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- Main
- {
- questname "Lost but not forgotten"
- version 1.0
- }
- State Begin
- {
- desc "Talk to Mikkel"
- action AddNpcText(3, "It's gone..I can't believe I lost it..");
- action AddNpcInput(3, 1, "Did you lose something.");
- action AddNpcInput(3, 2, "Nevermind");
- rule InputNpc(1) goto Lostring
- rule InputNpc(2) goto Reset
- }
- State Lostring
- {
- desc "Lost Ring"
- action AddNpcText(3, "Yes, I lost my wife's ring..It was all I had left of her's before they killed her. She was my life, my reason for existing. So can you imagine how important her Ring is to me?");
- action AddNpcText(3, "I was trying to find a way out yesterday and found a Rusty key that opened a gate in the room down the hall.");
- action AddNpcText(3, "I managed to sneak past the skeletons and found another door that the key unlocked. I came apon an Odd Chest and tried to open it when..");
- action AddNpcText(3, "UGGGHHAA! It claped down on my greedy hand and wouldn't let go! I yanked my hand from it's mouth and my ring slipped off!");
- action AddNpcText(3, "It has my ring and I'm begging you..Please! Please get it back for me, it's all I have..");
- action AddNpcInput(3, 1, "Calm down Mikkel..I'll get your ring back.");
- action AddNpcInput(3, 2, "You said Skeletons? As in they needed to be snuck around? Meaning they are alive? No thanks!");
- rule InputNpc(1) goto KillChest
- rule InputNpc(2) goto Reset
- }
- State KillChest
- {
- desc "Get Mikkel's Lost Ring"
- action ShowHint("Kill the Odd Chest and bring back the Ring.");
- action AddNpcText(3, "Thank you..please be careful. Before you go, take these with you.");
- action GiveItem(2, 5);
- action AddNpcText(3, "It's not much but, it will help.");
- rule GotItems(492,1) goto GotRing
- }
- State GotRing
- {
- desc "Bring the Ring Back"
- action AddNpcText(3, "My ring! Thank you so much!..I'll never part with it again..I still have my ring though, here take it.");
- action AddNpcInput(3, 1, "Give him the ring");
- action AddNpcInput(3, 2, "It's mine!");
- action AddNpcText(3, "I want you to have my personal ring, I don't need it anymore. My wife is dead so, I can't actually give it to her anymore.");
- action AddNpcText(3, "Thank you again, and have a great adventure!");
- rule InputNpc(1) goto Reward
- rule InputNpc(2) goto Reset
- }
- State Reward
- {
- action ShowHint("You got Mikkel's Ring & 1500 Exp!");
- action RemoveItem(492,1);
- action GiveItem(491,1);
- action GiveEXP(1500);
- action End();
- }
- State Reset
- {
- action Reset();
- }
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