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Jun 20th, 2019
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  1. // setter sets value and complement
  2. void setHealth(int value){
  3. health = value;
  4. healthComplement = ~value;
  5. }
  6.  
  7. // getter checks if value was changed outside of the setter
  8. int getHealth(){
  9. if(value != ~healthComplement){
  10. // launch some cheat-counter-measure, like crashing the game?
  11. exit;
  12. }
  13. return health;
  14. }
  15.  
  16. class Player
  17. {
  18. int m_Health;
  19. int m_RandomHealth;
  20. Random m_Rnd = new Random();
  21.  
  22. public int Health {
  23. get
  24. {
  25. return m_Health ^ m_RandomHealth;
  26. }
  27.  
  28. set
  29. {
  30. m_RandomHealth = m_Rnd.Next();
  31. m_Health = value ^ m_RandomHealth;
  32. }
  33. }
  34. }
  35.  
  36. class Player
  37. {
  38. int [] m_HealthArray; // [0] is random int, [1] is xored health
  39. Random m_Rnd = new Random();
  40.  
  41. public Player() {
  42. this.Health = 100;
  43. }
  44.  
  45. public int Health {
  46. get
  47. {
  48. int health = m_HealthArray[0] ^ m_HealthArray[1];
  49. Health = health; // reset to move in memory and change xor value
  50. return health;
  51. }
  52.  
  53. set
  54. {
  55. m_HealthArray = new int[2];
  56. m_HealthArray[0] = m_Rnd.Next();
  57. m_HealthArray[1] = m_HealthArray[0] ^ value;
  58. }
  59. }
  60. }
  61.  
  62. a = x+h; b = x-h
  63. x = (a+b)/2; h = (a-b)/2
  64.  
  65. a = x-h; b = x+h
  66. x = (a+b)/2; h = (b-a)/2
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