 2019-06-07 01:12:02.585047+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C1.1:2][0x14be102d0] get output frames failed, state 8196
  27. 2019-06-07 01:12:02.614331+0300 sportsidle[5106:2707038] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282590e60, domain=1, instance=1>
  28. 2019-06-07 01:12:02.642113+0300 sportsidle[5106:2706999] TIC Read Status [1:0x0]: 1:57
  29. 2019-06-07 01:12:02.649382+0300 sportsidle[5106:2706999] TIC Read Status [1:0x0]: 1:57
  30. 2019-06-07 01:12:02.680526+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C2.1:2][0x14bd222d0] get output frames failed, state 8196
  31. 2019-06-07 01:12:02.681380+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C2.1:2][0x14bd222d0] get output frames failed, state 8196
  32. 2019-06-07 01:12:02.682180+0300 sportsidle[5106:2706999] TIC Read Status [2:0x0]: 1:57
  33. 2019-06-07 01:12:02.682239+0300 sportsidle[5106:2706999] TIC Read Status [2:0x0]: 1:57
  34. -> applicationDidBecomeActive()
  35. 2019-06-07 01:12:02.894961+0300 sportsidle[5106:2706809] got didBecomeActive(out) = (null)
  36. 2019-06-07 01:12:02.917673+0300 sportsidle[5106:2706809] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282595c00, domain=1, instance=1>
  37. GfxDevice: creating device client; threaded=1
  38. Initializing Metal device caps: Apple A7 GPU
  39. Initialize engine version: 2019.1.0f1 (5c52223b18d4)
  40. CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/F6E85313-1B8E-42DB-82B2-14CD9D8572C2/Library/Caches/CrashReports/crash-pending.plcrash2019-06-07 01:12:05.224326+0300 sportsidle[5106:2707037] - <Google>[I-ACS025031] AdMob App ID changed. Original, new: (nil), ca-app-pub-3604050960266869~7108511942
  41. 2019-06-07 01:12:05.300785+0300 sportsidle[5106:2707013] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x14be73fd0] get output frames failed, state 8196
  42. 2019-06-07 01:12:05.301017+0300 sportsidle[5106:2707013] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x14be73fd0] get output frames failed, state 8196
  43. 2019-06-07 01:12:05.301838+0300 sportsidle[5106:2707013] TIC Read Status [3:0x0]: 1:57
  44. 2019-06-07 01:12:05.301884+0300 sportsidle[5106:2707013] TIC Read Status [3:0x0]: 1:57
  45. 2019-06-07 01:12:05.378262+0300 sportsidle[5106:2707013] - <Google>[I-ACS013003] User property name must start with a letter: _ap
  46. 2019-06-07 01:12:05.399904+0300 sportsidle[5106:2707037] - <Google>[I-ACS023007] Analytics v.60001000 started
  47. 2019-06-07 01:12:05.400590+0300 sportsidle[5106:2707037] - <Google>[I-ACS023008] To enable debug logging set the following application argument: -APMAnalyticsDebugEnabled (see http://goo.gl/RfcP7r)
  48. UnloadTime: 29.261292 ms
  49. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  50. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  51. TMPro.TextMeshProUGUI:LoadFontAsset()
  52. TMPro.TextMeshProUGUI:Awake()
  53.  
  54. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  55.  
  56. The character used for Ellipsis is not available in font asset [Chinese SDF].
  57. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  58. TMPro.TextMeshProUGUI:LoadFontAsset()
  59. TMPro.TextMeshProUGUI:Awake()
  60.  
  61. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  62.  
  63. 2019-06-07 01:12:08.541002+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  64. 2019-06-07 01:12:08.541644+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  65. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  66. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  67. TMPro.TextMeshProUGUI:LoadFontAsset()
  68. TMPro.TextMeshProUGUI:Awake()
  69.  
  70. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  71.  
  72. 2019-06-07 01:12:08.544414+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  73. The character used for Ellipsis is not available in font asset [Chinese SDF].
  74. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  75. TMPro.TextMeshProUGUI:LoadFontAsset()
  76. TMPro.TextMeshProUGUI:Awake()
  77.  
  78. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  79.  
  80. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  81. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  82. TMPro.TextMeshProUGUI:LoadFontAsset()
  83. TMPro.TextMeshProUGUI:Awake()
  84.  
  85. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  86.  
  87. The character used for Ellipsis is not available in font asset [Chinese SDF].
  88. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  89. TMPro.TextMeshProUGUI:LoadFontAsset()
  90. TMPro.TextMeshProUGUI:Awake()
  91.  
  92. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  93.  
  94. 2019-06-07 01:12:08.546478+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  95. 2019-06-07 01:12:08.546626+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  96. 2019-06-07 01:12:08.546737+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  97. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  98. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  99. TMPro.TextMeshProUGUI:LoadFontAsset()
  100. TMPro.TextMeshProUGUI:Awake()
  101.  
  102. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  103.  
  104. The character used for Ellipsis is not available in font asset [Chinese SDF].
  105. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  106. TMPro.TextMeshProUGUI:LoadFontAsset()
  107. TMPro.TextMeshProUGUI:Awake()
  108.  
  109. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  112. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  113. TMPro.TextMeshProUGUI:LoadFontAsset()
  114. TMPro.TextMeshProUGUI:Awake()
  115.  
  116. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  117.  
  118. The character used for Ellipsis is not available in font asset [Chinese SDF].
  119. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  120. TMPro.TextMeshProUGUI:LoadFontAsset()
  121. TMPro.TextMeshProUGUI:Awake()
  122.  
  123. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  124.  
  125. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  126. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  127. TMPro.TextMeshProUGUI:LoadFontAsset()
  128. TMPro.TextMeshProUGUI:Awake()
  129.  
  130. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  131.  
  132. The character used for Ellipsis is not available in font asset [Chinese SDF].
  133. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  134. TMPro.TextMeshProUGUI:LoadFontAsset()
  135. TMPro.TextMeshProUGUI:Awake()
  136.  
  137. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  138.  
  139. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  140. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  141. TMPro.TextMeshProUGUI:LoadFontAsset()
  142. TMPro.TextMeshProUGUI:Awake()
  143.  
  144. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  145.  
  146. The character used for Ellipsis is not available in font asset [Chinese SDF].
  147. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  148. TMPro.TextMeshProUGUI:LoadFontAsset()
  149. TMPro.TextMeshProUGUI:Awake()
  150.  
  151. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  152.  
  153. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  154. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  155. TMPro.TextMeshProUGUI:LoadFontAsset()
  156. TMPro.TextMeshProUGUI:Awake()
  157.  
  158. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  159.  
  160. The character used for Ellipsis is not available in font asset [Chinese SDF].
  161. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  162. TMPro.TextMeshProUGUI:LoadFontAsset()
  163. TMPro.TextMeshProUGUI:Awake()
  164.  
  165. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  166.  
  167. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  168. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  169. TMPro.TextMeshProUGUI:LoadFontAsset()
  170. TMPro.TextMeshProUGUI:Awake()
  171.  
  172. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  173.  
  174. The character used for Ellipsis is not available in font asset [Chinese SDF].
  175. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  176. TMPro.TextMeshProUGUI:LoadFontAsset()
  177. TMPro.TextMeshProUGUI:Awake()
  178.  
  179. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  180.  
  181. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  182. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  183. TMPro.TextMeshProUGUI:LoadFontAsset()
  184. TMPro.TextMeshProUGUI:Awake()
  185.  
  186. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  187.  
  188. The character used for Ellipsis is not available in font asset [Chinese SDF].
  189. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  190. TMPro.TextMeshProUGUI:LoadFontAsset()
  191. TMPro.TextMeshProUGUI:Awake()
  192.  
  193. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  194.  
  195. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  196. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  197. TMPro.TextMeshProUGUI:LoadFontAsset()
  198. TMPro.TextMeshProUGUI:Awake()
  199.  
  200. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  201.  
  202. The character used for Ellipsis is not available in font asset [Chinese SDF].
  203. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  204. TMPro.TextMeshProUGUI:LoadFontAsset()
  205. TMPro.TextMeshProUGUI:Awake()
  206.  
  207. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  208.  
  209. 2019-06-07 01:12:08.548013+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  210. 2019-06-07 01:12:08.569150+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  211. 2019-06-07 01:12:08.569331+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add error event: SDK is not initialized
  212. 2019-06-07 01:12:08.569409+0300 sportsidle[5106:2707112] Warning/GA/Analytics: Could not add errThe character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  213. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  214. TMPro.TextMeshProUGUI:LoadFontAsset()
  215. TMPro.TextMeshProUGUI:Awake()
  216.  
  217. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  218.  
  219. The character used for Ellipsis is not available in font asset [Chinese SDF].
  220. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  221. TMPro.TextMeshProUGUI:LoadFontAsset()
  222. TMPro.TextMeshProUGUI:Awake()
  223.  
  224. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  225.  
  226. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  227. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  228. TMPro.TextMeshProUGUI:LoadFontAsset()
  229. TMPro.TextMeshProUGUI:Awake()
  230.  
  231. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  232.  
  233. The character used for Ellipsis is not available in font asset [Chinese SDF].
  234. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  235. TMPro.TextMeshProUGUI:LoadFontAsset()
  236. TMPro.TextMeshProUGUI:Awake()
  237.  
  238. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  239.  
  240. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  241. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  242. TMPro.TextMeshProUGUI:LoadFontAsset()
  243. TMPro.TextMeshProUGUI:Awake()
  244.  
  245. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  246.  
  247. The character used for Ellipsis is not available in font asset [Chinese SDF].
  248. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  249. TMPro.TextMeshProUGUI:LoadFontAsset()
  250. TMPro.TextMeshProUGUI:Awake()
  251.  
  252. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  253.  
  254. or event: SDK is not initialized
  255. 2019-06-07 01:12:08.575421+0300 sportsidle[5106:2707112] Info/GA/Analytics: Info logging enabled
  256. 2019-06-07 01:12:08.599439+0300 sportsidle[5106:2707112] Info/GA/Analytics: Set build version: 0.9
  257. 2019-06-07 01:12:08.601878+0300 sportsidle[5106:2707112] Info/GA/Analytics: Set available resource item types: (GameMoney)
  258. 2019-06-07 01:12:08.602102+0300 sportsidle[5106:2707112] Info/GA/Analytics: Set available resource currencies: (Dollar)
  259. 2019-06-07 01:12:08.609451+0300 sportsidle[5106:2707112] Info/GA/Analytics: Starting a new session.
  260. 2019-06-07 01:12:08.762593+0300 sportsidle[5106:2706809] AppsFlyer SDK version 4.8.10 started build (754)
  261. 2019-06-07 01:12:09.349064+0300 sportsidle[5106:2707112] Info/GA/Analytics: validateInitRequestResponseCC - 'enabled' field not NSNumber.
  262. 2019-06-07 01:12:09.393556+0300 sportsidle[5106:2707112] Info/GA/Analytics: Add SESSION START event
  263. 2019-06-07 01:12:09.440086+0300 sportsidle[5106:2707112] Info/GA/Analytics: Event queue: Sending 1 events.
  264. in
  265. FixBugUpdate:FixMoney(Int32, LocationInfo[])
  266. GameInfo:Awake()
  267.  
  268. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  269.  
  270. out
  271. FixBugUpdate:FixMoney(Int32, LocationInfo[])
  272. GameInfo:Awake()
  273.  
  274. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  275.  
  276. CurrentExp: 286875761 | Money: 475093274
  277. GameInfo:Awake()
  278.  
  279. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  280.  
  281. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  282. UnloadTime: 33.543250 ms
  283. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  284. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  285. TMPro.TextMeshProUGUI:LoadFontAsset()
  286. TMPro.TextMeshProUGUI:Awake()
  287.  
  288. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  289.  
  290. The character used for Ellipsis is not available in font asset [Chinese SDF].
  291. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  292. TMPro.TextMeshProUGUI:LoadFontAsset()
  293. TMPro.TextMeshProUGUI:Awake()
  294.  
  295. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  296.  
  297. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  298. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  299. TMPro.TextMeshProUGUI:LoadFontAsset()
  300. TMPro.TextMeshProUGUI:Awake()
  301.  
  302. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  303.  
  304. The character used for Ellipsis is not available in font asset [Chinese SDF].
  305. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  306. TMPro.TextMeshProUGUI:LoadFontAsset()
  307. TMPro.TextMeshProUGUI:Awake()
  308.  
  309. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  310.  
  311. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  312. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  313. TMPro.TextMeshProUGUI:LoadFontAsset()
  314. TMPro.TextMeshProUGUI:Awake()
  315.  
  316. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  317.  
  318. The character used for Ellipsis is not available in font asset [Chinese SDF].
  319. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  320. TMPro.TextMeshProUGUI:LoadFontAsset()
  321. TMPro.TextMeshProUGUI:Awake()
  322.  
  323. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  324.  
  325. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  326. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  327. TMPro.TextMeshProUGUI:LoadFontAsset()
  328. TMPro.TextMeshProUGUI:Awake()
  329.  
  330. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  331.  
  332. The character used for Ellipsis is not available in font asset [Chinese SDF].
  333. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  334. TMPro.TextMeshProUGUI:LoadFontAsset()
  335. TMPro.TextMeshProUGUI:Awake()
  336.  
  337. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  338.  
  339. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  340. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  341. TMPro.TextMeshProUGUI:LoadFontAsset()
  342. TMPro.TextMeshProUGUI:Awake()
  343.  
  344. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  345.  
  346. The character used for Ellipsis is not available in font asset [Chinese SDF].
  347. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  348. TMPro.TextMeshProUGUI:LoadFontAsset()
  349. TMPro.TextMeshProUGUI:Awake()
  350.  
  351. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  352.  
  353. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  354. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  355. TMPro.TextMeshProUGUI:LoadFontAsset()
  356. TMPro.TextMeshProUGUI:Awake()
  357.  
  358. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  359.  
  360. The character used for Ellipsis is not available in font asset [Chinese SDF].
  361. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  362. TMPro.TextMeshProUGUI:LoadFontAsset()
  363. TMPro.TextMeshProUGUI:Awake()
  364.  
  365. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  366.  
  367. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  368. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  369. TMPro.TextMeshProUGUI:LoadFontAsset()
  370. TMPro.TextMeshProUGUI:Awake()
  371.  
  372. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  373.  
  374. The character used for Ellipsis is not available in font asset [Chinese SDF].
  375. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  376. TMPro.TextMeshProUGUI:LoadFontAsset()
  377. TMPro.TextMeshProUGUI:Awake()
  378.  
  379. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  380.  
  381. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  382. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  383. TMPro.TextMeshProUGUI:LoadFontAsset()
  384. TMPro.TextMeshProUGUI:Awake()
  385.  
  386. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  387.  
  388. The character used for Ellipsis is not available in font asset [Chinese SDF].
  389. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  390. TMPro.TextMeshProUGUI:LoadFontAsset()
  391. TMPro.TextMeshProUGUI:Awake()
  392.  
  393. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  394.  
  395. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  396. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  397. TMPro.TextMeshProUGUI:LoadFontAsset()
  398. TMPro.TextMeshProUGUI:Awake()
  399.  
  400. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  401.  
  402. The character used for Ellipsis is not available in font asset [Chinese SDF].
  403. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  404. TMPro.TextMeshProUGUI:LoadFontAsset()
  405. TMPro.TextMeshProUGUI:Awake()
  406.  
  407. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  408.  
  409. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  410. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  411. TMPro.TextMeshProUGUI:LoadFontAsset()
  412. TMPro.TextMeshProUGUI:Awake()
  413.  
  414. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  415.  
  416. The character used for Ellipsis is not available in font asset [Chinese SDF].
  417. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  418. TMPro.TextMeshProUGUI:LoadFontAsset()
  419. TMPro.TextMeshProUGUI:Awake()
  420.  
  421. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  422.  
  423. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  424. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  425. TMPro.TextMeshProUGUI:LoadFontAsset()
  426. TMPro.TextMeshProUGUI:Awake()
  427.  
  428. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  429.  
  430. The character used for Ellipsis is not available in font asset [Chinese SDF].
  431. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  432. TMPro.TextMeshProUGUI:LoadFontAsset()
  433. TMPro.TextMeshProUGUI:Awake()
  434.  
  435. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  436.  
  437. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  438. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  439. TMPro.TextMeshProUGUI:LoadFontAsset()
  440. TMPro.TextMeshProUGUI:Awake()
  441.  
  442. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  443.  
  444. The character used for Ellipsis is not available in font asset [Chinese SDF].
  445. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  446. TMPro.TextMeshProUGUI:LoadFontAsset()
  447. TMPro.TextMeshProUGUI:Awake()
  448.  
  449. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  450.  
  451. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  452. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  453. TMPro.TextMeshProUGUI:LoadFontAsset()
  454. TMPro.TextMeshProUGUI:Awake()
  455.  
  456. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  457.  
  458. The character used for Ellipsis is not available in font asset [Chinese SDF].
  459. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  460. TMPro.TextMeshProUGUI:LoadFontAsset()
  461. TMPro.TextMeshProUGUI:Awake()
  462.  
  463. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  464.  
  465. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  466. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  467. TMPro.TextMeshProUGUI:LoadFontAsset()
  468. TMPro.TextMeshProUGUI:Awake()
  469.  
  470. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  471.  
  472. The character used for Ellipsis is not available in font asset [Chinese SDF].
  473. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  474. TMPro.TextMeshProUGUI:LoadFontAsset()
  475. TMPro.TextMeshProUGUI:Awake()
  476.  
  477. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  478.  
  479. 2019-06-07 01:12:10.105901+0300 sportsidle[5106:2707112] Info/GA/Analytics: Event queue: 1 events sent.
  480. in
  481. FixBugUpdate:FixMoney(Int32, LocationInfo[])
  482. GameInfo:Awake()
  483.  
  484. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  485.  
  486. out
  487. FixBugUpdate:FixMoney(Int32, LocationInfo[])
  488. GameInfo:Awake()
  489.  
  490. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  491.  
  492. CurrentExp: 286875761 | Money: 475093274
  493. GameInfo:Awake()
  494.  
  495. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  496.  
  497.  
  498. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 5940.
  499. Total: 40.705500 ms (FindLiveObjects: 1.148250 ms CreateObjectMapping: 0.415167 ms MarkObjects: 38.800625 ms DeleteObjects: 0.340417 ms)
  500.  
  501. 2019-06-07 01:12:10.237094+0300 sportsidle[5106:2706809] Called Tenjin [TenjinSDK sharedInstanceWithToken:PZC9FS2Z3L3EZBSWOT4PGAKXCDUGJJ8F]
  502. 2019-06-07 01:12:10.251569+0300 sportsidle[5106:2706809] Called Tenjin [TenjinSDK optIn]
  503. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  504. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  505. TMPro.TextMeshProUGUI:LoadFontAsset()
  506. TMPro.TextMeshProUGUI:Awake()
  507. GameInfo:ShowStartupBonus(Int64)
  508. GameInfo:LoadAFKReward()
  509.  
  510. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  511.  
  512. The character used for Ellipsis is not available in font asset [Chinese SDF].
  513. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  514. TMPro.TextMeshProUGUI:LoadFontAsset()
  515. TMPro.TextMeshProUGUI:Awake()
  516. GameInfo:ShowStartupBonus(Int64)
  517. GameInfo:LoadAFKReward()
  518.  
  519. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  520.  
  521. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  522. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  523. TMPro.TextMeshProUGUI:LoadFontAsset()
  524. TMPro.TextMeshProUGUI:Awake()
  525. GameInfo:ShowStartupBonus(Int64)
  526. GameInfo:LoadAFKReward()
  527.  
  528. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  529.  
  530. The character used for Ellipsis is not available in font asset [Chinese SDF].
  531. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  532. TMPro.TextMeshProUGUI:LoadFontAsset()
  533. TMPro.TextMeshProUGUI:Awake()
  534. GameInfo:ShowStartupBonus(Int64)
  535. GameInfo:LoadAFKReward()
  536.  
  537. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  538.  
  539. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  540. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  541. TMPro.TextMeshProUGUI:LoadFontAsset()
  542. TMPro.TextMeshProUGUI:Awake()
  543. GameInfo:ShowStartupBonus(Int64)
  544. GameInfo:LoadAFKReward()
  545.  
  546. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  547.  
  548. The character used for Ellipsis is not available in font asset [Chinese SDF].
  549. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  550. TMPro.TextMeshProUGUI:LoadFontAsset()
  551. TMPro.TextMeshProUGUI:Awake()
  552. GameInfo:ShowStartupBonus(Int64)
  553. GameInfo:LoadAFKReward()
  554.  
  555. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  556.  
  557. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  558. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  559. TMPro.TextMeshProUGUI:LoadFontAsset()
  560. TMPro.TextMeshProUGUI:Awake()
  561. GameInfo:ShowStartupBonus(Int64)
  562. GameInfo:LoadAFKReward()
  563.  
  564. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  565.  
  566. The character used for Ellipsis is not available in font asset [Chinese SDF].
  567. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  568. TMPro.TextMeshProUGUI:LoadFontAsset()
  569. TMPro.TextMeshProUGUI:Awake()
  570. GameInfo:ShowStartupBonus(Int64)
  571. GameInfo:LoadAFKReward()
  572.  
  573. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  574.  
  575. The character used for Underline and Strikethrough is not available in font asset [Chinese SDF].
  576. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  577. TMPro.TextMeshProUGUI:LoadFontAsset()
  578. TMPro.TextMeshProUGUI:Awake()
  579. GameInfo:ShowStartupBonus(Int64)
  580. GameInfo:LoadAFKReward()
  581.  
  582. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  583.  
  584. The character used for Ellipsis is not available in font asset [Chinese SDF].
  585. TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
  586. TMPro.TextMeshProUGUI:LoadFontAsset()
  587. TMPro.TextMeshProUGUI:Awake()
  588. GameInfo:ShowStartupBonus(Int64)
  589. GameInfo:LoadAFKReward()
  590.  
  591. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  592.  
  593. Calling '[IronSource setConsent:]' with argument: YES
  594. GoogleMobileAds.iOS.Mediation.IronSource.IronSourceClient:SetConsent(Boolean)
  595. AdsController:Start()
  596.  
  597. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  598.  
  599. Setting UnityAds metadata with key 'gdpr.consent' to value: @YES
  600. GoogleMobileAds.iOS.Mediation.UnityAds.UnityAdsClient:SetGDPRConsentMetaData(Boolean)
  601. AdsController:Start()
  602.  
  603. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  604.  
  605. 2019-06-07 01:12:10.353802+0300 sportsidle[5106:2707117] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C7.1:2][0x14e06ae70] get output frames failed, state 8196
  606. 2019-06-07 01:12:10.354921+0300 sportsidle[5106:2707117] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C7.1:2][0x14e06ae70] get output frames failed, state 8196
  607. 2019-06-07 01:12:10.356377+0300 sportsidle[5106:2707117] TIC Read Status [7:0x0]: 1:57
  608. 2019-06-07 01:12:10.356442+0300 sportsidle[5106:2707117] TIC Read Status [7:0x0]: 1:57
  609. Calling '[VungleRouterConsent updateConsentStatus:]' with arguments: VungleConsentAccepted
  610. GoogleMobileAds.iOS.Mediation.Vungle.VungleClient:UpdateConsentStatus(VungleConsent)
  611. AdsController:Start()
  612.  
  613. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  614.  
  615. 2019-06-07 01:12:10.478516+0300 sportsidle[5106:2706809] <Google> To get test ads on this device, set: request.testDevices = @[ @"ff4a643815fb1a10a162f650eafccfc5" ];
  616. UnityIAP Version: 1.22.0
  617. UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  618. DarkFlameDX.Purchases.Purchaser:InitializePurchasing()
  619.  
  620. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  621.  
  622. 14.64789|26
  623. UIFitToScreen:Start()
  624.  
  625. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  626.  
  627. 14.64789|26
  628. UIFitToScreen:Start()
  629.  
  630. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  631.  
  632. 2019-06-07 01:12:10.678896+0300 sportsidle[5106:2707112] Info/GA/Analytics: Add DESIGN event: {eventId:LEVEL UP 45}
  633. 2019-06-07 01:12:10.795794+0300 sportsidle[5106:2707112] Info/GA/Analytics: Add DESIGN event: {eventId:LEVEL UP 45}
  634. 2019-06-07 01:12:10.978024+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C8.1:2][0x14d7c11a0] get output frames failed, state 8196
  635. 2019-06-07 01:12:10.978787+0300 sportsidle[5106:2706999] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C8.1:2][0x14d7c11a0] get output frames failed, state 8196
  636. 2019-06-07 01:12:10.979708+0300 sportsidle[5106:2706999] TIC Read Status [8:0x0]: 1:57
  637. 2019-06-07 01:12:10.979761+0300 sportsidle[5106:2706999] TIC Read Status [8:0x0]: 1:57
  638. 2019-06-07 01:12:11.463897+0300 sportsidle[5106:2706809] didRegisterForRemoteNotificationsWithDeviceToken
  639. Using configuration builder objects
  640. UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1)
  641. System.Action`1:Invoke(T)
  642. UnityEngine.Purchasing.<Process>d__4:MoveNext()
  643. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  644.  
  645. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  646.  
  647. 2019-06-07 01:12:11.616238+0300 sportsidle[5106:2706809] UnityIAP: Requesting 1 products
  648. 2019-06-07 01:12:11.624217+0300 sportsidle[5106:2706809] UnityIAP: Requesting product data...
  649. 2019-06-07 01:12:12.429358+0300 sportsidle[5106:2707296] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C9.1:2][0x14e043b40] get output frames failed, state 8196
  650. 2019-06-07 01:12:12.430174+0300 sportsidle[5106:2707296] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C9.1:2][0x14e043b40] get output frames failed, state 8196
  651. 2019-06-07 01:12:12.430755+0300 sportsidle[5106:2707296] TIC Read Status [9:0x0]: 1:57
  652. 2019-06-07 01:12:12.430795+0300 sportsidle[5106:2707296] TIC Read Status [9:0x0]: 1:57
  653. 2019-06-07 01:12:12.654598+0300 sportsidle[5106:2707256] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C10.1:2][0x14d7cab10] get output frames failed, state 8196
  654. 2019-06-07 01:12:12.655023+0300 sportsidle[5106:2707256] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C10.1:2][0x14d7cab10] get output frames failed, state 8196
  655. 2019-06-07 01:12:12.656621+0300 sportsidle[5106:2707256] TIC Read Status [10:0x0]: 1:57
  656. 2019-06-07 01:12:12.656698+0300 sportsidle[5106:2707256] TIC Read Status [10:0x0]: 1:57
  657. Using Facebook Unity SDK v7.15.1 with FBiOSSDK/4.39.1
  658. Facebook.Unity.CompiledFacebookLoader:Start()
  659.  
  660. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  661.  
  662. money: 1836
  663. GameInfo:FixedUpdate()
  664.  
  665. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  666.  
  667. money: 0
  668. GameInfo:FixedUpdate()
  669.  
  670. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  671.  
  672. money: 153666
  673. GameInfo:FixedUpdate()
  674.  
  675. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  676.  
  677. money: 15
  678. GameInfo:FixedUpdate()
  679.  
  680. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  681.  
  682. 2019-06-07 01:12:12.932148+0300 sportsidle[5106:2707262] WF: === Starting WebFilter logging for process sportsidle
  683. 2019-06-07 01:12:12.932715+0300 sportsidle[5106:2707262] WF: _userSettingsForUser mobile: {
  684. filterBlacklist = (
  685. );
  686. filterWhitelist = (
  687. );
  688. noOverridingAllowed = 1;
  689. restrictWeb = 1;
  690. useContentFilter = 0;
  691. useContentFilterOverrides = 0;
  692. whitelistEnabled = 0;
  693. }
  694. 2019-06-07 01:12:12.934561+0300 sportsidle[5106:2707262] WF: _WebFilterIsActive returning: NO
  695. 2019-06-07 01:12:13.151919+0300 sportsidle[5106:2706809] UnityIAP: Received 1 products
  696. 2019-06-07 01:12:13.165807+0300 sportsidle[5106:2706809] UnityIAP: No App Receipt found
  697. 2019-06-07 01:12:13.175801+0300 sportsidle[5106:2706809] UnityIAP: No App Receipt found
  698. OnInitialized: PASS
  699. DarkFlameDX.Purchases.Purchaser:OnInitialized(IStoreController, IExtensionProvider)
  700. UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
  701. UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
  702. UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String)
  703. System.Action:Invoke()
  704. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  705.  
  706. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  707.  
  708. UnityIAP: Promo interface is available for 1 items
  709. UnityEngine.Purchasing.Promo:ProvideProductsToAds(HashSet`1)
  710. UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String)
  711. System.Action:Invoke()
  712. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  713.  
  714. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  715.  
  716. 2019-06-07 01:12:13.181390+0300 sportsidle[5106:2706809] UnityIAP: Add transaction observer
  717. 2019-06-07 01:12:13.181695+0300 sportsidle[5106:2706809] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments
  718. money: 1836
  719. GameInfo:FixedUpdate()
  720.  
  721. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  722.  
  723. money: 0
  724. GameInfo:FixedUpdate()
  725.  
  726. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  727.  
  728. money: 153666
  729. GameInfo:FixedUpdate()
  730.  
  731. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  732.  
  733. money: 15
  734. GameInfo:FixedUpdate()
  735.  
  736. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  737.  
  738. 2019-06-07 01:12:15.635655+0300 sportsidle[5106:2706809] I/UnityAds: +[UnityServices initialize:delegate:testMode:] (line:54) :: Initializing Unity Ads 3.0.0 (3000) with game id 3165487 in production mode
  739. 2019-06-07 01:12:15.663173+0300 sportsidle[5106:2706999] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282519000, domain=1, instance=1>
  740. 2019-06-07 01:12:15.672021+0300 sportsidle[5106:2706999] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x282518c80, domain=1, instance=1>
  741. 2019-06-07 01:12:15.682521+0300 sportsidle[5106:2707111] I/UnityAds: -[USRVInitializeStateConfig execute] (line:167) :: Unity Ads init: load configuration from https://config.unityads.unity3d.com/webview/3.0.0/release/config.json
  742. 2019-06-07 01:12:15.796679+0300 sportsidle[5106:2707112] [NetworkInfo] Signal strength query returned error: Error Domain=NSPOSIXErrorDomain Code=13 "Permission denied", descriptor: <CTServiceDescriptor 0x28251e620, domain=1, instance=1>
  743. money: 1836
  744. GameInfo:FixedUpdate()
  745.  
  746. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  747.  
  748. money: 0
  749. GameInfo:FixedUpdate()
  750.  
  751. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  752.  
  753. money: 153666
  754. GameInfo:FixedUpdate()
  755.  
  756. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  757.  
  758. money: 15
  759. GameInfo:FixedUpdate()
  760.  
  761. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  762.  
  763. 2019-06-07 01:12:16.077025+0300 sportsidle[5106:2707111] I/UnityAds: -[USRVInitializeStateLoadCache execute] (line:205) :: Unity Ads init: webapp loaded from local cache
  764. money: 1836
  765. GameInfo:FixedUpdate()
  766.  
  767. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  768.  
  769. money: 0
  770. GameInfo:FixedUpdate()
  771.  
  772. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  773.  
  774. money: 153666
  775. GameInfo:FixedUpdate()
  776.  
  777. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  778.  
  779. money: 15
  780. GameInfo:FixedUpdate()
  781.  
  782. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  783.  
  784. 2019-06-07 01:12:17.699395+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Requesting configuration from https://publisher-config.unityads.unity3d.com/games/3165487/configuration?bundleId=com.littlebitgames.sportsidle&encrypted=true&rooted=false&platform=ios&sdkVersion=3000&osVersion=12.3.1&deviceModel=iPhone6%2C2&language=en_UA&test=false&analyticsUserId=a0155abae7f364e83804e024491c4eb6&analyticsSessionId=2658066812313345682&advertisingTrackingId=DBBE857A-8296-4228-8E48-631C00C51E72&limitAdTracking=false
  785. money: 1836
  786. GameInfo:FixedUpdate()
  787.  
  788. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  789.  
  790. money: 0
  791. GameInfo:FixedUpdate()
  792.  
  793. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  794.  
  795. money: 153666
  796. GameInfo:FixedUpdate()
  797.  
  798. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  799.  
  800. money: 15
  801. GameInfo:FixedUpdate()
  802.  
  803. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  804.  
  805. 2019-06-07 01:12:18.115107+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Received configuration for token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhdWMiOjE3NSwiY3BpIjoxNjUsImlhcCI6ODMsImx0diI6MjExLCJwcm8iOjg3LCJ4cHIiOjMxLCJzdWIiOiJCRzZjNm1kQy9WVEtWV1NkdnNCd3JqWWk0UndKWnhqSEtOZHdXL0FlT0V1aEJLYUhRZFdCakViZlZxeGVVQVljaHd3b0tnPT0iLCJpYXQiOjE1NTk4NTkxMzcsImV4cCI6MTU2MTA2ODczNywiaXNzIjoiY29tZXQudW5pdHlhZHMudW5pdHkzZC5jb20iLCJjcmVhdGVkIjoxNTI4NjIwNDc3MDAwfQ.UT45qrKbLZcNKQzVcGmB3NKGsAETCZz0xoWdE4Adta8 (A/B group 13)
  806. 2019-06-07 01:12:18.213743+0300 sportsidle[5106:2706809] LTE
  807. 2019-06-07 01:12:18.267273+0300 sportsidle[5106:2706809] LTE
  808. 2019-06-07 01:12:18.362869+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: UnityPurchasing delegate is set
  809. 2019-06-07 01:12:18.414133+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Requesting ad plan from https://auction.unityads.unity3d.com/v5/games/3165487/requests?advertisingTrackingId=DBBE857A-8296-4228-8E48-631C00C51E72&limitAdTracking=false&deviceModel=iPhone6%2C2&platform=ios&sdkVersion=3000&stores=apple&osVersion=12.3.1&screenScale=2&screenWidth=320&screenHeight=568&connectionType=wifi&networkType=13
  810. 2019-06-07 01:12:18.729774+0300 sportsidle[5106:2707257] Info/GA/Analytics: Event queue: Sending 3 events.
  811. 2019-06-07 01:12:18.929268+0300 sportsidle[5106:2707257] Info/GA/Analytics: Event queue: 3 events sent.
  812. money: 1836
  813. GameInfo:FixedUpdate()
  814.  
  815. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  816.  
  817. money: 0
  818. GameInfo:FixedUpdate()
  819.  
  820. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  821.  
  822. money: 153666
  823. GameInfo:FixedUpdate()
  824.  
  825. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  826.  
  827. money: 15
  828. GameInfo:FixedUpdate()
  829.  
  830. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  831.  
  832. money: 1836
  833. GameInfo:FixedUpdate()
  834.  
  835. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  836.  
  837. money: 0
  838. GameInfo:FixedUpdate()
  839.  
  840. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  841.  
  842. money: 153666
  843. GameInfo:FixedUpdate()
  844.  
  845. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  846.  
  847. money: 15
  848. GameInfo:FixedUpdate()
  849.  
  850. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  851.  
  852. 2019-06-07 01:12:20.461815+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: AdPlan received with 1 campaigns and refreshDelay 0
  853. money: 1836
  854. GameInfo:FixedUpdate()
  855.  
  856. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  857.  
  858. money: 0
  859. GameInfo:FixedUpdate()
  860.  
  861. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  862.  
  863. money: 153666
  864. GameInfo:FixedUpdate()
  865.  
  866. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  867.  
  868. money: 15
  869. GameInfo:FixedUpdate()
  870.  
  871. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  872.  
  873. money: 1836
  874. GameInfo:FixedUpdate()
  875.  
  876. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  877.  
  878. money: 0
  879. GameInfo:FixedUpdate()
  880.  
  881. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  882.  
  883. money: 153666
  884. GameInfo:FixedUpdate()
  885.  
  886. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  887.  
  888. money: 15
  889. GameInfo:FixedUpdate()
  890.  
  891. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  892.  
  893. money: 1836
  894. GameInfo:FixedUpdate()
  895.  
  896. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  897.  
  898. money: 0
  899. GameInfo:FixedUpdate()
  900.  
  901. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  902.  
  903. money: 153666
  904. GameInfo:FixedUpdate()
  905.  
  906. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  907.  
  908. money: 15
  909. GameInfo:FixedUpdate()
  910.  
  911. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  912.  
  913. Data saved!
  914. GameInfo:Save()
  915. AppodealGameAd:Rewarded(Action)
  916. LevelUpPopup:CollectX2Handler()
  917. UnityEngine.Events.UnityAction:Invoke()
  918. UnityEngine.Events.UnityEvent:Invoke()
  919. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  920. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  921. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  922. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  923. UnityEngine.EventSystems.StandaloneInputModule:Process()
  924.  
  925. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  926.  
  927. 1
  928. AdsController:ShowRewardedVideo(UnityAction)
  929. LevelUpPopup:CollectX2Handler()
  930. UnityEngine.Events.UnityAction:Invoke()
  931. UnityEngine.Events.UnityEvent:Invoke()
  932. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  933. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  934. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  935. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  936. UnityEngine.EventSystems.StandaloneInputModule:Process()
  937.  
  938. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  939.  
  940. 2019-06-07 01:12:23.704267+0300 sportsidle[5106:2706809] I/UnityAds: +[UnityAds show:placementId:] (line:39) :: Unity Ads opening new ad unit for placement rewardedVideo
  941. 2019-06-07 01:12:23.868756+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Opening performance ad with orientation PORTRAIT
  942. 2019-06-07 01:12:25.719055+0300 sportsidle[5106:2706809] LTE
  943. 2019-06-07 01:12:25.740650+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending start event to https://publisher-event.unityads.unity3d.com/events/v2/video/video_start/3165487/5cde853e4241290049feed50
  944. 2019-06-07 01:12:26.964888+0300 sportsidle[5106:2707117] Info/GA/Analytics: Event queue: No events to send
  945. 2019-06-07 01:12:31.146858+0300 sportsidle[5106:2706809] LTE
  946. 2019-06-07 01:12:31.158568+0300 sportsidle[5106:2706809] LTE
  947. 2019-06-07 01:12:31.172747+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Requesting ad plan from https://auction.unityads.unity3d.com/v5/games/3165487/requests?advertisingTrackingId=DBBE857A-8296-4228-8E48-631C00C51E72&limitAdTracking=false&deviceModel=iPhone6%2C2&platform=ios&sdkVersion=3000&stores=apple&osVersion=12.3.1&screenScale=2&screenWidth=320&screenHeight=568&connectionType=wifi&networkType=13
  948. 2019-06-07 01:12:31.473368+0300 sportsidle[5106:2706809] LTE
  949. 2019-06-07 01:12:31.478697+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending first_quartile event to https://publisher-event.unityads.unity3d.com/events/v2/video/first_quartile/3165487/5cde853e4241290049feed50
  950. 2019-06-07 01:12:31.578379+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: AdPlan received with 1 campaigns and refreshDelay 0
  951. 2019-06-07 01:12:35.020638+0300 sportsidle[5106:2707013] Info/GA/Analytics: Event queue: No events to send
  952. 2019-06-07 01:12:37.186665+0300 sportsidle[5106:2706809] LTE
  953. 2019-06-07 01:12:37.197154+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending midpoint event to https://publisher-event.unityads.unity3d.com/events/v2/video/midpoint/3165487/5cde853e4241290049feed50
  954. 2019-06-07 01:12:42.976888+0300 sportsidle[5106:2706809] LTE
  955. 2019-06-07 01:12:42.982118+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending third_quartile event to https://publisher-event.unityads.unity3d.com/events/v2/video/third_quartile/3165487/5cde853e4241290049feed50
  956. 2019-06-07 01:12:43.064462+0300 sportsidle[5106:2706999] Info/GA/Analytics: Event queue: No events to send
  957. 2019-06-07 01:12:48.787502+0300 sportsidle[5106:2706809] LTE
  958. 2019-06-07 01:12:48.892175+0300 sportsidle[5106:2706809] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:58) :: Unity Ads event: sending view event to https://publisher-event.unityads.unity3d.com/events/v2/video/video_end/3165487/5cde853e4241290049feed50
  959. objc[5106]: Cannot form weak reference to instance (0x282a1c4e0) of class GADMAdapterUnityRewardedAd. It is possible that this object was over-released, or is in the process of deallocation.
  960. (lldb)
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