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Oct 15th, 2019
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  1. package de.Tommunity.Commands;
  2.  
  3. import java.util.HashMap;
  4.  
  5. import org.bukkit.Material;
  6. import org.bukkit.command.Command;
  7. import org.bukkit.command.CommandExecutor;
  8. import org.bukkit.command.CommandSender;
  9. import org.bukkit.entity.Player;
  10. import org.bukkit.event.Listener;
  11. import org.bukkit.inventory.ItemStack;
  12. import org.bukkit.inventory.meta.SkullMeta;
  13.  
  14. import de.Tommunity.Main.Main;
  15.  
  16. public class Kopf implements CommandExecutor, Listener{
  17.  
  18.  
  19. private HashMap<String, Long> cooldowns = new HashMap<String, Long>();
  20.  
  21.  
  22.  
  23.  
  24. @Override
  25. public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
  26. if(!(sender instanceof Player)) {
  27. sender.sendMessage(Main.pre + " §cDazu musst du ein Spieler sein!");
  28. }
  29. Player p = (Player) sender;
  30. if(!p.hasPermission("Tom.Kopf")) {
  31. p.sendMessage(Main.pre + " §cDazu hast du keine Rechte!");
  32. return true;
  33. }
  34.  
  35.  
  36. if(args.length == 1) {
  37. Long time = System.currentTimeMillis();
  38. if(this.cooldowns.containsKey(p.getName())) {
  39. Long lastUsage = this.cooldowns.get(p.getName());
  40. if (lastUsage + 604800*1000 > time) {
  41. p.sendMessage(Main.pre + " §cDu musst dich noch ein bisschen gedulden, um dir den Nächsten Kopf zu abzuholen");
  42. return true;
  43.  
  44. }
  45. }
  46. ItemStack is = new ItemStack(Material.SKULL_ITEM, 1 , (short) 3);
  47. SkullMeta im = (SkullMeta)is.getItemMeta();
  48. im.setOwner(args[0]);
  49. im.setDisplayName(args[0]);
  50. is.setItemMeta(im);
  51. p.getInventory().addItem(new ItemStack[] {is});
  52. p.updateInventory();
  53. p.sendMessage(Main.pre + " §3Du hast den Kopf von §6" + im.getDisplayName() + " §3 bekommen, in 7 Tagen kannst du dir weider einen Kopf abholen");
  54. this.cooldowns.put(p.getName(), time);
  55. }else {
  56.  
  57. p.sendMessage(Main.pre + " §cBitte benutze §6/kopf <Spieler>");
  58. }
  59.  
  60. return false;
  61. }
  62. }
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