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- local mt = getrawmetatable(game)
- setreadonly(mt,false)
- local old = mt.__index
- mt.__index = newcclosure(function(self,a)
- if a=="WalkSpeed" then
- return 16
- elseif a=="JumpPower" then
- return 50
- end
- return old(self,a)
- end)
- spawn(function()
- while true do
- wait()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 250
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